Target an ally to protect them, depending on the type of protection you've selected.
Protection Types:
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Protection
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Protection Types:
Shield
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Grants a shield for the targeted ally.
Costs 75 Plasma and 215 Internal Health Reserves.
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Heal
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Heals the targeted ally.
Costs 75 Plasma and 100 Internal Health Reserves.
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Rejuvenate
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Eliminates all negative status effects except fire on an ally.
Costs 75 Plasma and 100 Internal Health Reserves.
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