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Chief Engineer

From CM-SS13 - Wiki
Revision as of 02:30, 1 May 2017 by TopHatPenguin (talk | contribs) (Revision of job as half the page was about the supermatter.)
ENGINEERING
CE.png
Chief Engineer
Difficulty: Hard
Supervisors: Commander, Executive Officer
Rank: Not defined
Duties: Coordinate engineering, ensure equipment doesn't get stolen, make sure the Supermatter doesn't escape.
Guides: S-52 Fusion Reactor, Construction
Unlock Requirements: Not available.
Detailed Description:
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Not defined
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Role

As the Chief Engineer, it is your responsibility to ensure the structural stability of the USS Sulaco, and that all alterations made to it by the Engineering Team are structurally sound and safe. You are also responsible for coordinating the Maintenance Technicians and ensuring they don't destroy the ship. Make sure you setup the S-52 Fusion Reactor otherwise the ship will rapidly lose power.

What Else Should the Chief Engineer Do?

  • Teach your MTs, establishing a line of dialogue with them at roundstart can mean the different between a coordinated and efficient engineering department, or a bunch of SSD MTs and an overwhelmed CE.
  • Do training exercises. Do your MTs struggle with repairing things, or do you want to test them? Ahelp first, and then wall off and poke holes in EVA and teach them how to fix it.
  • Ask if you can go planetside and assist with the building of an FOB, or add cameras onto the dropship or pod to assist command.
  • Experiment! Think of a cool project and try it out. Make sure to ahelp first if it might be breaking some rules!

Guides and Sources