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MARSOC

From CM-SS13 - Wiki
SPECIAL OPERATIONS
MARSOC.png
MARSOC
Difficulty: Very Hard
Supervisors: UA Allied Command
Rank: Classified
Duties: Carry out your standing orders.
Guides: This one
Unlock Requirements: Not available.
Detailed Description:
|__________|
...
You are an elite MARSOC Operative, the best of the best.
You are absolutely loyal to High Command and must follow their directives.
Execute the mission assigned to you with extreme prejudice!
|__________|

Overview

Marine Special Operations Command, or MARSOC for short, is the ultra-elite special operations division of the USCM and UA responsible for carrying out clandestine tasks operating above the law, above ethics, and above standard definitions of morality. Formed of the absolute best of the best the Marine Corps has to offer, they're armed to the teeth with the best weapons and equipment that money can buy. A competent and well-trained MARSOC operative is nearly unstoppable, capable of besting even the most formidable adversaries.

Equipment

MARSOC operatives are issued limited-spec firearms developed in-house by the MARSOC weapons development group. They are far stronger (and far more expensive) than standard-issue equipment used by Marines and are only made in limited production.

MARSOC operatives are one of the very few USCM groups to be issued highly expensive Night Vision Goggles (NVGs), capable of letting them see perfectly in the dark.

Backing up a MARSOC operative's arsenal is their support equipment, a curated selection of items to give them the edge in combat. A medical pouch containing advanced medical equipment and a generous helping of medication provides their first-aid, while a tactical tools pouch provides everything they need to breach and clear an area.

Two C4 explosives, an HPDP grenade, M12 grenades, stimulant injectors, and spare ammunition make up the rest of what an operative carries. Next to no space is spared for packing operatives full of almost everything they need for a majority of their missions.

Operators are given codenames according to the phonetic alphabet; every trace of their personal data and real names is wiped from all military records. Nobody remembers them by face or by name. The only one who truly knows a MARSOC operative is themself, and themself only.

Weapon: Description:
Autowiki-XM40 pulse rifle.png
XM40 pulse rifle

One of the experimental predecessors to the M41 line that never saw widespread adoption beyond elite marine units. Of the rifles in the USCM inventory that are still in production, this is the only one to feature an integrated suppressor. It can accept M41A MK2 magazines, but also features its own proprietary magazine system. Extremely lethal in burstfire mode.

Stats:

Recoil Wielded: 0.1

Recoil Unwielded: 4

Scatter Wielded: 2

Scatter Unwielded: 8

Burst Scatter: 1

Burst Amount: 3

Firerate: 240

Falloff: 4.4

Burst Firerate: 313

Accuracy Wielded: 23.2

Accuracy Unwielded: 12

Maximum Range: 24

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-M41A magazine (10x24mm).png M41A magazine (10x24mm)
Icon Name
Autowiki-M41A extended magazine (10x24mm).png M41A extended magazine (10x24mm)
Icon Name
Autowiki-M41A incendiary magazine (10x24mm).png M41A incendiary magazine (10x24mm)
Icon Name
Autowiki-M41A explosive magazine (10x24mm).png M41A explosive magazine (10x24mm)
Icon Name
Autowiki-M41A HEAP magazine (10x24mm).png M41A HEAP magazine (10x24mm)
Icon Name
Autowiki-M41A AP magazine (10x24mm).png M41A AP magazine (10x24mm)
Icon Name
Autowiki-M41A LE magazine (10x24mm).png M41A LE magazine (10x24mm)
Icon Name
Autowiki-M41A wall-penetrating magazine (10x24mm).png M41A wall-penetrating magazine (10x24mm)
Icon Name
Autowiki-M41A toxin magazine (10x24mm).png M41A toxin magazine (10x24mm)
Icon Name
Autowiki-M41A Rubber Magazine (10x24mm).png M41A Rubber Magazine (10x24mm)
Icon Name
Autowiki-XM40 magazine (10x24mm).png XM40 magazine (10x24mm)
Icon Name
Autowiki-XM40 HEAP magazine (10x24mm).png XM40 HEAP magazine (10x24mm)
M41A magazine (10x24mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 50 50 45 41 37 29 24 20 16 13 9
M41A extended magazine (10x24mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 50 50 45 41 37 29 24 20 16 13 9
M41A incendiary magazine (10x24mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 37 37 34 30 24 20 17 13 10 7 4
M41A explosive magazine (10x24mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 31 31 28 25 19 16 13 10 7 4 2
M41A HEAP magazine (10x24mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 68 68 68 68 68 68 68 68 68 62 56
M41A AP magazine (10x24mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 37 37 37 37 37 37 37 37 37 34 30
M41A LE magazine (10x24mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 25 25 25 25 25 22 20 15 12 9 6
M41A wall-penetrating magazine (10x24mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 43 43 43 43 43 43 43 43 43 43 43
M41A toxin magazine (10x24mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 37 37 37 37 37 37 37 37 37 34 30


XM40 magazine (10x24mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 37 37 37 37 37 37 37 37 37 34 30
XM40 HEAP magazine (10x24mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 68 68 68 68 68 68 68 68 68 62 56
Attachments:
Muzzle
Under
Rail


Autowiki-XM38 tactical shotgun.png
XM38 tactical shotgun

Way back in 2168, Wey-Yu began testing the MK221. The USCM picked up an early prototype, and later adopted it with a limited military contract. But the USCM Special Operations Forces wasn't satisfied, and iterated on the early prototypes they had access to; eventually, their internal armorers and tinkerers produced the MK210, designated XM38, a lightweight folding shotgun that snaps to the belt. And to boot, it's fully automatic, made of stamped medal, and keeps the UGL. Truly an engineering marvel.

Stats:

Recoil Wielded: 1

Recoil Unwielded: 3

Scatter Wielded: 4

Scatter Unwielded: 9

Burst Scatter: 5

Burst Amount: 1

Firerate: 100

Falloff: 1

Burst Firerate: 66

Accuracy Wielded: 4.8

Accuracy Unwielded: 3.8

Maximum Range: 4

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-box of shotgun slugs.png box of shotgun slugs
Icon Name
Autowiki-box of shotgun slugs.png box of shotgun slugs
Icon Name
Autowiki-box of incendiary slugs.png box of incendiary slugs
Icon Name
Autowiki-box of incendiary buckshots.png box of incendiary buckshots
Icon Name
Autowiki-box of buckshot shells.png box of buckshot shells
Icon Name
Autowiki-box of flechette shells.png box of flechette shells
Icon Name
Autowiki-box of beanbag slugs.png box of beanbag slugs
Icon Name
Autowiki-box of RC beanbag slugs.png box of RC beanbag slugs
Icon Name
Autowiki-box of shotgun slugs.png box of shotgun slugs
Icon Name
Autowiki-box of breaching shells.png box of breaching shells
Icon Name
Autowiki-box of shotgun heavy slugs.png box of shotgun heavy slugs
Icon Name
Autowiki-box of shotgun heavy slugs.png box of shotgun heavy slugs
Icon Name
Autowiki-box of heavy buckshot shells.png box of heavy buckshot shells
Icon Name
Autowiki-box of heavy flechette shells.png box of heavy flechette shells
Icon Name
Autowiki-box of heavy incendiary slugs.png box of heavy incendiary slugs
Icon Name
Autowiki-box of heavy beanbag slugs.png box of heavy beanbag slugs
box of shotgun slugs
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 70 70 70 70 70 63 57 52 47 37 32
box of shotgun slugs
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 70 70 70 70 70 63 57 52 47 37 32
box of incendiary slugs
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 55 55 50 45 41 32 27 23 19 15 12
box of incendiary buckshots
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 65 65 59 53 48 44 34 29 24 20 16
box of buckshot shells
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 65 65 59 53 48 44 34 29 24 20 16
box of flechette shells
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 30 30 30 30 30 30 30 30 27 24 18


box of shotgun slugs
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 70 70 70 70 70 63 57 52 47 37 32
box of breaching shells
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 55 55 50 45 41 32 27 23 19 15 12
box of shotgun heavy slugs
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 90 90 90 90 90 90 90 81 74 67 61
box of shotgun heavy slugs
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 90 90 90 90 90 90 90 81 74 67 61
box of heavy buckshot shells
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 75 68 61 56 51 40 34 29 24 20 16
box of heavy flechette shells
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 45 45 45 45 45 45 45 45 45 45 45
box of heavy incendiary slugs
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 60 54 49 45 40 31 26 22 17 14 10
Attachments:
Muzzle
Rail
Stock


Weapon: Description:
2x M12 Blast grenade.png

M40/2 HEDP grenade

High-Explosive Dual-Purpose. A small, but deceptively strong blast grenade that has been phasing out the M15 HE grenades alongside the M40 HEFA. This version is stronger than the regular issue M40.
M40 HPDP.png

M40 HPDP Grenade

The M40 HPDP is a small, but powerful phosphorus grenade. It is set to detonate in 2 seconds.

Sets ablaze whoever enters the phosphorus cloud with intense burning smoke. Throw with caution.

2x C4.png

C4 Explosive Charge

C4 is typically issued to Squad Leaders, Specialists (Using the Demolitions Loadout), Engineers and Responders. C4 is primarily used for quickly breaking into secure buildings, but it's also the most effective method to destroy alien tunnels. The minimum time that can be set on a charge is 10 seconds and detonates in a 1.5 meter radius.
Tactical-med-pouch.png

Tactical Medical Pouch

A heavy pouch containing everything one needs to get themselves back on their feet. Quite the selection.

Worn by MARSOC Operators. Can be worn by attaching it to a pocket.

Holds the following:

Healthanalyzer.png

Health Analyzer

Nano-Splint.png

Nano Splints

UpgradedAdvtraumakit.png

Upgraded Advanced Trauma Kit

UpgradedAdvburnkit.png

UpgradedAdvanced Burn Kit

Bicaridine.png

Bicaridine Injector

Bicaridine.png

Bicaridine Injector

Kelotane.png

Kelotane Injector

Emergency Auto injector.png

2 x Emergency AutoInjector

Mini Extinguisher.png

Mini Fire Extinguisher

File:Brain stim.png

Brain Stimulant Stimpack

File:Redemp stim.png

Redemption Stimulant

File:Speed stim.png

Speed Stimulant Stimpack

Tactical-tool-pouch.png

Tactical Tool Pouch

This particular toolkit full of sharp, heavy objects was designed for breaking into things rather than fixing them. Still does the latter pretty well, though.

Worn by MARSOC Operators. Can be worn by attaching it to a pocket.

Contains 8 slots. Holds the following items below:

Screwdriver.png

Screwdriver

Wirecutters.png

Wirecutters

Crowbar.png

Crowbar

CableCoils.png

Cable Coils

Multitool.png

Security Access Tuner

Wrench.png

Wrench

C4.png

C4 x 2

Objectives

Very few MARSOC missions are ever the same, and High Command only calls them for very specific, very risky situations.

In any case, it is up to the briefing officer - or High Command - to disclose to you what your goals are and your ultimate mission. Be it hostage retrieval, VIP escort, threat elimination, or even ridding a place of witnesses, your goal is to take your orders, protect those you are ordered to, and eliminate everyone and everything that stands in your way.

Standing Orders

As a MARSOC operative, the only superiors you have are High Command staff and any other personnel High Command instructs you to take orders from. Nothing else gets in your way; not the law, not the Commanding Officer, and not your fellow Marines. Drive them away if they become a problem, and drop them if they become a threat.

In some circumstances, even the Marines might be your enemies - and your targets.

MARSOC Roles

Role Description
MARSOC.png
MARSOC Operative
A heavily armed and armoured marine commando equipped with the venerable M40-SD Pulse Rifle and fearsome MK210 tactical shotgun. Rank of SSgt.
MARSOC.pngMARSOC Team Leader Team leader marine commando, holds the rank of 2ndLt.
MARSOC.pngMARSOC Officer A MARSOC Captain.