Military Police

From CM-SS13 - Wiki
Revision as of 12:48, 22 September 2017 by Challenger (talk | contribs)
COMMAND
MilitaryPolice.png
Military Police
Difficulty: Medium
Supervisors: Commander, Chief Military Police and Marine Law
Rank: Not defined
Duties: Enforce Marine Law. Detain rogue marines.
Guides: Marine Law, Server Rules
Unlock Requirements: Not available.
Detailed Description:
|__________|
Not defined
|__________|


"The difference between a normal policeman and a military policeman, is that a military policeman deals with trained killers" - Anonymous

Overview

As a Military Police Officer, your primary duty is to maintain law and order on board the Almayer. This doesn't mean going around stunning all the Marines because you saw them hold a gun, this means you respect Marine Law!

Enforcing Marine Law may be a hard task due to Marines being armed with guns, but - if you need it - your riot suit soaks up bullets like a sponge. Still, it shouldn't be worn unless necessary. MPs start the round equipped with a flash, taser, stun baton, and some handcuffs. MPs may never use lethal force.

You don't outrank every member of the crew, but even the Commander and other Officers are not above Marine Law. These laws apply to all personnel, except for military officials from High Command or diplomatically immune Weyland-Yutani executives, unless stated otherwise. Once they have violated Marine Law, any MP may lawfully arrest any member of the crew.

Military Officers and military law enforcement agents are expected to use their best discretion when applying sentences and apprehending those who violate the above laws. Failure to do so will result in immediate contract termination at the discretion of Central Command military officials.


The MPs and Server Rules

MPs are held to a very high standard of conduct because they are the source of in-character discipline aboard the Almayer and the server's first line of defense against out-of-character infractions. MPs should become familiar with the server rules. Some of these rules are specifically applicable to MPs.

Storing evidence

Click and drag the item onto the evidence bag to place the item into the evidence bag. Once that's done place it in the gun cabinet as it's your most secure area in the Mp office, or if it's a current ongoing investigation leave it out on the centre table so that the other Mp's can look at it. Generally if you manage to get fingerprints from your perp you'll also want to store those as well.


Your Skillset

MP Skill set.png

To find out about how the skill system works head over to the skills system page.