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Vehicle Crewman

From CM-SS13 - Wiki
COMMAND
Tank-Crewman.png
Tank Crewman
Difficulty: Hard
Supervisors: Command staff
Rank: Not defined
Duties: Operate the M34A2 Longstreet Light Tank and provide the deployed troops with armor support during the operation.
Guides: The Longstreet Day
Unlock Requirements: Not available.
Detailed Description:
|__________|
Not defined
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"The Ridge' is a scary tank. Its got stealth, mobility, firepower and point defenses better'n anything we had on the M22. What's so neat is the way the automatics handle the workload - you'd think you need at least three crew to run all this crap, but in fact you can do it with the same two girls you had in the Jackson. The only problem we had in our battalion was running the panzers in after they were delivered, factory fresh - you need to fire the guns a lot and run all the equipment a number of times before the sensors and weapons settle down and fully integrate." - Capt. Andrea Mae Samona, 2nd Colonial Marine Tank Battalion, Colonial Marines Tech Manual


Overview

After you somehow passed the tank operator test you're now finally going to get to use the tank during a military operation, though you'll have to wait first as the tank has been left unmaintained on the bottom deck throughout the Almayers voyage. Make sure to radio in to the resident grease monkeys over in engineering and tell them that you need the tank repaired and retrofitted.

Note: Maintenance Technicians, the Chief Engineer, and the synthetic are the only personnel currently capable of performing repairs and replacing parts of the tank. Though as a Tank Crewman you can replace the treads.


Problem: Repairing and Replacing:
Broken M34A2 Longstreet light tank
Broken M34A2 Longstreet light tank
The broken tank. It's useless without any proper armament, although it can just barely move with broken or no treads. It'll take a lot of work just to fix it, and you'll need spare parts and properly trained people to do so. The replacement parts are costly, you better make sure they don't go to waste!
Primary Armament Slot Use a Crowbar to uninstall it and a Welder to fix the slot.
Secondary Armanet Slot Use a Crowbar to uninstall it and a Wrench to fix the slot.
Support Slot Use a Crowbar to uninstall it and a Wrench to fix the slot.
Treads Use a Crowbar to uninstall it and install new treads to replace the old ones. Repair the treads slot with a Welder after the removal of the broken treads..
Armor Use a Crowbar to uninstall the armor if damaged beyond repair or if you want to install a different type. Use a welder to repair.


Ask the personnel who are repairing your tank to also attach the starting modules. While the tank is under going it's makeover you'll want to ask requisitions to order a crate of LTB Cannon Magazines for 30 points just to make sure you don't run out of ammunition early in the operation.

Lastly you'll kindly want to ask requisitions about ordering new tank modules. Generally before doing this though it's a good idea to discuss what modules you'd like to get with your tanker companion, especially if you are the driver and they are the gunner. .

The Tank

Tank: Description:
M34A2 Longstreet light tank
M34A2 Longstreet light tank
A light but very modular tank, which may house an array of attachments, allowing it to be an effective, well-rounded armored vehicle. Only Tank Crewmen can operate the tank.
  • Once the tank has been fully repaired and retrofitted head to the highlighted green square at the back of the tank (as seen below) and click on the tank. Upon clicking the tank from that position a pop-up will appear in which you get to choose whether you want to enter into the drivers seat or the gunners seat. Make sure to discuss with your tanker companion which seat to take.

Tank GetIn.png


The Tank Operators

There can only be two Tank Crewmen on the Almayer. This is useful, because the tank requires a driver, and a gunner; one person cannot operate both at the same time. Each Tank Crewmember is able to fulfill either role, and switch out at either time with their fellow tanker.

Role: Description:
The Driver Drives the tank. You are only able to move the tank backwards or forwards of where you are facing. You must rotate the tank clockwise or counter-clockwise in order to turn.
The Gunner Utilises the support, secondary and main armaments of the tank. Be wise though, the tank only fires in a 45 degree angle, which means the tank must always be turning.


Driver

Driving the Tank: Description:
Tank Movement.png The Green highlighted areas are places you can rotate the tank to. You are able to do so by heading into the Object tab and clicking the verb Rotate Vehicle Clockwise/Counterclockwise or by rightclicking the tank, which will pop open a dropdown menu. Additionally you can create a macro for these functions with the verbs below:
  • Rotate-Vehicle-Clockwise
  • Rotate-Vehicle-Counterclockwise
Forwards and Backwards.png The arrows show that the tank can only move in those directions. They can move East and West. The controls correspond with the arrow keys or the WASD keys if you are in hotkey mode.
Obstructed movement Areas highlighted in orange means that the tank is not able to move. The object must either be removed or destroyed in order for the tank to rotate. Tank can damage and destory walls (up to heavyly reinforced walls) by keep driving towards them though doing so also damage tank's armor. Minigun is also good for destorying walls.
Obstructed movement The area highlighted in red means that the tank will not be able to rotate at all. The tank can only move forwards or backwards from its position.

Gunner

Using the armaments: Description:
Switching the tank's weapons In order to change the weapon you are currently using. You must click on the Object tab and click Change Active Weapon. A menu will open, allowing you to select from Primary, Secondary and Support if you have them installed on the tank.
Using the weapons To be able to fire any of the weapons, you simply click on a tile and the weapon will fire. IMPORTANT: Do note that some of the tank's armaments only has a 45 degrees firing arc, which means the tank must constantly rotate in order to fire elsewhere. Other types of armaments may have a greater firing arc.

Tank Modules

Armor

Armor Module: Description:
TankModule Concussive-Armor.png
Concussive Armor
Protects the tank from high-impact weapons.
TankModule Caustic-Armor.png
Caustic Armor
Protects the tank from chemical weapon attacks.
TankModule Ballistic-Armor.png
Ballistic Armor
Protects the tank from high penetration weapons.
TankModule Paladin-Armor.png
Paladin Armor
Protects the tank from large explosive projectiles.
TankModule Snowplow-Armor.png
Snowplow Armor
Provides no armor but the ability to plow through snow tiles to forge supply lines out of the cold wasteland that is Shivas Snowball. Additionally targets ran over will take additional damage.

Main Armament Emplacement

Main Armament Module: Description:
TankModule LTB-Cannon.png
LTB Cannon
The LTB Cannon is a formidable high explosive primary armament which can heavily damage a target upon direct hit. It has a medium-sized area of effect when fired, causing all within the explosion radius to take damage. The LTB Cannon can additionally have 3 magazines loaded for a total of 12 shots, reloading after every 4.
Ammunition:
LTB Magazine.png

LTB Magazine

Contains 4 high explosive rounds.
TankModule LTAA-AP-Minigun.png
LTAA AP Minigun
The LTAA AP Minigun fires armor piercing rounds at a high fire rate. Its ability to fire projectiles in rapid succession dominates against any infantry opponent, shredding them apart.


Ammunition:
RotatingAmmoDrum .png

LTAA AP Minigun Magazines

Contains 300 rounds.

Secondary Armament Emplacement

Secondary Armament Module: Description:
TankModule Secondary-Flamer-Unit.png
Secondary Flamer Unit
Secondary Flamer Unit effect.png
A heavily modified incinerator unit made for tanks, uses standard incinerator fuel and sets the enemy and your surroundings on fire.


Ammunition:
LargeIncineratorTank.png

Tank Flamer Magazine

Contains 120 units of fuel.
TankModule Secondary-TOW-Launcher.png
TOW Launcher
Fires rockets at the enemy.


Ammunition:
84mmThermobaric RocketArray.png

TOW Launcher Magazine

Contains 5 rockets.
TankModule Secondary-M56-Cupola.png
M56 Cupola
A heavily modified smartgun made for tanks that has IFF capabilities.


Ammunition:
Big Ammo Box 10mm.png

M56 Cupola Magazine

Contains 500 rounds.
TankModule Secondary-Grenade-Launcher.png
Grenade Launcher
A heavily modified grenade launcher made for tanks. Fires grenades.


Ammunition:
Tank GL Magazine.png

Tank Grenade Launcher Magazine

Contains 10 Grenades.

Support

Support Module: Description:
TankModule Smoke-Launcher.png
Smoke Launcher
Launches smoke forward to obscure vision.
TankModule Integrated-Weapons-Sensor-Array.png
Integrated Weapons Sensor Array
Improves the accuracy and fire rate of all onboard weapons.
TankModule Overdrive-Enhancer.png
Overdrive Enhancer
Increases the movement speed of the vehicle it's attached to.
TankModule ArtilleryModule.png
Artillery Module
Enables the gunner to see further. Similar to binoculars in function.

Treads

Treads: Description:
TankModule Tank-Treads.png
Tank Treads
Integral to the movement of the tank.


Your Skillset

Tank Crewman Skillset.png

To find out about how the skill system works head over to the skills system page.


Sources and Reading

The Longstreet Day by XSlayer300