Praetorian: Difference between revisions

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! style="background-color:#CCB6D6;" |Description:
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![[File:Punch.png]]<br>Punch
!Smackdown
|Punches the targeted marine dealing a hefty amount of damage. Click on your target with the middle mouse button to use the ability.
|{{Ability_Smackdown_Description}}
<br>
Costs 75 plasma. Relatively short cooldown.
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![[File:Bombard.png]]<br>Toxic Bomb
![[File:Line_Stomp.png]]<br>Stomp
|After a short wind up, throw a gas grenade that expands into a red gas cloud. Fire inside the cloud is extinguished, hosts take oxygen damage with a chance to stun.
|{{Ability_Line_Stomp_Description}}
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Costs 300 plasma.
![[File:Crush.png]]<br>Crush
|{{Ability_Crush_Description}}
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![[File:Tail_Lash.png]]<br>Tail Lash
|{{Ability_Tail_Lash_Description}}
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Revision as of 16:11, 23 April 2020

XENOMORPH - TIER 3
Alien-Praetorian.png
Praetorian
Evolves From: Warrior
Evolves To: N/A
Role: Use your powerful pheromones to lead and support major assaults. Enjoy even stronger neurotoxin and acid spits. Use a special resin spit to cover a small area in mobility-inhibiting sticky resin. Use your strong acid to quickly melt into places.
Guides: Guide to Pheromones


Playing a Praetorian

Praetorian combat gameplay is, appropriately, similar to that of a combat Queen though without her screech (your Acid Spray is a paltry substitute) and with considerable damage drop off to your acid spit. However as compensation you are much faster than your glorious leader -- a young praetorian matches the speed of a mature runner. Bully the marines with your physical bulk and use your potent neurotoxin to very effectively crowd control the enemy. Your claws are not the sharpest, but they'll get the job done if you are going for the kill and, if instead you are capturing, neurotoxin and warding pheromone makes it easy to retreat with your unfortunate victim. A skilled praetorian can easily fight multiple enemies and emerge the victor.


Protect your sisters and the Queen, or lead them on the warpath at her command. When the Queen herself emerges to fight for the Hive, be by her side at all times.

Abilities

Abilities: Description:
Xeno Rest.png
Rest
Used to rest and get up. Xenos heal faster when resting on weeds.
Regurgitate.png
Regurgitate
To devour, grab a host with Ctrl + Click or

Grab intent (3 in hotkey mode) then click yourself, standstill. To stop the host from getting up and running away, you can switch to an empty hand (X in hotkey mode) and keep tackling them using Disarm intent (2 in hotkey mode) when you are devouring them. Xenos with devoured humans inside them can not vent crawl but Xenos with devoured monkeys can. Hosts with boot knives can injure the Xenomorph they are inside if they are conscious. (Edit this template)

Corrosive acid.png
Corrosive Acid
Vomit a glob of acid on item to dissolve it. Multiple items can be clicked at once as long as you are standing still. The cost of plasma is increased compared to other castes due to how the praetorian has stronger corrosive acid.

Costs 100 plasma.

Corrosive Acid PASSIVE: Your acid-based abilities apply a stack of acid to your enemies. When a target reaches 5 stacks, they take 30 additional burn damage.
Xeno Spit.png
Xeno Spit
Use middle mouse button to spit globs of acid against your foes.


Cooldown: 2.5 seconds.

Dash.png
Dash
Dash a short distance at a desired location of your choice.


Costs 10 Plasma, cooldown: 5 seconds.

Acid Ball.png
Acid Ball
Throw a ball of acid that explodes into acid spit in all directions.

Costs 75 Plasma, cooldown: 18 seconds.

Template:Ability Spray Acid Praetorian Image Template:Ability Spray Acid Praetorian Description

Attainable Strains

Strains

Vanguard

Dancer

Oppressor


Strain Abilities


Vanguard
Abilities: Description:
Warleader PASSIVE: You are granted a shield that perfectly blocks one attack and rapidly decays after you're hit. The shield recharges while out of combat.
Pierce.png
Pierce
Stab through your enemies with your tail against tall hosts with a two tile range. If you hit two people with your pierce, your shield is instantly recharged.


Costs 20 Plasma.

Dash.png
Dash
Charge through enemies with a range of 4 tiles. Upon stopping you will slash everything around you in a 3x3 tile range.


Costs 10 Plasma.

Cleave.png
Cleave
Root: Immobilises your target for 1 to 2.5 seconds in the ground, making them a sitting duck.

Fling: Flings your target away from you, sending them flying backwards.


Costs 0 Plasma.

Toggle Cleave.gif
Toggle Cleave Ability
Switches which cleave ability you will use.
Dancer
Abilities: Description:
Finesse PASSIVE: For a short time after slashing a marine, you have increased evasion. Hitting a marine with a slash applies a tag that can be used by your other abilities. Missing a click with your offensive abilities adds a short cooldown to tagging.
Tail stab.png
Impale
Impale a marine next to you with your tail for moderate damage. If they have been tagged, impale them twice.


Costs 100 Plasma.

Dance.png
Dodge
Gain a speed boost and pass through hostile opponents with ease for 5 seconds. Slashing cancels this effect.


Costs 100 Plasma.

Tail Trip.png
Tail Trip
Target a marine within two tiles of you apply a daze to them and trip them. If they are tagged, knock them down instead.


Costs 50 Plasma.

Oppressor
Abilities: Description:
Smackdown Template:Ability Smackdown Description
Line Stomp.png
Stomp
Channel a stomp that knocks down all opponents in a line where you target. It has a range of 6 tiles.


Costs 50 Plasma.

Crush.png
Crush
Upon activation, your click delay as been reset and your next slash will deal additional damage. If the target is prone, they will be rooted to the ground for 1.5 seconds.


Costs 50 Plasma.

Tail Lash.png
Tail Lash
Knock marines back in a 2x3 area in front of you after a short windup.


Costs 50 Plasma.

Pheromones

Pheromones scale based on what caste and upgrade tier is emitting them, aka an Elder Drone emitting pheromones will have a stronger pheromone effect then a Young Drone emitting them and as such the strongest will be used instead. If a Xeno is injured, use recovery. Also use recovery to keep the pressure up if there's a skirmish. If there's a big push or fighting on grass, use Warding. Frenzy may be most useful during an attack, trying to contain escaped hosts, or moving around the map with high plasma. Note that same type pheromones do not stack but varied ones do. e.g. Recovery and Warding.


Pheromone: Description:
Recovery Pheromone.png

Recovery

Increases heath regeneration, plasma regeneration on weeds, reduces stun times of affected Xenos.
Warding Pheromone.png

Warding

Grants a reduction in armor taking damage, can also slow and even prevent crit bleedout for Xenos. Additionally provides a small health boost to critically wounded xenomorphs. Potent enough warding pheromones will completely negate bleed out and improve damage reduction to armor.
Frenzy Pheromone.png

Frenzy

Increases movement speed and damage from slashes.

Praetorian Maturity

Praetorian Maturity are focused on improving combat efficiency and general versatility. Their health increases moderately, with their spit becoming more potent and faster recharging. Pheromones grow stronger quickly (yours will match a Queen of the same upgrade tier) and plasma and health regeneration will also improve.


Praetorians can not Evolve any further, as they are a Tier 3 Caste.