ABR-40 Magazine
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Capacity: 12
Damage: 52
Max Range: 22
Fall off: 0
Penetration: 0
Punch: 0.2
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An ABR-40 magazine loaded with full metal jacket ammunition, for use at the firing range or while hunting. Theoretically cross-compatible with an L42A battle rifle.
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ABR-40 Holotargetting Magazine
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Capacity: 12
Damage: 32.5
Max Range: 24
Fall off: 0
Penetration: 5
Punch: 0.5
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An ABR-40 magazine loaded with holo-targeting ammunition, primarily utilized to highlight hunting targets for easier target capture. Theoretically cross-compatible with an L42A battle rifle.
Causes targets to take 2% more damage per hit, capping at 10% extra damage.
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L42A Magazine
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Capacity: 25
Damage: 52
Max Range: 22
Fall off: 0
Penetration: 5
Punch: 0.2
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Holds twenty five (25) 10x24mm rifle rounds. Uses the same calibre bullets as standard M41A magazines, so it can be refilled using bullets from standard M41A magazines.
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L42A Extended Magazine
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Capacity: 35
Damage: 52
Max Range: 22
Fall off: 0
Penetration: 0
Punch: 0.2
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Holds thirty five (35) 10x24mm rifle rounds. Holds more ammunition than the standard magazines. Uses the same calibre bullets as standard M41A magazines, so it can be refilled using bullets from standard M41A magazines.
Not available through normal gameplay
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L42A Armor Piercing Magazine
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Capacity: 25
Damage: 39
Max Range: 22
Fall off: 0
Penetration: 31
Punch: 0.5
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Holds twenty five (25) 10x24mm AP rifle rounds. Has better armour penetration, but lower overall damage. Uses the same calibre bullets as armour piercing M41A magazines, so it can be refilled using bullets from armour piercing M41A magazines.
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L42A Incendiary Magazine
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Capacity: 25
Damage: 39
Max Range: 24
Fall off: 0
Penetration: 0
Punch: 0.5
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Holds twenty five (25) 10x24mm incendiary rifle rounds. Will set ablaze any and all targets hit with this round. Uses the same calibre bullets as incendiary M41A magazines, so it can be refilled using bullets from incendiary M41A magazines.
Not currently obtainable.
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L42A Cluster Magazine
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Capacity: 25
Damage: 45.5
Max Range: 24
Fall off: 0
Penetration: 50
Punch: 0.5
Cluster stack: 1
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Holds twenty five (25) 10x24mm cluster rifle rounds. Designed to attach tiny explosives to targets, to detonate all at once when more than 15 cluster bombs are attached to the target.
Not currently obtainable.
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L42A Wall Piercing Magazine
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Capacity: 25
Damage: 45.5
Max Range: 24
Fall off: 0
Penetration: 50
Punch: 0.5
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Holds twenty five (25) 10x24mm Wall Piercing rifle rounds. Able to penetrate through up to 6 solid non-indestructible walls and people/aliens alike. Uses the same calibre bullets as Wall Piercing M41A magazines, so it can be refilled using bullets from Wall Piercing M41A magazines.
Not Currently Available.
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L42A Toxin Magazine
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Capacity: 25
Damage: 39
Max Range: 24
Fall off: 0
Penetration: 40
Punch: 0.5
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Holds twenty five (25) 10x24mm Toxin rifle rounds.Temporarily lowers alien armour through every hit with a maximum of 75 toxin applicable. Once the toxin level is above their armour, they will receive full damage from all sources. Uses the same calibre bullets as Wall Piercing M41A magazines, so it can be refilled using bullets from Wall Piercing M41A magazines.
Applies 10 toxin per hit.
Not currently obtainable.
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L42A HEAP Magazine
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Capacity: 25
Damage: 71
Max Range: 24
Fall off: 0
Penetration: 40
Punch: 0.5
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Holds twenty five (25) 10x24mm HEAP rifle rounds. Has better armour penetration and damage. Uses the same calibre bullets as standard M41A HEAP magazines, so it can be refilled using bullets from standard M41A HEAP magazines.
Not currently obtainable.
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