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Capacity: 25 Damage: 52 Max Range: 22 Fall off: 0 Penetration: 0 Punch: 0.2 |
Holds twenty five (25) 10x24mm rifle rounds. Uses the same calibre bullets as standard M41A magazines, so it can be refilled using bullets from standard M41A magazines. | |
Capacity: 35 Damage: 52 Max Range: 22 Fall off: 0 Penetration: 0 Punch: 0.2 |
Holds thirty five (35) 10x24mm rifle rounds. Holds more ammunition than the standard magazines. Uses the same calibre bullets as standard M41A magazines, so it can be refilled using bullets from standard M41A magazines. Not available through normal gameplay | |
Capacity: 25 Damage: 39 Max Range: 22 Fall off: 0 Penetration: 31 Punch: 0.5 |
Holds twenty five (25) 10x24mm AP rifle rounds. Has better armour penetration, but lower overall damage. Uses the same calibre bullets as armour piercing M41A magazines, so it can be refilled using bullets from armour piercing M41A magazines. | |
Capacity: 25 Damage: 39 Max Range: 22 Fall off: 0 Penetration: 0 Punch: 0.5 |
Holds twenty five (25) 10x24mm incendiary rifle rounds. Will set ablaze any and all targets hit with this round. Uses the same calibre bullets as incendiary M41A magazines, so it can be refilled using bullets from incendiary M41A magazines. Not obtainable from any part of Requisitions. |