User:Nanu308: Difference between revisions

163 editsJoined 4 June 2018
(Adds a small note about chemicals not processing in deceased patients. - Keep in full rework :))
(Start of Marine Law Rework)
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MEDIC REWORK
<center><big>'''United States Colonial Marines'''</big><br />
<big>Uniform Code of Military Justice</big><br /></center>
=Laws and Punishments=
'''Charges:''' Only one charge may be applied per person, per unlawful event, except Resisting Arrest which can be optionally added on to any charge. It is the duty of the CMP to determine which charge to apply. A whitelisted CO may override this decision ONLY before the prisoner has been brigged unless he/she is giving the prisoner a lower time than the CMP. The Minimum Punishment should be used in most cases unless it is a duplicate crime or several crimes have been committed and only one can be chosen.


{{JobPageHeader
|headerbgcolor = grey
|headerfontcolor = white
|stafftype = MARINE
|imagebgcolor = lightgrey
|img = Medic.png
|jobtitle = Squad Medic [[File:Squad_medic_icon.png]]
|difficulty = Hard
|superior = Squad Leader
|duties = Treat Marines, Follow your Squad Leader,
|guides = [http://cm-ss13.com/wiki/Guide_to_Medicine Guide to Medicine]
}}


''"If you insist. After my student years, despite the fact that I had become secretly addicted to morphine, I was considered to be most promising. A man with a future. Then during my first residency I did a thirty-six hour stretch on an ER. So I went out and I got more than a little drunk. Then I got called back. Boiler had blown on a fuel plant and there were thirty casualties. And eleven of them died. Not as a result of the accident but because I prescribed the wrong dosage of painkiller. And I got seven years in prison and my licence reduced to a 3C.''
'''Permanent Confinement:''' If the total punishment is to exceed 60 minutes, the Chief MP or aCO can give special permission for permanent confinement, no matter the crime.


''At least I got off the morphine." -  Clemens, Alien³''


== Duties of the Squad Medic ==
'''Repeat Offenders''' Repeat offenses after the offending personnel are released may NOT be waived or lessened.


As the '''Squad Medic''', you are '''your squad's main source of first aid and battlefield triage'''. While Marines usually try to keep themselves out of harm's way, your actions will often decide who lives and dies that day. Wherever it is administering first aid, popping painkillers for a wounded comrade, performing a medevac, or even bringing someone back from the brink of death, you will often be the lifeline of your squad. Without you on your squad's side, only pain and death await.


'''Aiding, abetting, conspiring:''' Assisting others in committing a crime, directly or indirectly, encouraging them to commit one (including bribery), conspiring or attempting to commit a crime will be treated as having committed that crime with regards to punishment.


'''As a Squad Medic, you will be placed under a lot of stress. Your entire squad, and often even the entire Marine force, will rely on you to stay in fighting condition and perform medical procedures correctly and rapidly. You will probably mess up your first few deployments, patients will die in your hands, casualties will overwhelm you, supplies will get misplaced or dropped, and hostiles will get the jump on you and eliminate you, but practice makes perfect. If needed, consult this guide again or adminhelp if any doubts arise, and remember that all Squad Medics started somewhere.'''


'''Cooperation, good behavior, patience:'''  Exemplary conduct may lead to waiving or lessening punishments for minor crimes at the discretion of the aCO or CMP. I.e.: if a PFC has three counts of Insubordination but, upon imprisonment, writes a well-thought-out and genuine apology to the affected personnel and does not resist at any point during the arrest procedure, one strike may be removed from his Insubordination charge which may either cut his brig time in half or lead to an NJP and summary release at its completion.


''Remember to check out the [[Guide to Medicine]] for a more in-depth look on how the medicine you're administering actually works, and in case you're stumped by a casualty.''
<center>
==[[File:Surplus_Vendor.png|64px]] Automated Closet [[File:Surplus_Vendor.png|64px]]==
</center>
<tabs>
<tab name="Standard Equipment">
{| style="border: 2px solid black; class="mw-collapsible"
! style="background-color:#A9A9A9; width:130px;"|'''Equipment:'''
! style="background-color:#A9A9A9;"|'''Description:'''
|-


|style="border: 2px solid black; padding: 5px;" |[[File:Medic_Fatigues.png]]<br>'''USCM Medic Fatigues'''
'''Associated crimes''' These are listed after most charges. These are the most closely related higher or lower charges. It is not that a severe minor crime becomes that major crime. But if for example a major crime was downgraded it is most likely should downgraded to an associated minor crime.
|style="border: 2px solid black; padding: 5px;" |Standard-issue Medic fatigues, only worn by USCM Medics. Starts with a webbing clipped onto it.
|-
|style="border: 2px solid black; padding: 5px;"| [[File:Boots.png|64px]]<br>'''USCM Combat Boots'''
|style="border: 2px solid black; padding: 5px;"| Standard issue combat boots used by the USCM for combat situations.
|-
|style="border: 2px solid black; padding: 5px;"| [[File:M10_pattern_marine_helmet.png|64px]]<br>'''M10 Pattern Marine Helmet'''
|style="border: 2px solid black; padding: 5px;"| Standard Issue Helmet used by USCM. Provides modest protection from bullet and melee attacks at the head. The M10 Helmet has also two internal slots for storing pocket-sized items. It also has an inbuilt camera allowing for command staff to observe the squad's actions from aboard the Almayer.
|-
|style="border: 2px solid black; padding: 5px;"|[[File:M3_Pattern_Personal_Armor.png|64px]]


'''M3 Pattern Marine Armor'''
==Optional==
|style="border: 2px solid black; padding: 5px;"|Standard Issue Armor used by USCM. Provides modest protection from bullet and melee attacks. It also has a shoulder-mounted flashlight for night-time combat.
These can be added on to any existing charge as needed.
|-
{| border="1" class="wikitable sortable"
|style="border: 2px solid black; padding: 5px;"| [[File:Gloves.png|64px]]<br>'''USCM Combat Gloves'''
! Charge
|style="border: 2px solid black; padding: 5px;"| Standard issue marine tactical gloves.
! class="unsortable" | Description
|-
! Minimum Punishment
|style="border: 2px solid black; padding: 5px;"| [[File:Headset.png|64px]]<br>'''USCM Headset'''
! Maximum Punishment
|style="border: 2px solid black; padding: 5px;"| Standard issue USCM headset which has an inbuilt HUD for the user that displays marine roles. This headset also has access to the 'Medical' comms channel.
* Use ";" for Scuad channel.
* Use ":m" for Medical channel.
|-
|style="border: 2px solid black; padding: 5px;"| [[File:MedicHud.png|64px]]<br>'''Medical HUD Glasses'''
|style="border: 2px solid black; padding: 5px;"| When worn, allows you to see marines and other personnel's health bars, essentially giving you at quick glance an idea of what condition they are in. If the bar's empty, the patient's dead - yet if they still have a little thunderbolt icon next to the bar, they can still be brought back to life with a defibrillator.
* The Healthmate Hud also allows you to add holographic cards onto marines you examine for triage purposes (same way that you mark criminals as 'wanted' with security HUD glasses).  
* '''Scan reports are stored in the patient's medical records once viewed in the scanner console, when you wear a healthmate hud you can view their latest scan report by examining them.'''
|}
</tab>
<tab name="Belts">
{| style="border: 2px solid black; class="mw-collapsible"
! style="background-color:#A9A9A9; width:130px;"|'''Belt:'''
! style="background-color:#A9A9A9;"|'''Description:'''
|-  
|-  
 
| Resisting Arrest
|style="border: 2px solid black; padding: 5px;"| [[File:M276_pattern_lifesaver_bag.png|64px]]<br>'''M276 Pattern Lifesaver Bag'''
| To resist a lawful arrest or search by a Military Police officer.
|style="border: 2px solid black; padding: 5px;"|The M276 is the standard load-bearing equipment of the USCM. This configuration mounts a duffel bag filled with a range of injectors and light medical supplies and is common among medics. This contains most of the autoinjectors and healing equipment a Medic can use.
| 10 minutes
 
| 30 minutes
|-  
|-  
|style="border: 2px solid black; padding: 5px;"| [[File:M276_pattern_medical_storage_rig.png|64px]]<br>'''M276 Pattern Medical Storage Rig'''
| Aiding and Abetting
|style="border: 2px solid black; padding: 5px;"|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is a less common configuration, designed to transport medical supplies, and light ammunition.Note that this rig can additionally hold a roller bed and defibrillator.
| Assisting others in committing a crime, directly or indirectly, or encouraging them to commit one.
| Same punishment as the crime committed
| Same punishment as the crime committed
|}
|}


</tab>
==Minor Crimes==
<tab name="Pouches">
{| border="1"  class="wikitable sortable"
{| style="border: 2px solid black; class="mw-collapsible"
! Charge
! style="background-color:#A9A9A9; width:150px;"|'''Pouch:'''
! class="unsortable" | Description
! style="background-color:#A9A9A9;"|'''Description:'''
! Minimum Punishment
|-
! Maximum Punishment
 
! Associated Major Crime
|style="border: 2px solid black; padding: 5px;" |[[File:Medic-pouch.png|64px]]<br>'''Medical Pouch'''
|-  
|style="border: 2px solid black; padding: 5px;" | Large pouch able to hold a wide array of medical supplies.
| Insubordination
|-
| Failing to follow a lawful order from a superior. Using offensive names or being directly disrespectful to someone of a higher rank or position. '''Each offense stacks'''.
 
| See special provision.
|style="border: 2px solid black; padding: 5px;"| [[File:Medkit-pouch.png|64px]]<br>'''Medkit Pouch'''
| See special provision.
|style="border: 2px solid black; padding: 5px;"| Special issue pouch, able to hold a medkit.
| Neglect of duty or Disorderly Conduct
|-  
| class="sortable" | Failure to Follow Procedure
| Failing to follow the regulations found in the [[Standard Operating Procedure]].
| Warning
| 10 Minutes; Equipment confiscation
| Neglect of duty or Disorderly Conduct
|-  
| Hooliganism
| Behavior that is generally disruptive to the ship and crew that classifies as low-level shenanigans not deserving of more severe punishment. Things such as excessive window knocking, force-feeding other marines or failing to conduct oneself properly during briefing.
| 5 Minutes
| 10 Minutes
| Neglect of duty or Disorderly Conduct
|-  
|-  
 
| Vandalism
|style="border: 2px solid black; padding: 5px;"| [[File:Autoinjector-pouch.png|64px]]<br>'''Autoinjector Pouch'''
| Damaging the ship or making any unauthorized modifications to it as outlined in [[Standard Operating Procedure]].
|style="border: 2px solid black; padding: 5px;"| A Large pouch dedicated to holding autoinjectors. Holds 4 Autoinjectors.
| Return ship to its exact previous state.
| 30 Minutes
| Damage to Government Property
|-  
|-  
 
| Assault
|style="border: 2px solid black; padding: 5px;"| [[File:Medmag-pouch.png|64px]]<br>'''Magazine Pouch'''
| To threaten or use physical force against someone ''with ill intent'', but without intent to kill.
|style="border: 2px solid black; padding: 5px;"| Uncommon issue pouch that can hold two magazines and/or handfuls of shotgun shells. Holds 2 slots.
| 10 minutes
| 30 minutes
| Assault with a deadly weapon or Manslaughter
|-  
|-  
 
| Trespassing
|style="border: 2px solid black; padding: 5px;"| [[File:Medium-gen-pouch.png|64px]]<br>'''Medium General Pouch'''
| Unauthorized access of an area which a person does not have access to at the beginning of the shift or without command/superior approval.
|style="border: 2px solid black; padding: 5px;"| A general purpose pouch used to carry more small items and also magazines. Contains 2 slots.
| Escort out of the unauthorised area
| 30 Minutes
| None
|-  
|-  
 
| Intoxication
|style="border: 2px solid black; padding: 5px;"| [[File:Flare-pouch.png|64px]]<br>'''Flare Pouch'''
| To consume alcohol or other substances such as alcohol or hallucinogenic drugs resulting in impaired job performance.
|style="border: 2px solid black; padding: 5px;"| Can hold 5 flares (including activated flare). Refillable with a M94 Flare Pack.
| Brig time until sober
| Brig time until sober; Demotion
| Neglect of duty or Disorderly Conduct
|-  
|-  
 
| Contraband
|style="border: 2px solid black; padding: 5px;"| [[File:Aid-pouch.png|64px]]<br>'''First Aid Pouch'''
| Possessing, or distributing controlled substances or unauthorized items or weapons as defined in [[Standard Operating Procedure]] or impairing, intoxicating or addictive drugs such as Mindbreaker, this does not include custom mixes or dosages of medicinal drugs.
|style="border: 2px solid black; padding: 5px;"| Standard issue field aid for all soldiers. Comes pre-loaded with basic medical supplies. Expended autoinjectors can be restocked at a NanoMed [[File:NanoMed.png]] on the Almayer and Dropships.
| 10 minutes; confiscation of contraband items
| Permabrig; confiscation of contraband; Demotion
| None
|-  
|-  
 
| Theft
|style="border: 2px solid black; padding: 5px;"| [[File:Pistol-mag-pouch-large.png|64px]]<br>'''Large Pistol Magazine Pouch'''
| To take items (or property) from another person or entity without their express permission, or to retain possession of items that have been taken without permission.
|style="border: 2px solid black; padding: 5px;"| Pouch able to hold pistol magazines.
| 10 minutes; item returned to the owner
| 30 minutes; item returned to the owner
| Disorderly Conduct
|-  
|-  
 
| Prevarication
|style="border: 2px solid black; padding: 5px;"| [[File:Pistol-pouch.png|64px]]<br>'''Pistol Pouch'''
| To intentionally order the arrest of a marine who is then found to be innocent, to knowingly falsly report a crime or to apply an improper or abusive NJP. If there is probable cause or a reasonable suspicion the marine cannot be charged with Prevarication.
|style="border: 2px solid black; padding: 5px;"| A holster to carry pistols, typically a standard issue M4A3 handgun, or 88M4 Pistol.
| 5 Minutes
</tab>
| 10 Minutes
<tab name="Masks">
| Neglect of duty
{| style="border: 2px solid black; class="mw-collapsible"
! style="background-color:#A9A9A9; width:150px;"|'''Mask:'''
! style="background-color:#A9A9A9;"|'''Description:'''
|-
 
|style="border: 2px solid black; padding: 5px;" |[[File:Gas_mask.png|64px]]<br>'''Gas Mask'''
|style="border: 2px solid black; padding: 5px;" |A face-covering mask that can be connected to an air supply. Filters harmful gases from the air. Impairs the vision of the user to only see a few tiles in each direction.
|}
|}


</tab>
==Major Crimes==
</tabs>
{| border="1" class="wikitable sortable"
 
! Charge
 
! class="unsortable" | Description
<center>
! Minimum Punishment
 
! Maximum Punishment
==[[File:Advanced_first-aid_kit.png|64px]] Automated Equipment Rack [[File:Medic.png|64px]]==
! Associated Lower Crimes
 
|-  
Each Equipment Rack starts with 45 points for you to spend on additional items for your deployment. These are all listed below.
| Neglect of duty
 
| Failure to perform one’s role to an acceptable standard. For example, a Commanding Officer failing to properly organize and ensure his personnel are given orders, failing to follow proper procedure in detriment of one’s duties, or ship crew leaving the ship without authorization from the Commanding Officer or their Department Head. Any officer who commits a crime may be charged with Neglect of Duty in addition to the appropriate crimes.
'''For the Overdose Limits and Dosage of Each Pill / Autoinjector. Visit the [[Guide_to_Medicine|Guide to Medicine]].'''
| 15 Minutes
 
| 30 minutes; Demotion/removal of command
</center>
| Insubordination, Failure to Follow Procedure, Hooliganism and Intoxication
<tabs>
|-
<tab name="Essential Medical Set">
| Damage to Government Property
{| style="border: 2px solid black; class="mw-collapsible"
| Damaging the ship or USCM equipment in a way that (severely) hinders the operation. For example, using plastique explosives on the dropship fabricator or cutting telecommunications wires.
! style="background-color:#A9A9A9; width:130px;"|'''Equipment:'''
| 15 Minutes
! style="background-color:#A9A9A9;"|'''Description:'''
| 30 Minutes
|-
| Vandalism
 
|-
|style="border: 2px solid black; padding: 5px;" |[[File:Med_Evac_Stretcher.png|64px]]<br>'''Med Evac Stretcher'''
| Disorderly Conduct
|style="border: 2px solid black; padding: 5px;" | Functions the same as a roller bed however once your patient is strapped in the evac stretcher cannot be moved. To activate the med evac beacon on the stretcher (Right click the stretcher then click "Activate Medevac". '''Only medics can activate the beacon and it can only be used outdoors or under Glass Roof.'''). A Collapsed Stretcher can be folded by dragging it onto yourself. '''You can also attach a body bag or a stasis bag onto the stretcher.'''
| Severely disrupting primary operations of the ship, FOB or other mission-critical locations and/or preventing commissioned/support personnel from performing their duties in an adequate and timely fashion. I.e.: disabling the chem stations in the Medbay or preventing Requisitions from delivering mission-critical Cargo. (ooc note: They have to disrupt the flow of the round)
|-
| 15 Minutes
 
| 30 Minutes ; Demotion/removal of command
|style="border: 2px solid black; padding: 5px;" |[[File:Healthanalyzer.png]]<br>'''HF2 Health Analyser'''
| Insubordination, Failure to Follow Procedure, Hooliganism and Intoxication
|style="border: 2px solid black; padding: 5px;" | Basic tool of every single medic - this miraculous item allows you to see the patient's status, showing the damage, bleeding, internal bleeding and broken bones. Keep in mind that this toy won't show you which bones are broken unless it's a limb. Don't leave your home without it. You can also scan a patient's vitals through a stasis bag by just clicking on the stasis bag with the analyzer in hand.
|-  
|-
| Assault with a deadly weapon
 
| To threaten or use physical force against someone ''with ill intent'' and with a lethal weapon such as a sidearm, blade, or rifle.
|style="border: 2px solid black; padding: 5px;" |[[File:Advanced_first-aid_kit.png|64px]]<br>'''Advance First Aid Kit'''
| 30 minutes
|style="border: 2px solid black; padding: 5px;" | Holds an array of advance medical items. Advance Burn and Trauma kits for burn and brute damage respectively as well as splints for fractured limbs and a tricord autoinjector for healing over time.  
| Permanent confinement
|-
| Assault
 
|-
|style="border: 2px solid black; padding: 5px;" |[[File:Defibrillator.png|64px]]<br>'''Defibrillator'''
| Manslaughter
|style="border: 2px solid black; padding: 5px;" | Used to bring recently dead marines and other personnel back to life. Can be recharged in a special recharger (usually located in the medbay).  
| Killing someone without malicious intent. Manslaughter may be applied if someone dies as a result of a fight where the intent was not to kill.
* Requires the Patient to be below 200 Total Damage from Brute / Burn / Toxin.
| 20 minutes; Demotion
* Each succesfull Defib attempt deals 5 damage to the Heart.
| 30 Minutes; Demotion
|-
| Assault, Assault with a deadly weapon
 
|-  
|style="border: 2px solid black; padding: 5px;" |[[File:StasisBag.png|64px]]<br>'''Stasis Bag'''
| Illegal Confinement
|style="border: 2px solid black; padding: 5px;" | Used to store critically injured patients.
| Unlawfully detaining a person against their will. Includes, kidnapping, hostage taking and confining people in cells without charging them for a crime. Does not apply to Prisoners of War.
* Halts all Damage.
| 30 minutes
* Slows larva growth.
| Permanent confinement
* Patients can be scanned without opening the bag and be put into advanced scanners and onto operating tables without opening the bag.To do this, grab the stasis bag then click on the advanced scanner/operating table to deploy the patient.
| Prevarication
* Prevents blood loss while the patients are inside
|-
* Prevents internal bleeding from progressing as long as they are left inside.
| Interfering with an arrest
* Can be buckled to a roller bed for faster transportation.
| To disrupt or interfere with a lawful arrest done by the military police.
* To fold it, drag it to yourself when it's closed and not occupied
| Same punishment as accused
| Permanent confinement
| Aiding and Abetting or Insubordination
|}
|}
</tab>
<tab name="Equipment Rack: Medical Supplies">
{| style="border: 2px solid black; class="mw-collapsible"
! style="background-color:#A9A9A9; width:130px;"|'''Equipment:'''
! style="background-color:#A9A9A9;"|'''Description:'''
|-


|style="border: 2px solid black; padding: 5px;" |[[File:Splint.png|64px]]<br>'''Medical Splints'''
==Capital Crimes==
|style="border: 2px solid black; padding: 5px;" | Used to hold that broken/fractured bone of yours in place so you don't die.
{| border="1"  class="wikitable sortable"
! Charge
! class="unsortable" | Description
! Minimum Punishment
! Maximum Punishment
! Associated Lower Crimes
|-  
|-  
|style="border: 2px solid black; padding: 5px;"| [[File:Advtraumakit.png|64px]]<br>'''Adv Trauma Kit'''
| Sedition
|style="border: 2px solid black; padding: 5px;"| Used to treat moderate to high brute damage. Also treats mild infections.
| To engage in actions or refuse to follow orders as to overthrow or usurp the legitimate command structure.  
| Permanent confinement
| Execution
| Disorderly Conduct or Neglect of duty
|-  
|-  
|style="border: 2px solid black; padding: 5px;"| [[File:Advburnkit.png|64px]]<br>'''Adv Burn Kit'''
| Desertion
|style="border: 2px solid black; padding: 5px;"| Used to treat moderate to high burn damage.
| Refusing to carry out the duties essential to one’s post or abandoning post unauthorized, without intent to return. (Retreating from the planet when the FOB is breached is not Desertion, refusing to return when ordered is).
|-
| Permanent confinement
|style="border: 2px solid black; padding: 5px;"| [[File:RollerBed.png|64px]]<br>'''Roller Bed'''
| Execution
|style="border: 2px solid black; padding: 5px;"| Allows you to transport injured marines and other personnel across the battlefield in a safe manner (without causing bleeding). A Collapsed Roller Bed can be folded by dragging it onto yourself. '''You can attach a body bag or a stasis bag onto a roller bed for faster transportation.'''
| Disorderly Conduct or Neglect of duty
|-
|style="border: 2px solid black; padding: 5px;"| [[File:First-aid_kit.png|64px]]<br>'''First Aid Kit'''
|style="border: 2px solid black; padding: 5px;"| Basic first aid kit with basic medical supplies.
|-
|style="border: 2px solid black; padding: 5px;"| [[File:Advanced_first-aid_kit.png|64px]]<br>'''Advanced First Aid Kit'''
|style="border: 2px solid black; padding: 5px;"| Advanced first aid kit with more complicated medical supplies.
|-
|style="border: 2px solid black; padding: 5px;"| [[File:StasisBag.png|64px]]<br>'''Stasis Bag'''
|style="border: 2px solid black; padding: 5px;"| Used to store critically injured patients.
|-
|style="border: 2px solid black; padding: 5px;"| [[File:PillBottle.png|64px]]<br>'''Pillbottle'''
|style="border: 2px solid black; padding: 5px;"| Can vend a pill bottle filled with any one of the following chemicals.
* Quickclot
* Bicaridine
* Kelotane
* Dylovene
* Dexalin
* Tramadol
* Inaprovalin
* Peridaxon
* Spaceacillin
 
|-
|style="border: 2px solid black; padding: 5px;"| [[File:Bicaridine.png|64px]]<br>'''Autoinjector'''
|style="border: 2px solid black; padding: 5px;"| Can vend a autoinjector filled with any one of the following chemicals. Unique chemicals that can only be vended in injector format are bolded.
* Inaprovaline
* Bicaridine
* Kelotane
* Dylovene
* '''Dexalin+'''
* Quickclot
* '''Oxycodone'''
* '''Tricord'''
 
|-
|style="border: 2px solid black; padding: 5px;"| [[File:Healthanalyzer.png|64px]]<br>'''Health Analyzer'''
|style="border: 2px solid black; padding: 5px;"| Basic tool of every single medic - this miraculous item allows you to see the patient's status, showing the damage, bleeding, internal bleeding and broken bones.
|-
|style="border: 2px solid black; padding: 5px;"| [[File:MedicHud.png|64px]]<br>'''Medical HUD Glasses'''
|style="border: 2px solid black; padding: 5px;"| When worn, allows you to see marines and other personnel's health bar. If the bar's empty, the patient's dead. If they still have a little thunderbolt icon next to the bar, they can still be brought back to life with a defibrillator.
|}
 
</tab>
<tab name="Special Ammunition">
{| style="border: 2px solid black; class="mw-collapsible"
! style="background-color:#A9A9A9; width:130px;"|'''Magazine:'''
! style="background-color:#A9A9A9; width: 825px;"|'''Description:'''
|-
 
|style="border: 2px solid black; padding: 5px;" |[[File:M4A3-AP-mag.png|64px]]<br>'''M4A3 Armor Piercing Magazine'''
|style="border: 2px solid black; padding: 5px;" |Holds twelve (12) 9mm pistol rounds. Has better armor penetration, but lower overall damage.
|-  
|-  
|style="border: 2px solid black; padding: 5px;"| [[File:M4A3mag.png|64px]]<br>'''M4A3 Extended Magazine'''
| Murder or Unauthorized Execution
|style="border: 2px solid black; padding: 5px;"| Holds twenty two (22) 9mm pistol rounds. Holds more ammunition than the standard magazines.
| Killing someone with malicious intent. This includes Synthetic units. Executions are only authorized as outlined in Execution Procedure.
| Permanent confinement
| Execution
| Manslaughter
|-  
|-  
|style="border: 2px solid black; padding: 5px;"| [[File:M41A-AP-mag.png|64px]]<br>'''M41A Armor Piercing Magazine'''
| Jailbreak/Escape
|style="border: 2px solid black; padding: 5px;"| Holds forty (40) 10x24mm AP rifle rounds. Has better armor penetration, but lower overall damage.
| To escape, assist in an escape, attempt escape, or be willfully and knowingly broken out.
|-
| Double initial time is applied to all involved
|style="border: 2px solid black; padding: 5px;"| [[File:M41Amag.png|64px]]<br>'''M41A Extended Magazine'''
| Permanent Confinement
|style="border: 2px solid black; padding: 5px;"| Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines.
| Interfering with an arrest or Disorderly Conduct
|-
|style="border: 2px solid black; padding: 5px;"| [[File:M39-AP-mag.png|64px]]<br>'''M39 Armor Piercing Magazine'''
|style="border: 2px solid black; padding: 5px;"| Holds forty eight (48) 10x20mm AP rounds. Has better armor penetration, but lower overall damage.
|-
|style="border: 2px solid black; padding: 5px;"| [[File:M39mag.png|64px]]<br>'''M39 Extended Magazine'''
|style="border: 2px solid black; padding: 5px;"| Holds seventy two (72) 10x20mm rounds. Holds more ammunition than the standard magazines.
|}
</tab>
<tab name="Gun Attachments">
{| style="border: 2px solid black; class="mw-collapsible"
! style="background-color:#A9A9A9; width:150px;"|'''Attachment:'''
! style="background-color:#A9A9A9; width:450px;"|'''Benefits:'''
! style="background-color:#A9A9A9; width:450px;"|'''Drawbacks:'''
|-  
|-  
|style="border: 2px solid black; padding: 5px;"| [[File:Smg_Stock.png|64px]]<br>'''Submachinegun Stock'''
| Sexual Assault
|style="border: 2px solid black; padding: 5px;"|
| To attempt to or succeed in the acts of assaulting another person sexually, including rape.
{| border="1"
| Permanent confinement
|+ style="text-align:left;"|'''Both:'''
| Execution
|
| None
*Slightly increases accuracy
*Slightly decreases recoil
*Slightly increases weapon melee damage
|}
 
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
*Slightly reduces bullet spread
|}
|}


{| border="1"
==Non-Judicial Punishments (NJPs)==
|+ style="text-align:left;"|'''One Handed:'''
For crimes with a sentence equal to or lower than 10 minutes, the arresting MP, CMP or the aCO may administer a Non-Judicial Punishment instead of a brig sentence. NJPs may only be issued to those they outrank. This may range from reprimands or PT to extra duties or reassignment to a new post, but may not be physically abusive. Additionally, Commissioned Officers and Squad Leaders may apply NJPs to marines under their command should they be insubordinate or disrespectful. Failure to comply with non-judicial punishment will result in a 10 minute increase to brig time. NJPs may not impede the marine from performing his duty for more than 10 minutes. All punishment-related orders to perform tasks outside a marine's assigned duties are considered NJPs and require the subject to have committed a named criminal offense to be issued.
|
*Greatly reduces bullet spread
*Slight reduction of accuracy penalty when moving
|}
|style="border: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
* Moderate wield delay
|}
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* Increases weapon size
* Slightly decreases firing speed
|}
|-
|style="border: 2px solid black; padding: 5px;"| [[File:Reddot.png|64px]]<br>'''Red-Dot Sight'''
|style="border: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
*Greatly increases accuracy
|}
{| border="1"
|+ style="text-align:left;"|'''One Handed:'''
|
*Slightly increases accuracy
|}
|style="border: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''One Handed:'''
|
* Slight decrease in accuracy for moving.
|}
|-
|style="border: 2px solid black; padding: 5px;"| [[File:Laser_sight.png|64px]]<br>'''Laser Sight'''
|style="border: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Weilded:'''
|
* Slightly increases accuracy
|}
{| border="1"
|+ style="text-align:left;"|'''One Handed:'''
|
* Greatly increases accuracy
* Greatly reduces bullet spread
* Slight reduction of accuracy penalty when moving
|}
|style="border: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* None
|}
|}
</tab>
</tabs>


=Application=
The UCMJ applies to all personnel in the vicinity of a USCM Operation or on board a ship, this includes the whitelisted Commanding Officer and Chief MP. The only exceptions are specially dispatched officials from High command or the Provost Marshal Office and Diplomatically Immune Company Executives (not the onboard Liaison or PMC teams).


== Squad Medic Equipment ==
*On USCM ships and operations, the law is enforced by the MPs, Chief MP, deputized Enlisted officers and the aCO and they operate independently from the normal command structure ONLY in matters related to the enforcement of the Law. If there is no Cmp the aCO can assign an mp or Enlisted officer as aCMP. Who has to stand down as soon as the CMP arrives.


As the '''Squad Medic''', your loadout is one that determines how many patients you'll treat. Having an effective loadout is key to handling any wounded or dead coming your way, and as long as you split up your workload you will have no problems managing casualties.  
*A whitelisted Commanding Officer of the Almayer has final say on law enforcement within his operational area unless overseen by higher officials of the Provost Marshal Office or High Command.


The key to a good medic loadout is having ample supplies while not having a cumbersome setup.
*The Chief MP is the second highest authority in law enforcement, above even the Executive Officer. Only a whitelisted Commander outranks them. While he may perform arrests, it is his duty to administrate the brig, ensure records are updated, timers are properly set, procedure is observed, handle appeals and to review cases and evidence.


* Choosing between a backpack and a satchel is your first decision. A backpack can hold more than a Satchel but is more cumbersome.
*Military Police may, at their discretion, ignore Minor Crimes unless they are ordered to enforce one. However, they should never break Marine Law themselves - Minor or Major crimes.


* Next, choose your belt item. The combat lifesaver belt provides three rows of small and tiny item storage, such as pill bottles and trauma kits, whereas the medical rig has two rows, but lets you pack defibs and larger items into the rig.  
=Insubordination=
Insubordination is handled through this special provision in marine law. Failing to follow a lawful order from a superior. Using offensive names or being directly disrespectful to someone of a higher rank or position. '''Each offense stacks.''' Insubordination follows a three strike system.


* Your medical belt will already contain pill bottles, splints, and kits. There will also be auto injectors. For the most part, you can dump all auto injectors and replace them with extra kits, and with pill bottles of high demand: Kelotane, Bicard and Tramadol. If you have a medical rig, you can put defibs into it, allowing you to have more space in your satchel or backpack.  
*The first strike is a verbal warning or NJP applied by the CMP unless the comment by the offending personnel includes threats of bodily harm, assault with a deadly weapon, seditious/mutinous comments, and/or allusions to committing crimes according to Marine Law whereupon the charge is adjusted to the corresponding major crime. Note that this is fully under the discretion of the CMP and CO, or if neither role is present, the aCO. A verbal warning has to be non ambiguous. Telling a marine to knock it off does not count as a verbal warning. We recommend the words verbal warning are used when giving the verbal warning.


* Finish up your medical loadout. You will want a HF2 Health Analyzer somewhere accessible. Your webbing and armour slots are able to hold stasis bags, pill bottles, ammo, and other items. Each slot of space you have counts, Use it.
*The second strike is either an NJP or a 5-minute sentence in the Brig. Again, this is at the discretion of the CMP or aCO. If the marine is groundside the 5 minute sentence is replaced by having to report in to an mp or the brig for a written warning. Note that if the marine is an imminent and known danger to deployed marines the 5 minute sentence can be used at the discretion of the aCO or CMP.


* As a Medic its recomended you pick a gun for defensive measures. A shotgun or a Rifle are normally the best choises.
* The third strike is 10 minutes in the brig, with an opportunity for NJP unless the offender is being punished in tandem with another brig-worthy crime. Each offense following this adds another 10 minutes, meaning an NJP is no longer applicable for any reason past the fourth offense. If the combined charges against the offending personnel exceed 60 minutes, they are eligible for Permabrig or execution, as per SOP. Again, this is at the discretion of the CMP or aCO.


=Lawful Orders=
Marines are required to follow all lawful orders from their superiors and required NOT to follow unlawful orders. Giving an unlawful order with ill intent or one that is carried out will see the marine who gave the order given the same punishment as the marine who carried it out. Unlawful orders are those orders that, when carried out, would result in a breach of Marine Law. Orders meant as punishment that would cause a Marine to have to Neglect their Duties (such as “go stand here for ten minutes” or “run three laps around the hangar” are also unlawful unless applied as NJPs). If an unlawful order is carried out the superior who gave the order is liable for the crime.


=Officer Requested Arrests=
Should a Commissioned Officer order an arrest for a crime, MPs MUST investigate the accusation and arrest the accused if guilty. They may arrest and hold that person for upto ten minutes while they gather evidence. Should the suspect be declared innocent of all accused crimes, the requesting officer may incur a Prevarication charge. The time for any crimes the suspect committed as a result of the arrest must still be served, however. An officer requested arrest has to be non ambiguous. If ambiguous we recommend that the mp asks if this is an officer requested arrest. And only if this is confirmed with an affirmative reply does it count as an officer requested arrest. If it is not an officer requested arrest arrest it should be treated as reporting a crime, the normal procedure applies and the mp's are free to pick their own course of action. If it is not an officer requested arrrest the arresting mp is liable for the arrest if made.


== Common Field Triage Procedure ==
=Arrest Procedure=
==Compliant Suspect (not resisting or running)==
# Verbally inform the suspect you are taking them into custody and the charge.
# Order the suspect to the ground.
# Handcuff the suspect.
# Bring the suspect to the Brig for processing.
==Non-Compliant Suspect (resisting or running)==
# Prepare a non-lethal method of neutralization
# Apply until they are no longer resisting
# Secure the suspect and Inform the suspect of their charge
# Bring the suspect to the brig
==Lethal Force==
During emergencies such as mutinies and boardings or against suspects who have used a lethal weapon against law enforcement or other personnel, the CMP or aCO may authorize the use of lethal force.


==Suspect in Area of Operations==
Arrests are restricted to the FOB, dropships, and secure areas unless in "hot pursuit" - the suspect flees the MP outside the secure area. Should there be hostiles in the vicinity, the MP is required to abort the arrest and move to a secure area. If the Almayer gets boarded by a hostile force, secure areas will be those defended by ship crew.


Triage is the last and most important topic for a Squad Medic to master. You might have the gear, you might be deployed with your squad, and you might have managed to extract a casualty to a safe location to begin treatment, but knowing who to treat first is the most important part of being a medic.


=Search Procedure=
==Personnel==
#Inform the person you are conducting a search and the reason.
#If possible, conduct the search in the Brig or an isolated area so nothing is stolen.
#Begin the search and confiscate any illegal items, you may use non-lethal force to restrain them if they don't comply.
#If illegal items are found, secure them until the search is complete. Should this be impossible, request that another MP assist you by taking the items to Evidence Storage. If the confiscated items warrant a brig sentence, follow Detainment and Brig procedures, otherwise release them. Searches do not incur a Prevarication charge.
#Return items to Requisitions that are no longer needed for evidence.


The actual triage procedure is long and thorough, but it can easily be compressed as cases are ruled out. The only cases that can be thrown out of the spot are deceased, unrevivable teammates. They are gone, that is all.
==Area==
#Announce your intent to search the area and vacate it of personnel unrelated to the search. If someone responsible for the area is on-site, inform them of the reason.
#Obtain access to the area, if nobody with access is present, request that properly trained personnel override the door.
#Search the area for evidence and ensure all evidence is secured.
#Restore the searched area to its previous state as closely as possible.
#Reopen the area to normal traffic and take all evidence to the brig for processing.
#Return items to Requisitions that are no longer needed for evidence.




In an emergency, you may stasis bag wounded who would die other wise, and fix them when everyone else is stabilized. As a rule of thumb, anyone who is able to be defibbed, and you don't know when they died should be treated with trauma and burn kits, not pills, and then defibbed first. If they instantly die, you have five more minutes to work on them. It is important to only use kits on them, as the extra time applying pills may result in them going brain dead. Pills can be given after a successful defib, whether they die or not. '''Keep in mind that chemicals won't process(tick) while in a deceased marine. For chemicals to process the patient has to be alive.'''
=Detainment and Brig Procedures=
'''Note:''' If the prisoner is removed from his cell for ANY REASON the timer is PAUSED. Time spent outside a cell does NOT count towards time being served for the crime. To properly brig a prisoner verify the following checklist in no particular order:
*Set the timer
*Put them in an orange uniform and shoes
*Give them a standard headset
*Take their ID off
*Buckle them to the bed, flash or stun them and recover your handcuffs, then exit the cell.
*Search their belongings.
*Update their records with their "Prisoner" status, charges and the time they are serving.
*Once the timer is over, let them grab their belongings, escort them out of the brig and set their record status to "Released".
If a prisoner is SSD at the end of their sentence, redress them, secure their pouches and place them in the brig Cryo.




Triage procedure usually goes as follow, but this is just an example, you can do triage however you see fit and depending on the situation:
=Executions=
Executions are limited to those prisoners who have committed crimes with execution as a possible punishment or those whose timer exceeds one hour. Executions must be authorised by a whitelisted Commander or BOTH the aCO and Chief MP if there is no whitelisted Commander.


* If the wounded are close to a hazard, it would be wise to move them back.
*The aCO or Chief MP must make a ship-wide announcement from the CIC communication console informing the crew of the intent to execute the prisoner, why, and the execution method. In a Code Red or Code Delta situation, this procedure can be ignored. (Example: "I, Captain Erin Kowalski, hereby authorize the execution of Donald Cluwne on the charges of murder, assault, and damage to the ship. He will be executed by firing squad in the briefing room.") Authorized methods of execution are either Firing Squad (handled by MPs) or Lethal Injection (handled by CMO).
*The aCO OR Chief MP MUST be present at the execution.
*The condemned MUST be given a chance to give any final words. They may use a radio for this even if their radio was taken for abuse.


* Identify the teammate in distress, probably via their health readout on HUD being at yellow or lower, or them actively calling out for you. Use the health analyzer to identify what is wrong with them.
=Prisoner Rights=
The following is a list of basic rights the prisoners have. With the exception of Access to a Radio, they can NOT be denied, except in an extreme situation and only then with authorization from the Chief MP or CO.


* If the patient is deceased but can still be defibrillated (thunder icon on HUD, instead of a skull), apply defibrillation procedure below. If the patient is permanently deceased (skull icon on medical HUD), ignore, signify that the patient is a goner if other Marines insist. They may not know their comrade is unrevivable.
==Protection and Medical Treatment==
All prisoners must be kept safe and unharmed, to this end as long as there are prisoners in the brig, an MP or the Chief MP must remain in the brig at all times. Treatment should take place inside the brig when possible. If not, an MP must escort the prisoner to the infirmary and watch over them at all times while they are treated. Self-harm may result in being straitjacketed for the duration of the sentence and losing their right to appeal their sentence.


** Drag the patient to a safe spot, apply health analyzer and evaluate the situation. If the patient is under 200 combined brute, burn and toxin damage, he will probably be revived on the first or second shock. Otherwise, he will need special treatment.
==Access to a Radio==
Unless the prisoner has abused the radio (such as spamming it for help after being asked to stop), they are authorized a standard headset. If any MP believes that it is being abused this right can be denied.


** Take out your defibrillator and take out the pads. Remove the Armor or Exo suit on the patient. If the patient is under 200 damage, immediately apply pads, repeat until the patient is revived unless the person remains DNR, then go back to normal triage procedures.
=Right to appeal=
==Appeal Sentence in a timely manner==
Marines have the right to appeal their punishment to the CMP, aCO or someone designated by one of them. However the CMP has final say on all appeals and may override anyone except a whitelisted Commander. In general anyone involved from the arrest should not be doing the appeal. If the cmp and aCO are both involved in the arrest they should appoint an uninvolved person. Only a whitelisted Commander can pardon crimes. The person who handles the appeal can establish a charge as valid, modify a charge to a lower charge, reduce the punishment for a charge upto the minimum punishment and/or remove a charge that the prisoner is found innocent for. A charge cannot be removed if the prisoner is guilty. Unless it is pardoned by a whitelisted Commander.


** If a patient is over 200 damage, rapidly pull out advanced kits and try to apply as many as possible to lower damage amounts. Once done, apply defibrillator up until damage is under 200, plus one application for safety.


* '''Check for any medicines that have already been administered to the patient, notably Tramadol, Tricordazine and Quick Clot. Do not give a new dose until they run out to prevent overdoses. Most medicines overdose at 30 units. An exception to this is quick clot. It ODs at 15 units so don't inject the patient with it if they have 5 units or more.'''
If an appeal is asked for to an mp, the aCO or the CMP in person it has to be started within 10 minutes or half of their brig sentence (30 minutes for perma brig) depending on what is longer. If this is not done the prisoner is to be released. If this is requested the appeal should be handled before serving the sentence. This applies mostly to executions, njp's and demotions through marine law. Time spent waiting for the appeal should be removed from brig sentences but does not influence other punishments including perma brigging. A marine may be placed in holding awaiting their appeal if it carries no brig sentence or if they request their appeal is handled before the brig sentence. The marine should be disarmed but in his uniform and gear of at the time of the arrest. And be watched.


* If the patient is near death, administer an Inaprovaline pill to stabilize the patient and fight the oxy damage building up from the pain.
==Suspending Appeals==
During code delta and/or (threats mandating) evactuation. Appeals rights are automaticly suspended.


* If the patient has internal bleeding, or high amounts of general bleeding (not bloodloss alone), administer a shot of Quick Clot. This will need to be renewed in a few minutes if the patient has IB. '''Patient will need to medevac in the event of internal bleeding, especially if blood levels are already getting low.'''
In other situations if it would litterly not be possible to do the appeal while still following procedure they can be postponed.
And the right for the prisoner to be released after waiting 10 to 30 minutes is postponed as well.
If the prisoner is in custody awaiting the appeal the right to have time spend waiting removed from the punishment after the appeal still applies.
Hc should be faxed informed if the right to suspend appeal was invoked.


* If the patient is suffering from blood loss below 60% they take heavy oxygen and toxin damage increase their blood levels and then defib them. If the patient is not actually missing blood on the health scanner readout, it is almost certainly internal organ damage, administer Peridaxon. Peridaxon doses need to be renewed every few minutes to prevent further internal organ damage. '''Patient will need to medevac in the event of heavy internal organ damage, especially if the patient is suffering from severe symptoms.'''
Examples of when appeals can be postponed.
* The marine needs medical treatment and is not conscious.
* There is another appeal that was requested before this appeal.
* The marine has escaped and is unreachable in person.


* If the patient has bleeding limbs, patch them as rapidly as possible using advanced trauma kits.
==Proper Appeal procedure==
To ensure appeals are done properly the following set of procedure is to be followed.


* If the patient has massive amounts of brute and burn damage, locate limbs with particularly heavy damage on your health scan and patch them up using the appropriate advanced medical kit.
* All charges should be listed one by one by with the actual punishment the prisoner got for that charge. Example: Charge 1. Theft of booze: 15 minutes and booze returned. Charge 2. Intoxication: Brigged until sober. This can be done by either an mp or the person handling the appeal.
* Appeals are done in person. They cannot be done over radio. Or through other remote communication. This only counts for the person handling the appeal and not for witnesses or the arresting officer.
* The appeal handles the crimes as listed towards the accused. If charges were applied incorrectly they can only be lowered. Appeals should not be used to increase a sentence. '''Even if the wrong charges were applied through a procedural mistake.'''
* The outcome of the appeal should be decided upon individual charges. You should not give a general reply on the entire appeal. You should give the outcome per charge. When the appeal is done the punishment should be the punishment for the remaining charges. You cannot adjust the punishment on the charges that remain to make up for charges that got successfully appealed.
* The person handling the appeal does not have to be impartial. But they should not have been involved in the arrest.
* The person handling the appeal is the one who decides the outcome. They cannot be ordered or forced to handle an appeal a certain way. The outcome can only be changed by a whitelisted Commander or the CMP invoking their right to overrule. Or if the outcome has procedural issues not in favor of the prisoner. (Procedural issues in favor of the prisoner should stand. Anything against them should not.)
* The person handling the appeal cannot be retaliated against in any way by anyone for either handling the appeal or the outcome of the appeal. Except for a neglect of duty charge if they did not properly follow appeals procedure.


* If the patient is suffering from major toxin damage, check for chemical OD. Then, administer Dylovene. Additionally, administer Peridaxon, as this kind of damage is usually due to, or causes, damage to the liver and kidneys. Toxin damage is slow to heal.
==Appeals checklist==
The following checklist is recommended for the appeal.  
# Are you there in person with the accused?
# Have the charges and their punishments stated?
# Did you check the story of the accuser(s)?
# Did you check the story of the accused?
# Did you check any extra evidence?
# Did you check if the evidence supports the charges. And the stories?
# Have you handled mitigating circumstances?
# Have you decided on the appeal?
# Have you informed the accused of your decision on a per charge basis?
# Did you adjust the punishment of the accused?
# Have you informed the prisoner of their right to fax HC for an additional appeal?


* If the scanner reveals fractures with an identifiable location, or a fracture is indicated while one limb very clearly centralizes most or all of the brute damage on the body, apply a splint to the location. Additionally, patient may indicate correct limb if conscious. '''Patients may need to medevac in the event of a bone fracture, though this depends on the area it has occurred in, an arm or hand broken but splinted can be left to the patient's discretion on when they want to evac. Splints will easily be torn and broken in any additional fighting, limiting combat effectiveness.'''
===Appeals to High Command===
An alternative to a normal appeal is an appeal to high command. Only prisoners have this right. And it follows only the special procedure written here.
If invoked this grants the prisoner the right to a pen and a paper to write a fax with to high command. If the prisoner has to be restrained due to for example self harm they have the right to dictate the fax but should not have their restrains removed. This fax once written has to be faxed as soon as possible. '''This right can be postponed during Code delta and or (threats mandating) evacuation.'''


* If the patient is unconscious, unable to get up, stutters or complains of pain, and his health is not below critical, administer a pill of Tramadol, or a shot of Oxycodone. Both may be administered without causing issues.
=Special Provisions=
==Medical Experiments==
An individual may waive their rights in order to participate in a medical experiment. Researchers performing approved medical experiments may not be held liable for harm inflicted on the subject within the approved parameters of the experiment. All experiments require the signed approval of aCO or the Chief Medical Officer.


* If the patient is missing a limb they should normally Evac.
==Insanity==
Prisoners suffering evident insanity who have committed a violent crime may be placed in permanent confinement if it is believed they pose a danger to ship or personnel until the Chief Medical Officer declares them sound of mind.


* If the patient is showing an [[Guide_to_Medicine#Infection| infection]] apply an advanced trauma kit; supposing that the infection persists administer spaceacillin. If necrosis has appeared on your patient med-evac them so they can receive treatment from a doctor.
==Mutinies and arresting the Commanding Officer==
Attempting to overthrow legitimate command staff is obviously illegal and MPs must do everything in their power to prevent it. The aCO may not be arrested without the explicit permission of High Command. Should the aCO break Marine Law, High Command may be contacted via fax for permission to arrest the aCO. The right to contact High Command may not be denied.
Should a mutiny be successful and the aCo is deposed or surrenders, MPs should hold the deposed person in confinement if their freedom would reignite the conflict.


==Special Circumstances==
Criminal charges are not to be applied to those who use force on others when defending themselves from illegal use of force, so long as they defend themselves with proportional force. This right extends to the defense of others, should there be a reason to believe they are in lethal danger. This provision does not apply to lawful killings such as executions.


== Med-Evacs ==
To accomplish a successful med-evac of an injured marine you'll need the med-evac stretcher and a willing Pilot Officer, after you have found both of these you can start with the below steps:


'''Note that a marine cannot be med-evaced from in places where ceilings are metal or underground, it has to either be outside or in places where there are glass ceilings.''' (Examine the tile to look at the ceilings)
Crimes may be ignored or waived if the crime lead to the direct saving of human life or prevented capital crimes as long as the crimes commited are proportional. Example: a medic breaking a window to access a locked room so they can defib a marines may have his Vandalism and Trespassing charges waived. Note: The saving of life and/or preventing of capital crimes has to be in direct connection to the crimes being commited. This cannot be done with hypotheticals it has to be a direct, unambiguous and clear connection.
*Deploy the medical stretcher ([[File:Med_Evac_Stretcher.png|32px]]) and strap in the injured marine.
*Right click the stretcher and select "Activate Medevac" then wait.
*Inform the Pilot over either the medical radio or your squad radio that the medevac is ready to go.
*If everything is successful the pilot will have winched up the injured marine and you can go back to treating more wounded.
<br>
<br>


== Squad Medic Tips and Tricks ==
==Emergency situations==
{| border="1" class="mw-collapsible mw-collapsed"
In emergency situations such as a significant boarding action or a compromised brig imprisoned personnel may be pardoned by the CMP if they have reason to believe they will not be a threat or hindrance to USCM personnel during the course of the emergency, particularly so if they consistently displayed good behavior. If the imprisoned personnel are denied pardon or are clearly too dangerous or detrimental to the survival of the USS Almayer’s crew if released, they are to be either escorted to an escape pod while in the custody of a commissioned officer or MP charged with maintaining their safety. A normal Red Alert is not sufficient reason for a release unless the ship is being overrun by a large hostile force.
!Tips and Tricks, use these to get even better.
|-
|* '''Nobody is perfect. You don't have to perform at peak efficiency. Go at your own pace and have fun. Being a Squad Medic should never feel like a chore you're obligated to do. Depending on your mood, it can be a challenge, or an assistance to your team, but never let other people drag you down for failing a difficult rescue or getting overwhelmed when triaging'''


* '''Remember that you can restock your autoinjectors, so don't just throw them away. Put them back into your belt instead, they can be refilled at the vendors - just drag and drop them onto it, then vend them again.'''
=Commanding Officer Provisions=
The following provisions apply only to whitelisted commanders.


* If you feel like your life is at risk, or you need to medevac and the way back to the FOB is not secure, ask a fellow squad member or two to protect you. More often than not, they will agree.
==Execution Privileges==
 
A whitelisted Commanding Officer may perform Battlefield Executions. This means they may '''personally''' execute anyone under their authority on the ship or Area of Operations without warning or procedure, provided their words or actions fulfill one of the following conditions:
* Macros can help make your life easier. Give and pull roller-bed can help speed up handing out medicine and making it easier to snag a wounded marine then running for your life.
 
* Stacking different medicines with the same effect is critical to rapidly heal squad mates. Bicaridine stacks with Tricordazine. Kelotane stacks with Tricordazine and Dermaline.
 
* If you find a Marine with relatively minor damage coming to get your help, avoid administering pills. Instead, patch their wounds with kits. If they insist, give them a Tramadol pill to suck on while they heal up.
 
* When in doubt, Tramadol always works. Don't hesitate to hand those out, even a bit of burn damage can cause a person to be near pain crit.
 
* If a Marine dies after a successful defibrillation attempt, their death timer will be fully reset. Use this time to fix them up further and prepare another shock, or to move them for medevac.
 
 
|}


*Threat to your command. Credibly attempting to or threatening to undermine your command or attempting to remove your command through illegal means. (The CL or other crew reporting you to high command does NOT permit you to BE them. A minor insult or disagreement is not undermining your command, countermanding or refusing to follow orders is.)


== Squad Medic Skillset ==
*Threat to persons. Credibly threatening and attempting to do harm to the CO or to someone while in the CO's presence.


*Threat to the ship. Credibly threatening or attempting to do damage to the ship or the USCM while in the CO’s presence.
Upon completion of a battlefield execution an announcement must be made within reasonable time by the CO or a member of the crew explaining why the person was executed and noting their name and position. The CO may not Battlefield Execute a person in custody of the MPs (securely restrained or brigged) unless performing a normal execution is not possible (such as during a Delta Alert) as long as they meet the standard BE criteria..


[[File:Medic_skill_set.png]]
Additionally, the Commanding Officer may request permission to execute prisoners in ways different to Firing Squad or Lethal Injection to High Command, or authorise nonstandard methods of execution in emergencies where normal procedure is impossible.


To find out about how the skill system works head over to the [http://cm-ss13.com/wiki/The_Skill_System skills system page].
==Adjusting Standard Operating Procedure==
A whitelisted Commanding Officer may reasonably alter General Regulations within Standard Operating Procedure so long as these alterations do not contradict Marine Law. Should there be concerns about the exercise of this privilege, any officer or MP may contact High Command to inquire about the legitimacy of such changes and request they be overturned.  


While a CO may make some changes to SOP, they should never restrict/ban simple game functions (ie, running on the ship) without an extremely good reason.


== Sources and Reading ==
==Pardons==
The Commanding Officer may exceptionally pardon criminals if they believe it is in the best interests of the operation. Only Minor and Major crimes may be pardoned. Capital offenders may not be pardoned except in special circumstances with the permission of High Command. The Chief MP or and MP in their absence may appeal pardons to High Command via fax. The Commanding Officer may be held responsible for further criminal actions committed by those they pardon, and should High Command reverse the decision, they must ensure the condemned return to serve their time without incident. Failure to do so may result in removal and arrest at the discretion of High Command.


==Brig timers==
The Commanding Officer may alter brig timers beyond the parameters specified in Marine Law and may reduce or increase a sentence. When doing this, they must provide the prisoner and MP with the reason, and if the timer is increased beyond the maximum punishment, the prisoner has the right to appeal to High Command.


* [http://cm-ss13.com/viewtopic.php?f=135&t=7843 Miserable Medic's Sharing Tips] (A great reading tips from veteran CM players!)
=Acting Commanding Officer Provisions=
The following provisions apply to both acting commanding officers and whitelisted commanding officers.


* [http://cm-ss13.com/viewtopic.php?f=64&t=12852 Medic Loadout sharing thread] (Good to see other players loadouts to see what you might change about yours.)
==General Article NJPs==
The (acting) Commanding Officer may issue NJPs at any time should they find a marine’s behaviour inappropriate or contrary to good order and conduct and deserving of punishment even if they have not committed a crime as specified in Marine Law, such as for comporting themselves in an unprofessional manner, failing to complete a job in satisfactory conditions or failing to uphold standards of good order.


* [http://cm-ss13.com/viewtopic.php?f=94&t=11218 Defibrillator Guide!]
==Deputizing==
The (acting) Commanding Officer may deputize commissioned officers to make arrests and enforce Marine Law should MPs be unavailable or unable to respond in a timely manner.
Should the aCO choose to carry out the arrest themselves, they are obligated to follow all brig procedures as written in ML and SOP, as would whoever they deputize. As such, the aCO should only perform arrests when absolutely necessary to do so.


* [http://cm-ss13.com/wiki/Guide_to_Medicine Guide to Medicine] (Highly recommended you have this open if you struggle with remembering which pills and autoinjectors do what)
==Arrest Immunity==
The (acting) Commanding Officer is not above Marine Law. Should the (acting) Commanding Officer break Marine Law, High Command may be contacted via fax (or ahelp) for permission to arrest the (acting) Commanding Officer. The right to contact High Command may not be denied.

Revision as of 19:15, 6 January 2020

United States Colonial Marines
Uniform Code of Military Justice

Laws and Punishments

Charges: Only one charge may be applied per person, per unlawful event, except Resisting Arrest which can be optionally added on to any charge. It is the duty of the CMP to determine which charge to apply. A whitelisted CO may override this decision ONLY before the prisoner has been brigged unless he/she is giving the prisoner a lower time than the CMP. The Minimum Punishment should be used in most cases unless it is a duplicate crime or several crimes have been committed and only one can be chosen.


Permanent Confinement: If the total punishment is to exceed 60 minutes, the Chief MP or aCO can give special permission for permanent confinement, no matter the crime.


Repeat Offenders Repeat offenses after the offending personnel are released may NOT be waived or lessened.


Aiding, abetting, conspiring: Assisting others in committing a crime, directly or indirectly, encouraging them to commit one (including bribery), conspiring or attempting to commit a crime will be treated as having committed that crime with regards to punishment.


Cooperation, good behavior, patience: Exemplary conduct may lead to waiving or lessening punishments for minor crimes at the discretion of the aCO or CMP. I.e.: if a PFC has three counts of Insubordination but, upon imprisonment, writes a well-thought-out and genuine apology to the affected personnel and does not resist at any point during the arrest procedure, one strike may be removed from his Insubordination charge which may either cut his brig time in half or lead to an NJP and summary release at its completion.


Associated crimes These are listed after most charges. These are the most closely related higher or lower charges. It is not that a severe minor crime becomes that major crime. But if for example a major crime was downgraded it is most likely should downgraded to an associated minor crime.

Optional

These can be added on to any existing charge as needed.

Charge Description Minimum Punishment Maximum Punishment
Resisting Arrest To resist a lawful arrest or search by a Military Police officer. 10 minutes 30 minutes
Aiding and Abetting Assisting others in committing a crime, directly or indirectly, or encouraging them to commit one. Same punishment as the crime committed Same punishment as the crime committed

Minor Crimes

Charge Description Minimum Punishment Maximum Punishment Associated Major Crime
Insubordination Failing to follow a lawful order from a superior. Using offensive names or being directly disrespectful to someone of a higher rank or position. Each offense stacks. See special provision. See special provision. Neglect of duty or Disorderly Conduct
Failure to Follow Procedure Failing to follow the regulations found in the Standard Operating Procedure. Warning 10 Minutes; Equipment confiscation Neglect of duty or Disorderly Conduct
Hooliganism Behavior that is generally disruptive to the ship and crew that classifies as low-level shenanigans not deserving of more severe punishment. Things such as excessive window knocking, force-feeding other marines or failing to conduct oneself properly during briefing. 5 Minutes 10 Minutes Neglect of duty or Disorderly Conduct
Vandalism Damaging the ship or making any unauthorized modifications to it as outlined in Standard Operating Procedure. Return ship to its exact previous state. 30 Minutes Damage to Government Property
Assault To threaten or use physical force against someone with ill intent, but without intent to kill. 10 minutes 30 minutes Assault with a deadly weapon or Manslaughter
Trespassing Unauthorized access of an area which a person does not have access to at the beginning of the shift or without command/superior approval. Escort out of the unauthorised area 30 Minutes None
Intoxication To consume alcohol or other substances such as alcohol or hallucinogenic drugs resulting in impaired job performance. Brig time until sober Brig time until sober; Demotion Neglect of duty or Disorderly Conduct
Contraband Possessing, or distributing controlled substances or unauthorized items or weapons as defined in Standard Operating Procedure or impairing, intoxicating or addictive drugs such as Mindbreaker, this does not include custom mixes or dosages of medicinal drugs. 10 minutes; confiscation of contraband items Permabrig; confiscation of contraband; Demotion None
Theft To take items (or property) from another person or entity without their express permission, or to retain possession of items that have been taken without permission. 10 minutes; item returned to the owner 30 minutes; item returned to the owner Disorderly Conduct
Prevarication To intentionally order the arrest of a marine who is then found to be innocent, to knowingly falsly report a crime or to apply an improper or abusive NJP. If there is probable cause or a reasonable suspicion the marine cannot be charged with Prevarication. 5 Minutes 10 Minutes Neglect of duty

Major Crimes

Charge Description Minimum Punishment Maximum Punishment Associated Lower Crimes
Neglect of duty Failure to perform one’s role to an acceptable standard. For example, a Commanding Officer failing to properly organize and ensure his personnel are given orders, failing to follow proper procedure in detriment of one’s duties, or ship crew leaving the ship without authorization from the Commanding Officer or their Department Head. Any officer who commits a crime may be charged with Neglect of Duty in addition to the appropriate crimes. 15 Minutes 30 minutes; Demotion/removal of command Insubordination, Failure to Follow Procedure, Hooliganism and Intoxication
Damage to Government Property Damaging the ship or USCM equipment in a way that (severely) hinders the operation. For example, using plastique explosives on the dropship fabricator or cutting telecommunications wires. 15 Minutes 30 Minutes Vandalism
Disorderly Conduct Severely disrupting primary operations of the ship, FOB or other mission-critical locations and/or preventing commissioned/support personnel from performing their duties in an adequate and timely fashion. I.e.: disabling the chem stations in the Medbay or preventing Requisitions from delivering mission-critical Cargo. (ooc note: They have to disrupt the flow of the round) 15 Minutes 30 Minutes ; Demotion/removal of command Insubordination, Failure to Follow Procedure, Hooliganism and Intoxication
Assault with a deadly weapon To threaten or use physical force against someone with ill intent and with a lethal weapon such as a sidearm, blade, or rifle. 30 minutes Permanent confinement Assault
Manslaughter Killing someone without malicious intent. Manslaughter may be applied if someone dies as a result of a fight where the intent was not to kill. 20 minutes; Demotion 30 Minutes; Demotion Assault, Assault with a deadly weapon
Illegal Confinement Unlawfully detaining a person against their will. Includes, kidnapping, hostage taking and confining people in cells without charging them for a crime. Does not apply to Prisoners of War. 30 minutes Permanent confinement Prevarication
Interfering with an arrest To disrupt or interfere with a lawful arrest done by the military police. Same punishment as accused Permanent confinement Aiding and Abetting or Insubordination

Capital Crimes

Charge Description Minimum Punishment Maximum Punishment Associated Lower Crimes
Sedition To engage in actions or refuse to follow orders as to overthrow or usurp the legitimate command structure. Permanent confinement Execution Disorderly Conduct or Neglect of duty
Desertion Refusing to carry out the duties essential to one’s post or abandoning post unauthorized, without intent to return. (Retreating from the planet when the FOB is breached is not Desertion, refusing to return when ordered is). Permanent confinement Execution Disorderly Conduct or Neglect of duty
Murder or Unauthorized Execution Killing someone with malicious intent. This includes Synthetic units. Executions are only authorized as outlined in Execution Procedure. Permanent confinement Execution Manslaughter
Jailbreak/Escape To escape, assist in an escape, attempt escape, or be willfully and knowingly broken out. Double initial time is applied to all involved Permanent Confinement Interfering with an arrest or Disorderly Conduct
Sexual Assault To attempt to or succeed in the acts of assaulting another person sexually, including rape. Permanent confinement Execution None

Non-Judicial Punishments (NJPs)

For crimes with a sentence equal to or lower than 10 minutes, the arresting MP, CMP or the aCO may administer a Non-Judicial Punishment instead of a brig sentence. NJPs may only be issued to those they outrank. This may range from reprimands or PT to extra duties or reassignment to a new post, but may not be physically abusive. Additionally, Commissioned Officers and Squad Leaders may apply NJPs to marines under their command should they be insubordinate or disrespectful. Failure to comply with non-judicial punishment will result in a 10 minute increase to brig time. NJPs may not impede the marine from performing his duty for more than 10 minutes. All punishment-related orders to perform tasks outside a marine's assigned duties are considered NJPs and require the subject to have committed a named criminal offense to be issued.

Application

The UCMJ applies to all personnel in the vicinity of a USCM Operation or on board a ship, this includes the whitelisted Commanding Officer and Chief MP. The only exceptions are specially dispatched officials from High command or the Provost Marshal Office and Diplomatically Immune Company Executives (not the onboard Liaison or PMC teams).

  • On USCM ships and operations, the law is enforced by the MPs, Chief MP, deputized Enlisted officers and the aCO and they operate independently from the normal command structure ONLY in matters related to the enforcement of the Law. If there is no Cmp the aCO can assign an mp or Enlisted officer as aCMP. Who has to stand down as soon as the CMP arrives.
  • A whitelisted Commanding Officer of the Almayer has final say on law enforcement within his operational area unless overseen by higher officials of the Provost Marshal Office or High Command.
  • The Chief MP is the second highest authority in law enforcement, above even the Executive Officer. Only a whitelisted Commander outranks them. While he may perform arrests, it is his duty to administrate the brig, ensure records are updated, timers are properly set, procedure is observed, handle appeals and to review cases and evidence.
  • Military Police may, at their discretion, ignore Minor Crimes unless they are ordered to enforce one. However, they should never break Marine Law themselves - Minor or Major crimes.

Insubordination

Insubordination is handled through this special provision in marine law. Failing to follow a lawful order from a superior. Using offensive names or being directly disrespectful to someone of a higher rank or position. Each offense stacks. Insubordination follows a three strike system.

  • The first strike is a verbal warning or NJP applied by the CMP unless the comment by the offending personnel includes threats of bodily harm, assault with a deadly weapon, seditious/mutinous comments, and/or allusions to committing crimes according to Marine Law whereupon the charge is adjusted to the corresponding major crime. Note that this is fully under the discretion of the CMP and CO, or if neither role is present, the aCO. A verbal warning has to be non ambiguous. Telling a marine to knock it off does not count as a verbal warning. We recommend the words verbal warning are used when giving the verbal warning.
  • The second strike is either an NJP or a 5-minute sentence in the Brig. Again, this is at the discretion of the CMP or aCO. If the marine is groundside the 5 minute sentence is replaced by having to report in to an mp or the brig for a written warning. Note that if the marine is an imminent and known danger to deployed marines the 5 minute sentence can be used at the discretion of the aCO or CMP.
  • The third strike is 10 minutes in the brig, with an opportunity for NJP unless the offender is being punished in tandem with another brig-worthy crime. Each offense following this adds another 10 minutes, meaning an NJP is no longer applicable for any reason past the fourth offense. If the combined charges against the offending personnel exceed 60 minutes, they are eligible for Permabrig or execution, as per SOP. Again, this is at the discretion of the CMP or aCO.

Lawful Orders

Marines are required to follow all lawful orders from their superiors and required NOT to follow unlawful orders. Giving an unlawful order with ill intent or one that is carried out will see the marine who gave the order given the same punishment as the marine who carried it out. Unlawful orders are those orders that, when carried out, would result in a breach of Marine Law. Orders meant as punishment that would cause a Marine to have to Neglect their Duties (such as “go stand here for ten minutes” or “run three laps around the hangar” are also unlawful unless applied as NJPs). If an unlawful order is carried out the superior who gave the order is liable for the crime.

Officer Requested Arrests

Should a Commissioned Officer order an arrest for a crime, MPs MUST investigate the accusation and arrest the accused if guilty. They may arrest and hold that person for upto ten minutes while they gather evidence. Should the suspect be declared innocent of all accused crimes, the requesting officer may incur a Prevarication charge. The time for any crimes the suspect committed as a result of the arrest must still be served, however. An officer requested arrest has to be non ambiguous. If ambiguous we recommend that the mp asks if this is an officer requested arrest. And only if this is confirmed with an affirmative reply does it count as an officer requested arrest. If it is not an officer requested arrest arrest it should be treated as reporting a crime, the normal procedure applies and the mp's are free to pick their own course of action. If it is not an officer requested arrrest the arresting mp is liable for the arrest if made.

Arrest Procedure

Compliant Suspect (not resisting or running)

  1. Verbally inform the suspect you are taking them into custody and the charge.
  2. Order the suspect to the ground.
  3. Handcuff the suspect.
  4. Bring the suspect to the Brig for processing.

Non-Compliant Suspect (resisting or running)

  1. Prepare a non-lethal method of neutralization
  2. Apply until they are no longer resisting
  3. Secure the suspect and Inform the suspect of their charge
  4. Bring the suspect to the brig

Lethal Force

During emergencies such as mutinies and boardings or against suspects who have used a lethal weapon against law enforcement or other personnel, the CMP or aCO may authorize the use of lethal force.

Suspect in Area of Operations

Arrests are restricted to the FOB, dropships, and secure areas unless in "hot pursuit" - the suspect flees the MP outside the secure area. Should there be hostiles in the vicinity, the MP is required to abort the arrest and move to a secure area. If the Almayer gets boarded by a hostile force, secure areas will be those defended by ship crew.


Search Procedure

Personnel

  1. Inform the person you are conducting a search and the reason.
  2. If possible, conduct the search in the Brig or an isolated area so nothing is stolen.
  3. Begin the search and confiscate any illegal items, you may use non-lethal force to restrain them if they don't comply.
  4. If illegal items are found, secure them until the search is complete. Should this be impossible, request that another MP assist you by taking the items to Evidence Storage. If the confiscated items warrant a brig sentence, follow Detainment and Brig procedures, otherwise release them. Searches do not incur a Prevarication charge.
  5. Return items to Requisitions that are no longer needed for evidence.

Area

  1. Announce your intent to search the area and vacate it of personnel unrelated to the search. If someone responsible for the area is on-site, inform them of the reason.
  2. Obtain access to the area, if nobody with access is present, request that properly trained personnel override the door.
  3. Search the area for evidence and ensure all evidence is secured.
  4. Restore the searched area to its previous state as closely as possible.
  5. Reopen the area to normal traffic and take all evidence to the brig for processing.
  6. Return items to Requisitions that are no longer needed for evidence.


Detainment and Brig Procedures

Note: If the prisoner is removed from his cell for ANY REASON the timer is PAUSED. Time spent outside a cell does NOT count towards time being served for the crime. To properly brig a prisoner verify the following checklist in no particular order:

  • Set the timer
  • Put them in an orange uniform and shoes
  • Give them a standard headset
  • Take their ID off
  • Buckle them to the bed, flash or stun them and recover your handcuffs, then exit the cell.
  • Search their belongings.
  • Update their records with their "Prisoner" status, charges and the time they are serving.
  • Once the timer is over, let them grab their belongings, escort them out of the brig and set their record status to "Released".

If a prisoner is SSD at the end of their sentence, redress them, secure their pouches and place them in the brig Cryo.


Executions

Executions are limited to those prisoners who have committed crimes with execution as a possible punishment or those whose timer exceeds one hour. Executions must be authorised by a whitelisted Commander or BOTH the aCO and Chief MP if there is no whitelisted Commander.

  • The aCO or Chief MP must make a ship-wide announcement from the CIC communication console informing the crew of the intent to execute the prisoner, why, and the execution method. In a Code Red or Code Delta situation, this procedure can be ignored. (Example: "I, Captain Erin Kowalski, hereby authorize the execution of Donald Cluwne on the charges of murder, assault, and damage to the ship. He will be executed by firing squad in the briefing room.") Authorized methods of execution are either Firing Squad (handled by MPs) or Lethal Injection (handled by CMO).
  • The aCO OR Chief MP MUST be present at the execution.
  • The condemned MUST be given a chance to give any final words. They may use a radio for this even if their radio was taken for abuse.

Prisoner Rights

The following is a list of basic rights the prisoners have. With the exception of Access to a Radio, they can NOT be denied, except in an extreme situation and only then with authorization from the Chief MP or CO.

Protection and Medical Treatment

All prisoners must be kept safe and unharmed, to this end as long as there are prisoners in the brig, an MP or the Chief MP must remain in the brig at all times. Treatment should take place inside the brig when possible. If not, an MP must escort the prisoner to the infirmary and watch over them at all times while they are treated. Self-harm may result in being straitjacketed for the duration of the sentence and losing their right to appeal their sentence.

Access to a Radio

Unless the prisoner has abused the radio (such as spamming it for help after being asked to stop), they are authorized a standard headset. If any MP believes that it is being abused this right can be denied.

Right to appeal

Appeal Sentence in a timely manner

Marines have the right to appeal their punishment to the CMP, aCO or someone designated by one of them. However the CMP has final say on all appeals and may override anyone except a whitelisted Commander. In general anyone involved from the arrest should not be doing the appeal. If the cmp and aCO are both involved in the arrest they should appoint an uninvolved person. Only a whitelisted Commander can pardon crimes. The person who handles the appeal can establish a charge as valid, modify a charge to a lower charge, reduce the punishment for a charge upto the minimum punishment and/or remove a charge that the prisoner is found innocent for. A charge cannot be removed if the prisoner is guilty. Unless it is pardoned by a whitelisted Commander.


If an appeal is asked for to an mp, the aCO or the CMP in person it has to be started within 10 minutes or half of their brig sentence (30 minutes for perma brig) depending on what is longer. If this is not done the prisoner is to be released. If this is requested the appeal should be handled before serving the sentence. This applies mostly to executions, njp's and demotions through marine law. Time spent waiting for the appeal should be removed from brig sentences but does not influence other punishments including perma brigging. A marine may be placed in holding awaiting their appeal if it carries no brig sentence or if they request their appeal is handled before the brig sentence. The marine should be disarmed but in his uniform and gear of at the time of the arrest. And be watched.

Suspending Appeals

During code delta and/or (threats mandating) evactuation. Appeals rights are automaticly suspended.

In other situations if it would litterly not be possible to do the appeal while still following procedure they can be postponed. And the right for the prisoner to be released after waiting 10 to 30 minutes is postponed as well. If the prisoner is in custody awaiting the appeal the right to have time spend waiting removed from the punishment after the appeal still applies. Hc should be faxed informed if the right to suspend appeal was invoked.

Examples of when appeals can be postponed.

  • The marine needs medical treatment and is not conscious.
  • There is another appeal that was requested before this appeal.
  • The marine has escaped and is unreachable in person.

Proper Appeal procedure

To ensure appeals are done properly the following set of procedure is to be followed.

  • All charges should be listed one by one by with the actual punishment the prisoner got for that charge. Example: Charge 1. Theft of booze: 15 minutes and booze returned. Charge 2. Intoxication: Brigged until sober. This can be done by either an mp or the person handling the appeal.
  • Appeals are done in person. They cannot be done over radio. Or through other remote communication. This only counts for the person handling the appeal and not for witnesses or the arresting officer.
  • The appeal handles the crimes as listed towards the accused. If charges were applied incorrectly they can only be lowered. Appeals should not be used to increase a sentence. Even if the wrong charges were applied through a procedural mistake.
  • The outcome of the appeal should be decided upon individual charges. You should not give a general reply on the entire appeal. You should give the outcome per charge. When the appeal is done the punishment should be the punishment for the remaining charges. You cannot adjust the punishment on the charges that remain to make up for charges that got successfully appealed.
  • The person handling the appeal does not have to be impartial. But they should not have been involved in the arrest.
  • The person handling the appeal is the one who decides the outcome. They cannot be ordered or forced to handle an appeal a certain way. The outcome can only be changed by a whitelisted Commander or the CMP invoking their right to overrule. Or if the outcome has procedural issues not in favor of the prisoner. (Procedural issues in favor of the prisoner should stand. Anything against them should not.)
  • The person handling the appeal cannot be retaliated against in any way by anyone for either handling the appeal or the outcome of the appeal. Except for a neglect of duty charge if they did not properly follow appeals procedure.

Appeals checklist

The following checklist is recommended for the appeal.

  1. Are you there in person with the accused?
  2. Have the charges and their punishments stated?
  3. Did you check the story of the accuser(s)?
  4. Did you check the story of the accused?
  5. Did you check any extra evidence?
  6. Did you check if the evidence supports the charges. And the stories?
  7. Have you handled mitigating circumstances?
  8. Have you decided on the appeal?
  9. Have you informed the accused of your decision on a per charge basis?
  10. Did you adjust the punishment of the accused?
  11. Have you informed the prisoner of their right to fax HC for an additional appeal?

Appeals to High Command

An alternative to a normal appeal is an appeal to high command. Only prisoners have this right. And it follows only the special procedure written here. If invoked this grants the prisoner the right to a pen and a paper to write a fax with to high command. If the prisoner has to be restrained due to for example self harm they have the right to dictate the fax but should not have their restrains removed. This fax once written has to be faxed as soon as possible. This right can be postponed during Code delta and or (threats mandating) evacuation.

Special Provisions

Medical Experiments

An individual may waive their rights in order to participate in a medical experiment. Researchers performing approved medical experiments may not be held liable for harm inflicted on the subject within the approved parameters of the experiment. All experiments require the signed approval of aCO or the Chief Medical Officer.

Insanity

Prisoners suffering evident insanity who have committed a violent crime may be placed in permanent confinement if it is believed they pose a danger to ship or personnel until the Chief Medical Officer declares them sound of mind.

Mutinies and arresting the Commanding Officer

Attempting to overthrow legitimate command staff is obviously illegal and MPs must do everything in their power to prevent it. The aCO may not be arrested without the explicit permission of High Command. Should the aCO break Marine Law, High Command may be contacted via fax for permission to arrest the aCO. The right to contact High Command may not be denied.

Should a mutiny be successful and the aCo is deposed or surrenders, MPs should hold the deposed person in confinement if their freedom would reignite the conflict.

Special Circumstances

Criminal charges are not to be applied to those who use force on others when defending themselves from illegal use of force, so long as they defend themselves with proportional force. This right extends to the defense of others, should there be a reason to believe they are in lethal danger. This provision does not apply to lawful killings such as executions.


Crimes may be ignored or waived if the crime lead to the direct saving of human life or prevented capital crimes as long as the crimes commited are proportional. Example: a medic breaking a window to access a locked room so they can defib a marines may have his Vandalism and Trespassing charges waived. Note: The saving of life and/or preventing of capital crimes has to be in direct connection to the crimes being commited. This cannot be done with hypotheticals it has to be a direct, unambiguous and clear connection.

Emergency situations

In emergency situations such as a significant boarding action or a compromised brig imprisoned personnel may be pardoned by the CMP if they have reason to believe they will not be a threat or hindrance to USCM personnel during the course of the emergency, particularly so if they consistently displayed good behavior. If the imprisoned personnel are denied pardon or are clearly too dangerous or detrimental to the survival of the USS Almayer’s crew if released, they are to be either escorted to an escape pod while in the custody of a commissioned officer or MP charged with maintaining their safety. A normal Red Alert is not sufficient reason for a release unless the ship is being overrun by a large hostile force.

Commanding Officer Provisions

The following provisions apply only to whitelisted commanders.

Execution Privileges

A whitelisted Commanding Officer may perform Battlefield Executions. This means they may personally execute anyone under their authority on the ship or Area of Operations without warning or procedure, provided their words or actions fulfill one of the following conditions:

  • Threat to your command. Credibly attempting to or threatening to undermine your command or attempting to remove your command through illegal means. (The CL or other crew reporting you to high command does NOT permit you to BE them. A minor insult or disagreement is not undermining your command, countermanding or refusing to follow orders is.)
  • Threat to persons. Credibly threatening and attempting to do harm to the CO or to someone while in the CO's presence.
  • Threat to the ship. Credibly threatening or attempting to do damage to the ship or the USCM while in the CO’s presence.

Upon completion of a battlefield execution an announcement must be made within reasonable time by the CO or a member of the crew explaining why the person was executed and noting their name and position. The CO may not Battlefield Execute a person in custody of the MPs (securely restrained or brigged) unless performing a normal execution is not possible (such as during a Delta Alert) as long as they meet the standard BE criteria..

Additionally, the Commanding Officer may request permission to execute prisoners in ways different to Firing Squad or Lethal Injection to High Command, or authorise nonstandard methods of execution in emergencies where normal procedure is impossible.

Adjusting Standard Operating Procedure

A whitelisted Commanding Officer may reasonably alter General Regulations within Standard Operating Procedure so long as these alterations do not contradict Marine Law. Should there be concerns about the exercise of this privilege, any officer or MP may contact High Command to inquire about the legitimacy of such changes and request they be overturned.

While a CO may make some changes to SOP, they should never restrict/ban simple game functions (ie, running on the ship) without an extremely good reason.

Pardons

The Commanding Officer may exceptionally pardon criminals if they believe it is in the best interests of the operation. Only Minor and Major crimes may be pardoned. Capital offenders may not be pardoned except in special circumstances with the permission of High Command. The Chief MP or and MP in their absence may appeal pardons to High Command via fax. The Commanding Officer may be held responsible for further criminal actions committed by those they pardon, and should High Command reverse the decision, they must ensure the condemned return to serve their time without incident. Failure to do so may result in removal and arrest at the discretion of High Command.

Brig timers

The Commanding Officer may alter brig timers beyond the parameters specified in Marine Law and may reduce or increase a sentence. When doing this, they must provide the prisoner and MP with the reason, and if the timer is increased beyond the maximum punishment, the prisoner has the right to appeal to High Command.

Acting Commanding Officer Provisions

The following provisions apply to both acting commanding officers and whitelisted commanding officers.

General Article NJPs

The (acting) Commanding Officer may issue NJPs at any time should they find a marine’s behaviour inappropriate or contrary to good order and conduct and deserving of punishment even if they have not committed a crime as specified in Marine Law, such as for comporting themselves in an unprofessional manner, failing to complete a job in satisfactory conditions or failing to uphold standards of good order.

Deputizing

The (acting) Commanding Officer may deputize commissioned officers to make arrests and enforce Marine Law should MPs be unavailable or unable to respond in a timely manner. Should the aCO choose to carry out the arrest themselves, they are obligated to follow all brig procedures as written in ML and SOP, as would whoever they deputize. As such, the aCO should only perform arrests when absolutely necessary to do so.

Arrest Immunity

The (acting) Commanding Officer is not above Marine Law. Should the (acting) Commanding Officer break Marine Law, High Command may be contacted via fax (or ahelp) for permission to arrest the (acting) Commanding Officer. The right to contact High Command may not be denied.