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Spitter

From CM-SS13 - Wiki
Revision as of 20:35, 1 May 2021 by Innuendo (talk | contribs) (Removed the bit about maturity since that doesn't exist any more.)
ALIEN - TIER 2
Alien-Spitter.png
Spitter
Evolves From: Sentinel
Evolves To: Boiler
Role: Protect your fellow Aliens with a corrosive acid spit, allowing you to damage hosts from a distance and deny areas or lanes of fire to them. Use your strong acid to quickly melt into places.
Guides: The Guardian Caste Guide


General Information

The Spitter is the next evolution of the humble Sentinel. Where it was mostly stuck on a supportive role, harassing hosts and stalling them and giving occasional support to other castes during combat, the Spitter can afford to go on the offensive, where its slower speed is counteracted by better health and a larger plasma pool, along with a stronger Corrosive Acid that will make short work of most fortifications.


The Spitter is defined by its new powerful Corrosive Spit. This ability to deal consistent damage at range defines the caste and leads it to becoming a foe to even the most careful Marines. At any time, the Spitter can also opt use its corrosive acid spray for slowing down on coming foes.

Playing as a Spitter

While the Sentinel was limited to harassment at best, with the rare option of ambushing and killing a lone Marine, the Spitter can skirmish as well as the average Lurker. Its corrosive spit is a regular, reliable damage output that will generally cool down any Marine trying to engage in a gunfight. While you will still be in a bad position if under sustained fire, you have more of a reason to be at the front lines, as damaging the Marines will usually allow fights to go in the Hive's favor.


Hit and run tactics that the Sentinel employed shine for you. Since you are able to damage Marines from afar, you can easily weaken a Marine chasing you to the point where they are forced to disengage, least they simply die. In case this fails, you might still be able to make it out where a Sentinel would not have had due to your bigger health pool. However, do mind you are slower, so it's usually a smart idea to stick near fellow sisters in case you bite more than you can chew while flanking.


Your corrosive acid is another critical part of your presence in the Hive. While other castes may have acid like yours, and the Boiler's acid tops it all off, you will often be the caste best suited to apply some in dangerous situations. While you will approach a bit slower, you are less likely to go down to stray fire, lessening the risk of you dying while melting gear or defenses. Of course, if you have spare time, your acid can generally help shape buildings to fit the Hive.


Abilities

Abilities: Description:
Xeno Rest.png
Rest
Used to rest and get up. Aliens heal faster when resting on weeds.
Regurgitate.png
Regurgitate
To devour, grab a host with Ctrl + Click or

Grab intent (3 in hotkey mode) then click yourself, standstill. To stop the host from getting up and running away, you can switch to an empty hand (X in hotkey mode) and keep tackling them using Disarm intent (2 in hotkey mode) when you are devouring them. Xenos with devoured humans inside them can not vent crawl but Xenos with devoured monkeys can. Hosts with boot knives can injure the Xenomorph they are inside if they are conscious. Using this ability with a host devoured will regurgitate them back up, giving a moderate stun. (Edit this template)

Corroder PASSIVE: Your acid spit does damage over time. Though there's a cool down of 15 seconds for applying it to the same target.
Corrosive acid.png
Corrosive Acid
Vomit a glob of acid on item to dissolve it. Multiple items can be clicked at once as long as you are standing still. The cost of plasma is increased compared to other castes due to how the spitter has stronger corrosive acid.


Costs 100 plasma.

Xeno Spit.png
Acid Spit
Use middle mouse button to spit globs of acid.


Costs 100 Plasma, cooldown: 3 seconds.

File:Frenzy Ability.png
Frenzy
Increase your movement speed drastically for 3.5 seconds. Hitting someone with acid spit refreshes Frenzy's cooldown if they were not previously covered in acid.


Costs 20 Plasma, cooldown: 9 seconds.

Spray Acid.png
Spray Acid
Sprays acid along the ground covering tiles. Hosts that touch covered tiles take acid damage and fall to the ground.


Costs 80 plasma, cooldown: 10 seconds.

Attainable Strains

Strain:

None


Spitter Tactics

  • Spitters are less fit for ambushing and hit and run due to their slower speed. However, they can still do wonders if paired with another caste that can help distract or take the pressure off them while they run from an engagement with multiple Marines they can't hope to win.
  • Acid spit can slowly damage barricades, turrets and even walls. As such, it can be used to slowly solve defensive deadlocks where an extremely entrenched perimeter proves too hard to even approach physically to melt with corrosive acid.
  • While you are not as mobile as a Lurker, you stand a reasonable chance in a melee, especially if the Marines cannot focus fire on you. Just watch out for explosives, as they can easily be used to stop your frenzy.

Spitter Evolution

Spitters can Evolve into the following caste:

  • The Boiler is perhaps the greatest ranged caste the Hive can muster, shedding its ability to fight on the front lines with spit in exchange of bombarding the battlefield with large acid and neurotoxin globs, turning it into the Alien's artillery. If a Marine defensive position ever gives you trouble, a Boiler is sure to help, although it will be less useful if both sides are moving forwards or back rapidly. In a pinch, it is still capable of defending itself with its acid spray, although it usually will require good support as they are physically weak and slow for a large caste.