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Damage: 54 Max Range: 15.4 Fall off: 1 Penetration: 12 Punch: 2 |
Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. Stuns and knocks back humanoid mobs for about 1 second out to 5 tiles. Holds 25 shells. | |
Damage: 61 x 3 Max Range: 4 Fall off: 3 Penetration: 0 Punch: 0 |
Fires multiple small projectiles. Deals massive damage up close, knocks back and stuns humanoid mobs for a random duration out to 2 tiles. Fires in a 15-degree radius. Holds 25 shells. | |
Damage: 37 Max Range: 11 Fall off: 1 Penetration: 5 Punch: 0.5 |
Single Slug Projectile. Will set ablaze any targets it hits. Rare, only found in certain planetside armories such as the Armory on Solaris Ridge and in the Surplus Ammo Crate. Holds 25 shells. | |
Damage: 0 Max Range: 11 Fall off: 1 Penetration: 0 Punch: 0.5 |
Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. It does 0 damage but causes pain crit. Only found in the brig armory. Holds 25 shells. | |
Damage: 30 x 4 Max Range: 12 Fall off: 1 Penetration: 35 Punch: 0.5 |
Fires multiple shrapnel projectiles. Projectiles fan out in a cone 5 tiles in width out to a distance of 7 tiles. Consequently deals massive damage out to ~2 tiles, heavy to moderate damage out to ~3-5 tiles, and light damage at ~7 tiles. Doesn't stun or knock back. Holds 25 shells. |