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This is my rifle. There are many like it, but this one is mine. - Rifleman's Creed
The M41A Pulse Rifle MK 2 is the most versatile firearm available to the USCM and is one of the most common weapons found on the battlefields across the known systems. Where ever the marines go, the M41A will follow along.
Tactics and Strategies
The M41A MK2 is a mid to long ranged engagement weapon. It's not bad when it's up close and personal, assuming you can hit the moving target.
It's best to keep your distance from the enemy by at least 4-5 tiles. Though you can obviously shoot at the 7 tile maximum view distance
Due to its rather, jack of all trades nature, it can be used for most combat situations. Though the lacklustre single fire rate of 150 RPM and burst fire rate of 180 RPM is to be desired.
Generally speak,
Stock Rifle
The base rifle, is pretty lacklustre in performance. Other weapons will outperform it in a one to one comparison.
You get the standard issued one grenade capacity UGL which, with grenades, is quite useful. Since it will fire over everything that isn't a wall or a glass window. More on that in the Grenade Launcher build.
It is highly recommended to modify the weapon as the base rifle, is mediocre.
Improved Overall Rifle
Attaching the Quickfire Adapter, Bayonet and flashlight grip to the rifle will improve the MK2 Pulse rifle drastically. In addition to having a larger light view, rather than the standard shoulder lamp light, the fire rate increases to much more acceptable levels. With a single fire rate of 300 RPM and the burst fire rate to 240 RPM. Though you will lose one bullet per burst but it makes up for it in single fire.
The bayonet is an added bonus to the gun, allowing you to clear purple sacs in two hits making it easier for other marines to advance up and denying the aliens the chance to build/heal on it once the other weeds have deteriorated.
Overall a massive improvement to the gun, making it a straight upgrade.
LMG Conversion
Attaching the Bipod and Quickfire Adapter to the Pulse Rifle will turn this into a pocket LMG. The fire rate will be increased to the maximum allowed single fire rate of 600 RPM and a burst fire rate of 342 RPM. Since you can deploy the bipod anywhere (with a 2 second delay), you're able to to unleash a hail of bullets at anyone that isn't beyond 90 degrees of where you are facing.
Even though you lost the one extra bullet in the burst fire, 342 RPM is not a joke. Emptying a magazine on single fire will take roughly 10 to 11 seconds. Compared to burst fire which will empty it in roughly 9 seconds.
Burst fire with this is more preferable as you'll be firing two very fast bullets at the enemy, giving them no time to react until the second volley or maybe third volley.
Though if you want to keep to the single fire more, it is entirely your choice.
A great tool for Fobbits defending territory, as long as the enemy doesn't have much space to manoeuvre.
But, when you undeploy the bipod, you'll be slowed down for 3 seconds, making you easy pickings if they aliens are closing in fast.
Designated Marksman Conversion
Attaching either a mini or normal rail scope will allow you to fire at targets outside of your normal 7 tile range. Usually for keeping any Boilers in check, as they often are harassing marine pushes or whittling down the barricade's health. The scopes also reduce the bullet fall off to 0.6 or 0.8 rather than 1 respectively. This means your bullets will retain some of their damage a bit more when they reach targets that are at the end of your bullets maximum reach.
Adding a bipod into the mix boosts the fire rate back to the original 150 RPM and 180 RPM for single and burst fire rates. This gives it a better damage output, allowing you to deal more damage quicker.
Another great tool for Fobbits defending territory, annoying boilers and making aliens fear areas with no cover.
Until a drone, hivelord or the Queen starts building resin walls, blocking bullets and making your long ranged advantage, useless.
That's not even considering the second most important enemy while using this build, other marines standing in your line of fire.
Satanizer Loadout
Attaching a Barrel Charger, Burst Fire Assembly and S6 Reflex sight or Quickfire Adapter will turn your rifle into a powerhouse in dealing damage. Switch it to burst fire and anything that gets in your way will receive 250 (without the Quickfire Adapter) or 200 damage (with the Quickfire Adapter).
Pros and Cons
What's good and bad about the gun.
Technical Info
The ARMAT Mark Two M41A Pulse Rifle, colloquially known as the M41A MK2, is the standard issue combat rifle utilized by the United States Colonial Marine Corps. Since it replaced the Mark One in the early 2170s, this rifle has found its ways into the hands of the United America's finest from Earth to the furthest corners of the Network. This sturdy rifle makes up the backbone of nearly all USCMC fighting forces, and with good reason - it is reliable, cheap, and deadly. Chambered in 10x24mm caseless and boasting a large amount of customization, most marines wouldn't be caught dead without their rifle. The stock version comes equipped with potent Armat U1 Underslung Grenade Launcher and forty round magazines. For those who find themselves faced with difficult situations, the M41A MK2 also possesses a fire selector, allowing for single fire or three round burst operation. Whether it's a backwater shake n' bake in the mud and rain or a CLF hotspot in an urban centre, the trusty M41A MK2 can be found in the hands of the marines.
Anecdotes
The Rifle by itself is fine on its own. It really is just a jack of all trades and the USCM has a lot of the MK2s in stock. 40 rounds of 10x28mm caseless is pretty damn good all things considered. But what really makes the gun shine is how modifiable you can make it. I recall one of my PFCs turned this thing into a makeshift LMG. That gun chewed through all the ammunition he could feed it and surprisingly the gun was steady enough that all the bullets were on target and could hit.
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You know, these guns are alright. I haven't really fired mine outside of basic since I've either been placed in the least combat worthy system known to the frontier or I'm just lucky. I do recall one time, we weren't doing anything in the outpost so me and the boys started fiddling with our guns for a bit. Did you know you can put nearly anything small and tubular into those underslung grenade launchers and it will fire it out? I didn't till one of the other marines jokingly put a crayon in there and shot it over a fence. It went pretty fast and far too. About a minute later, the platoon Sergeant found us and started screaming his head off that he nearly got stabbed in the neck by a high velocity stick. Man my buddy got NJPed for a week. Guess we're not allowed to mess around with the guns anymore. |