Template:Tail Stab: Difference between revisions

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![[File:TailStab.png]]<br>Tail Stab
![[File:Tail_Stab64x64.png]]<br>Tail Stab
|It has a two tile range dealing 1.2 times the caste's maximum melee damage, making it more useful on the bigger xenos. It takes one second of being the selected ability before it can be used.
|Activating tail stab will begin a windup of one second, and upon conclusion, will enable you to launch a two tile attack that deals 1.2 times your maximum melee damage. It requires a direct click on the targets sprite, however, if it is missed, it only incurs a standard slash delay. Additionally, it will always hit the targeted limb.
 
 
'''Unless otherwise stated, this is shared by all strains.'''




Cooldown: 10 seconds.
Cooldown: 10 seconds.
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Latest revision as of 04:58, 8 December 2022

|- !Tail Stab64x64.png
Tail Stab |Activating tail stab will begin a windup of one second, and upon conclusion, will enable you to launch a two tile attack that deals 1.2 times your maximum melee damage. It requires a direct click on the targets sprite, however, if it is missed, it only incurs a standard slash delay. Additionally, it will always hit the targeted limb.


Unless otherwise stated, this is shared by all strains.


Cooldown: 10 seconds. |-