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The Alien (A.K.A. Xenomorph) is a moderately difficult antagonist role to play aboard the Colonial Marines server. The aliens' strength comes mostly from close-quarters combat. You'll have to maintain at least a noticeable level of role-play and avoid meta-gaming situations at all costs. Your job is to serve the queen of your hive. You do not feel remorse or compassion, no needs other than to propagate and protect your own kind. If you do well, then there will be little in your way to stop you.
Starting Out
In the beginning, you are spawned in with a group of aliens, ranging from a Drone, several Runners and many Larva, aboard the mysterious planet know as LV-642, the alien infested planet. The amount of starting aliens scales with the number of Marines that initially join at round-start. The original aliens should have full knowledge regarding the locations and areas of the planet and human settlement to assist them in their mission of repopulation.
Several locations on the planet are prime nesting grounds, complete with a few monkeys to help repopulate. You would be wise to establish your hive somewhere in the far northern cave network, nesting in the southern jungle is very risky.
First-timer tips:
- Speak in Hivemind by using :a before your message.
- Example: Say ":aMy life for the Queen!"
- You are a slave to the Queen's will. Follow her orders or die trying - unless it's against the server rules.
- Grow the hive. Gather together any hosts and bring them to her chosen nest for repopulation.
- Weeds weeds weeds. Plant weeds everywhere. While on weeds, aliens regenerate health and plasma very quickly.
Tier 1 Evolution
You have a choice of three castes of xenomorph: the Runner, the Sentinel, or the Drone. After that, advanced evolutions become available through the use of Royal Jelly secreted by the Queen. Each caste has its pros and cons.
Job | Role | Difficulty |
---|---|---|
Drone |
Support: Grow the hive, guard captured prey and support the Queen. | Medium |
Sentinel |
Defence: Defend the hive, eliminate and deter threats from range. | Medium |
Runner |
Offence: Capture and harass prey. Recon threats. | Hard |
Tier 2 Evolution
Job | Role | Difficulty |
---|---|---|
Carrier |
Support: Deploy large amounts of facehuggers, act as aerial of denial. Infect exposed prey. | Hard |
Spitter |
Defence: Defend the hive, employ your more powerful acid to better stun targets and break down fortifications. | Hard |
Warrior |
Offence: Capture and harass prey. Set up ambushes and assault prey positions. | Hard |
Tier 3 Evolution
Hivelord
The Hivelord can also evolve from a Drone, and is the ultimate utility-defense caste. With upgraded health, plasma, and a much stronger acid, its versatility is unmatched out of all other alien castes. However, it is slow and unwieldy, making any offensive actions less than ideal. The Hivelord is best served by supplying other aliens with plasma, spitting acid on host's weapons and armor within the hive, planting weeds everywhere, placing nests just behind the front lines for offensive castes to use for new hosts, and building resin around them to contain them.
Praetorian
The Praetorian evolves from a Spitter and has the strongest corrosive acid and neurotoxin out of all castes.
Ravager
The Ravager evolves from a Warrior and is the ultimate killing machine. It has double the reach of any other alien caste, allowing it to take down defenses and prey that might otherwise not be reachable. It also has a Charge ability, which can quickly close the distance needed to handle one or more terrified Marines.
The Queen
The final tier. Evolved from a Drone, the Queen is the mind of the hive. She is responsible for laying the many eggs that will aid her brood in victory. She is also a capable fighter when threatened. She has the highest health of all the aliens, making her very tough to kill. Furthermore, her Paralyzing Screech ability causes nearby Marines to drop what they're holding and be frozen in place long enough for assisting aliens to take down a small squad. She also has a strong corrosive acid that allows her to open new pathways or dissolve enemy weapons quickly. She is very slow, however, making her increased health a trivial encumbrance to a squad of Marines when caught in the open.
Tips
- Plant Weeds often to spread weeds as far as possible. Plasma is the life force of the xenomorph.
- Aliens do not need to breathe. You can traverse open (and oxygenated) space without permanent damage.
- If you are injured, you will regenerate plasma at a much slower rate.
- Aliens only heal when standing on weeds, and some castes will die slowly if they've been off of it for too long or knocked unconscious.
- As a Queen, there is no greater advantage you can give your brood than to plant as many eggs as possible. Not only is it an excellent defence, but a powerful weapon when your sisters have access to facehuggers to immobilize their prey.
- Remember you are in a hivemind, you have no free will.