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Difficulty: Medium Supervisors: Squad Leader Rank: Corporal Duties: Deploy orbital drop pods containing advanced munitions and supplies, relay information to CIC, be the backup communications operator. Guides: None Unlock Requirements: 8 hours as any squad roles. Detailed Description: Your job is to assist the marines by calling down drop pods containing advanced munitions and supplies. You're also meant to relay information on the battlefield to command and update them on the tactical situation. |__________| |
Overview
The Squad Radio Telephone Operator (RTO) is a role dedicated to people who are willing to communicate with command and the squad, making the perfect bridge of information and communication from command to ground-side personal and vice versa. The RTO is a Sergeant (SGT) who is second in command of the current squad, if there's no SL you will be the next squad leader due to the importance of your job. Due to how there are two RTO's.per squad with equal rank, it is down to you and the other RTO to decide who will take on the mantle of Acting Squad Leader, and who will support them in that role if the squad leader falls in battle.
Radio Telephone Operator Equipment Rack
Belt: | Description: |
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G8-A General Utility Pouch |
A small, lightweight pouch that can be clipped onto Armat Systems M3 Pattern armor to provide additional storage. The newer G8-A model, while uncomfortable, can also be clipped around the waist. Can hold more varied items than the standard belts. It is one of the rarer pouches inside the ColMarTech automated armaments vendor in Requisitions. They can hold 3 items. |
M276 Pattern Ammo Load Rig |
The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is the standard variant designed for bulk ammunition-carrying operations. Holds 5 various magazines. |
M276 Pattern M4A3 Holster Rig |
The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version has a holster assembly that allows one to carry the M4A3 or the MK88 comfortably secure. It also contains side pouches that can store 9mm or .45 magazines. |
M276 Pattern M39 Holster Rig |
The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed for the M39 SMG and features a larger frame to support the gun. Due to its unorthodox design, it isn't a very common sight and is only specially issued. |
M276 Pattern M44 Holster Rig |
The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is for the M44 magnum revolver, along with three pouches for speedloaders. It faintly smells of hay. |
Shotgun Shell Load Rig |
An ammunition belt designed to hold shotgun shells or individual bullets. Holds 10 handfuls of shells. |
M276 Pattern Toolbelt Rig |
The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version lacks any combat functionality and is commonly used by engineers to transport important tools. This contains all the tools for the Combat Engineers and Maintenance Technicians to do their work. |
Pouch: | Description: | ||||||||
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First-Aid Pouch(Injector) |
Standard issue field aid for all soldiers. Comes pre-loaded with basic medical supplies. Expended autoinjectors can be restocked at a NanoMed on the Almayer and Dropships (sometimes NanoMed machines are functional planetside.) It is one of the pouch options of the ColMarTech Automated Closet.
It contains the following: | ||||||||
First-Aid Pouch(Pills) |
Standard issue field aid for all soldiers. Comes pre-loaded with basic medical supplies. Comes with two packets of 4 pills. One containing Tricordazine and the other with Tramadol. It is one of the pouch options of the ColMarTech Automated Closet.
It contains the following: | ||||||||
Flare Pouch |
Can hold 8 flares (including activated flare). Refillable with a M94 Flare Pack. | ||||||||
Fuel tank strap pouch |
Two rings straps that loop around M240 variety napalm tanks. Handle with care. | ||||||||
Large General Pouch |
A general purpose pouch used to carry even more small items and also magazines. Contains 3 slots. | ||||||||
Large Pistol Magazine Pouch |
Pouch able to 6 hold pistol magazines. It is one of the uncommon pouches inside the ColMarTech automated armaments vendor in Requisitions. | ||||||||
Magazine Pouch |
Uncommon issue pouch that can hold three magazines and/or handfuls of shotgun shells. Issued to Medics and Engineers. It is also one of the pouch options of the ColMarTech Automated Closet and is found in the ColMarTech automated armaments vendor in Requisitions. Contains 3 slots. | ||||||||
Shotgun Shell Pouch |
A shotgun shell pouch. It can contain handfuls of shells, or bullets if you choose to for some reason.
It is one of the pouch options of the ColMarTech Automated Closet. Contains 5 slots. | ||||||||
Medical Pouch |
Large pouch able to hold a wide array of medical supplies. | ||||||||
Medkit Pouch |
Special issue pouch, able to hold a medkit. | ||||||||
Sidearm Pouch |
A holster to carry pistols, typically a standard issue M4A3 handgun, or 88M4 Pistol. | ||||||||
Tools Pouch |
Designed to hold all your different types of tools. Issued to Engineers, part of the Combat Technician Support Kit, or found inside the ColMarTech automated armaments vendor in Requisitions.
Contains 4 slots. Can hold the following items below: |
Accessories: | Description: |
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Black Webbing Vest |
Robust black synthcotton vest with lots of pockets to hold whatever you need, but cannot hold in hands. Holds 5 small sized items. |
Brown Webbing Vest |
Worn brownish synthcotton vest with lots of small pockets to unburden your hands. Holds 5 small sized items. |
Shoulder Holster |
A traditional shoulder holster that can be attached to all uniforms. Can holster any handgun and completes the look of any hard-boiled detective. |
Webbing |
Sturdy mess of synthcotton belts and buckles, ready to share your burden. Holds 3 small sized items or magazines. |
Radio Telephone Operator Gear Rack
Sidearms: | Description: | ||||||||||||||||||||||||
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VP78 Pistol |
A massive, formidable automatic handgun chambered in 9mm rounds and contains 14 squash-head pistol rounds in the magazine. In addition, this sidearm has 2-burst capabilities. It can be found in the Personal Self Defense kits in the ColMarTech Automated Closets. It is the standard sidearm for Corporate PMC Officers, Weapons Specialists, Fireteam Leaders and the Executive Officer
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4 x VP78 Magazines |
Holds fourteen (14) 9mm squash-head pistol rounds. | ||||||||||||||||||||||||
M276 Pattern M4A3 Holster Rig |
The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version has a holster assembly that allows one to carry the M4A3 or the MK88 comfortably secure. It also contains side pouches that can store 9mm or .45 magazines. | ||||||||||||||||||||||||
2 x M89-S Signal Flare Pack |
A packet of eight M89-S Signal Marking Flares. Used for signalling close air support dropships to strafe an area. | ||||||||||||||||||||||||
Tactical Binoculars |
A pair of binoculars, with a laser targeting function. It is used to mark an area for CAS or a mortar target to the targeted location. Has a targeting ID for CAS to identify which laser is which. Ctrl + Click a turf to target something. Ctrl + Click designator to stop lasing. Alt + Click designator to switch modes.
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Sidearms: | Description: | ||||||||||||||||||||||||||||||
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M4A3 Custom Pistol |
This special variant of the M4A3 Pistol has an ivory-colored grip and has a slide carefully polished yearly by a team of orphan children. Looks like it belongs to a low-ranking officer. It is slightly better than the M4A3 Service Pistol in terms of statistics, in terms of damage and accuracy. Standard issue to Staff Officers, Pilot Officers, Squad Radio Telephone Operators and Vehicle Crewmen.
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2 x M4A3 AP Magazine |
Holds nine (9) 9mm pistol rounds. Has better armour penetration, but lower overall damage. | ||||||||||||||||||||||||||||||
2 x M4A3 Hollowpoint Magazine |
Holds nine (9) 9mm pistol rounds. Has lower overall penetration but better damage. Smartgunner belts come with one magazine. More can be obtained through the Surplus Ammo Crate which can be ordered by Requisitions. | ||||||||||||||||||||||||||||||
M276 Pattern M4A3 Holster Rig |
The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version has a holster assembly that allows one to carry the M4A3 or the MK88 comfortably secure. It also contains side pouches that can store 9mm or .45 magazines. | ||||||||||||||||||||||||||||||
2 x M89-S Signal Flare Pack |
A packet of eight M89-S Signal Marking Flares. Used for signalling close air support dropships to strafe an area. | ||||||||||||||||||||||||||||||
Tactical Binoculars |
A pair of binoculars, with a laser targeting function. It is used to mark an area for CAS or a mortar target to the targeted location. Has a targeting ID for CAS to identify which laser is which. Ctrl + Click a turf to target something. Ctrl + Click designator to stop lasing. Alt + Click designator to switch modes.
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Supplies: | Description: | ||||
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Autoinjector Pouch Costs: 15 Points |
A Large pouch dedicated to holding autoinjectors. Issued to squad medics, doctors and can also be found in First Responses Medical Support kits.
Contains: | ||||
Binoculars Costs: 5 Points |
A military-issued pair of binoculars. There is nothing special about this pair of binoculars. | ||||
Mini Extinguisher |
A portable fire extinguisher, highly useful for saving inventory space compared to the traditional extinguisher. | ||||
Fulton Device |
A system used by the USCM for retrieving objects of interest on the ground from a AUD-25 dropship. Can be used to extract unrevivable corpses or crates, typically lasting around 3 minutes in the air. There are 20 uses in the stack. | ||||
Large Magazine Pouch |
Special issue pouch that can hold up to four magazines and/or handfuls of shotgun shells. Issued to Squad Leaders and Specialists. It is one of the pouch options of the ColMarTech Automated Closet and can be ordered by Requisitions.
Contains 4 slots. | ||||
Large Shotgun Shell Pouch |
It can contain more handfuls of shells, or bullets if you choose to for some reason.
A large shotgun shell pouch. It can contain handfuls of shells, or bullets if you choose to for some reason. Contains 7 slots. | ||||
Motion Detector |
The Motion Detector highlights anything not wearing an ID that is on your screen and a few tiles off screen. For example, if an alien is on the other side of a wall, it will be highlighted and give off a high-pitched pinging sound. Hold the motion tracker in your hand or store it in your belt slot, and turn it on either by clicking on it or Z (in hotkey mode).
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Plastique Explosive Costs:10 points |
C4 is typically issued to Squad Leaders, Specialists (Using the Demolitions Loadout), Engineers and Responders. C4 is primarily used for quickly breaking into secure buildings, but its also the most effective method to destroy alien tunnels. The minimum time that can be set on a charge is 10 seconds and detonates in a 5 meter radius.
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Welding Goggles Costs:5 Points |
A pair of Welding Goggles. Goes on the eyes slot. | ||||
Sensor Mate Glasses |
A much older heads-up display that displays the last known biometric data from suit sensors of any given individual. When worn, allows you to see marines and other personnel's health bars, essentially giving you at quick glance an idea of what condition they are in. If the bar's empty, the patient's dead - yet if they still have a green heart rate icon next to the bar, they can still be brought back to life with a defibrillator. |
Magazine: | Description: | |
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L42A Armor Piercing Magazine Costs:10 points |
Holds twenty five (25) 10x24mm AP rifle rounds. Has better armor penetration, but lower overall damage. Uses the same caliber bullets as armor piercing M41A magazines, so it can be refilled using bullets from armor piercing M41A magazines.
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M39 Armor Piercing Magazine Costs:10 points |
Holds forty eight (48) 10x20mm AP rounds. Has better armor penetration, but lower overall damage.
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M39 Extended Magazine Costs:10 points |
Holds seventy two (72) 10x20mm rounds. Holds more ammunition than the standard magazines.
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M41A Armor Piercing Magazine Costs:10 points |
Holds forty (40) 10x24mm AP rifle rounds. Has better armor penetration, but lower overall damage.
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M41A Extended Magazine Costs:10 points |
Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines.
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M44 heavy speed Loader Costs:10 points |
Holds seven (7) .44 rounds. Has lesser damage than the standard M44 Speed loader but gives a weakened stun and knock-back effect.
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VP78 Magazines Costs:5 points |
Holds fourteen (14) 9mm squash-head pistol rounds.
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M4A3 Hollow Point Magazines Costs:5 points |
Holds nine (9) 9mm pistol rounds. Has lower overall penetration but better damage. Smartgunner belts come with one magazine. More can be obtained through the Surplus Ammo Crate which can be ordered by Requisitions.
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M4A3 Armour Piercing Magazines Costs:5 points |
Holds nine (9) 9mm pistol rounds. Has better armour penetration, but lower overall damage.
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Attachment: | Benefits: | Drawbacks: | Point Cost: | |||||
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Angled Grip |
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Costs 10 points
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Extended Barrel |
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Costs 10 points
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Gyroscopic Stabilizer |
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Costs 10 points
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Laser Sight |
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Costs 10 points
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U7 Underbarrel Shotgun |
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Costs 6 points
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M37 Wooden Stock |
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Costs 10 points
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Submachinegun Stock |
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Costs 10 points
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M41A Solid Stock |
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Costs 10 points
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Recoil Compensator |
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Costs 10 points
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Red Dot Sight |
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Costs 10 points
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S6 Reflex Sight |
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Costs 10 points
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Costs 10 points
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Vertical Grip |
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Costs 10 points
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Calling in Drop Pods
Techwebs are currently disabled, so this no longer works.
One of the previous tasks of this job task was to call down a drop pod to a nearby location, to will allow marines to get techs from them. To do this, click on the Call Droppod ability in the top left of the screen. You'll be prompted to select any available techs the marines have unlocked and once selected, a red impact circle will be seen on where it will land.
Please stand clear of it as it will gib anything under it. The time till impact is dependent on the ceiling type.
Once it has landed, simply click on the drop pod to take out what you've sent down.
You can recall the drop pod manually by middle clicking again. Or if you wait long enough, it'll go up on its own.
Relaying Information
Since you have access to all communications, its recommended that you relay information directly to the CIC. With a constant update on the battlefield, they'll be able to make better informed decisions.
You'll also be able to coordinate with other support elements like CAS and Requisitons.
Abilities: Orders
Orders are a timed active ability that characters trained in leadership can activate. The duration of the ability is related to how high the character's leadership skill is, an example being that the Commanding Officer's order will last longer than a Squad leader's order. The leadership skill also determines the intensification of the ability, the higher it is, the more intense the effects of the order are on surrounding players. Note that these abilities do not stack and that the abilities cover your visual view range and no further.
Orders: | Description: |
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Move! |
Increased mobility and chance to dodge projectiles. |
Hold! |
Increased resistance to pain and combat wounds. |
Focus! |
Increased gun accuracy and effective range. |
Your Skillset
To find out about how the skill system works head over to the skills system page.
Further Reading
Guide to the Radio Telephone Operator: Communications Expert - By Nihad7