M40-SD Magazine
|
Capacity: 60
Damage: 31.5
Max Range: 22
Fall off: 5.5
Penetration: 40
Punch: 0.5
|
A stubby and wide, high capacity double stack magazine used in the M40-SD pulse rifle. Fires 10x24mm Armor Piercing rounds, holding up to 60 + 1 in the chamber.
Holds sixty (60) 10x24mm armour piercing rifle rounds.
|
M41A Magazine
|
Capacity: 40
Damage: 44
Max Range: 22
Fall off: 5.5
Penetration: 0
Punch: 0.5
|
Holds forty (40) 10x24mm rifle rounds.
|
M41A Extended Magazine
|
Capacity: 60
Damage: 44
Max Range: 22
Fall off: 5.5
Penetration: 0
Punch: 0.5
|
Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines.
|
M41A Armor Piercing Magazine
|
Capacity: 40
Damage: 33
Max Range: 22
Fall off: 5.5
Penetration: 40
Punch: 0.5
|
Holds forty (40) 10x24mm AP rifle rounds. Has better armor penetration, but lower overall damage.
|
M41A Incendiary Magazine
|
Capacity: 40
Damage: 33
Max Range: 22
Fall off: 5.5
Penetration: 0
Punch: 0.5
|
Holds forty (40) 10x24mm Incendiary rifle rounds. Will set ablaze any and all targets hit with this round. Obtainable through modifying Surplus supply crate in Requisitions.
|
M41A Wall Piercing Magazine
|
Capacity: 40
Damage: 38.5
Max Range: 22
Fall off: 5.5
Penetration: 50
Punch: 0.5
|
Holds forty (40) 10x24mm Wall Piercing rifle rounds. Able to penetrate through up to 6 solid non-indestructible walls and people/aliens alike.
Not currently obtainable.
|
M41A Toxin Magazine
|
Capacity: 40
Damage: 33
Max Range: 22
Fall off: 5.5
Penetration: 40
Punch: 0.5
|
Holds forty (40) 10x24mm Toxin rifle rounds. Temporarily lowers alien armour through every hit with a maximum of 75 toxin applicable. Once the toxin level is above their armour, they will receive full damage from all sources.
Applies 10 toxin per hit.
Not currently obtainable.
|