The Skill System

From CM-SS13 - Wiki

Skill System

This is a general overview and introduction to the skill system in place on the server. The skill system works by defining your job with a set of skill categories, these categories each have their own tier of skill, for example the Master tier is the highest a skill can be and the Novice tier is the lowest a skill can be. Depending on what tier a skill is will affect how your character performs in tasks relating to that category, to simplify this take the Engineering skill, if that is designated at a master tier it means your character will be able to construct all of the items on the build menu, if you don't have the master skill you'll have a limited selection.

PamphletsInstructional Pamphlet.png

Pamphlets are unique items that, when used, give one skill point in a specific field, depending on the pamphlet. For example, a person that use one for medicine will receive one skill point in medicine. They will receive the level of trained, allowing them basic operation of auto-injectors and pill bottles. The pamphlets will not be used or stack if they already have the level equal to the pamphlet or higher.

Skill Tiers

The skill tiers determine your characters knowledge of a skill, this then affects how you perform in that skill.

Skill Tier: Description:
Master Master level knowledge of a skill. Due to how this is the highest level of knowledge a character can have, you will be vastly superior to other players in that specific skill. An example for this is that the CMO has a master level of knowledge for medical and as such can perform medical tasks and procedures at a faster rate. Keep in mind that only a minority of skills have a master level.
Expert Expert knowledge of a skill. In practice this tier means that you'll have access to state of the art techniques relating to the specific skill and be able to perform them better and faster then someone who is specially trained.
Specially Trained Advanced knowledge of a skill. In round this tier means that you'll have access to more advanced techniques relating to the specific skill and be able to perform better then average on them as well.
Trained Basic knowledge of a skill. Effectively this is the fresh out of bootcamp tier, what this means in action is that you'll be able to use certain weapons and skill techniques at an average level.
Novice Limited to no knowledge of a skill. In practice this means that your character will either perform worse in the specific skill or you simply won't be able to complete the task relating to it.


Skills

A list of the seventeen skills that make up the skill system.

Skills: Description:
CQC This skill concerns your Character's hand to hand self-defense prowess, the higher the skill is, the less likely you'll disarm weapons without discharging them. Melee weapons does not affect its skill.
Engineering The higher the skill tier is, the more advanced constructs you can repair and hack, from repairing simple barricades to planting C4 explosive charges. If you are trained in this skill you can examine the tank to see the integrity of each module on the tank.
Construction The higher the skill tier is, the more advanced constructs you are able to build, from building sandbags up to building plasteel barricades.
Medical The higher the skill tier is, the more advanced medical procedures are available and overall speed increases, such as basic first aid (applying bandages) to the more complex medical procedures (knowledge of pills). This does not affect surgery.
Surgery The higher the skill tier is, the faster you can complete surgical procedures.
Leadership The higher the skill tier, the more advanced leadership devices you're able to use, such as the Overwatch console. This skill also effects the buff strength of the orders you give.
Melee Weapons This skill concerns your Character's melee weapon combat prowess, like using the M5 Survival knife and other melee weapons that can be found on the planet or station.
Powerloaders Effects your Character's powerloader efficiency.
Smartgun This skill concerns your characters smartgun knowledge and combat effectiveness.
Firearms Concerns your Character's firearm combat prowess.
Pistols This skill concerns your Character's pistol combat prowess.
SMGs This skill concerns your Character's sub machinegun combat prowess.
Rifles This skill concerns your Character's rifle combat prowess
Shotguns This skill concerns your Character's shotgun combat prowess.
Policing Effects whether your Character is knowledgeable in policing techniques and devices, like Military Police gear (Flash, tasers, etc) and their related consoles.
Heavy Weapons This skill concerns your Character's heavy weapons (Incinerator, M56D ) combat prowess.
Piloting This skill effects your Character's piloting knowledge, in short whether you're some top gun watching ace pilot or someone who thinks they can complete a close air support mission by flapping their arms.
Tank Operating This skill effects your Character's tank operating knowledge, in short whether you're a real tanker or someone who gets ran over.

Skill System Tables

The below table represents how the skill system will be shown on the wiki, hopefully this'll provide some good visual aid about the skill system to new and old alike.

Standard Skill set.png