Chief Engineer: Difference between revisions

From CM-SS13 - Wiki
(CE rewrite)
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|jobtitle = Chief Engineer
|jobtitle = Chief Engineer
|difficulty = Hard
|difficulty = Hard
|superior = Commander, Executive Officer
|superior = Commander
|duties = Coordinate engineering, ensure equipment doesn't get stolen, make sure the Fusion Reactor doesn't lose power.
|duties = Coordinate engineering. Keep the power on.
|guides = [[S-52 Fusion Reactor]], [[Guide to construction|Construction]]
|guides = [[S-52 Fusion Reactor]], [[Guide to construction|Construction]]
}}
}}
= Role =
As the '''Chief Engineer''', it is your responsibility to '''ensure the structural stability of the [[USS Almayer]]''', and that all alterations made to it by the Engineering Team are structurally sound and safe. You are also responsible for coordinating the Maintenance Technicians and ensuring they don't destroy the ship.
Make sure you setup the S-52 Fusion Reactor otherwise the ship will rapidly lose power.


''"I want to know why they never come down here.  This is where the work is."''<br>
- WY Chief Engineer Parker, ''Alien''


== APC Maintenance==
The '''Chief Engineer''' (CE) is a commissioned USCM crewmember and head of the [[USS Almayer]]'s engineering department. They are expected primarily to delegate and supervise their department's [[Maintenance Technician]]s (MTs) to overcome any engineering challenges that may present themselves on the vessel.
If the APC hasn't been blown up or destroyed during a gunfight always check the apcs wires by unscrewing the apc frame and click on the apc with your wirecutters, if the wires come up with a mend option, mend the wires with the wirecutters. (Click on mend while holding wirecutters in your active hand.) If someone blew up the apc or blasted it into another dimension follow the steps below.




So, someone decided to throw a grenade next to the APC or you just arrived to a broken APC and your SL has tasked you with fixing it whilst the squad holds off the incoming xeno tide. No need to panic as this section will get you to quickly repair that APC.
=Introduction=
#First you'll want to whack off the cover; to do this just hit  the APC with any sort of weapon, generally a combat knife is good for this.
At the start of the mission, you'll find yourself in the engineering department at the back of the ship. Report for duty over the engineering (''':e''') and command (''':v''') channels and head for your upstairs office to gear up. Then you'll need to take account of your workforce and start getting some work done.
#Take out the battery (Power cell) in the APC once the cover is off with an empty hand.
#Use a screwdriver on the APC.
#Use wirecutters on the APC.
#Use a crowbar on the APC.
#Build an APC frame from 2 metal sheets then click on the APC with the APC frame in hand.
#Use wires (Cable Coil) on the APC.
#Click on the APC with a power control module in hand.
#Use a screwdriver on the APC.
#Place a new battery (Power cell) in the APC. (Just click on the APC with the battery in hand.)
#Use a crowbar on the APC.
#Open up the APC pop up window once you've completed all previous steps and turn on the breaker.




=What Else Should the Chief Engineer Do?=
=Delegation=
As the Chief Engineer, you are capable of doing everything your MTs can do - and more - but as an officer, you are expected to delegate the work to your subordinates.


* Teach your MTs, establishing a line of dialogue with them at roundstart can mean the different between a coordinated and efficient engineering department, or a bunch of SSD MTs and an overwhelmed CE.
Most of the time, you will only be able to rely on your Maintenance Technicians to get work done. In an emergency, you might need to rely on the [[Commander]], [[Executive Officer]], [[Staff Officer]]s, [[Squad Engineer]]s or [[Requisitions Officer]] - in descending order of skill - to help you out with an engineering task.


* Do training exercises. Do your MTs struggle with repairing things, or do you want to test them? Ahelp first, and then wall off and poke holes in EVA and teach them how to fix it.


* Ask if you can go planetside and assist with the building of an FOB, or add cameras onto the dropship to assist command.
==The Power Grid==
----
Your engineering department is the home of the backbone of the power grid - the S-52 Fusion Reactors and the SMESes - and so it is '''your''' chief responsibility to make sure that the reactors are working, SMES are set, and APCs are charging. Make sure to guide and delegate your MTs through setting up the power grids on both the upper and lower floors, or '''you''' will be found at fault for allowing power blackouts to happen.


* Experiment! Think of a cool project and try it out. Make sure to ahelp first if it might be breaking some rules!
 
==The Hangar==
----
The [[Pilot Officer]]s may request help from your department to load and reload their dropships. As your MTs are faster at using the powerloader than the pilots and have less to do, you'll want to have them mount systems onto the dropship and prepare reloads and new fabricator printouts for when the POs return from a fire mission.
 
 
==Maintenance Work==
----
Broken lights, scuffed floors, trash pileups, and so on are all '''maintenance work''', and hence something you'll need to delegate. Ensure your MTs are keeping the Almayer clean, organized, and maintained as necessary.
 
 
==Almayer Projects==
----
As the Chief Engineer, you are responsible for making sure all construction and modification work on the ship by your Maintenance Technicians is properly legally authorized and structurally sensible.
 
 
==Planetside Operations==
----
Command may find it necessary to send down you or some of your MTs to the FOB to oversee its construction. Make sure to keep in touch with your subordinates and keep them out of unnnecessary danger. You might sometimes find it useful to contact the Squad Engineers on your engineering channel, though they will usually be busy with their own squads.
 
 
=Telecommunications=
The /tg/station wiki has a page on telecommunications scripts that you may decide to employ on the Almayer telecommunications server (https://tgstation13.org/wiki/NTSL_Scripts).
 
'''Do not upload scripts if you are not absolutely certain of what you are doing and it makes sense in-character; you may risk a ban otherwise.'''




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To find out about how the skill system works head over to the [http://www.colonial-marines.com/wiki/The_Skill_System skills system page].
To find out about how the skill system works head over to the [http://www.colonial-marines.com/wiki/The_Skill_System skills system page].


=Guides and Sources=
=Guides and Sources=
----
----
* [http://www.colonial-marines.com/viewtopic.php?f=94&t=8203 How to repair tcomms from alien damage]
* [http://www.colonial-marines.com/viewtopic.php?f=94&t=8203 How to repair tcomms from alien damage]

Revision as of 22:23, 18 October 2017

ENGINEERING
CE.png
Chief Engineer
Difficulty: Hard
Supervisors: Commander
Rank: Not defined
Duties: Coordinate engineering. Keep the power on.
Guides: S-52 Fusion Reactor, Construction
Unlock Requirements: Not available.
Detailed Description:
|__________|
Not defined
|__________|


"I want to know why they never come down here. This is where the work is."
- WY Chief Engineer Parker, Alien

The Chief Engineer (CE) is a commissioned USCM crewmember and head of the USS Almayer's engineering department. They are expected primarily to delegate and supervise their department's Maintenance Technicians (MTs) to overcome any engineering challenges that may present themselves on the vessel.


Introduction

At the start of the mission, you'll find yourself in the engineering department at the back of the ship. Report for duty over the engineering (:e) and command (:v) channels and head for your upstairs office to gear up. Then you'll need to take account of your workforce and start getting some work done.


Delegation

As the Chief Engineer, you are capable of doing everything your MTs can do - and more - but as an officer, you are expected to delegate the work to your subordinates.

Most of the time, you will only be able to rely on your Maintenance Technicians to get work done. In an emergency, you might need to rely on the Commander, Executive Officer, Staff Officers, Squad Engineers or Requisitions Officer - in descending order of skill - to help you out with an engineering task.


The Power Grid


Your engineering department is the home of the backbone of the power grid - the S-52 Fusion Reactors and the SMESes - and so it is your chief responsibility to make sure that the reactors are working, SMES are set, and APCs are charging. Make sure to guide and delegate your MTs through setting up the power grids on both the upper and lower floors, or you will be found at fault for allowing power blackouts to happen.


The Hangar


The Pilot Officers may request help from your department to load and reload their dropships. As your MTs are faster at using the powerloader than the pilots and have less to do, you'll want to have them mount systems onto the dropship and prepare reloads and new fabricator printouts for when the POs return from a fire mission.


Maintenance Work


Broken lights, scuffed floors, trash pileups, and so on are all maintenance work, and hence something you'll need to delegate. Ensure your MTs are keeping the Almayer clean, organized, and maintained as necessary.


Almayer Projects


As the Chief Engineer, you are responsible for making sure all construction and modification work on the ship by your Maintenance Technicians is properly legally authorized and structurally sensible.


Planetside Operations


Command may find it necessary to send down you or some of your MTs to the FOB to oversee its construction. Make sure to keep in touch with your subordinates and keep them out of unnnecessary danger. You might sometimes find it useful to contact the Squad Engineers on your engineering channel, though they will usually be busy with their own squads.


Telecommunications

The /tg/station wiki has a page on telecommunications scripts that you may decide to employ on the Almayer telecommunications server (https://tgstation13.org/wiki/NTSL_Scripts).

Do not upload scripts if you are not absolutely certain of what you are doing and it makes sense in-character; you may risk a ban otherwise.


Your Skillset

CE skill set.png

To find out about how the skill system works head over to the skills system page.


Guides and Sources