Planet LV-624: Difference between revisions

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== For Engineers ==
== For Engineers ==


Those squad engineers tasked with setting up power have four successive objectives they wish to complete to return the colony to a working state:
Those squad engineers tasked with setting up power have three successive objectives to complete:


# Start up the hydroelectric generators.
# [[Squad_Engineer#Power_Duty|Start up the hydroelectric generators and configure the SMES]].
# Configure the SMES.
# Repair slashed APCs by using a pair of wirecutters on them and mending all four wires.
# Repair APCs.
# Enable the floodlights by flipping the floodlight switch in the SMES room once power is enabled.
# Enable the floodlights.
 
Those squad engineers tasked with scouting will want to take note of the following:
 
* The secure storage dome south of LZ2 requires at least two uses of C4 to enter, or very lengthy wall deconstruction, but contains rare military grade supplies inside it, such as extended ammo magazines.
* The internal affairs dome southeast of LZ2 is a common hiding spot for survivors, and can have its blast doors toggled on the inside. If you can't coax the survivors out, you will need to expend a use of C4 to blast your way in.
* The northwest storage dome, which is under construction, has many girders that can be unwrenched and moved around for use in a FOB.


=Alien Strategy=
=Alien Strategy=

Revision as of 20:54, 26 June 2017

Lazarus Landing

LV624.png

The colony of Lazarus Landing on LV-624 is notably spread out among the jungle linked by dirt paths which means that travelling in between the domes is a dangerous affair unless you're with your squad or a fellow sister. Due to the climate of LV-624 there is a strange phenomenon where dense fog builds along the lake and it's surroundings making it impossible to navigate through safely by either the marines or the aliens until it has passed.


Lore

Don't fill this section out.


Surviving the night

- Potential snippet about survivors.


Marine Strategy

- Lz One | Lz Two

- Scouting

- FOB

For Engineers

Those squad engineers tasked with setting up power have three successive objectives to complete:

  1. Start up the hydroelectric generators and configure the SMES.
  2. Repair slashed APCs by using a pair of wirecutters on them and mending all four wires.
  3. Enable the floodlights by flipping the floodlight switch in the SMES room once power is enabled.

Those squad engineers tasked with scouting will want to take note of the following:

  • The secure storage dome south of LZ2 requires at least two uses of C4 to enter, or very lengthy wall deconstruction, but contains rare military grade supplies inside it, such as extended ammo magazines.
  • The internal affairs dome southeast of LZ2 is a common hiding spot for survivors, and can have its blast doors toggled on the inside. If you can't coax the survivors out, you will need to expend a use of C4 to blast your way in.
  • The northwest storage dome, which is under construction, has many girders that can be unwrenched and moved around for use in a FOB.

Alien Strategy

- Building a hive in the caves and gathering hosts

- Tunnels