Template:Smartgun Abilities: Difference between revisions

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m (mentioned the base damage increase from using lethal mode.)
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|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |'''Lethal Mode'''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |'''Lethal Mode'''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |Toggles the ability for the smartgun's bullets to hit friendlies or not.
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |Toggles the ability for the smartgun's bullets to hit friendlies or not. It will increase the base damage of the smartgun.


'''Power usage: None'''
'''Power usage: None'''

Revision as of 04:07, 2 January 2021

Smartgun Modes: Description:
Accuracy Improvement Modifies the smartgun to fire more accurately at targets.

Power usage: Low

Ammo Type Swaps the ammunition type the gun will be firing. It swaps from standard high precision munitions to armor shredding munitions.

Power usage: None

Auto Fire Enables the ability to occasionally fire at hostile targets automatically without you directly clicking on them. You must be facing the enemy to be able for it to work.

Power usage: High

Lethal Mode Toggles the ability for the smartgun's bullets to hit friendlies or not. It will increase the base damage of the smartgun.

Power usage: None

Motion Detector Toggles the inbuilt motion detector that scans the area for hostiles.

Power usage: Low

Recoil Compensation Modifies the smartgun to adjust for recoil, allowing it to nullify the screen shake when firing.

Power usage: Low