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Guide to Medicine

From CM-SS13 - Wiki

WiP

General Diagnostics

Damage Types

Damage Type: Symptoms: Possible cause: Treatment:
Brute
  • Damaged body parts.
  1. Possibility of bleeding.
  2. Possibility of infection.
  3. Possibility of breaking bones.
  4. Small chance of getting organ damage.
  • Moderate amount of pain
  • Gunfire
  • Melee combat
  • Explosives
  • Depressurization
  • Roll of gauze
  • Advanced trauma kit
  • Bicaridine
  • Tricordrazine
  • Cryotube
Burn
  • Burned body parts
  • Huge amount of pain
  • Fire
  • Acid
  • Electrocution
  • Extreme Cold
  • Ointment
  • Advanced burn kit
  • Kelotane
  • Dermaline
  • Tricordrazine
  • Cryotube
Toxins
  • Throwing up once in a while
  • Nausea and dizziness
  • Moderate amount of pain
  • Overdose of medicine
  • Organ damage
  • Digesting things that should not be digested
  • Dylovene
  • Tricordrazine
  • Peridaxon (if organs are damaged)
  • Cryotube
Suffocation
  • Gasping and/or coughing up blood
  • Passing out
  • Collapsed lung
  • Damaged heart
  • Blood loss
  • Dexalin
  • Dexalin+
  • Inaprovaline
  • Peridaxon (if organs are damaged)
  • Cryotube
Genetic Damage
  • Being unable to use limbs if the damage's too high
  • Lowered overall health
  • Being in a stasis bag
  • Ryetalyn
  • Cryotube
Brain Damage
  • Dropping items out of your hands randomly
  • Massive headache
  • Impaired vision
  • Brute head trauma
  • Tricordrazine overdose
  • Peridaxon
  • Surgery
Eye Damage
  • Blurry vision
  • Blindness
  • Brute head trauma
  • Welding without eye protection
  • Peridaxon
  • Imidazoline
  • Surgery

Medicine

Autoinjectors

Autoinjector Type: What it does: Overdose: What it looks like:
Bicaridine Heals brute damage, faster than tricordrazine. Overdose causes toxin damage. 30 units Bicaridine.png
Tricordrazine Heals toxin, burn and brute damage, albeit quite slowly. Overdose causes brain damage. 30 units Tricord.png
Dexalin+ Instantly heals all respiration damage. 15 units Dexalin.png
Kelotane Heals burn damage. Overdose causes toxin damage. 30 units Kelotane.png
Dylovene Heals toxin damage, and wakes up unconscious people. Overdose causes blindness. 30 units Dylovene.png
Quick Clot Externalizes internal bleeding, make sure to bandage the wound after applying this. Overdose causes quick death due to toxin damage. 4 units Quickclot.png
Inaprovaline Stabilizes critical patients, slowing down their oxygen damage buildup. Also acts like a weak painkiller. Overdose causes toxin damage. 60 units Clonefix.png
Oxycodone Very robust painkiller, practically making all of your pain go away - metabolizes fairly quickly, though. Overdose causes hallucinations and toxin damage. 20 units Oxycodone.png
Clone-fix Basically alkysine in an injector. Heals genetic brain damage only. 30 units Clonefix.png
Anesthetic Soporific in an injector, causing people to fall asleep almost instantly. Overdose causes toxin damage. 15 units Anesthetic.png

First Aid Kits

Item: What it contains: What it looks like:
Basic first aid kit

Firstaid.png

Advanced first aid kit
  • 1 Tricordrazine injector Tricord.png
  • 3 Advanced Trauma Kits Advtraumakit.png
  • 2 Advanced Burn Kits Advburnkit.png
  • Splints Splint.png

Advfirstaid.png

Fire first aid kit

Firefirstaid.png

Oxygen deprivation kit

Oxyfirstaid.png

Toxin first aid kit
  • 1 Health analyzer Healthanalyzer.png
  • 1 Syringe (15 units dylovene) Syringe.png
  • 4 Dylovene pills (25 units)
  • 1 Syringe Case SyringeCase.png

Toxinfirstaid.png

Equipment

Item: What it does: What it looks like:
Health Analyzer Healthanalyzer.png
HealthMate HUD When worn allows you to see marines and other personnel's health bars, essentially giving you at quick glance an idea of what condition they are in. MedicHud.png
Gauze Gauze.png
Oinment Ointment.png
Advanced Trauma Kit Used to treat moderate to high brute damage. Advtraumakit.png
Advanced Burn Kit Used to treat moderate to high burn damage. Advburnkit.png
Splints Used to hold that broken/fractured bone of yours in place so you don't die. Splint.png
Hypospray Hypospray.png
Emergency Defibrillator Used to bring recently dead marines and other personnel back to life. Defibrillator.png
Stasis Bag Used to store critically injured patients, does cause brain damage overtime though. StasisBag.png
Body Bag Used to store your recently dead comrades. BodyBag.png
Syringe Used to inject marines and other personnel with ungodly chemicals. Syringe.png
Syringe Case Used to store syringes and syringe bottles. Contains X amount of slots. SyringeCase.png
Roller bed Allows you to transport injured marines and other personnel across the battlefield in a safe manner. (without causing bleeding) RollerBed.png