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Evolves From: Drone Evolves To: Carrier Role: Plant weeds to support the hive and it's members. Use your resin hole ability and work together with other castes (Boiler and the Praetorian) to ambush the marines or to defend the hive from an aggressive marine assault. Guides: No External Guides. |
General Information
The Burrower is a direct evolution from the Drone. It's one of two evolution paths they can take. The Burrower is a defense caste that primarily constructs tunnels to get from one place to another and creating resin holes. Though they aren't the toughest caste, they will be able to take a small bit of punishment. Their slow speed is a detriment to them if they become the spotlight of attention in addition to a mediocre plasma regeneration that slowly improves with each upgrade.They will be able to create a resin hole slowly due to their low plasma storage coupled with the slow plasma regeneration. In addition to resin holes, Burrowers will be able to Burrow underground and resurface at a desired location of their choosing. They're quite useless on their own when creating resin holes without the help of a Boiler or Praetorian by their side. Once they do have one of them helping, they'll be able to help stall an enemy advance when defending.
Playing as a Burrower
- Your main goal as the Burrower is to help create tunnels to aid your fellow aliens in reaching flanks or the front lines. Additionally you can make resin holes/landmines with the help of the other xenomorphs to delay the marines. It's best to stay behind friendly territory and make resin holes to delay any flanks the enemy might venture for. Remember to have a Boiler or Praetorian helping you do this, if one is available. In a pinch drones can fill your resin holes with facehuggers if there is no other option.
- A good idea would be to create these landmines near the front if an enemy counter-attack were to occur. This could be caused by a tall host being dragged back into the hive or the Queen is retreating from a failed screech with the enemy in pursuit. Even if they were activated early, these traps (depending on their type) will hinder the enemy none the less.
- The burrow ability can be used to sneak your way in the behind enemies' front lines to setup a tunnel. This tunnel could allow your fellow xenomorphs to flank the enemy and encircling them.
- Be warned though, you won't be able to take a lot of damage, so it's best to stay out of the fighting.
Abilities
Abilities: | Description: |
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Rest |
Used to rest and get up. Xenos heal faster when resting on weeds. |
Regurgitate |
To devour, grab a host with Ctrl + Click or
Grab intent (3 in hotkey mode) then click yourself, standstill. To stop the host from getting up and running away, you can switch to an empty hand (X in hotkey mode) and keep tackling them using Disarm intent (2 in hotkey mode) when you are devouring them. Xenos with devoured humans inside them can not vent crawl but Xenos with devoured monkeys can. Hosts with boot knives can injure the Xenomorph they are inside if they are conscious. Using this ability with a host devoured will regurgitate them back up, giving a moderate stun. (Edit this template)
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Plant Purple Sac |
Can't be planted if there is already a sac on the tile. Can be removed by one slash with harm intent for re-plant.
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Burrow |
Burrow underground and wait there for a short amount of time, either to emerge and ambush prey or to use the tunnel ability. Use the middle mouse button to start burrowing, after a short amount of time you will be underground. After a short time, you will automatically resurface unless you tunnel elsewhere.
Once underground if you press your middle mouse button on a distant tile you will start tunnelling to it. Click again to stop tunnelling. Tunnelling allows you to move underground regardless of any above ground barriers but the further you want to tunnel the longer it takes. |
Dig Tunnel |
Digs a tunnel which can then act as a quick travel point to get across the map quicker with multiple tunnels.
Costs 200 plasma. |
Place Resin Hole |
Places a resin hole on weeds. Can place a resin hole every other tile.
Both Praetorian and Boiler must not have any activated abilities selected in order to fill resin holes! Costs 200 plasma. |
Burrower Tactics
- Drones can feed you plasma for more holes, and fill resin holes for you with facehuggers, they are your best friend.
- Typically tunnels cover long distances for quick transport. However, on some maps there might be areas where it is advantageous to create short tunnels instead under cave walls and the like. If the xeno crawling through the tunnel can see to the other side of it, then they know that they will not pop up into an ambush.
- Tunnel hubs are great, but instead of building them in or around the hive consider putting them in obscure corners of the map instead. That way, if the hive is pushed and you lose it, the xenomorph team does not at the same time lose access to your tunnel network.
- Be careful not to accidentally double click when you use your Burrow ability as that will cancel your movement and force you to wait to emerge and burrow again.
Burrower Upgrades
The Burrower when it upgrades receives marginal increases to stats across the board but not many of these significantly impact its ability to perform its role. Most significant is probably the Ancient Burrower's ability to plant two whole resin traps or dig the entrance and exit of the same tunnel without having to rest to regenerate plasma.