Stat:
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Description:
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Health
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Quite straight-forward, The more health you have the more damage you will be able to soak up before going into critical condition. Note that having more health doesn't change the amount critical health you have which is 100 always.
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Melee Damage
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Melee damage concerns your damage when slashing marines or other hosts.
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Plasma
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Plasma concerns your maximum capacity of plasma, Which is used for all abilities. Note that not all castes use plasma.
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Plasma Regeneration
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This stat concerns the rate at which your plasma regenerates.
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Explosive Resistance
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This stat concerns how durable you are to explosions, A low explosive resistance will be able to lower damage from explosions and a higher one will be able to negate some explosions almost completely.
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Armor
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Armor reduces incoming damage from bullets and melee attack, You can read in detail about the armor system in Armor and Evasion.
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Evasion
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Evasion allows castes that aren't very beefy to dodge bullets more easily.
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