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Researcher

From CM-SS13 - Wiki
Revision as of 10:50, 31 July 2015 by Steelpoint (talk | contribs) (Created page with "The hippie lackey of the group. Your job is to study anything xenobiological, be it a spellblade or a carp that grew facial hair. Something unusual, basically. Be sure to main...")
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The hippie lackey of the group. Your job is to study anything xenobiological, be it a spellblade or a carp that grew facial hair. Something unusual, basically. Be sure to maintain a high level of roleplay, as this role basically demands it. Roleplay doesn’t include: “Yeah, well it makes you a host for xenomorphs.” “Yeah, I’ve seen this before.” “They’re hostile. Kill them all. Don’t worry, I can tell.” “Just jam it in the cage and forget it exists.” “Guys, I can translate. Get me a recorder. I can tell it’ll work.” (Deduce it, please? Like, for fifteen minutes?) “I’ll go ahead and take these restraints and stun prodder and go fuck up an alien on the Nostromo that I’m not even sure exists!” All variations of this are also pretty horribad, so don’t do it, mkay? Most likely you wont be doing much, because as we all know, marines are trigger happy. If you do get a specimen pray to the lord almighty and thank him. Now go study that little alien, find out everything you can then inform the commander on what can help him and the marines. Please for the love of space jebus, don't meta this job. You can also make grenades if you know your chemistry. Making extra frag grenades for the marines will surely get you many compliments.