| MARINE
|
Weapons Specialist
|
Difficulty: Medium Supervisors: Squad Leader Rank: Lance Corporal [Under 10hrs] / Corporal [10hrs] / Sergeant [70hrs] Duties: Employ special weapons, explosives and equipment. Guides: None Unlock Requirements: Five hours as any squad role. Detailed Description: |__________| Make your way to the cafeteria for some post-cryosleep chow, and then get equipped in your squad's prep room.
You are the very rare and valuable weapon expert, trained to use special equipment.
You can serve a variety of roles, so choose carefully. |__________|
|
"Independently targeting particle beam phalanx. Vwap! Fry half a city with this puppy. We got tactical smart missiles, phased plasma pulse rifles, RPGs, we got sonic electronic ball breakers! We got nukes, we got knives, sharp sticks... "
―Pvt. Hudson, Aliens
Some drops, you kick in the door and find out that the distress call was a false alarm. Other days you drop in and clear the problem and move on. Some drops, you gotta kill the whole damn planet. That's where you (the Specialist) come in. Each squad is deployed with a single specialist trained in the use of a squad support weapon. These range from the M42A Scoped Rifle to the devastating M5 RPG.
Scout Loadout
The Scout Loadout contains the M4RA Custom Battle Rifle, a mid powered battle rifle with 4 A19 magazines, 2 Incendiary magazines, 2 Impact magazines and a VP78 sidearm with three magazines. The loadout also comes equipped with a set of custom armor that allows better movement speed. Finally the loadout is equipped with two sticks of C4 and a prototype backworn Cloak that can render the user nearly invisible for an indefinite period of time. You are unable to use weapons while cloaked.
| Equipment:
|
Description:
|
 M4RA custom battle rifle
|
This is a further improvement upon the already rock-solid M4RA. Made by the USCM armorers on Chinook station - This variant of the M4RA has a specifically milled magazine well to accept A19 rounds. It sports a light-weight titantium-alloy frame, better responsive to the heavy kick of the tailor-made A19 rounds.
Stats:
|
Recoil Wielded: 1
Recoil Unwielded: 4
Scatter Wielded: 0.1
Scatter Unwielded: 7
Burst Scatter: 4
Burst Amount: 0
Firerate: 100
Falloff: 0
Effective Range: 7
Burst Firerate: 92
Accuracy Wielded: 17.6
Accuracy Unwielded: 10.4
Maximum Range: 24
|
Ammunition & Damage:
| Ammo Type
|
Damage Table
|
| Icon |
Name
|
|
A19 HV magazine (10x24mm)
|
| Icon |
Name
|
|
A19 HV incendiary magazine (10x24mm)
|
| Icon |
Name
|
|
A19 HV high impact magazine (10x24mm)
|
|
| A19 HV magazine (10x24mm)
|
| Armor Value:
|
0 |
5 |
10 |
15 |
20 |
25 |
30 |
35 |
40 |
45 |
50
|
| Damage: |
60 |
60 |
60 |
60 |
60 |
60 |
60 |
60 |
55 |
50 |
45
|
| A19 HV incendiary magazine (10x24mm)
|
| Armor Value:
|
0 |
5 |
10 |
15 |
20 |
25 |
30 |
35 |
40 |
45 |
50
|
| Damage: |
44 |
44 |
44 |
44 |
44 |
44 |
40 |
36 |
33 |
25 |
21
|
| A19 HV high impact magazine (10x24mm)
|
| Armor Value:
|
0 |
5 |
10 |
15 |
20 |
25 |
30 |
35 |
40 |
45 |
50
|
| Damage: |
44 |
44 |
44 |
44 |
44 |
44 |
44 |
44 |
44 |
44 |
44
|
|
Though compatible with the standard M4RA magazines and rounds, they do less damage than its regular counterpart.
|
 VP78 pistol
|
A massive, formidable semi-automatic handgun chambered in 9mm squash-head rounds. A common sight throughout both UA and 3WE space, often held by both Weyland-Yutani PMC units and corporate executives. This weapon is also undergoing limited field testing as part of the USCM's next generation pistol program. The slide is engraved with the Weyland-Yutani logo reminding you who's really in charge.
Stats:
|
Recoil Wielded: 1
Recoil Unwielded: 2
Scatter Wielded: 4
Scatter Unwielded: 3
Burst Scatter: 5
Burst Amount: 3
Firerate: 120
Falloff: 5
Effective Range: 6
Burst Firerate: 144
Accuracy Wielded: 6.3
Accuracy Unwielded: 6.3
Maximum Range: 22
|
Ammunition & Damage:
| Ammo Type
|
Damage Table
|
| Icon |
Name
|
|
VP78 magazine (9mm)
|
| Icon |
Name
|
|
VP78 toxic magazine (9mm)
|
| Icon |
Name
|
|
VP78 wall-penetrating magazine (9mm)
|
| Icon |
Name
|
|
VP78 incendiary magazine (9mm)
|
| Icon |
Name
|
|
VP78 rubber magazine (9mm)
|
|
| VP78 magazine (9mm)
|
| Armor Value:
|
0 |
5 |
10 |
15 |
20 |
25 |
30 |
35 |
40 |
45 |
50
|
| Damage: |
45 |
45 |
45 |
45 |
45 |
45 |
45 |
40 |
37 |
33 |
25
|
| VP78 toxic magazine (9mm)
|
| Armor Value:
|
0 |
5 |
10 |
15 |
20 |
25 |
30 |
35 |
40 |
45 |
50
|
| Damage: |
45 |
45 |
45 |
45 |
45 |
45 |
45 |
40 |
37 |
33 |
25
|
| VP78 wall-penetrating magazine (9mm)
|
| Armor Value:
|
0 |
5 |
10 |
15 |
20 |
25 |
30 |
35 |
40 |
45 |
50
|
| Damage: |
45 |
45 |
45 |
45 |
45 |
45 |
45 |
45 |
45 |
45 |
45
|
| VP78 incendiary magazine (9mm)
|
| Armor Value:
|
0 |
5 |
10 |
15 |
20 |
25 |
30 |
35 |
40 |
45 |
50
|
| Damage: |
35 |
35 |
35 |
35 |
35 |
35 |
35 |
31 |
28 |
22 |
18
|
| VP78 rubber magazine (9mm)
|
| Armor Value:
|
0 |
5 |
10 |
15 |
20 |
25 |
30 |
35 |
40 |
45 |
50
|
| Damage: |
2 |
2 |
2 |
2 |
2 |
2 |
2 |
0 |
0 |
0 |
0
|
|
|
 Scout Tactical Binoculars
|
A modified version of tactical binoculars with an advanced laser targeting function. Has a targeting ID for CAS to identify which laser is which. Ctrl + Click a turf to target something. Ctrl + Click designator to stop lasing. Alt + Click designator to switch modes. This one acquires targets and co-ordinates much faster than the normal ones.
Tactical Binocular Different Modes:
- Rangefinder Mode: After Ctrl + Clicking the desired target a green laser will appear after which that tiles Longitude and Latitude coordinates will be displayed in chat. Coordinates used for Mortars and Orbital Bombardments
- CAS Mode: After Ctrl + Clicking the desired target a red laser will appear from which any pilot doing a flyby mission can select this mark as a CAS target.
|
|
 M68 Thermal Cloak
|
The lightweight thermal dampeners and optical camouflage provided by this cloak are weaker than those found in standard USCM ghillie suits. In exchange, the cloak can be worn over combat armor and offers the wearer high manueverability and adaptability to many environments. Capable of almost completely cloaking the user from the visual spectrum for an indefinite amount of time. A fire extinguisher or acid sprayed at you will make you visible. Required to be worn over the M3-S Light Armor and Helmet and equipped like a backpack in your inventory. To cloak yourself, go to the Scout tab and click Activate-Cloak, you may also assign a Macro to toggle the cloak as well. In addition to camouflage, this also provides inventory slots akin to a backpack, but works like a satchel. While cloaked, the user is unable to use their weapons of any kind.
|
 M3-S Light Armor
|
A custom modified set of M3 Armor designed for recon missions. Allows more mobility for the wearer. Must be worn to put on the M68 Thermal Cloak.
This armor is worn by the Scout Specialist.
Stats:
|
Armor Melee = 25
Armor Bullet = 20
Armor Bomb = 15
Armor Internal Damage = 20
Armor Bio = 20
Armor Slowdown = 0.35
|
|
 M3-S Helmet
|
A custom helmet from the M3 series designed to be light weight and used for recon missions. Provides some head protection and two small inventory slots.
|
 M4RA Battle Sight
|
A headset and night vision goggles system for the M4RA Battle Rifle. Allows highlighted imaging of surroundings. Click it to toggle.
|
 C4 Explosive Charge
|
C4 is typically issued to Squad Leaders, Specialists (Using the Demolitions Loadout), Combat Technicians and Responders. C4 is primarily used for quickly breaking into secure buildings, but its also the most effective method to destroy alien tunnels. The minimum time that can be set on a charge is 10 seconds and detonates in a 1.5 meter radius. Combat Engineers and Squad Leaders start with 1 in their vendor though they can buy additional blocks for 5 points, Demolition Specialists and Scout Specialists start with 2 in their crate. Anyone with Trained level of engineering can plant C4.
|
Sniper Loadout
The Sniper Loadout contains the M42A Scoped Rifle, a high powered sniper rifle with one marksman magazine, one Incendiary magazine and one flak magazine as well as the VP78 Pistol, with two magazines. Lastly the sniper loadout comes with the standard M3 sniper smock, ghillie suit, ghillie coif, scoutsight and face paint.
| Equipment:
|
Description:
|
 M42A scoped rifle
|
A heavy sniper rifle manufactured by Armat Systems. It has a scope system and fires armor penetrating rounds out of a 15-round magazine.
'Peace Through Superior Firepower'
Stats:
|
Recoil Wielded: 1
Recoil Unwielded: N/A
Scatter Wielded: 0.1
Scatter Unwielded: N/A
Burst Scatter: 4
Burst Amount: 1
Firerate: 37
Falloff: 0
Effective Range: 0
Burst Firerate: 25
Accuracy Wielded: 99.2
Accuracy Unwielded: N/A
Maximum Range: 32
|
Ammunition & Damage:
| Ammo Type
|
Damage Table
|
| Icon |
Name
|
|
M42A marksman magazine (10x28mm Caseless)
|
| Icon |
Name
|
|
M42A incendiary magazine (10x28mm)
|
| Icon |
Name
|
|
M42A flak magazine (10x28mm)
|
|
| M42A marksman magazine (10x28mm Caseless)
|
| Armor Value:
|
0 |
5 |
10 |
15 |
20 |
25 |
30 |
35 |
40 |
45 |
50
|
| Damage: |
70 |
70 |
70 |
70 |
70 |
70 |
70 |
70 |
70 |
70 |
70
|
| M42A incendiary magazine (10x28mm)
|
| Armor Value:
|
0 |
5 |
10 |
15 |
20 |
25 |
30 |
35 |
40 |
45 |
50
|
| Damage: |
60 |
60 |
60 |
60 |
60 |
54 |
49 |
45 |
40 |
31 |
26
|
| M42A flak magazine (10x28mm)
|
| Armor Value:
|
0 |
5 |
10 |
15 |
20 |
25 |
30 |
35 |
40 |
45 |
50
|
| Damage: |
55 |
50 |
45 |
41 |
32 |
27 |
23 |
19 |
15 |
12 |
8
|
|
Abilities:
 Aimed Shot
|
A togglable ability that allows the sniper to fire a boosted shot. Can only be used while in full stealth. Displays a lock-on on the target and channels for 1.25 seconds + 0.05 for every tile away from the target, then automatically fires at the target if the bullet has a chance to connect (No turf/blocking structure in the way/ Line of sight is still there). The shot is homing, though somewhat dodge-able if they can get an obstacle between them in time. If the shot connects with the intended recipient, the projectile does a critical hit depending on the ammunition.
To activate an aimed shot on a target, middle click your opponent. As long you have a clear line of sight to the target, you'll be able to fire it.
The time to lock on is cut in half by aiming at a spotted target or using a laser, and with both it will be 65% faster.
|
 Toggle Laser
|
A togglable ability that interacts with your aimed shot and gives you a visible laser to the target. This laser will reveal your position, however will also boost Aimed Shot speed; making it 50% faster without a spotter, and 15% faster with a spotter mark.
Once activated, it will automatically trigger when you use Aimed Shot on a target.
|
A high power sniper rifle, this weapon deals a considerable amount of damage per bullet and is capable of attacking and hitting targets at extreme ranges, additionally it has in-built IFF meaning that it can be fired past USCM and corporate personnel without having to worry about friendly fire. It comes equipped with a high power scope allowing the user a wide range of vision. For drawbacks, this weapon is limited to fifteen rounds per magazine, a very obvious and loud firing noise, and the fact that it is wholly ineffective in close range combat as bullets fired too close to the user will miss.
This is only available for Specialists using the Sniper Loadout.
|
 VP78 pistol
|
A massive, formidable semi-automatic handgun chambered in 9mm squash-head rounds. A common sight throughout both UA and 3WE space, often held by both Weyland-Yutani PMC units and corporate executives. This weapon is also undergoing limited field testing as part of the USCM's next generation pistol program. The slide is engraved with the Weyland-Yutani logo reminding you who's really in charge.
Stats:
|
Recoil Wielded: 1
Recoil Unwielded: 2
Scatter Wielded: 4
Scatter Unwielded: 3
Burst Scatter: 5
Burst Amount: 3
Firerate: 120
Falloff: 5
Effective Range: 6
Burst Firerate: 144
Accuracy Wielded: 6.3
Accuracy Unwielded: 6.3
Maximum Range: 22
|
Ammunition & Damage:
| Ammo Type
|
Damage Table
|
| Icon |
Name
|
|
VP78 magazine (9mm)
|
| Icon |
Name
|
|
VP78 toxic magazine (9mm)
|
| Icon |
Name
|
|
VP78 wall-penetrating magazine (9mm)
|
| Icon |
Name
|
|
VP78 incendiary magazine (9mm)
|
| Icon |
Name
|
|
VP78 rubber magazine (9mm)
|
|
| VP78 magazine (9mm)
|
| Armor Value:
|
0 |
5 |
10 |
15 |
20 |
25 |
30 |
35 |
40 |
45 |
50
|
| Damage: |
45 |
45 |
45 |
45 |
45 |
45 |
45 |
40 |
37 |
33 |
25
|
| VP78 toxic magazine (9mm)
|
| Armor Value:
|
0 |
5 |
10 |
15 |
20 |
25 |
30 |
35 |
40 |
45 |
50
|
| Damage: |
45 |
45 |
45 |
45 |
45 |
45 |
45 |
40 |
37 |
33 |
25
|
| VP78 wall-penetrating magazine (9mm)
|
| Armor Value:
|
0 |
5 |
10 |
15 |
20 |
25 |
30 |
35 |
40 |
45 |
50
|
| Damage: |
45 |
45 |
45 |
45 |
45 |
45 |
45 |
45 |
45 |
45 |
45
|
| VP78 incendiary magazine (9mm)
|
| Armor Value:
|
0 |
5 |
10 |
15 |
20 |
25 |
30 |
35 |
40 |
45 |
50
|
| Damage: |
35 |
35 |
35 |
35 |
35 |
35 |
35 |
31 |
28 |
22 |
18
|
| VP78 rubber magazine (9mm)
|
| Armor Value:
|
0 |
5 |
10 |
15 |
20 |
25 |
30 |
35 |
40 |
45 |
50
|
| Damage: |
2 |
2 |
2 |
2 |
2 |
2 |
2 |
0 |
0 |
0 |
0
|
|
|
 M3 Sniper's Smock
|
A specially designed smock with pockets for all your sniper needs. Has the capacity of the backpack, but works like a satchel. Wear on back.
|
 M45 Ghillie Helmet
|
A lightweight M45 helmet with ghillie coif used by USCM snipers on recon missions.
|
 M45 Pattern Ghillie Armor
|
A lightweight ghillie camouflage suit, used by USCM snipers on recon missions. Very lightweight and surprisingly very protective.
Can allow the user to blend in with their surroundings and give more precise and lethal shots.
This armour is worn by the Sniper Specialist and their spotter.
Abilities:
 Prepare Position
|
An activatable ability that allows the user to camouflage themselves. After 4 seconds uninterrupted by anything, enter a cloak-like state. You will be granted IFF protection against friendly bullets as well as allowing anyone to walkthrough you. The user becomes near-invisible when activated. Moving breaks the cloak entirely, and shooting make you more slightly visible for 5 seconds. The shooting visibility debuffs stack and only resets once you stop firing for 5 seconds to slowly fade back into near-invisibility.
|
Stats:
|
Armor Melee = 20
Armor Bullet = 20
Armor Bomb = 15
Armor Internal Damage = 20
Armor Bio = 25
Armor Slowdown = 0.35
|
|
 M42 Scout sight
|
A headset and night vision goggles system for the M42 Scoped Rifle. Allows highlighted imaging of surroundings. Click it to toggle.
|
 Spotter Kit
|
A spotter kit that allows a regular rifleman to be able to spot targets for you. They get night vision goggles that are the same as yours, and special binoculars that can only be used by them. These binoculars function as laser designators, but can also be used to mark a target for Aimed Shot. A marked target will have a circle appear around them, and using Aimed Shot on a marked target will take half as long.
Contains the following:
|
Anti-Material Sniper Loadout
The Anti Material Sniper Loadout contains the XM43E1 Anti-Material Rifle, an Anti-Material rifle with two marksman magazine, as well as the VP78 Pistol, with two magazines. Lastly the sniper loadout comes with the standard M3 sniper smock, ghillie suit, ghillie coif, scoutsight and face paint.
| Equipment:
|
Description:
|
 XM43E1 experimental anti-materiel rifle
|
An experimental anti-materiel rifle produced by Armat Systems, recently reacquired from the deep storage of an abandoned prototyping facility. This one in particular is currently undergoing field testing. Chambered in 10x99mm Caseless.
This weapon can punch through thin metal plating and walls, though it'll lose most of its lethality in the process. It can even work for demolitions, with experienced users known to disassemble segments of solid, reinforced walls in the field with just a single standard magazine of 10x99mm. In lieu of explosives or an engineer, they instead use each of the 8 shots to break down vital structural supports, taking the wall apart in the process.
Stats:
|
Recoil Wielded: 5
Recoil Unwielded: N/A
Scatter Wielded: 0.1
Scatter Unwielded: N/A
Burst Scatter: 4
Burst Amount: 1
Firerate: 19
Falloff: 0
Effective Range: 0
Burst Firerate: 12
Accuracy Wielded: 67.2
Accuracy Unwielded: N/A
Maximum Range: 32
|
Ammunition & Damage:
| Ammo Type
|
Damage Table
|
| Icon |
Name
|
|
XM43E1 marksman magazine (10x99mm)
|
|
| XM43E1 marksman magazine (10x99mm)
|
| Armor Value:
|
0 |
5 |
10 |
15 |
20 |
25 |
30 |
35 |
40 |
45 |
50
|
| Damage: |
125 |
125 |
125 |
125 |
125 |
125 |
125 |
125 |
125 |
125 |
125
|
|
Abilities:
 Aimed Shot
|
A togglable ability that allows the sniper to fire a boosted shot. Can only be used while in full stealth. Displays a lock-on on the target and channels for 1.25 seconds + 0.05 for every tile away from the target, then automatically fires at the target if the bullet has a chance to connect (No turf/blocking structure in the way/ Line of sight is still there). The shot is homing, though somewhat dodge-able if they can get an obstacle between them in time. If the shot connects with the intended recipient, the projectile does a critical hit depending on the ammunition.
To activate an aimed shot on a target, middle click your opponent. As long you have a clear line of sight to the target, you'll be able to fire it.
The time to lock on is cut in half by aiming at a spotted target or using a laser, and with both it will be 65% faster.
|
 Toggle Laser
|
A togglable ability that interacts with your aimed shot and gives you a visible laser to the target. This laser will reveal your position, however will also boost Aimed Shot speed; making it 50% faster without a spotter, and 15% faster with a spotter mark.
Once activated, it will automatically trigger when you use Aimed Shot on a target.
|
Unique Mechanics
Unlike the standard M42A sniper rifle, the XM43E1 does not have unique ammunition types. In exchange, it has unique aimed shot and ammunition mechanics.
XM43E1 rounds are capable of penetrating through targets and through cover such as walls or resin. Over distance, the maximum penetration power decreases, alongside losing damage through targets penetrated - 20% for smaller xenomorphs, and 60% for all walls or large xenomorph castes hit by the round.
The XM43E1 also does percentage damage, rather than flat damage - visible on the chart below for different types of xenomorph. The damage is based off of current health rather than off of total maximum health, alongside a per-shot scaling system that is dependant on how many times a target has been aimed shot prior. For the first aimed shot against a target, it will do only 50% damage - with the second doing 75% total damage, and the third shot doing 100% damage. Once the third shot multiplier has been reached, it will not be reset unless an aimed shot is used on another target - normal shots are fine.
|
| Damage Against Xenomorphs |
Runner and Defender |
Standard Xenomorph |
Large Xenomorph
|
| Aimed Shot Damage |
200 + 10% of current health |
200 + 20% of current health |
125 + 30% of current health
|
This is only available for Specialists using the Anti-Material Sniper Loadout.
|
 VP78 pistol
|
A massive, formidable semi-automatic handgun chambered in 9mm squash-head rounds. A common sight throughout both UA and 3WE space, often held by both Weyland-Yutani PMC units and corporate executives. This weapon is also undergoing limited field testing as part of the USCM's next generation pistol program. The slide is engraved with the Weyland-Yutani logo reminding you who's really in charge.
Stats:
|
Recoil Wielded: 1
Recoil Unwielded: 2
Scatter Wielded: 4
Scatter Unwielded: 3
Burst Scatter: 5
Burst Amount: 3
Firerate: 120
Falloff: 5
Effective Range: 6
Burst Firerate: 144
Accuracy Wielded: 6.3
Accuracy Unwielded: 6.3
Maximum Range: 22
|
Ammunition & Damage:
| Ammo Type
|
Damage Table
|
| Icon |
Name
|
|
VP78 magazine (9mm)
|
| Icon |
Name
|
|
VP78 toxic magazine (9mm)
|
| Icon |
Name
|
|
VP78 wall-penetrating magazine (9mm)
|
| Icon |
Name
|
|
VP78 incendiary magazine (9mm)
|
| Icon |
Name
|
|
VP78 rubber magazine (9mm)
|
|
| VP78 magazine (9mm)
|
| Armor Value:
|
0 |
5 |
10 |
15 |
20 |
25 |
30 |
35 |
40 |
45 |
50
|
| Damage: |
45 |
45 |
45 |
45 |
45 |
45 |
45 |
40 |
37 |
33 |
25
|
| VP78 toxic magazine (9mm)
|
| Armor Value:
|
0 |
5 |
10 |
15 |
20 |
25 |
30 |
35 |
40 |
45 |
50
|
| Damage: |
45 |
45 |
45 |
45 |
45 |
45 |
45 |
40 |
37 |
33 |
25
|
| VP78 wall-penetrating magazine (9mm)
|
| Armor Value:
|
0 |
5 |
10 |
15 |
20 |
25 |
30 |
35 |
40 |
45 |
50
|
| Damage: |
45 |
45 |
45 |
45 |
45 |
45 |
45 |
45 |
45 |
45 |
45
|
| VP78 incendiary magazine (9mm)
|
| Armor Value:
|
0 |
5 |
10 |
15 |
20 |
25 |
30 |
35 |
40 |
45 |
50
|
| Damage: |
35 |
35 |
35 |
35 |
35 |
35 |
35 |
31 |
28 |
22 |
18
|
| VP78 rubber magazine (9mm)
|
| Armor Value:
|
0 |
5 |
10 |
15 |
20 |
25 |
30 |
35 |
40 |
45 |
50
|
| Damage: |
2 |
2 |
2 |
2 |
2 |
2 |
2 |
0 |
0 |
0 |
0
|
|
|
 M3 Sniper's Smock
|
A specially designed smock with pockets for all your sniper needs. Has the capacity of the backpack, but works like a satchel. Wear on back.
|
 M45 Ghillie Helmet
|
A lightweight M45 helmet with ghillie coif used by USCM snipers on recon missions.
|
 M45 Pattern Ghillie Armor
|
A lightweight ghillie camouflage suit, used by USCM snipers on recon missions. Very lightweight and surprisingly very protective.
Can allow the user to blend in with their surroundings and give more precise and lethal shots.
This armour is worn by the Sniper Specialist and their spotter.
Abilities:
 Prepare Position
|
An activatable ability that allows the user to camouflage themselves. After 4 seconds uninterrupted by anything, enter a cloak-like state. You will be granted IFF protection against friendly bullets as well as allowing anyone to walkthrough you. The user becomes near-invisible when activated. Moving breaks the cloak entirely, and shooting make you more slightly visible for 5 seconds. The shooting visibility debuffs stack and only resets once you stop firing for 5 seconds to slowly fade back into near-invisibility.
|
Stats:
|
Armor Melee = 20
Armor Bullet = 20
Armor Bomb = 15
Armor Internal Damage = 20
Armor Bio = 25
Armor Slowdown = 0.35
|
|
 M42 Scout sight
|
A headset and night vision goggles system for the M42 Scoped Rifle. Allows highlighted imaging of surroundings. Click it to toggle.
|
 Spotter Kit
|
A spotter kit that allows a regular rifleman to be able to spot targets for you. They get night vision goggles that are the same as yours, and special binoculars that can only be used by them. These binoculars function as laser designators, but can also be used to mark a target for Aimed Shot. A marked target will have a circle appear around them, and using Aimed Shot on a marked target will take half as long.
Contains the following:
|
Heavy Grenadier Loadout
This Loadout contains both the M92 Grenade Launcher and it's grenade belt. The M92 is a midpoint between a shotgun and the rocket launcher, the grenade launcher is a two-handed weapon that can hold and fire up to six grenades of any variety. This weapon also has a inbuilt auto-lock system preventing the fired grenades from detonating if they hit a target that is too close to the weapon handler.
In addition, this loadout also contains the M3-G4 Personal Armor. This armor consists of the chestpiece and auxillary protectors, a helmet, and gauntlets. This armor has the best personal protection of any armor the Marines can get; it has a very high armor value and explosion resistance. In addition, the helmet is incredibly ballistic-resistant, and it does provide some heat-proofing as well.
| Equipment:
|
Description:
|
 M92 grenade launcher
|
A heavy, 6-shot grenade launcher used by the Colonial Marines for area denial and big explosions.
Stats:
|
Recoil Wielded: 2
Recoil Unwielded: N/A
Scatter Wielded: 5
Scatter Unwielded: N/A
Burst Scatter: 4
Burst Amount: 1
Firerate: 18
Falloff: 0
Effective Range: 0
Burst Firerate: 12
Accuracy Wielded: 0
Accuracy Unwielded: N/A
Maximum Range: 0
|
Ammunition & Damage:
| Ammo Type
|
Damage Table
|
|
|
|
Grenades:
| Icon |
Name |
Description
|
|
custom grenade
|
A custom chemical grenade with an M40 casing. This one is made to fit into underslung grenade launchers, but can also be thrown by hand.
|
| Icon |
Name |
Description
|
|
large custom grenade
|
A custom chemical grenade with an M15 casing. This casing has a higher explosive capacity than the M40 variant.
|
| Icon |
Name |
Description
|
|
M15-F flare grenade
|
Chemical flare in a grenade form, expanded variant. The casing is too large to fit most launchers.
|
| Icon |
Name |
Description
|
|
metal-foam grenade
|
Used for emergency sealing of air breaches.
|
| Icon |
Name |
Description
|
|
incendiary grenade
|
Used for clearing rooms of living things.
|
| Icon |
Name |
Description
|
|
M40-F flare grenade
|
Chemical flare in a grenade form, designed for compatibility with most standard issue launchers.
|
| Icon |
Name |
Description
|
|
weedkiller grenade
|
Used for purging large areas of invasive plant species. Contents under pressure. Do not directly inhale contents.
|
| Icon |
Name |
Description
|
|
cleaner grenade
|
BLAM!-brand foaming space cleaner. In a special applicator for rapid cleaning of wide areas.
|
| Icon |
Name |
Description
|
|
M66 teargas grenade
|
Tear gas grenade used for nonlethal riot control. Please wear adequate gas protection.
|
| Icon |
Name |
Description
|
|
improvised explosive device
|
An improvised chemical explosive grenade. Designed to kill through fragmentation.
|
| Icon |
Name |
Description
|
|
improvised explosive device (incendiary)
|
An improvised chemical explosive grenade. Designed to spray incendiary shrapnel across a wide area.
|
| Icon |
Name |
Description
|
|
classic emp grenade
|
Wide area EMP grenade.
|
| Icon |
Name |
Description
|
|
Dutch's Concoction
|
Wide area EMP grenade. The label reads, 'CLOAKER DESTROYER - EXTREMELY STRONG'.
|
| Icon |
Name |
Description
|
|
M40 HEDP grenade
|
High-Explosive Dual-Purpose. A small, but deceptively strong blast grenade that has been phasing out the M15 HE grenades alongside the M40 HEFA. Capable of being loaded in the M92 Launcher, or thrown by hand.
|
| Icon |
Name |
Description
|
|
M40/2 HEDP grenade
|
High-Explosive Dual-Purpose. A small, but deceptively strong blast grenade that has been phasing out the M15 HE grenades alongside the M40 HEFA. This version is stronger.
|
| Icon |
Name |
Description
|
|
M12 blast grenade
|
A high-explosive grenade produced for private security firms. It explodes around 3 seconds after the pin has been pulled.
|
| Icon |
Name |
Description
|
|
Webley Mk15 stick grenade
|
A blast grenade produced in the colonies, most commonly using old designs and schematics. It explodes 3 seconds after the pin has been pulled.
|
| Icon |
Name |
Description
|
|
M40 HEFA grenade
|
High-Explosive Fragmenting-Antipersonnel. A small, but deceptively strong fragmentation grenade that has been phasing out the M15 fragmentation grenades alongside the M40 HEDP. Capable of being loaded in the M92 Launcher, or thrown by hand.
|
| Icon |
Name |
Description
|
|
M15 fragmentation grenade
|
An outdated USCM Fragmentation Grenade. With decades of service in the USCM, the old M15 Fragmentation Grenade is slowly being replaced by the slightly safer M40-series grenades. It is set to detonate in 4 seconds.
|
| Icon |
Name |
Description
|
|
M15 rubber pellet grenade
|
A relatively harmless version of the M15 grenade designed for riot control and combat exercises.
|
| Icon |
Name |
Description
|
|
Type 6 shrapnel grenade
|
A fragmentation grenade found within the ranks of the UPP. Designed to explode into shrapnel and rupture the bodies of opponents. It explodes 3 seconds after the pin has been pulled.
|
| Icon |
Name |
Description
|
|
M74 AGM-F 40mm Grenade
|
M74 - Airburst Grenade Munition - Fragmentation. This grenade must be launched with a grenade launcher, and detonates once it reaches its destination. It disperses jagged shrapnel in a cone in front of itself, tearing through sinews and armor alike. Dispersion pattern is optimized against large target. Suffers from overpenetration on a direct hit.
|
| Icon |
Name |
Description
|
|
M74 AGM-H 40mm Hornet Shell
|
Functions identically to the standard AGM-F 40mm grenade, except instead of exploding into shrapnel, the hornet shell shoots off holo-targeting .22lr rounds. The equivalent to buckshot at-range.
|
| Icon |
Name |
Description
|
|
M74 AGM-S Star Shell
|
Functions identically to the standard AGM-F 40mm grenade, except instead of exploding into shrapnel, the star shells bursts into burning phosphor that illuminates the area.
|
| Icon |
Name |
Description
|
|
40mm Buckshot Shell
|
A classic of grenade launchers everywhere, this is a 40mm shell loaded with buckshot; very dangerous, watch your fire.
|
| Icon |
Name |
Description
|
|
40mm HE grenade
|
This is a 40mm grenade, designed to be launched by a grenade launcher and detonate on impact. This one is marked as a High-Explosive grenade, watch your fire.
|
| Icon |
Name |
Description
|
|
M07 training grenade
|
A harmless reusable version of the M40 HEDP, used for training. Capable of being loaded in the M92 Launcher, or thrown by hand.
|
| Icon |
Name |
Description
|
|
R2175/A HEDP grenade
|
High-Explosive Dual-Purpose. A small, but deceptively strong blast grenade that has recently been added to the arsenal of the RMC.
|
| Icon |
Name |
Description
|
|
M40 HIDP incendiary grenade
|
The M40 HIDP is a small, but deceptively strong incendiary grenade designed to disrupt enemy mobility with long-lasting Type B napalm. It is set to detonate in 4 seconds.
|
| Icon |
Name |
Description
|
|
40mm incendiary grenade
|
This is a 40mm grenade, designed to be launched by a grenade launcher and detonate on impact. This one is marked as a incendiary grenade, watch your fire.
|
| Icon |
Name |
Description
|
|
M74 AGM-I 40mm Grenade
|
M74 - Airburst Grenade Munition - Incendiary. This grenade must be launched with a grenade launcher, and detonates once it reaches its destination. It disperses a cone of lingering flames in a small area in front of it. The warped pieces of the grenade can also set fire as they fly away.
|
| Icon |
Name |
Description
|
|
R2175/B HIDP grenade
|
The R2175/B HIDP is a small, but deceptively strong incendiary grenade designed to rapidly clear areas with fast-acting potent fire. It is set to detonate in 4 seconds.
|
| Icon |
Name |
Description
|
|
M40 HSDP smoke grenade
|
The M40 HSDP is a small, but powerful smoke grenade. Based off the same platform as the M40 HEDP. It is set to detonate in 2 seconds.
|
| Icon |
Name |
Description
|
|
M74 AGM-S 40mm Grenade
|
M74 - Airburst Grenade Munition - Smoke. This grenade must be launched with a grenade launcher, and detonates once it reaches its destination. Upon detonation, instantly combines multiple chemicals inside its casing to form a smoke cloud.
|
| Icon |
Name |
Description
|
|
M40 CCDP grenade
|
The M40 CCDP is a small, but powerful chemical compound grenade, similar in effect to WPDP. Word on the block says that the CCDP doesn't actually release White Phosphorus, but some other chemical developed in W-Y labs.
|
| Icon |
Name |
Description
|
|
M40 WPDP grenade
|
The M40 WPDP is a small, but powerful phosphorus grenade. It is set to detonate in 2 seconds.
|
| Icon |
Name |
Description
|
|
Type 8 WP grenade
|
A deadly gas grenade found within the ranks of the UPP. Designed to spill white phosphorus on the target. It explodes 2 seconds after the pin has been pulled.
|
| Icon |
Name |
Description
|
|
improvised phosphorus bomb
|
An improvised version of gas grenade designed to spill white phosphorus on the target. It explodes 2 seconds after the pin has been pulled.
|
| Icon |
Name |
Description
|
|
G2 Electroshock grenade
|
This is a G2 Electroshock Grenade. Produced by Armat Battlefield Systems, it's sometimes referred to as the Sonic Electric Ball Breaker, after a rash of incidents where the intense 1.2 gV sonic payload caused... rupturing. A bounding landmine mode is available for this weapon which activates a small drill to self-bury itself when planted. Simply plant it at your feet and walk away.
|
| Icon |
Name |
Description
|
|
slug shell
|
It doesn't actually explode. Fancy that.
|
| Icon |
Name |
Description
|
|
HIRR baton slug
|
Cousin to the M15 Rubber pellet, the HIRR baton slug was recalled from military and civilian police forces due to over-packed propellant in the sabot casing. Now it is utilized as a less-than-lethal option in engagements with human, and sometimes non-human, forces. Historically, the HIRR was incredibly popular during the Arcturus conflict, as the impact force was found to reliably incapacitate Arcturian resistance forces by breaking their ribs into their lungs.
|
| Icon |
Name |
Description
|
|
M40 MFHS grenade
|
A Metal-Foam Hull-Sealant grenade originally used for emergency repairs but have found other practical applications on the field. Based off the same platform as the M40 HEDP. Has a 2 second fuse.
|
|
The grenade launcher is a two-handed weapon that can hold and fire up to six grenades of any variety. The most lethal aspect of the grenade launcher is the stunning effect it has on even larger versions of an Alien. Comes loaded with five HE grenades. One extra spot is available for grenades.
This is only available for Specialists using the Heavy Grenadier Loadout.
This weapon is able to fire through marines and aliens alike, allowing it to bombard the enemy.
This weapon has a minimum range of two tiles in front of you, if you try and fire at a closer range you will not be able to.
|
 VP78 pistol
|
A massive, formidable semi-automatic handgun chambered in 9mm squash-head rounds. A common sight throughout both UA and 3WE space, often held by both Weyland-Yutani PMC units and corporate executives. This weapon is also undergoing limited field testing as part of the USCM's next generation pistol program. The slide is engraved with the Weyland-Yutani logo reminding you who's really in charge.
Stats:
|
Recoil Wielded: 1
Recoil Unwielded: 2
Scatter Wielded: 4
Scatter Unwielded: 3
Burst Scatter: 5
Burst Amount: 3
Firerate: 120
Falloff: 5
Effective Range: 6
Burst Firerate: 144
Accuracy Wielded: 6.3
Accuracy Unwielded: 6.3
Maximum Range: 22
|
Ammunition & Damage:
| Ammo Type
|
Damage Table
|
| Icon |
Name
|
|
VP78 magazine (9mm)
|
| Icon |
Name
|
|
VP78 toxic magazine (9mm)
|
| Icon |
Name
|
|
VP78 wall-penetrating magazine (9mm)
|
| Icon |
Name
|
|
VP78 incendiary magazine (9mm)
|
| Icon |
Name
|
|
VP78 rubber magazine (9mm)
|
|
| VP78 magazine (9mm)
|
| Armor Value:
|
0 |
5 |
10 |
15 |
20 |
25 |
30 |
35 |
40 |
45 |
50
|
| Damage: |
45 |
45 |
45 |
45 |
45 |
45 |
45 |
40 |
37 |
33 |
25
|
| VP78 toxic magazine (9mm)
|
| Armor Value:
|
0 |
5 |
10 |
15 |
20 |
25 |
30 |
35 |
40 |
45 |
50
|
| Damage: |
45 |
45 |
45 |
45 |
45 |
45 |
45 |
40 |
37 |
33 |
25
|
| VP78 wall-penetrating magazine (9mm)
|
| Armor Value:
|
0 |
5 |
10 |
15 |
20 |
25 |
30 |
35 |
40 |
45 |
50
|
| Damage: |
45 |
45 |
45 |
45 |
45 |
45 |
45 |
45 |
45 |
45 |
45
|
| VP78 incendiary magazine (9mm)
|
| Armor Value:
|
0 |
5 |
10 |
15 |
20 |
25 |
30 |
35 |
40 |
45 |
50
|
| Damage: |
35 |
35 |
35 |
35 |
35 |
35 |
35 |
31 |
28 |
22 |
18
|
| VP78 rubber magazine (9mm)
|
| Armor Value:
|
0 |
5 |
10 |
15 |
20 |
25 |
30 |
35 |
40 |
45 |
50
|
| Damage: |
2 |
2 |
2 |
2 |
2 |
2 |
2 |
0 |
0 |
0 |
0
|
|
|
M3-G4 Helmet
|
A heavy, reinforced helmet from the M3 series of armor which protects more of the face, as well as enduring some facehugger latches.
|
M3-G4 Grenadier Armor
|
A custom set of M3 armour packed to the brim with padding, plating, and every other form of ballistic protection under the sun. Being much heavier than the other armour types, it's able to allow the wearer to stand and counter against alien pounce attempts from the front. This armour is worn by Heavy Grenadier Specialists
Stats:
|
Armor Melee = 25
Armor Bullet = 25
Armor Bomb = 40
Armor Internal Damage = 25
Armor Bio = 15
Armor Slowdown = 1
|
|
 M276 pattern M40 Grenade rig MK. II
|
The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed to carry 18 M40 Grenades. You spawn with one of these inside your heavy grenadier case. These fit on your belt slot if you wish to carry grenades like that.
|
USCM IMP M63A1 Grenade Satchel
|
A satchel with dedicated grenades pouches meant to minimize risks of secondary ignition. To limit untrained marines tampering with the explosive content inside, it is equipped with a ID lock. Swipe your ID card to lock or unlock it. Acts like a satchel with the storage capacity of a backpack. Holds 7 normal sized items.
|
SHARP Operator Loadout
This Loadout contains both the P9 SHARP rifle and it's dart belt. The P9 is a midpoint between a shotgun and the grenade launcher, the SHARP rifle is a two-handed weapon that can hold one of 3 types of darts, those being : Incendiary, Explosive and Flechette.
In addition, this loadout also contains the M3-G4 Personal Armor. This armor consists of the chestpiece and auxillary protectors, a helmet, and gauntlets. This armor has the best personal protection of any armor the Marines can get; it has a very high armor value and explosion resistance. In addition, the helmet is incredibly ballistic-resistant, and it does provide some heat-proofing as well.
| Equipment:
|
Description:
|
 P9 SHARP rifle
|
An experimental harpoon launcher rifle with an inbuilt magnetic harness manufactured by Armat Systems. It's specialized for specific ammo types out of a 10-round magazine, best used for area denial and disruption.
Stats:
|
Recoil Wielded: 0.1
Recoil Unwielded: N/A
Scatter Wielded: 0.1
Scatter Unwielded: N/A
Burst Scatter: 4
Burst Amount: 1
Firerate: 20
Falloff: 1
Effective Range: 0
Burst Firerate: 13
Accuracy Wielded: 12
Accuracy Unwielded: N/A
Maximum Range: 7
|
Ammunition & Damage:
| Ammo Type
|
Damage Table
|
| Icon |
Name
|
|
sharp rifle magazine
|
| Icon |
Name
|
|
9X-E sticky explosive dart magazine
|
| Icon |
Name
|
|
9X-T sticky incendiary dart magazine
|
| Icon |
Name
|
|
9X-F flechette dart magazine
|
|
| sharp rifle magazine
|
| Armor Value:
|
0 |
5 |
10 |
15 |
20 |
25 |
30 |
35 |
40 |
45 |
50
|
| Damage: |
35 |
31 |
28 |
22 |
18 |
15 |
12 |
9 |
6 |
3 |
0
|
| 9X-E sticky explosive dart magazine
|
| Armor Value:
|
0 |
5 |
10 |
15 |
20 |
25 |
30 |
35 |
40 |
45 |
50
|
| Damage: |
35 |
31 |
28 |
22 |
18 |
15 |
12 |
9 |
6 |
3 |
0
|
| 9X-T sticky incendiary dart magazine
|
| Armor Value:
|
0 |
5 |
10 |
15 |
20 |
25 |
30 |
35 |
40 |
45 |
50
|
| Damage: |
35 |
31 |
28 |
22 |
18 |
15 |
12 |
9 |
6 |
3 |
0
|
| 9X-F flechette dart magazine
|
| Armor Value:
|
0 |
5 |
10 |
15 |
20 |
25 |
30 |
35 |
40 |
45 |
50
|
| Damage: |
35 |
31 |
28 |
22 |
18 |
15 |
12 |
9 |
6 |
3 |
0
|
|
The SHARP Rifle is a two-handed weapon that holds up to 10 darts. It can fire Incendiary, Explosive, or Flechette darts.
The SHARP's strength lies in its ability to zone out areas using the Incendiary and Explosive darts. These darts act like mines, becoming stronger over time, scaling from level 1 to level 4. However, they don’t last forever: each mine has a 5 minute lifespan.
These mines can be triggered in various ways: Spray Acid, Spit Acid, Gunfire and Explosions Or by an entity without IFF walking into them within 1 tile distance from all directions around the mine.
You can also shoot darts directly at targets. While you can hit anyone, only targets without IFF will trigger the explosive or incendiary effects. When they stick to an enemy, they explode after 5 seconds by default, or 2.5 seconds if you toggle your fire mode.
The Flechette darts work differently. They don’t stick or act like mines. Instead, they explode forward, scattering multiple flechettes in a cone. These can harm your allies, so use them with caution.
Explosive Dart Scaling:
Higher levels mean larger and more powerful explosions
Incendiary Dart Scaling:
Level 1 - Phosphorus Gas that sets anyone inside on Fire.
Level 2 - Green fire
Level 3 - UT Napalm (default Pyro fire), more powerful than regular napalm.
Level 4 - UT Napalm Again but the size of the fire is bigger.
Important Note:
Be very careful where you place your darts. If an enemy walks into a mined area crowded with marines, the explosion will damage everyone, often hurting your own team more than the enemy.
This is only available for Specialists using the SHARP Operator Loadout.
This weapon is NOT able to fire through marines and aliens alike, so use it with caution even if the explosive and incendiary darts don't explode on your fellow marines they still hurt.
This weapon has a minimum range of one tile in front of you.
|
 VP78 pistol
|
A massive, formidable semi-automatic handgun chambered in 9mm squash-head rounds. A common sight throughout both UA and 3WE space, often held by both Weyland-Yutani PMC units and corporate executives. This weapon is also undergoing limited field testing as part of the USCM's next generation pistol program. The slide is engraved with the Weyland-Yutani logo reminding you who's really in charge.
Stats:
|
Recoil Wielded: 1
Recoil Unwielded: 2
Scatter Wielded: 4
Scatter Unwielded: 3
Burst Scatter: 5
Burst Amount: 3
Firerate: 120
Falloff: 5
Effective Range: 6
Burst Firerate: 144
Accuracy Wielded: 6.3
Accuracy Unwielded: 6.3
Maximum Range: 22
|
Ammunition & Damage:
| Ammo Type
|
Damage Table
|
| Icon |
Name
|
|
VP78 magazine (9mm)
|
| Icon |
Name
|
|
VP78 toxic magazine (9mm)
|
| Icon |
Name
|
|
VP78 wall-penetrating magazine (9mm)
|
| Icon |
Name
|
|
VP78 incendiary magazine (9mm)
|
| Icon |
Name
|
|
VP78 rubber magazine (9mm)
|
|
| VP78 magazine (9mm)
|
| Armor Value:
|
0 |
5 |
10 |
15 |
20 |
25 |
30 |
35 |
40 |
45 |
50
|
| Damage: |
45 |
45 |
45 |
45 |
45 |
45 |
45 |
40 |
37 |
33 |
25
|
| VP78 toxic magazine (9mm)
|
| Armor Value:
|
0 |
5 |
10 |
15 |
20 |
25 |
30 |
35 |
40 |
45 |
50
|
| Damage: |
45 |
45 |
45 |
45 |
45 |
45 |
45 |
40 |
37 |
33 |
25
|
| VP78 wall-penetrating magazine (9mm)
|
| Armor Value:
|
0 |
5 |
10 |
15 |
20 |
25 |
30 |
35 |
40 |
45 |
50
|
| Damage: |
45 |
45 |
45 |
45 |
45 |
45 |
45 |
45 |
45 |
45 |
45
|
| VP78 incendiary magazine (9mm)
|
| Armor Value:
|
0 |
5 |
10 |
15 |
20 |
25 |
30 |
35 |
40 |
45 |
50
|
| Damage: |
35 |
35 |
35 |
35 |
35 |
35 |
35 |
31 |
28 |
22 |
18
|
| VP78 rubber magazine (9mm)
|
| Armor Value:
|
0 |
5 |
10 |
15 |
20 |
25 |
30 |
35 |
40 |
45 |
50
|
| Damage: |
2 |
2 |
2 |
2 |
2 |
2 |
2 |
0 |
0 |
0 |
0
|
|
|
M3-G4 Helmet
|
A heavy, reinforced helmet from the M3 series of armor which protects more of the face, as well as enduring some facehugger latches.
|
M3-G4 Grenadier Armor
|
A custom set of M3 armour packed to the brim with padding, plating, and every other form of ballistic protection under the sun. Being much heavier than the other armour types, it's able to allow the wearer to stand and counter against alien pounce attempts from the front. This armour is worn by Heavy Grenadier Specialists
Stats:
|
Armor Melee = 25
Armor Bullet = 25
Armor Bomb = 40
Armor Internal Damage = 25
Armor Bio = 15
Armor Slowdown = 1
|
|
 M103 pattern SHARP magazine belt.
|
The M103 is the pattern rig designed to hold P9 SHARP rifle magazines. It consists of a belt with various clips to fit multiple darts magazines. This version is designed to carry 8 dart magazines. You spawn with one of these inside your SHARP case. These fit on your belt slot if you wish to carry dart magazines like that.
Contents:
 9X-E sticky explosive dart magazine
|
Exploding in a 3x3 radius, these darts also have the potential to damage nearby walls. Take care when using near structures leading to space or even near your own marines! More can be ordered in Cargo or your vendor.
|
 9X-T sticky incendiary dart magazine
|
Exploding in a 3x3 radius, the fire cloud expands up to 3 tiles in every direction if hit directly or explode in the first mine level, incendiary darts are a powerful area of weapon that can deal immense damage to a hostile target if its caught in the fire. Difference with this dart is that its effects linger for a while making it useful in keeping Alien back. Order more via cargo or your vendor.
|
 9X-F flechette dart magazine
|
Exploding in a 60 degrees directional cone with concentrated jagged shrapnel. It disperse jagged shrapnel in a cone in front of itself, tearing through sinews and armor alike. Dispersion pattern is optimized against large target. Suffers from overpenetration on a direct hit. Order more via cargo or your vendor.
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|
Demolitionist Loadout
This Loadout contains plastic explosive, and a devastatingly powerful rocket launcher known as the M5 RPG, capable of loading the most powerful -and dangerous - pieces of ordnance available to marine infantry in the form of either high explosive, armor piercing or white phosphorus rockets. Where HE rockets are effective against tight groups of hostile targets, the AP rockets deal little actual splash damage but they deal immense damage to a single target, with the WP rockets igniting the tile it hits, turning that tile and the tiles surrounding into all-consuming blue fire that can kill quickly. Unlike the grenade launcher, M5 RPG ammo is more scarce, as well as the M5 RPG being more unwieldy and only holding a single rocket at a time, needing to be reloaded in-between each shot.
| Equipment:
|
Description:
|
 M5 RPG
|
The M5 RPG is the primary anti-armor weapon of the USCM. Used to take out light-tanks and enemy structures, the M5 RPG is a dangerous weapon with a variety of combat uses.
Stats:
|
Recoil Wielded: 3
Recoil Unwielded: N/A
Scatter Wielded: 5
Scatter Unwielded: N/A
Burst Scatter: 4
Burst Amount: 1
Firerate: 50
Falloff: 0
Effective Range: 0
Burst Firerate: 33
Accuracy Wielded: 7
Accuracy Unwielded: N/A
Maximum Range: 7
|
Ammunition & Damage:
| Ammo Type
|
Damage Table
|
| Icon |
Name
|
|
84mm high explosive rocket
|
| Icon |
Name
|
|
84mm custom rocket
|
| Icon |
Name
|
|
84mm anti-armor rocket
|
| Icon |
Name
|
|
84mm white-phosphorus rocket
|
|
| 84mm high explosive rocket
|
| Armor Value:
|
0 |
5 |
10 |
15 |
20 |
25 |
30 |
35 |
40 |
45 |
50
|
| Damage: |
15 |
13 |
9 |
7 |
5 |
3 |
0 |
0 |
0 |
0 |
0
|
| 84mm custom rocket
|
| Armor Value:
|
0 |
5 |
10 |
15 |
20 |
25 |
30 |
35 |
40 |
45 |
50
|
| Damage: |
15 |
13 |
9 |
7 |
5 |
3 |
0 |
0 |
0 |
0 |
0
|
| 84mm anti-armor rocket
|
| Armor Value:
|
0 |
5 |
10 |
15 |
20 |
25 |
30 |
35 |
40 |
45 |
50
|
| Damage: |
10 |
10 |
10 |
10 |
10 |
10 |
10 |
10 |
10 |
10 |
10
|
| 84mm white-phosphorus rocket
|
| Armor Value:
|
0 |
5 |
10 |
15 |
20 |
25 |
30 |
35 |
40 |
45 |
50
|
| Damage: |
90 |
81 |
74 |
67 |
61 |
55 |
43 |
37 |
31 |
26 |
22
|
|
A reloadable, single shot RPG. This weapon carries the most powerful ordnance available to marine infantry in the form of either High Explosive, Armor Piercing, or White Phosphorus 84mm rockets. Operators should keep in mind that M5 RPG ammo is scarce, while the launcher itself can be unwieldy to deploy and take a few seconds to be ready to fire from a resting position. Operators should also keep in mind that the Almayer's M5 RPG model is reusable, but lacks an auto-tracking feature.
By default, the M5 RPG comes loaded with an HE rocket.
This is only available for Specialists using the Demolitionist Loadout.
|
 VP78 pistol
|
A massive, formidable semi-automatic handgun chambered in 9mm squash-head rounds. A common sight throughout both UA and 3WE space, often held by both Weyland-Yutani PMC units and corporate executives. This weapon is also undergoing limited field testing as part of the USCM's next generation pistol program. The slide is engraved with the Weyland-Yutani logo reminding you who's really in charge.
Stats:
|
Recoil Wielded: 1
Recoil Unwielded: 2
Scatter Wielded: 4
Scatter Unwielded: 3
Burst Scatter: 5
Burst Amount: 3
Firerate: 120
Falloff: 5
Effective Range: 6
Burst Firerate: 144
Accuracy Wielded: 6.3
Accuracy Unwielded: 6.3
Maximum Range: 22
|
Ammunition & Damage:
| Ammo Type
|
Damage Table
|
| Icon |
Name
|
|
VP78 magazine (9mm)
|
| Icon |
Name
|
|
VP78 toxic magazine (9mm)
|
| Icon |
Name
|
|
VP78 wall-penetrating magazine (9mm)
|
| Icon |
Name
|
|
VP78 incendiary magazine (9mm)
|
| Icon |
Name
|
|
VP78 rubber magazine (9mm)
|
|
| VP78 magazine (9mm)
|
| Armor Value:
|
0 |
5 |
10 |
15 |
20 |
25 |
30 |
35 |
40 |
45 |
50
|
| Damage: |
45 |
45 |
45 |
45 |
45 |
45 |
45 |
40 |
37 |
33 |
25
|
| VP78 toxic magazine (9mm)
|
| Armor Value:
|
0 |
5 |
10 |
15 |
20 |
25 |
30 |
35 |
40 |
45 |
50
|
| Damage: |
45 |
45 |
45 |
45 |
45 |
45 |
45 |
40 |
37 |
33 |
25
|
| VP78 wall-penetrating magazine (9mm)
|
| Armor Value:
|
0 |
5 |
10 |
15 |
20 |
25 |
30 |
35 |
40 |
45 |
50
|
| Damage: |
45 |
45 |
45 |
45 |
45 |
45 |
45 |
45 |
45 |
45 |
45
|
| VP78 incendiary magazine (9mm)
|
| Armor Value:
|
0 |
5 |
10 |
15 |
20 |
25 |
30 |
35 |
40 |
45 |
50
|
| Damage: |
35 |
35 |
35 |
35 |
35 |
35 |
35 |
31 |
28 |
22 |
18
|
| VP78 rubber magazine (9mm)
|
| Armor Value:
|
0 |
5 |
10 |
15 |
20 |
25 |
30 |
35 |
40 |
45 |
50
|
| Damage: |
2 |
2 |
2 |
2 |
2 |
2 |
2 |
0 |
0 |
0 |
0
|
|
|
 M3-T Light Armor
|
A custom set of M3 armor designed for users of long ranged explosive weaponry.
This armor is worn by the Demolitionist Specialist
Stats:
|
Armor Melee = 20
Armor Bullet = 20
Armor Bomb = 30
Armor Internal Damage = 20
Armor Bio = 20
Armor Slowdown = 0.35
|
|
 M22 Rocket Bags
|
Specially designed bags made to hold rockets. Acts like a satchel with the storage capacity of a backpack. Holds 7 normal sized items.
|
 C4 Explosive Charge
|
C4 is typically issued to Squad Leaders, Specialists (Using the Demolitions Loadout), Engineers and Responders. C4 is primarily used for quickly breaking into secure buildings, but its also the most effective method to destroy alien tunnels. The minimum time that can be set on a charge is 10 seconds and detonates in a 1.5 meter radius. Combat Engineers and Squad Leaders start with 1 in their vendor though they can buy additional blocks for 5 points, Demolition Specialists and Scout Specialists start with 2 in their crate. Anyone with Trained level of engineering can plant C4.
|
Pyrotechnician Loadout
This loadout contains the M240-T Incinerator which utilises two experimental fuel types to give it an edge over any foe the user encounters. The Pyrotechnician also comes in with highly flame-retardant armor that can brave through flames more than any armor that the user can offer. The loadout is best either for AoD (Area of Denial) or for slow pushes.
| Equipment:
|
Description:
|
 M240-T incinerator unit
|
An improved version of the M240A1 incinerator unit, the M240-T model is capable of dispersing a larger variety of fuel types.
Stats:
|
Recoil Wielded: 0.1
Recoil Unwielded: N/A
Scatter Wielded: 5
Scatter Unwielded: N/A
Burst Scatter: 4
Burst Amount: 1
Firerate: 17
Falloff: 0
Effective Range: 0
Burst Firerate: 11
Accuracy Wielded: 0
Accuracy Unwielded: N/A
Maximum Range: 0
|
Ammunition & Damage:
| Ammo Type
|
Damage Table
|
| Icon |
Name
|
|
M240 incinerator tank
|
| Icon |
Name
|
|
M240 incinerator tank
|
| Icon |
Name
|
|
M240 incinerator tank (B-Gel)
|
| Icon |
Name
|
|
M240 custom incinerator tank
|
| Icon |
Name
|
|
M240 upgraded custom incinerator tank
|
| Icon |
Name
|
|
M240 custom incinerator smoke tank
|
| Icon |
Name
|
|
M240 large custom incinerator smoke tank
|
| Icon |
Name
|
|
M240 large custom incinerator tank
|
| Icon |
Name
|
|
M240 large incinerator tank
|
| Icon |
Name
|
|
M240 large incinerator tank
|
| Icon |
Name
|
|
M240 large incinerator tank (B)
|
| Icon |
Name
|
|
M240 large incinerator tank (X)
|
| Icon |
Name
|
|
M240 large incinerator tank (EX)
|
|
| M240 incinerator tank
|
| Armor Value:
|
0 |
5 |
10 |
15 |
20 |
25 |
30 |
35 |
40 |
45 |
50
|
| Damage: |
35 |
31 |
28 |
22 |
18 |
15 |
12 |
9 |
6 |
3 |
0
|
| M240 incinerator tank
|
| Armor Value:
|
0 |
5 |
10 |
15 |
20 |
25 |
30 |
35 |
40 |
45 |
50
|
| Damage: |
35 |
31 |
28 |
22 |
18 |
15 |
12 |
9 |
6 |
3 |
0
|
| M240 incinerator tank (B-Gel)
|
| Armor Value:
|
0 |
5 |
10 |
15 |
20 |
25 |
30 |
35 |
40 |
45 |
50
|
| Damage: |
35 |
31 |
28 |
22 |
18 |
15 |
12 |
9 |
6 |
3 |
0
|
| M240 custom incinerator tank
|
| Armor Value:
|
0 |
5 |
10 |
15 |
20 |
25 |
30 |
35 |
40 |
45 |
50
|
| Damage: |
35 |
31 |
28 |
22 |
18 |
15 |
12 |
9 |
6 |
3 |
0
|
| M240 upgraded custom incinerator tank
|
| Armor Value:
|
0 |
5 |
10 |
15 |
20 |
25 |
30 |
35 |
40 |
45 |
50
|
| Damage: |
35 |
31 |
28 |
22 |
18 |
15 |
12 |
9 |
6 |
3 |
0
|
| M240 custom incinerator smoke tank
|
| Armor Value:
|
0 |
5 |
10 |
15 |
20 |
25 |
30 |
35 |
40 |
45 |
50
|
| Damage: |
35 |
31 |
28 |
22 |
18 |
15 |
12 |
9 |
6 |
3 |
0
|
| M240 large custom incinerator smoke tank
|
| Armor Value:
|
0 |
5 |
10 |
15 |
20 |
25 |
30 |
35 |
40 |
45 |
50
|
| Damage: |
35 |
31 |
28 |
22 |
18 |
15 |
12 |
9 |
6 |
3 |
0
|
| M240 large custom incinerator tank
|
| Armor Value:
|
0 |
5 |
10 |
15 |
20 |
25 |
30 |
35 |
40 |
45 |
50
|
| Damage: |
35 |
31 |
28 |
22 |
18 |
15 |
12 |
9 |
6 |
3 |
0
|
| M240 large incinerator tank
|
| Armor Value:
|
0 |
5 |
10 |
15 |
20 |
25 |
30 |
35 |
40 |
45 |
50
|
| Damage: |
35 |
31 |
28 |
22 |
18 |
15 |
12 |
9 |
6 |
3 |
0
|
| M240 large incinerator tank
|
| Armor Value:
|
0 |
5 |
10 |
15 |
20 |
25 |
30 |
35 |
40 |
45 |
50
|
| Damage: |
35 |
31 |
28 |
22 |
18 |
15 |
12 |
9 |
6 |
3 |
0
|
| M240 large incinerator tank (B)
|
| Armor Value:
|
0 |
5 |
10 |
15 |
20 |
25 |
30 |
35 |
40 |
45 |
50
|
| Damage: |
35 |
31 |
28 |
22 |
18 |
15 |
12 |
9 |
6 |
3 |
0
|
| M240 large incinerator tank (X)
|
| Armor Value:
|
0 |
5 |
10 |
15 |
20 |
25 |
30 |
35 |
40 |
45 |
50
|
| Damage: |
35 |
31 |
28 |
22 |
18 |
15 |
12 |
9 |
6 |
3 |
0
|
| M240 large incinerator tank (EX)
|
| Armor Value:
|
0 |
5 |
10 |
15 |
20 |
25 |
30 |
35 |
40 |
45 |
50
|
| Damage: |
35 |
31 |
28 |
22 |
18 |
15 |
12 |
9 |
6 |
3 |
0
|
|
A variant of the M240 Incinerator that was developed with extensive usage in mind and as such it's compatible with much larger incinerator tanks as well as two experimental fuel types: B and X each with their own set of unique attributes. The M240-T additionally allows for the usage of the M240's Incinerator tanks, so you never have to worry about running out of fuel during an operation. For the ability to swap between fuel tanks on the fly, you must have the Broiler-T flexible refueling system equipped in order to use it. Otherwise you can load it like a normal flamethrower.
This is only available for Specialists using the Pyrotechnician Loadout.
It is advised to attach a magnetic harness to the M240-T because it will attach itself to the Boiler-T when dropped.
|
 VP78 pistol
|
A massive, formidable semi-automatic handgun chambered in 9mm squash-head rounds. A common sight throughout both UA and 3WE space, often held by both Weyland-Yutani PMC units and corporate executives. This weapon is also undergoing limited field testing as part of the USCM's next generation pistol program. The slide is engraved with the Weyland-Yutani logo reminding you who's really in charge.
Stats:
|
Recoil Wielded: 1
Recoil Unwielded: 2
Scatter Wielded: 4
Scatter Unwielded: 3
Burst Scatter: 5
Burst Amount: 3
Firerate: 120
Falloff: 5
Effective Range: 6
Burst Firerate: 144
Accuracy Wielded: 6.3
Accuracy Unwielded: 6.3
Maximum Range: 22
|
Ammunition & Damage:
| Ammo Type
|
Damage Table
|
| Icon |
Name
|
|
VP78 magazine (9mm)
|
| Icon |
Name
|
|
VP78 toxic magazine (9mm)
|
| Icon |
Name
|
|
VP78 wall-penetrating magazine (9mm)
|
| Icon |
Name
|
|
VP78 incendiary magazine (9mm)
|
| Icon |
Name
|
|
VP78 rubber magazine (9mm)
|
|
| VP78 magazine (9mm)
|
| Armor Value:
|
0 |
5 |
10 |
15 |
20 |
25 |
30 |
35 |
40 |
45 |
50
|
| Damage: |
45 |
45 |
45 |
45 |
45 |
45 |
45 |
40 |
37 |
33 |
25
|
| VP78 toxic magazine (9mm)
|
| Armor Value:
|
0 |
5 |
10 |
15 |
20 |
25 |
30 |
35 |
40 |
45 |
50
|
| Damage: |
45 |
45 |
45 |
45 |
45 |
45 |
45 |
40 |
37 |
33 |
25
|
| VP78 wall-penetrating magazine (9mm)
|
| Armor Value:
|
0 |
5 |
10 |
15 |
20 |
25 |
30 |
35 |
40 |
45 |
50
|
| Damage: |
45 |
45 |
45 |
45 |
45 |
45 |
45 |
45 |
45 |
45 |
45
|
| VP78 incendiary magazine (9mm)
|
| Armor Value:
|
0 |
5 |
10 |
15 |
20 |
25 |
30 |
35 |
40 |
45 |
50
|
| Damage: |
35 |
35 |
35 |
35 |
35 |
35 |
35 |
31 |
28 |
22 |
18
|
| VP78 rubber magazine (9mm)
|
| Armor Value:
|
0 |
5 |
10 |
15 |
20 |
25 |
30 |
35 |
40 |
45 |
50
|
| Damage: |
2 |
2 |
2 |
2 |
2 |
2 |
2 |
0 |
0 |
0 |
0
|
|
|
 M35 Helmet
|
A custom helmet from the M3 series designed to be highly flame retardant.
|
 M35 Armor
|
A custom piece of M3 armor designed to be highly flame retardant. Has an activate-able ability called "Fire Walk" which allows the user to walk through flames unharmed for 6 seconds with a 15 second cooldown. In order to activate fire walk yourself, go to the Pyro tab and click Activate-Fire-Shield, you may also assign a Macro to toggle the ability as well.
Allows the user to also walk through fire without being set on fire even when Fire Walk is not activated.
Though you'll still take damage from the fire.
This armor is worn by the Pyrotechnician Specialist.
Stats:
|
Armor Melee = 20
Armor Bullet = 20
Armor Bomb = 20
Armor Internal Damage = 25
Armor Bio = 25
Armor Slowdown = 0.55
|
|
 Broiler-T flexible refueling system
|
A specialized back harness that carries the Broiler-T flexible refueling system. Designed by and for USCM Pyrotechnicians. It contains all 3 of the fuel types that can be used with the M240-T Incinerator.
|