More actions
""I may be synthetic, but I'm not stupid."" ―Bishop, Aliens
What is a synthetic?
A Synthetic is a biomechanical humanoid that closely emulates humans in appearance and actions; however there is one key difference synthetics aren't affected by emotions in their decision making. Due to emotions not having an effect on them, synthetics have been seen as more reliable in high stress and dangerous environments, such as aboard a military vessel.
The Role
As a synth you'll be restricted from ranged weaponry (Rifles, Shotguns etc.) use mechanically it means that you'll be required to help others through being a non-combat support role. In regards of self defence you are limited to melee weapons, this means that as a synthetic you are still able to defend yourself or an innocent in danger. A synthetics vast knowledge means that they can ask the acting commander/commander if their human counterparts in various fields require help, which will sometimes mean the synth could be sent planetside as long as the acting commander/commander agrees to it.
Synthetic Functionality
All Synthetics are built stronger, faster and more durable than the average human. This allows Synthetics to perform in environments and situations more hostile than most humans can tolerate. They are immune to most atmospheric issues, resistant to damage, and can be repaired to full functionality even from head loss.
Programming
- Synthetics have 100% understanding and adherence to Marine Law, in short, they are unable to break marine law.
- Synthetics are programmed to obey all USCM Commands that are issued by a Commanding Officer, as long as those orders don't conflict with Marine Law.
- Synthetics are programmed with the ability to speak any language after being in its vicinity for a short duration. (In-game this means the synth player will RP slowly learning a language, for example slowly learning how the xenos communicate.)