Corporate Commandos: Difference between revisions

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Due to the extremely dangerous nature of the Weston-Yamada Commandos' operations, the armorers at the company supply them with some of the most powerful gear that money can afford, shown below:
Due to the extremely dangerous nature of the Weston-Yamada Commandos' operations, the armorers at the company supply them with some of the most powerful gear that money can afford, shown below:


== Corporate Commando Equipment ==
{| style="border: 2px solid black;
! style="background-color:#A9A9A9;"|'''Gear:'''
! style="background-color:#A9A9A9;"|'''Description:'''
|-
|style="border: 2px solid black; padding: 5px;"|[[File:Commando.png|64px|]]<br>'''X-13 "Apesuit" Armor'''
|style="border: 2px solid black; padding: 5px;"|The experimental and heavy suit that all units of the '''Corporate Commandos''' wear while operating. The X-13 "Apesuit" armor is made up of two parts, the armored suit itself and the helmet. The suit itself is crafted out of various heavy plates interweaved with thick kevlar fibers that makes the Apesuit virtually invincible when going up against both the claws of a Xenomorph and the rifle of a Colonial Marine. The helmet shares a similar composition to the armored suit, specifically crafted as to prevent any facehuggers from latching onto the Commando's face and infecting them. <br>
|-
|style="border: 2px solid black; padding: 5px;"|[[File:m41a2.png|64px]]<br>'''M41A/2 Battle Rifle'''
|style="border: 2px solid black; padding: 5px;"|The primary weapon of the '''Corporate Commandos''', this heavy battle rifle is a significantly more powerful variant of the M41A Pulse Rifle. Only used by elite forces and black-op teams. This rifle deals more damage per rifle bullet.<br>
{| border="1" class="mw-collapsible mw-collapsed"
|+ style="text-align:left;"|'''Ammunition:'''
|[[File:M41A-AP-mag.png]]<br>'''M41A Armor Piercing Magazine'''
|Holds forty (40) 10x24mm AP rifle rounds. Has better armor penetration, but lower overall damage. Every Corporate Commando starts out with a few of these magazines.
|-
|[[File:M41Amag.png]]<br>'''M41A Magazine'''
|Holds forty (40) 10x24mm rifle rounds.
|-
|[[File:M41Amag.png]]<br>'''M41A Extended Magazine'''
|Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines.
|-
|[[File:M41A-Incen-mag.png]]<br>'''M41A Incendiary Magazine'''
|Holds forty (40) 10x24mm Incendiary rifle rounds. Will set ablaze any and all targets hit with this round.
|}
{| border="1" class="mw-collapsible mw-collapsed" style="width:50%"
|+ style="text-align:left;"|'''Attachments:'''
|width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
|[[File:supressor.png|64px]][[#Suppressor|Suppressor]]<br>[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]<br>[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]<br>[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]
|-
|'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
|[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]<br>[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]<br>[[File:quickfire.png]]<br>[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]<br>[[File:railscope.png]][[#Rail Scope|Rail Scope]]
|-
|'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
|[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]<br>[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]<br>[[File:bipod.png|64px]][[#Bipod|Bipod]]<br>[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]<br>[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]<br>[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]<br>[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]
|-
|'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
|[[File:m41astock.png]][[#M41A Skeleton Stock|M41A Skeleton Stock]]
|}
|-
|style="border: 2px solid black; padding: 5px;" |[[File:Mateba.png|64px]]<br>'''Mateba Autorevolver'''
|style="border: 2px solid black; padding: 5px;" |The backup sidearm of the '''Corporate Commandos''', the Mateba, like the M41A/2 Battle Rifle, is an extremely powerful semi-automatic firearm chambered in .454 heavy revolver rounds that uses the sheer amount recoil generated from each shot to cycle its hammer and cylinder to both allow semi-automatic fire and three-round bursts. Effective against armored and unarmored targets, a single shot from the Mateba is more than enough to send a combatant crashing to the floor.<br>
{| border="1" class="mw-collapsible mw-collapsed"
|+ style="text-align:left;"|'''Ammunition:'''
|width=150|[[File:Mateba_Speedloader.png]]<br> '''Mateba Speed loader'''
|Holds eight (8) .454 heavy revolver rounds. Every Corporate Commando spawns with a few of these speed loaders on their body.
|}
{| border="1" class="mw-collapsible mw-collapsed" style="width:50%"
|+ style="text-align:left;"|'''Attachments:'''
|width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]''' 
|[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]<br>[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]
|-
|'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
|[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]<br>[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]<br>[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]
|-
|'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
|None
|-
|'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
|None
|}
|-
|style="border: 2px solid black; padding: 5px;" |[[File:incingrenade.png|64px]]<br>'''M40 HIDP Incendiary Grenade'''
|style="border: 2px solid black; padding: 5px;" |A compact and robust incendiary grenade that each '''Corporate Commando''' is issued. The grenade will explode into a lingering square of flesh-melting flames in a five-by-five meter radius. While not as adept at directly harming Colonial Marines and Xenomorphs as a HEDP grenade, the M40 HIDP excels in AoD (Area of Denial) operations and killing multiple stationary targets.
|}


=Standing Orders=
=Standing Orders=

Revision as of 16:14, 27 December 2019

DEATHSQUAD
Commando.png
Corporate Commandos
Difficulty: Very Hard
Supervisors: Weston-Yamada High Command
Rank: Not defined
Duties: Kill everybody onboard the Almayer. Extract the Liaison if needed.
Guides: This one
Unlock Requirements: Not available.
Detailed Description:
|__________|
You must clear out any traces of the infestation and its survivors...
Follow any orders directly from Weston-Yamada!
|__________|

"Priority one."

"Insure return of organism for analysis."

"All other considerations secondary."

"Crew expendable."

MOTHER's order directives - Alien


Corporate Commandos are an elite black-ops fire-team owned and operated by Weston-Yamada High Command. They are equipped with state-of-the-art weaponry and armor, tasked with only the most dangerous of missions.

Overview

The Commandos are an extremely lethal and secret black-ops fire-team formed by the higher-ups at Weston-Yamada High Command to specifically deal with any kind of business involving Xenomorphs; be it capturing the aforementioned aliens or preventing the spread of infection that often lays in the Xenomorph's wake. The corporate commandos operate like the Deathsquad that might be seen on other servers; heavily-armed troops tasked with high-risk operations. The Commandos are highly trained and are both utterly and completely loyal to the corporation, carrying out any and all orders that High Command will transmit to them. Despite the relation with their names, the Commandos are not affiliated with the Weston Yamada's PMCs. Unlike most other responders that can be spawned via an answered distress beacon from USS Almayer's command, the Commandos can only be spawned via the intervention of an administrator on the server.


When deployed, the Commandos' objectives might vary, although the most common objective handed out by Weston-Yamada High Command is to contain an outbreak of Xenomorphic activity by mercilessly killing everyone on the USS Almayer; xenos or humans. Depending on the actions of the Corporate Liaison on board the ship before the Commandos are deployed, the Corporate Commandos might receive an additional objective to either extract the Liaison back to safety or kill them alongside the Marines and Xenomorphs on board the ship. Depending on how the round develops, additional objectives might be given to the Commandos in the form of retrieving important items, capturing and containing live Xenomorphs for further research, extracting an important VIP, etcetera.


As one of the squad members of the Commandos, expect a steamroll-kind of gameplay. Simply put, guns blazing. Remember that a squad of Commandos is better than one commando getting pinned down during a firefight. You have very strong armor to withstand a lot of damage so make use of it. Not only that, you also have special rifles and revolvers to mercilessly bring any human down in just one burst. For the case of Xenos however, do exercise caution, as they'll pin you down and pick you off one by one. Remember that you have a strong gun and armor to take out the lesser aliens alone, as for the stronger ones, you'll need your squad to take those down.


Due to the extremely dangerous nature of the Weston-Yamada Commandos' operations, the armorers at the company supply them with some of the most powerful gear that money can afford, shown below:


Standing Orders

As a Corporate Commando, you answer only to The Company and them alone. The primary objective of the Commandos is to exterminate all personnel and aliens on board the USS Almayer with extreme prejudice. Marines, command, xenos, survivors, other responders; all of them are not exempt from the wrath of a Commando's battle rifle. The secondary objective of the Commandos is to either extract or kill the Corporate Liaison stationed on the USS Almayer, depending on the actions of the Liaison throughout the round and if he remained a loyalist to the company or not. Depending on what has occurred in the round, a tertiary objective might be given; what this objective is depends on what the administrator requires of you.

Commando Roles

Role Description
Commando.png
Weston Yamada Commando
A heavily armed and armored commando tasked with exterminating whatever Weston Yamada's High Command tells them to. Armed with the M5X Exoskeleton Armor, a M41A/2 Battle Rifle, Mateba Autorevolver and additional supplies, a Weston-Yamada Commando is expected to work alongside his brothers in the fire-team to get the objectives assigned by High Command done. All assets that have been considered forcefully decommissioned are to be eradicated and any survivors, exterminated.
Commando.png
Weston Yamada Commando Medic
The medic of the Commando team is tasked with overseeing the health of the other Commandos. Equipped with the M276 pattern lifesaver bag alongside other essential medical supplies and the M39B/2 Submachinegun for self defense. Make sure any damage taken from opposing forces are quickly healed to keep the death squad moving.
Commando Smartgunner.png
Weston Yamada Commando Terminator
An even more dangerous Commando armed with Weston Yamada's more powerful arsenal. Equipped with a modified version of the M5X Exoskeleton Armor that houses the M56 combat harness and armed with the more powerful M56T Terminator Smartgun. Anything that crosses your path will soon be turned into Swiss cheese if they dare even look at you.
Commando.png
Weston Yamada Commando Team Leader
The leader of the Commando Team. Armed with the same equipment as the regular commandos. Your job is to guide them along your mission that Weston Yamada's High Command has issued. Whether this is to clean up any xenomorphic infestations, have any rogue assets become forcibly compliant or neutralized. Complete your mission and that is all you need to do.