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Spitter

From CM-SS13 - Wiki
DEFENCE
Alien-Spitter.png
Spitter
Difficulty: Hard
Supervisors: Queen
Rank: Not defined
Duties: Defend the Hive, Dissolve enemy fortifications, Provide ranged support
Guides: N/A
Unlock Requirements: Not available.
Detailed Description:
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Playing a Spitter

As a Spitter you are basically an upgraded Sentinel. However, you also gain a new Corrosive-Spit ability that will deal burn damage to any target it hits. In addition, your Corrosive-Acid ability is now more powerful, allowing you to more quickly melt down walls and objects. A Spitter has an increased plasma storage pool and retains the same movement speed and melee damage of the Sentinel.

This is a defensive caste. Unless ordered by the Queen, you should generally stay around the Hive at all times. You still move slow. On open terrain, you can easily be overwhelmed by active Marines. If you do support a push, you should position yourself to retreat if the battle turns against you.

Spitter Evolution

You can evolve into one of two unique alien roles.

The Praetorian further builds upon your advantages and strengths. You become far tougher, have greater plasma regeneration, gain a faster spit fire rate, as well as the ability to secrete pheromones to boost the performance of other Aliens.

Alternatively, the Boiler moves radically away from a Spitter's role. You become bigger, slower and physically weaker, but you gain access to the most powerful ranged attack, the bombard ability, as well as the most powerful form of corrosive-acid, allowing you to very quickly break down fortifications.

Spitter Tactics

Similar tactics used by the Sentinel also work for the Spitter.

  • Your new corrosive-spit ability can allow you to damage Marines at range, doing this can help slow down a advance as injured Marines must retreat to get medical attention.
  • Your corrosive-acid ability allows you to more quickly break through fortifications than the Sentinel.