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THE COMPANY
Corporate Bodyguard
Difficulty: Medium Supervisors:Corporate Liaison Rank: Trainee Personal Protection Officer [Under 10 hours] / Personal Protection Officer [10 hours] / Personal Protection Specialist [70 hours] /
Personal Protection Coordinator [175 hours] Duties: Protect the Corporate Liaison and their office. Guides: This one. Unlock Requirements: 25 hours as any Corporate role, 5 hours as any Military Police role. Detailed Description:
|__________| As a corporate security officer from Weyland-Yutani, your job requires you to stay in character at all times. While in the AO (Area of Operation), you are subject to orders given by military personnel. On ship, you are subject to orders only by the Command and Security departments, after the onboard Corporate Liaison. You are not required to follow any orders from the ship's crew but you can be arrested if you do not. Your primary job is to protect the Weyland-Yutani office, and its liaison. |__________|
"Don't forget about the survivors, they can show up at any moment..."
― Some Protection Officer
Roles
As the Corporate Security, it is your job to protect W-Y's interests in the mission that has been given to the United States Colonial Marine Corps. You have ZERO authority over the Marine Corps. You are responsible for protecting the onboard Liaison and their office, not for getting into fights.
Try to remember that your job is one that is primarily to provide roleplay. You must remain in character at all times, and should not try to take to the planet to kill some aliens. Roleplaying a lot leads to more FUN. If you're not the best at roleplay, you may wish to wait a bit before playing this role. Furthermore, undertaking antagonistic objectives without being explicitly told to by W-Y will get you banned or job banned. This is known as "self antagging", and will result in admin action. Remember that your goal shouldn't be to hinder the marines unless the company says otherwise, because they are serving your interests.
In-Character Things to Remember
You're a Corporate Security officer: a guard and protector. Not a marine, not a doctor, not an engineer, not a war fighter.
Your primary duty is to protect the Weyland-Yutani Corporate Liaison and their office.
You have no authority over military personnel and should not attempt to command them.
Remain professional and in character at all times, prioritizing roleplay over action.
Avoid unnecessary combat; your role is security, not frontline engagement.
While you can't demand anything, saying "I'd appreciate X" or "I'm sure if I got X your relations with the company would be good", as well as stating that they aren't by any means required to give it to you, usually results in you getting what you're asking for.
You are not above Marine Law. If you commit a crime, don't expect special protection from the Company.
Workspace
As said, your main work area will be the Weyland-Yutani Corporate Liaison Office, however if CL will leave their office you can escort them.
Upper Deck
The Corporate Liaison’s office is located on the upper deck, providing a secure and private space for corporate stuff.
The corporate office has shutters for security purposes.
Access to office Security Flash in WY Terminal for safety purposes.
Ability to use Nerve Gas in WY Intranet Terminal in security purposes.
There are secure cameras in the office and quarters, which can be accessed through the Weyland-Yutani Intranet Terminal.
Middle Deck
The Corporate Liaison’s quarters is located on middle deck, contains a secret containment for conducting private experiments and a conference room. A maintenance room connected to it provides access to a concealed emergency evacuation pod for Corporate Liaison.
The conference room is equipped with shutters for additional security and privacy.
A fax machine and telephone is available for direct communication.
The maintenance room contains a first aid kit for emergency use.
Authority
You have the authority to detain and disable people who are trespassing or otherwise causing problems within the Corporate Liaison's Office. This authority is limited to non-lethal action and anyone detained must (according to Marine Law) be handed to MPs and not kept within the Liaison's office.
You are not an MP however, and someone who causes problems with the Liaison and is not within the office, or ran out of the office, is no longer within your power to deal with.
The main exception to this rule is anyone who poses an imminent physical threat to the safety of yourself or the Liaison. These cases must be handled appropriately and within escalation. Keep to non-lethal response wherever possible.
Your Equipment
As the Corporate Bodyguard, the company has given you an corporate security rack with firearm equipment.
The Corporate Bodyguard has access to three special weapons the M39 Submachine Gun, M41A Pulse Rifle MK2 and the NSG23 Assault Rifle each one can be found in the Corporate Bodyguards Rack at .
A massive, formidable semi-automatic handgun chambered in 9mm squash-head rounds. A common sight throughout both UA and 3WE space, often held by both Weyland-Yutani PMC units and corporate executives. This weapon is also undergoing limited field testing as part of the USCM's next generation pistol program. The slide is engraved with the Weyland-Yutani logo reminding you who's really in charge.
A rare sight, this rifle is seen most commonly in the hands of Weyland-Yutani PMCs. Compared to the M41A MK2, it has noticeably improved handling and vastly improved performance at long and medium range, but compares similarly up close.
Military Police covert tools are found in the communications cabinet in the warden's office.
Corporate Liaison covert tools are found in the communication cabinet in the CL's bedroom.
Listening Devices
Motion Sensors
What they do?
These are disguisable objects that transmit nearby speech over radio.
These are deployables that send radio alerts when unauthorized personnel move past.
How to use
Use it in-hand to turn on and off the microphone, speaker, volume mode, and the subspace Tx. You can install additional radio encryption keys into the listening device if you want it to broadcast to a certain channel. By default, MP's devices transmit to the MP radio, and CL's devices transmit to the Weyland-Yutani radio.
Right-click the listening device while in your hand:
"Change Disguise" means the listening device will become disguised as the first object you hit it on.
By default, the listening device will assume the name of whatever object you disguise it as.
"Set Nametag" allows you to set a custom name.
Drop the sensor on the floor where you want it.
Use a security access tuner on it to turn it on.
Pick which corner of the tile you want the sensor in (NW, NE, SW, SE, or let the timer run out for it to be centered).
To change the sensor's network (who can walk through without an alarm), hold it undeployed in your hand and swipe an ID on it, then select the desired network.
To remove a sensor, use a tuner on it. Removing it without access will send a radio alert, and it will take significantly longer.
Tips and Suggestions
Set the Company relation status to LOYAL in your character profile.
Be acquainted with Marine Law. Know your rights to keep your radio and to an appeal.
Your Skillset
Master
Elite
Expert
Specially Trained
Trained
CQC
Endurance
Fireman Carry
Master
Expert
Specially Trained
Trained
Medical
Surgery
Master
Expert
Specially Trained
Trained
Construction
Engineering
JTAC
Leadership
Vehicles
Specially Trained
Trained
Firearms
Police
Powerloader
Melee
Piloting
Domestic
Intel
Trained
Research
Navigation
Execution
Trained
Smartgun
M5-RPG
M4RA Battle Rifle
M42A Scoped Rifle
M92 Grenade Launcher
M240-T Incinerator
To find out about how the skill system works head over to the skills system page.