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Difficulty: Medium Supervisors: Executive Officer, Commanding Officer Rank: First Lieutenant Duties: Ensure departments are running smoothly Guides: This One Unlock Requirements: Five hours as any squad role. Detailed Description: Your job is to oversee the hangar crew, the intel officers, the engineering department, and requisition department. You have many responsibilities and a few plates to keep spinning but your subordinates are mostly self-reliant. Assist where you can and make sure command personnel are confident the auxiliary departments are operating at peak efficiency. |__________| |
The Auxillary Support Officer
You are the Auxillary Support officer. Your job as the auxillary support officer is to coordinate between the different auxiliary departments to maintain direct and active support of main combat personnel. If there is no Commanding Officer or Executive Officer around, you next in the chain of command of the Marines. As the Support Officer, you are not allowed to deploy groundside.
Hangar Crew
The Pilot Officers, and Dropship Crew Chiefs manage the flight of the two dropships in the hangar bays. Depending on who may have woken up, you may be asked to assist them with printing and attaching of dropship parts or asked to fly one of the dropships if the situation occurs
Intel Officers
The Intel Officers manage the collection and processing of data. You may be asked by Intel officers to take any crates filled with info to the processing room, be asked to sort through it, or asked to take any alien/marine corpses up to the upper medical bay areas.
Engineering Department
The Chief Engineer and Maintenance Technicians are in charge of maintaining the ship, including repairs, Orbital Bombardment shell loading, Anti-Air Defense setting, and Power Generation. If there is an Auxillary Support Officer, Maintenance Technicians and the Chief Engineer may deploy freely. There Should always be a member of the Engineering crew or the Auxillary Support Officer on the Almayer at all times.
Requisitions Department
Requisitions is in charge of supplying the marines with equipment, ammo, and materials. You may be asked to assist with bringing crates back to the Requisitions bay, or to ensure that needed supply crates are sent if requisitions is overloaded with requests from marines.
Abilities: Orders
Orders are a timed active ability that characters trained in leadership can activate. The duration of the ability is related to how high the characters leadership skill is, an example being that the Commanding Officers order will last longer then a squad leads. The intensification of the ability is also determined by the leadership skill, the higher it is the more intense the orders effects are on surrounding players. Note that these abilities do not stack and that the abilities cover your visual view range and no further.
Orders: | Description: |
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Move! |
Increased mobility and chance to dodge projectiles. |
Hold! |
Increased resistance to pain and combat wounds. |
Focus! |
Increased gun accuracy and effective range. |
Your Skillset
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To find out about how the skill system works head over to the skills system page.