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Space Station 13 Guide

From CM-SS13 - Wiki

Welcome to Space Station 13! This is a 2D game that takes place on a space station. It looks very basic, but the game is very complex. Almost every mob is player controlled! There are many different servers with their own style of playing. I hope this guide helps you learn how to play this amazing game!

For this guide, we'll be focusing on how to play Colonial Marines (Not to be confused with "Aliens: Colonial Marines"), a SS13 server that was inspired by the "Aliens" film and heavily coded on the "Baystation 12" codebase, which is also a SS13 server in general. This guide (as well as a few roles) may also apply to other servers, so keep in mind that not every server is the same as Colonial Marines! So don't apply your usual Security moves in other SS13 servers as opposed to this one.

Getting Started

Setup-Character.png

Rules

Every server has their own set of Rules. You MUST read all of the server rules before you start playing. If you don't you're likely to get banned. Not reading the rules (just because "you know the rules" and whatnot) is NOT an excuse!

Setting up a character

At the start of your game, you'll be in the Lobby Menu. From there, you have four options to choose from. Click Setup Character to open the window for customizing your human character and setting your roles.ServerPopUpWindow.png


Option: Function:
Name

Lets you change the name of your character. Many servers want your name to be realistic, but not based off something popular or something that is part of the game's lore, which includes this server. If you click (®) the name will be randomized. You may include a nickname in between your first name and last name.

Always Pick Random Name

Lets you chose if your character's name will be randomized each round.

Physical Information

Lets you choose your character's age, gender, skin colour, eyesight and body type. If you click (®) the settings will be randomized.

Age

Lets you change the age of your character. This DOES NOT change the look of your character. It's just for roleplaying.

Gender

Lets you change your character's gender between male and female.

Ethnicity

Lets you change your body colour preselected from the options in it.

Body Type

Lets you change your character's body type - Underweight, Average or Overweight. ((Unknown if it could change the look of the character))

Poor Eyesight

Lets you decide if your character requires glasses in order to see correctly or not. If you do, you'll spawn with a pair of Prescription Glasses.

Hair

Lets you change your hair type and colour.

Facial Hair

Lets you change your facial hair type and colour.

Eyes

Lets you change your eye colour.

Option: Function:
Be Xenomorph

If selected it allows you to spawn as an alien upon round start. Additionally it allows you to join alien Larvae that are ready to burst as well as Larvae that are burrowed underground. If you're playing as an Alien for the first time, it is recommended to set all other roles to None or No and set Be Xenomorph to Yes.

Be Xenomorph Queen

If selected it allows you to have a chance at spawning as the alien queen upon round start. Not recommended for beginners!

Be Survivor

Allows you to have a chance at spawning as a survivor when the round starts. Not recommended for beginners!

Be Responder

Allows you to become a responder during a distress signal. Not recommended for beginners!

Be Predator

Allows you to spawn as a predator when the round starts. You must be whitelisted to play as a predator!

Be WO Commander

Allows you be spawn as the commander when the map Whiskey Outpost starts. You must be whitelisted to play as a commander!

Set Marine Role Preferences

Allows you to pick what marine role you play when the round starts. If you're playing as a Marine for the first time, it is recommended to set all other roles to None or No and Squad Marine to HIGH.

Option: Function:
Marine Gear

Lets you choose your underwear, undershirt, backpack type and your custom loadout for your character.

Custom Loadout

Lets you pick items like berets and cigars to spawn with at the start of the round.

Option: Function:
UI Customization

Changes the look of your in game interface.

Custom UI

While not listed directly in the setup, this changes the color and transparency of the UI. White UI is recommended.

Option: Function:
Citizenship

Lets you change your characters citizenship e.g where you come from. This is only for roleplaying.

Religion

Lets you change your characters religion. This is only for roleplaying.

Corporate Relationship

Allows you to set your character's relationship to Weyland-Yutani. This is only for roleplaying.

Preferred Squad

Allows you to set your character's preferred squad (Alpha, Bravo, Charlie, Delta or None). This increases the chance of being spawned in that squad.

Character Records

Allows you to edit your medical, employment, and security records. This is only for roleplaying.

Character Description

Lets you describe your character's physical description in a more in-depth form. This is shown to another player when they examine your character. You do, however, have a hidden character limit while making your description.

Option: Function:
Play Admin Midis

If enabled you will hear sounds that admins play during the round, like music or round-related noises.

Play Lobby Music

If enabled you will hear the lobby music while you're in the lobby.

Ghost Ears

Lets you chose to see all the /say dialogue in the round or only sounds in sight while you're a ghost.

Ghost Sight

Lets you chose to see all the certain emotes (Like Bob gasps! or /me actions) in the round or only the /me actions in sight while you're a ghost.

Ghost Radio

Lets you chose between hearing all the radio chatter or only the radio chatter of the people near you while you're a ghost.

Ghost Hivemind

Lets you chose between hearing all the Hivemind chatter or only the Hivemind chatter of the aliens near you while you're a ghost.

Joining a Round

  • If a round hasn't started yet you can select "Ready Up" and you'll spawn in when the round starts.
  • If you join in the middle of the round and want to play as a marine you select "Join the USCM!" . When you select "Join the USCM!" you'll get a list of roles you can play. Select one and you'll spawn in.
  • If you join in the middle of the round and want to play as an alien select "Join the Hive!" . When you select "Join the Hive!" you'll need to wait until a larva bursts for you to play.
  • If you want to spectate the entire round and learn the basics while you're not playing select "Observe". When you select "Observe" you'll receive a confirmation if you wanted to join as a ghost. You cannot respawn as a Marine once you spectate the round! You can respawn, however, as an alien or other characters that might be in this round. Keep in mind that the Metagaming rule applies when repsawning as a character from a ghost.

In the Game

The Tabs

On the top right side of your screen you will see the tabs for the game.

TopRightTabs.png

Descriptions of what each tab does can be found in the table below:

Name Of The Button: What it does:
Text

Hides the tabs and shows the game's logs instead.

Info

Shows the tabs on the top right corner instead of the game logs.

Wiki

Opens the Colonial Marines wiki in your internet browser.

Forum

Opens the Colonial Marines forum in your internet browser.

Rules

Opens the rules thread on the Colonial Marines forum..

Changelog

Opens the changelog. The red changelog indicates a changelog update, showing the new update of the game.

Donate

Allows you to donate money to the server, allowing your character to wear donor gear. The link is currently not functional.

Status

Shows the status of your character. Like mission time for Marines and Plasma amount for Aliens.

Lobby

Shows how many players are ready and how long until the round starts, as well as the current gamemode.
(Note: You will only see the Lobby tab when you're in the lobby of the game.)

Admin

Allows you to send an Adminhelp (shortened to ahelp) and see the online staff.

Debug

Allows you to fixes various bugs when encountered in the game.
(Note: You will only see the Debug tab if you have sufficient permission (such as being an Admin, etc) from the admins.)

Ghost

Allows you to do many things as a ghost.
(Note: You will only see the Ghost tab if you used the ghost verb.)

Alien

Shows you what you can currently do as an Alien.
(Note: You will only see the Alien tab if you're (obviously) currently playing as a Xenomorph.)

IC

Shows you what you can currently do "In Character".

OOC

Shows you what you can do "Out of Character". You can also become a ghost when you died.

Object

Shows you what you can do to various objects around or on your character.

Preferences

Allows you to enable and disable many different preferences.

Scout

Allows you to cloak using the M68 Thermal Cloak as a Scout Specialist.
(Note: You will only see the Scout tab if you are currently wearing the M68 Thermal Cloak.)

Weapon

Shows you what you can do to your current weapon (Such as switching firing modes).
(Note: You will only see the Weapon tab if you currently have a weapon on your inventory.)

Marine Interface

Marine Ui.png

This is the human interface in CM.


Interface: Function:
Hud-inventory.png Toggle to open or close the clothes menu.
Hud-Headgear.png

This is the headgear slot, you place hats and helmets here to wear them. Helmets provide protection to your head and provide some storage slots.

Hud-Eyewear.png

This is the eyewear slot, you place glasses, welding goggles and other optical gear here.

Hud-Mask.png

This is the mask slot, you place gas masks, coifs and cigars here.

Hud-Ear.png

This is the ear slot, you place radio headsets or earmuffs here. Keep your headset to listen to your Squad and locate the SL if you're lost.

Hud-Jumpsuit.png

This is the jumpsuit slot, you place your marine, medical or engineering uniform here. You're going to need uniforms to wear armor and insure you're safe and ready to serve the corps.

Hud-Exosuit.png

This is the exosuit slot, you place marine armour, jackets and space suits here. Armor is essential to surviving in the field.

Hud-Handwear.png

This is the hand wear slot, you place latex gloves, insulated gloves and squad gloves here.

Hud-feet.png

This is the foot wear slot, you place combat boots and business shoes here. Boots increases movement speed.

Hud-Exosuitstorage.png

This is the exosuit storage slot, you will commonly place weapons here to store them for while you are out of combat.

ID-Slot.png

This is the identification card slot, you place your Id (Identification card) here. Always keep your ID here.

Belt-slot.png

This is the belt slot, you place belts and rigs here.

Hud-backslot.png

This is the back slot, you place backpacks, satchels and other weapons here. It is recommended that you hold a satchel at your back.

Interface: Function:
Hud-hands.gif

These are your character's hands, you use these to pick up items by clicking on them. Your active hand, will be highlighted this means anything you pick up will go to this hand. To switch hands either click on the other hand, use middle mouse button or press X if you have hotkey mode toggled on. While an item is in your active hand, you can use that item (Such as holding two hands for rifles) by either clicking the item in your active hand or by pressing Z while in hotkey mode. If you have a missing hand however, you're unable to use or pick up the item with that hand unless if you're able to get a robotic replacement.

Interface: Function:
Hud-Pockets.png

These are your characters pockets, you use these to store tiny items or pouches on your character.

Interface: Function:
Toggle-Rail-Flashlight.png

This is the toggle rail flashlight button, when pressed it will toggle the rail light on your gun if you have one attached.

Use-Unique-Action.png

This is the use unique action button, you can use this to pump a shotgun or clear a round in the chamber of your rifle or to light the flamethrower so that it can be used.

Eject-Magazine.png

This is the eject magazine button, you eject the magazine or shell in the gun you are holding in your active hand if you press it. Alternatively, use the active empty hand to the two-handed gun to unload the magazine.

Activate-Weapon-Attachment.png

This is the activate weapon attachment button, once clicked it will toggle any underbarrel attachment on the gun in your active hand or it will toggle the scope of the gun in your active hand (If applicable). This is also how you switch to reloading the attachment, remember to switch back to normal ammo after reloading attachment.

Toggle-Burst-Fire.png

This is the toggle burst fire button, once clicked it will toggle burst fire on the gun in your current active hand (If applicable).

Interface: Function:
Hud-walkrun.gif

This is the toggle movement button, when pressed it will toggle you to run/walk. While walking, you'll receive a moderate increase of accuracy.

Intent-Wheel.gif

This is the intent wheel, there are 4 types of intents colored in each square. You can cycle through these intents using 1-4 with hotkey mode toggled on.

  • The green square in the top left is Help intent, helping marines either with by pulling out the flames of another human character or an encouraging hug. You can walk through other characters with Help intent on, exchanging your character's position to another character's position, but once you're in an intent other than Help, you'll push and block other character's movement. This is important during a fight. Read this for more details.
  • The blue square to the right is Disarm intent, disarming and shoving other human characters.
  • The yellow square below disarm intent is the Grab intent, grabbing another character (Which is the same as pulling).
  • The red intent is Harm intent, punching other characters and allows you to fire point blank.
Hud-target.png

This is the aiming target, which allows you to click on different parts of the body to aim for. If you're a Combat Marine, aim at the chest for minimal friendly fire. If you're treating a wound, aim at the wounded part and click at your character.

Hud-resist.png

This is the resist button, press this when you are on fire to stop, drop and roll or if you in a nest you can press it to start breaking out. You can set a Macro as a hotkey for this action.

Hud-drop.png

This is the drop button, once clicked it will drop any item or stop pulling in your active hand. Alternatively, you can press Q to drop an active item or stop pulling a character with hotkey mode on.

Hud-throw.png

This is the throw button, press this when you want to throw what's in your active hand. To throw just click the throw button then click on a tile. You can also catch things if you have throw toggled on. You can also press R to toggle throwing on/off in hotkey mode. Grenades (once primed) will automatically allow you to throw, so just prime and click to a location to throw.

Hud-Fire.png

This is the toggle firing mode button, press this and you'll toggle between normal firing and aimed firing. Aimed firing means if you click on someone you'll aim at them instead of firing, this then pops up with more options where you can allow them to pickup items and move about. If you are taking prisoners as a CLF/UPP, the firing mode may help you.

Interface: Function:
Squad Lead Locator.png

This is the squad leader locator, the arrow points to where the squad leader is so you can always stay with them. The Squad Leader locator locates ever 10 seconds, so don't complain where is your SL at when you're gone.

Hud-internals.gif

This is the internals button, when pressed it will toggle the between the use of internals, aka on or off. To use internals hold an oxygen tank and then equip a mask, after this toggle internals on. You're not going to use this a lot, except when you are a Medical Doctor.

Hud-health.gif

This is the the icon that shows the state of your characters health, from green with a 100% bar indicates healthy status, which is full health to crit indicates critical status, that being, almost dead. If you get to Crit, fall back and go to a medic immediately.

Hud-hunger.gif

This is the hunger meter for your character, it will display how hungry you are by the colour. If you're full it'll disappear, if you're hungry it will be coloured orange and grey if you ate too much. You'll start to lose movement speed once you get hungry, so try to eat some food before heading down.

Interface: What it does:
Hud-togglestate.png

This section is for toggle state buttons, when pressed they will toggle the state of the item they are depicting, for example the armour box when clicked will toggle the armour light on or off.

Alien Interface

XenoUi.png This is the alien interface.


Interface: Function:
Xeno hands.png

These are your xenomorph hands, you use these to grab people by pulling or grabbing them (via Grab intent) or pick up facehuggers by clicking on them. To switch hands either click on the other hand, use middle mouse button or press X if you have hotkeys toggled on. Remember, switch hands while your active hand is occupied (via Facehugger or pulling).

Interface: Function:
Resist button.png

This is the resist button, to use the resist button click on it. The uses of the resist button for xenos is limited to putting yourself out when set ablaze, if the flames do not go out keep resisting to stop drop and roll to extinguish the flames.

Interface: Function:
Hunt stalk HUD.gif

This is the hunt/stalk button, when pressed it will toggle between Hunt (Which is running mode) and Stalk (Which makes your xenomorph walk). However, Hunters while in Stalk mode makes them partially invisible. Always keep it at Hunt mode unless if you're playing as the Hunter.

Intent-Wheel.gif

This is the intent wheel. Like the Human interface, the Xenomorph interface contains the same 4 intents, but with different actions. Note that you can use hotkeys to cycle through intents by pressing 1 - 4. Disarming/Helping other Xenomorph does not help putting out the fire.

  • The green intent is Help which allows you to help other Xenomorphs to get them up faster after being stunned. Like the Marines, other Xenomorphs in Help intent can walk through other Xenomorphs with Help intent, exchanging positions. However, if your intent is anything other than help, you'll be able to push other Xenomorphs out of your way. 'Bodyblocking' other Xenomorphs (pushing Xenomorphs to dangers such as marine gunfire while the aformentioned is getting out of danger) is frowned upon and usually against the rules. Big Xenomorphs as well as all Tier 3 Xenomorphs will always push and bodyblock other Xenomorphs regardless of intent.
  • Blue intent is Disarm and when this is active you'll attempt to tackle any mob you click on.
  • Yellow intent is Grab, this allows you to grab mobs and move them (Which takes up your current hand, similar to pull).
  • Red intent is Harm, when active you'll slash any mob or object you click on (With a few exceptions).
Hud Target xeno.png

This is the aiming target, which allows you to click on different parts of the body to aim for when you attack something/someone. Useful if you're the Ravager or Hunter.

Xeno-Drop.png

This is the drop button, once clicked it will stop pulling the mob your Xenomorph grabbed on or drop the facehugger in your active hand. You can also press Q to drop something or stop pulling when you have hotkey mode toggled on.

Xeno-Throw.png

This is the throw button, press this when you want to throw what's in your active hand. To throw just click the throw button then click on a tile. Note that the Xenomorph throw distance is about 1-2 tiles, unless you're a Carrier in which case they have an ability to launch huggers vast distances using shift-click or middle mouse button.

Xeno Pull.png

Appears when you are pulling, click to stop pulling.

Interface: Function:
Plasma Meter.png

This is the plasma meter, it shows how much plasma you have left in a visual form, aka if the meter is full of blue your plasma is full. To get a more accurate reading of how much plasma you have go to the status tab and it'll be displayed there. Fall back and stay in weeds when you're out of plasma.

Queen indicator.png

This is the queen locator, normally there is an arrow pointing to which way the queen is so you can always help her, when she is in need. When the Queen dies or isn't in-game there won't be an arrow there due to there being no queen. Note that when you are playing as the queen an arrow will not appear like in Figure 4.

Xeno-Health.png

This is your health meter, the green acid blood empties as you take damage, note that currently the xeno players health is full. Retreat to weeds and rest on them to regain lost health.

Xeno Toggle night vision.png

Clicking this will toggle on and off your ability to see in the dark as a xenomorph, useful when looking for light sources from marines or survivors.

Note all of these are xeno abilities of which are detailed on each xenomorph castes page.

Interface: Function:
Regurgitate.png
Regurgitate
To devour, grab a host with Ctrl + Click or

Grab intent (3 in hotkey mode) then click yourself, standstill. To stop the host from getting up and running away, you can switch to an empty hand (X in hotkey mode) and keep tackling them using Disarm intent (2 in hotkey mode) when you are devouring them. Xenos with devoured humans inside them can not vent crawl but Xenos with devoured monkeys can. Hosts with boot knives can injure the Xenomorph they are inside if they are conscious. Using this ability with a host devoured will regurgitate them back up, giving a moderate stun. (Edit this template)

Grow Ovipositor.png
Grow Ovipositor
Grows an ovipositor from which the queen begins to passively create eggs from.


Costs 700 plasma.

Stomp.png
Screech
A wide area of effect stun, screeches upon activation.


Costs 250 plasma.

Emit pheromones.png
Emit Pheromones
Emit one of the three Pheromones. It is advised to emit the pheromone that are not already being emitted, as pheromones don't stack.


Costs 30 plasma to emit and then drains plasma while active.

Interface: Function:
Plasma And health.png
Plasma and Health Indicator
Visual indicator of the level of plasma and health a xeno has.
Interface: Function:
Mature Icon.png
Mature Xeno Icon
Visual indicator that the xeno is at the mature level in the upgrade system.
Elite Icon.png
Elite Xeno Icon
Visual indicator that the xeno is at the elite level in the upgrade system.
Ancient Icon.png
Ancient Xeno Icon
Visual indicator that the xeno is at the ancient level in the upgrade system.

See Pheromones for the details.

Interface: Function:
Frenzy Pheromone.png
Frenzy Pheromone
Increases movement speed, tackle chance and damage from slashes.
Warding Pheromone.png
Warding Pheromone
Grants more armor and a flat reduction on all incoming damage, can also slow and even prevent or reverse critical bleedout of affected Xenomorphs.
Recovery Pheromone.png
Recovery Pheromone
Increases health regeneration, increases plasma regeneration on weeds, reduces stun times of affected Xenomorphs.
Pheromones HUD.png
Examples
The yellow glow around the Recovery pheromone symbol means that Xenomorph is the one emitting the pheromone.

How To Play

  • Movement- You move your character around with the ARROW KEYS. Alternately if you press the tab key you can enable hot keys which allows you to walk with WASD.
  • Interacting with People and Objects- The game mostly involves using the mouse. You can pick up objects by clicking on them and they'll go into your hand. To set them down, find a table to set them on or use drop on your HUD. You can also throw objects using throw on your HUD. You can grab people and certain objects with your grab intent. You can also hurt people using your harm intent. Advanced interactions can be learnt at the FAQ page.

Communication

F3 or T to talk

Use F3, T (in hotkey mode), or the chat box at the bottom of the screen (you need to type Say before your message if you use the chat box at the bottom).


To contact Marines or Aliens over a long distance you can use a radio/hivemind. Here is a list of radio keys:

Channel: Key:
Command :v
Military Police :p
Requisitions :u
Medical :m
Engineering :e
Your squad's channel or Common channel ;
Alpha Squad (command headset) :q
Bravo Squad (command headset) :b
Charlie Squad (command headset) :c
Delta Squad (command headset) :d
ERT channel :h
Alien hivemind
The Queen has a special color when she communicates through the hivemind.
:a
Hellhound hivemind :

Hotkeys

To toggle hotkey mode on/off press the Tab button. Below is a list of hotkeys which can make your everyday round of SS13 that much easier. You can also make your own key bindings and one-click multi-functions for in-game actions with Macros.


Hotkey List:

This section means that these key commands can be only be used with hotkey mode toggled on.

What it does: Hotkey:
Forward W
Left A
Backwards S
Right D
Drops the item in your active hand. Q
Equips the item in your active hand. E
Toggles Throw so when you next click on a tile, you'll throw the item in your active hand there. R
Bring up the Say" Chatbox T
Swap Hands X
Activate Held Object Z/Y
Help Intent 1
Disarm Intent 2
Grab Intent 3
Harm Intent 4

Any Mode:

This section means that these key commands can be used even with hotkey mode toggled off.

What it does: Hotkey:
Face North Ctrl + W
Face East Ctrl + D
Face South Ctrl + S
Face West Ctrl + A
Drops the item in your active hand. Ctrl + Q
Equips the item in your active hand. Ctrl +E
Toggles Throw so when you next click on a tile, you'll throw the item in your active hand there. Ctrl + R
Swap Hands Ctrl + X
Activate Held Object Ctrl + Z or Ctrl +Y
Help Intent Ctrl + 1
Disarm Intent Ctrl + 2
Grab Intent Ctrl + 3
Harm Intent Ctrl + 4
Pull Delete
Cycle Intents Right Insert
Drop item in your active hand. Home
Swap Hands Page Up
Activate Held Object Page Down
Throw item in your active hand. End
Adminhelp Chatbox Popup F1
OOC Chatbox Popup F2
Say" Chatbox Popup F3
Me" Chatbox Popup F4
Toggle Hud On/Off F12
Quick Pull Ctrl + Click
Quick Examine Shift + Click
Point To Shift + Middle Click
Tactical Binoculars: Designate Laser Target Ctrl + Middle Click
Throwing a Hugger/ Spitting (Only If you have shift click functions enabled as an alien.) Shift + Click

More Information

There are more guides to help you start your first few rounds in Colonial Marines.

The Marine Quickstart Guide and the Xeno Quickstart Guide are very helpful.

List of other guides