Armor and Evasion: Difference between revisions

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= Armor=
= Armor =


Certain mesomorphs have armor, which reduces incoming damage by a percentage each time they take a hit. Specific castes have armor which aids in their survivability, notably the crusher and defender. Armor itself is linked in with health, reducing damage. It is similar to health in that it will regenerate overtime. Yet armor generates slower. The difference between health and armor is that, you can still die even with a lot of armor remaining, it only reduces the damage taken.
Certain mesomorphs have armor, which reduces incoming damage by a percentage each time they take a hit. Specific castes have armor which aids in their survivability, notably the crusher and defender. Armor itself is linked in with health, reducing damage. It is similar to health in that it will regenerate overtime. Yet armor generates slower. The difference between health and armor is that, you can still die even with a lot of armor remaining, it only reduces the damage taken.


Armor hardness is how tough the xenomorph's armor is. The crusher, having the toughest armor, will be able to sustain a lot more damage than a xenomorph with lighter armor.
Armor hardness is how much armor there is on a xenomorph. The crusher, having the most armor, will be able to sustain a lot more damage than a xenomorph with lighter armor.


The tiers in xenomorph armor is as follows:
The tiers in xenomorph armor is as follows:
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Spitters, Warriors, Hivelords, Carriers
Spitters, Warriors, Hivelords, Carriers


When taking damage with armor, it factors in the damage's armor piercing ability and the xenomorph's armor hardness.
When taking damage with armor, it factors in the damage's armor piercing ability and the xenomorph's current armor status.
For example, if a crusher were to be shot at with a rifle bullet with full armor, the crusher would take a very small amount of damage, due to having full armor. The crusher will still take damage but the damage is heavily reduced and the armor will also take a hit, decreasing it's effectiveness.
 
But, if an armor piercing rifle bullet were to hit the crusher, the

Revision as of 13:56, 12 May 2019

Armor

Certain mesomorphs have armor, which reduces incoming damage by a percentage each time they take a hit. Specific castes have armor which aids in their survivability, notably the crusher and defender. Armor itself is linked in with health, reducing damage. It is similar to health in that it will regenerate overtime. Yet armor generates slower. The difference between health and armor is that, you can still die even with a lot of armor remaining, it only reduces the damage taken.

Armor hardness is how much armor there is on a xenomorph. The crusher, having the most armor, will be able to sustain a lot more damage than a xenomorph with lighter armor.

The tiers in xenomorph armor is as follows: Crushers Defenders Queen, Burrowers, Praetorians, Ravagers Spitters, Warriors, Hivelords, Carriers

When taking damage with armor, it factors in the damage's armor piercing ability and the xenomorph's current armor status. For example, if a crusher were to be shot at with a rifle bullet with full armor, the crusher would take a very small amount of damage, due to having full armor. The crusher will still take damage but the damage is heavily reduced and the armor will also take a hit, decreasing it's effectiveness.

But, if an armor piercing rifle bullet were to hit the crusher, the