User:Sargeantmuffinman: Difference between revisions

5,370 editsJoined 29 May 2015
 
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= Who am I? =
= Who am I? =


Hi, I'm Sargeantmuffinman, the current wiki maintainer that will add various things to areas of the wiki.
Hi, I'm Sargeantmuffinman, the second former wiki maintainer that has added various things to areas of the wiki.
I mainly work on the marine side of things and will do general grammar changes to here and there. If other things are needed then I'll usually be the person for it.
I mainly worked on the marine side of things and did general grammar changes to here and there. If other things are needed then I'll would usually be the person for it. But alas, my time had come. I had no more time for the wiki. And I just wanted to play the game.


This will also be a place for where I test wiki code.
I still will aid others in either editing the wiki, in-game or on discord.


This will also be a place for where I test wiki code among other secrets I stash here.
bunga
== Note worthy things ==
== Note worthy things ==


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=== To-Do List ===
=== To-Do List ===
* Add that one last image/gif of the research document
* Create a set of video tutorials on each and every occupation that is non-whitelisted.
* Create a set of video tutorials on each and every occupation that is non-whitelisted.
* Make more tea.
* Look through the alien page and update it.
* Update any sprites we have.
* Add Delta level code to SOP.
* Make the guide to food.
* Add the CO's mateba customization kit.
* Add the missing items, (med scanners, autopsy scanners, tech manuals) to the IO page.
<span style="text-decoration: line-through;"></span>


== Proving grounds ==
== Proving grounds ==
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<span style="color:red;font-size:0.7em;font-weight:bold">(New!)</span>
<span style="color:red;font-size:0.7em;font-weight:bold">(New!)</span>
[[Link:The Baldie|Totally not suspicious link to a joke.]]
[[The Baldie|Totally not suspicious link to a joke.]]


<span style="color:#"> </span>
<span style="color:#"> </span>
 
<span style="font-size:50px"></span>
[x[The page where it is#The Subtitle of where it is|Words]x]
[x[The page where it is#The Subtitle of where it is|Words]x]
Just without the Xs.
Just without the Xs.
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== Section 2 ==
== Section 2 ==
 
[[https://cm-ss13.com/wiki/Marine_Equipment#M41A_Skeleton_Stock|A button]]
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
! scope="col" style="background-color:grey;" width=200|Mercenary group
! scope="col" class="unsortable" style="background-color:grey;" |Description
|-
![[File:Dozens.png|link=Dutch's Mercenary Team]]<br>'''[[Dutch's Mercenary Team]]'''
|The '''Dutch's Mercenary Team''' are a small, yet powerful group of mercenaries specialized in jungle warfare. Its members are trained to fight with low tech weapons and equipment, learning special survival techniques and how to conduct guerrilla warfare. They employ very older or outdated weapons such as the M16A2 and the M60, however, they are ''extremely'' well trained to use these weapons, often better than any marine with a M41A.
 
The team became specialized in fighting a mysterious alien ''predator'', expect seem them in the battlefield helping the Colonial Marines fight them.
|-
 
|[[File:Standard.png|64px]]<br>'''Marine Reinforcements'''
|As time passes by in [[Whiskey Outpost]], '''Marine Reinforcements''' from the "Dust Raiders" battalion will arrive. They consist of a normal marine squad without any specialties from any of the different ERTs mentioned. Both the reinforcements and the Dust Raider garrison share the same objective, '''to hold out Whiskey Outpost''' so that the Dust Raider garrison will station at LV-624 and alien forces in LV-624 will be repelled.
 
 
In a normal round, marine reserves can be thawed from hypersleep via [[Defcon|DEFCON]] starting from DEFCON 4. On DEFCON 3 they can be woken from hypersleep wearing full combat gear for a speedy injection of skilled help to the front lines. DEFCON reinforcements during normal rounds will have a mixture of roles normally found in a typical squad.
 
|-
![[File:Ironbear.png|64px|link=The Iron Bears]]<br>[[The Iron Bears]]
|The '''Iron Bears''' are a special forces group from the USSR.  While the USSR and the US/UA are at peace and officially co-operating, the USSR still wants USCM technology. On average Iron Bear weapons are typically slightly less effective than their USCM counterpart, but this is compensated by their weapons usually having a very large ammo supply.
 
 
The Iron Bears will defend themselves from Alien harm, but will '''attempt to seize the ship''' as soon as they can, with the focus (and their goal) of reaching the Combat Information Center to trigger the lockdown and contacting USSR for reinforcements.
 
|}
 
===Other Stuff ===
 
{| style="border: 2px solid black;
 
! style="background-color:#A9A9A9;"|'''Kits:'''
! style="background-color:#A9A9A9;"|'''Contents:'''
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | [[File:mini Pyro kit.png]]<br>'''M240 Pyrotechnician Support Kit'''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | '''Description:''' A specialization kit that gives you access to the powerful M240 Flamethrower along with equipment to refuel it and to extinguish any friendly fiery incidents. This is one of the kit options of the '''ColMarTech Automated Closet'''.
* USCM Pyrotechnician G4-1 Fuel Tank
*
{| border="1" class="mw-collapsible mw-collapsed"
|+ style="text-align:left;"|M240A1 Incinerator Unit
|-
|style="border: 2px solid black; padding: 5px;" |{{Anchor|M240A1 Incinerator Unit}}[[File:Flamethrower.png|64px]]
[[#M240A1 Incinerator Unit|'''M240A1 Incinerator Unit''']]
|style="border: 2px solid black; padding: 5px;" |The ultra-deadly M240A1 is one of the most fearsome and savage weapons in the arsenal of the Colonial Marines. Firing extra-thick sticky napthal fuel from detachable fuel tanks, the M240A1 is able to both set hostiles ablaze and to section off an area with a wall of fire. For extended field operations, users of the M240A1 often find themselves refilling their tanks with whatever flammable material is available, with welding fuel being an effective and popular choice. Additionally, one can ask the [[Squad_Specialist#Pyrotechnician Loadout|Pyrotechnician]] to refill your empty fuel tanks. To turn on the pilot light, go to the weapon tab and click unique action. There is no default hotkey for activating the incinerator unit, though you can set up one as a [[Macros | Macro]].
 
 
They can be found in the Squad Leaders Equipment vendor, PFC Kits or incinerators can be ordered from requisitions if required.
 
 
{| border="1" class="mw-collapsible mw-collapsed"
|+ style="text-align:left;"|'''Ammunition:'''
|width=150|[[File:IncineratorTanks.png]]
[[#Incinerator Tank|'''Incinerator Tank''']]
|Holds sixty (60) units worth of ultra thick napthal. This will set ablaze any and all targets hit.
|-
|[[File:IncineratorTanks Gel.png]]
[[#Large Incinerator Tank (Gel)|'''Large Incinerator Tank (Gel)''']]
|A large fuel tank full of heavier gel fuel. Unlike its liquid contemporaries, this stuff shoots far, and burns up fast. Handle with exceptional care. Holds ninety (90) units worth of gel fuel.
|}
 
{| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
|+ style="text-align:left;"|'''Attachments:'''
|width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
|None
|-
|'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
|[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]
|-
|'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
|None
|-
|'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
|None
|}
|-
|}
* 2 Incinerator Fuel Tank
* 1 Large incinerator Fuel Tank (Gel)
* Pocket Extinguisher
|}
 
 
 
 
 
{| style="border: 2px solid black;
 
! style="background-color:#A9A9A9;"|'''Equipment:'''
! style="background-color:#A9A9A9;"|'''Description:'''
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | [[File:Flamethrower.png|64.px]]<br>'''2X Flamethrower'''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | This is the mighty weapon is used to burn through all that stands before it.
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" 10px;" |{{Anchor|M41A Mk2 Pulse Rifle}}[[File:m41a.png|64px]]
'''M41A Mk2 Pulse Rifle'''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |This is the standard issue pulse rifle used by the Colonial Marines. A reliable, robust and overall effective standard issue weapon, the M41A must be held in two hands to accurately fire.
 
 
{| border="1" class="mw-collapsible mw-collapsed"
|+ style="text-align:left;"|'''Ammunition:'''
|width=150|[[File:M41Amag.png]]
'''M41A Magazine'''
|Holds forty (40) 10x24mm rifle rounds.
|-
|[[File:M41Amag.png]]
'''M41A Extended Magazine'''
|Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines.
|-
|[[File:M41A-AP-mag.png]]
'''M41A Armor Piercing Magazine'''
|Holds forty (40) 10x24mm AP rifle rounds. Has better armor penetration, but lower overall damage.
|-
|[[File:M41A-Incen-mag.png]]
'''M41A Incendiary Magazine'''
|Holds forty (40) 10x24mm Incendiary rifle rounds. Will set ablaze any and all targets hit with this round.
|}
 
|-
{| style="border: 2px solid black;
 
! style="background-color:#A9A9A9;"|'''Equipment:'''
! style="background-color:#A9A9A9;"|'''Description:'''
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | [[File:Tank.png|64.px]]<br>M34A2 Longstreet light tank
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | A giant piece of armor with a big gun, you know what to do.
|}
 
{| style="border: 2px solid black;
 
! style="background-color:#E60000;"|'''Name:'''
! style="background-color:#00BFFF;"|'''Description:'''
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | [[File:SL.png]]<br>'''Testing Zone'''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | A generic description would be here.
 
 
{| border="1" class="mw-collapsible mw-collapsed"
|+ style="text-align:left;"|'''Contents:'''
 
| Item goes here
|-
|}
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
|-
|}


= Section 3 =
= Section 3 =
== Templates ==
{{Issue-Orders}}
== Weapon Attachments ==
<center>
{| style="width: 76%; border: none"
|style="width: 100%; vertical-align: top;" | <tabs>
<tab name="Muzzle">
{| style="border: 2px solid black; class="mw-collapsible"
! style="background-color:#A9A9A9; width:150px;"|'''Attachment:'''
! style="background-color:#A9A9A9;"|'''Benefits:'''
! style="background-color:#A9A9A9;"|'''Drawbacks:'''
|-
<!--Suppressor-->
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Suppressor}}[[#Suppressor|Suppressor]]
[[File:supressor.png|64px]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
* Slightly increases accuracy
|}
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* Greatly decreases firing sound
* Removes muzzle flashes
* Removes firing messages
* Slightly decreases recoil
* Slightly decreases bullet spread
|}
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* Slightly decreases damage
|}
|-
<!--Bayonet-->
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Bayonet}}[[#Bayonet|Bayonet]]
[[File:bayonet.png|64px]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* Greatly increases weapon melee damage
* Using wire coil on a M5 Survival Knife will instantly modify it to a Bayonet.
|}
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* Slightly decreases accuracy
|}
|-
<!--Extended Barrel-->
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Extended Barrel}}[[#Extended Barrel|Extended Barrel]]
[[File:Extended_barrel.png|64px]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
*Moderately increases accuracy
|}
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* Slightly decreases damage
|}
|-
<!--Barrel Charger-->
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Barrel Charger}}[[#Barrel Charger|Barrel Charger]]
[[File:Barrel_charger.png|64px]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
*Greatly increases damage
|}
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
*Greatly decreases accuracy
|}
{| border="1"
|+ style="text-align:left;"|'''One Handed:'''
|
*Majorly decreases accuracy
|}
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
*Greatly decreases firing speed
|}
|-
<!--Recoil Compensator-->
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Recoil Compensator}}[[#Recoil Compensator|Recoil Compensator]]
[[File:Recoil_compensator.png|64px]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
*Greatly reduces recoil
|}
{| border="1"
|+ style="text-align:left;"|'''One Handed:'''
|
*Moderately reduces recoil
|}
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* Moderately increases accuracy
|}
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* Slightly decreases damage
|}
|}
</tab>
<tab name="Rail">
{| style="border: 2px solid black; class="mw-collapsible"
! style="background-color:#A9A9A9; width:150px;"|'''Attachment:'''
! style="background-color:#A9A9A9;"|'''Benefits:'''
! style="background-color:#A9A9A9;"|'''Drawbacks:'''
|-
<!--Rail Flashlight-->
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Rail Flashlight}}[[#Rail Flashlight|Rail Flashlight]]
[[File:mountedflash.png]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* Generates a Light Source (greater radius than shoulder lamp, flare and flashlight)
* Using a screwdriver on a normal flashlight will instantly modify it to a Rail Flashlight.
|}
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* None (but useless if you forgot to Toggle Rail Flashlight [[File:Toggle-Rail-Flashlight.png]])
|}
|-
<!--RDS-->
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|{{Anchor|Red Dot Sight}}[[#Red Dot Sight|Red Dot Sight]]
[[File:reddot.png|60px]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
*Moderately increases accuracy
|}
{| border="1"
|+ style="text-align:left;"|'''One Handed:'''
|
*Slightly increases accuracy
|}
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* Slight increase of the accuracy penalty when moving
|}
|-
<!--S6 Reflex Sight-->
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|{{Anchor|S6 Reflex Sight}}[[#S6 Reflex Sight|S6 Reflex Sight]]
[[File:Reflex.png|60px]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
*Slightly increases accuracy
*Moderately decreases bullet spread
|}
{| border="1"
|+ style="text-align:left;"|'''One Handed:'''
|
*Slightly increases accuracy
|}
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
*Moderately increases the accuracy penalty when moving
|}
|-
<!--Quickfire Adapter-->
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Quickfire Adapter}}[[#Quickfire Adapter|Quickfire Adapter]]
[[File:quickfire.png]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* Moderately increases firing speed
|}
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''One Handed:'''
|
* Greatly increases spread.
|}
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
* Slightly increases spread.
|}
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* Moderately decreases accuracy
* Decreases burst-fire shots by 1 (from 3 or 4)
|}
|-
<!--Magnetic Harness-->
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Magnetic Harness}}[[#Magnetic Harness|Magnetic Harness]]
[[File:Magnetic harness.png]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* Dropped weapon goes to suit slot
|}
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* Slightly decreases accuracy
|}
|-
<!--S8 4x Telescopic scope-->
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|S8 Telescopic sight}}[[#S8 Telescopic sight|S8 Telescopic sight]]
[[File:railscope.png]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
*Majorly increases accuracy only when scoped.
* Allows the user to 'zoom' in to see sixteen tiles farther in a zoomed out view (Toggle Rail Flashlight [[File:Toggle-Rail-Flashlight.png]] or Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]] to zoom)
|}
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
*Slightly decreases accuracy.
* Majorly increased wield delay
|}
{| border="1"
|+ style="text-align:left;"|'''One Handed:'''
|
*Moderately decreases accuracy.
|}
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* Moderate increase of the accuracy penalty when moving
* Slightly decreases firing speed when in use.
|}
|-
<!--S4 2x Telescopic Sight mini-scope-->
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|S4 Telescopic Sight}}[[#S4 Telescopic Sight|S4 Telescopic Sight]]
[[File:Mini_Scope.png]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
*Majorly increases accuracy
* Allows the user to 'zoom' in to see five tiles farther (Toggle Rail Flashlight [[File:Toggle-Rail-Flashlight.png]] or Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]] to zoom)
* Allows for slow movement when zoomed in.
|}
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
* Slightly decreases accuracy when not in use.
* Majorly increased wield delay
|}
{| border="1"
|+ style="text-align:left;"|'''One Handed:'''
|
* Moderately decreases accuracy.
|}
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* Moderate increase of the accuracy penalty when moving
|}
|-
<!--IFTX B8 Smart-Scope-->
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|IFTX B8 Smart-Scope}}[[#IFTX B8 Smart-Scope|IFTX B8 Smart-Scope]]
[[File:ifts_Scope.png]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
*Majorly increases accuracy
* Allows the user to 'zoom' in to see five tiles farther (Toggle Rail Flashlight [[File:Toggle-Rail-Flashlight.png]] or Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]] to zoom)
* Allows for slow movement when zoomed in.
|}
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* Allows the user to have IFF capabilities
|}
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
* Slightly decreases accuracy when not in use.
* Slight delay before use.
|}
{| border="1"
|+ style="text-align:left;"|'''One Handed:'''
|
* Moderately decreases accuracy.
|}
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* Moderate increase of the accuracy penalty when moving
* Slightly reduces firing speed.
|}
|}
</tab>
<tab name="Underbarrel">
{| style="border: 2px solid black; class="mw-collapsible"
! style="background-color:#A9A9A9; width:150px;"|'''Attachment:'''
! style="background-color:#A9A9A9;"|'''Benefits:'''
! style="background-color:#A9A9A9;"|'''Drawbacks:'''
|-
<!--Vertical Grip-->
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|{{Anchor|Vertical Grip}}[[#Vertical Grip|Vertical Grip]]
[[File:forwardgrip.png|64px]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
*Moderately increases accuracy
*Slightly decreases recoil
*Slightly decreased bullet spread
|}
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
*Moderately reduces burst spread
|}
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
*Slightly decreases movement speed.
|}
{| border="1"
|+ style="text-align:left;"|'''One Handed:'''
|
*Moderately decreases accuracy
*Slightly increased bullet spread
|}
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
*Increased weapon size
*Slight increase of the accuracy penalty when moving
|}
|-
<!--Angled Grip-->
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|{{Anchor|Angled Grip}}[[#Angled Grip|Angled Grip]]
[[File:Angled_Grip.png|64px]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
*Majorly decreased wield delay
*Slightly decreased recoil
*Slightly increases accuracy
*Slightly decreased bullet spread
|}
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''One Handed:'''
|
*Slightly decreases accuracy
*Slightly increased bullet spread
|}
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
*Increased weapon size
|}
|-
<!--Flashlight Grip-->
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Flashlight Grip}}[[#Flashlight Grip|Flashlight Grip]]
[[File:Flash_Grip.png|64px]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
*Slightly increases accuracy
*Slightly reduces recoil
|}
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* Generates a smaller light source than the rail light but greater than the armor light.
|}
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* None (but useless if you forgot to Toggle Rail Flashlight [[File:Toggle-Rail-Flashlight.png]])
|}
|-
<!--Gyroscopic Stabilizer-->
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|{{Anchor|Gyroscopic Stabilizer}}[[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]
[[File:gyro.png|64px]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
*Slightly reduces bullet spread
|}
{| border="1"
|+ style="text-align:left;"|'''One Handed:'''
|
*Majorly reduces bullet spread
*Moderately increases accuracy
*Greatly reduces the accuracy penalty for moving.
|}
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
*Moderately reduces burst spread
|}
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
*Moderately decreased firing speed
|}
|-
<!--Bipod-->
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Bipod}}[[#Bipod|Bipod]]
[[File:bipod.png|64px]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
These benefits will only take place once the bipod is deployed.
* Greatly increases accuracy
* Moderately reduces bullet spread
* Greatly reduces burst spread
* Slightly increases firing speed.
*Moderately increases firing speed if used on the [[#M41AE2_Heavy_Pulse_Rifle| M41AE2 Heavy Pulse Rifle]]
|}
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
* Majorly increases wield delay.
|}
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* Increased weapon size
* Moderately decreases firing speed when not deployed.
* Requires setup on flipped tables and barricades by Activating Weapon Attachment[[File:Activate-Weapon-Attachment.png]] while facing the object before you get the benefits.
|}
|-
<!--Underslung Grenade Launcher-->
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|{{Anchor|Underslung Grenade Launcher}}[[#Underslung Grenade Launcher|Underslung Grenade Launcher]]
[[File:Undernade.png]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* Adds the ability to fire up to two M40 tube grenades of any kind.
* Reloadable with any M40 tube grenades
* Default M41A Pulse Rifle Mk2 attachment
* Toggled by using Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]]
|}
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* Starts unloaded
* Grenades cannot be unloaded once loaded into the launcher.
* Moderately reduced attachment firing speed
|}
|-
<!--Mini Flamethrower-->
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|{{Anchor|Mini Flamethrower}}[[#Mini Flamethrower|Mini Flamethrower]]
[[File:Underflame.png|64px]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* Adds the ability to fire several short flame bursts
* Refillable with standard flamer fuel tanks or USCM Technician Welderpacks
* Toggled by using Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]]
|}
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* Fuel does not stick to hostiles when walked over unlike M240 Incinerator Unit and requires a direct hit for it to stick.
* Has a lower max range of 4 tiles versus the M240 Incinerator Unit's 5 tile range.
* Greatly reduced attachment firing speed.
* Cannot be refilled using B or X Variant fuel tanks.
|}
|-
<!--U7 Underbarrel Shotgun-->
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|{{Anchor|U7 Underbarrel Shotgun}}[[#U7 Underbarrel Shotgun|U7 Underbarrel Shotgun]]
[[File:Undershot.png]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* Adds the ability to fire three semi-auto buckshot rounds
* Reloadable with additional buckshot
* Toggled by using Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]]
|}
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* The short barrel reduces the ammo's effectiveness
* Slightly reduced accuracy compared to an actual shotgun
* Slightly reduced knockdown/stun effect compared to an actual shotgun
* Slightly reduced accuracy when firing compared to an actual shotgun
* Moderately reduced damage compared to an actual shotgun
|}
|-
<!--Burst Fire Assembly-->
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Burst Fire Adapter}}[[#Burst Fire Adapter|Burst Fire Adapter]]
[[File:Burstfire.png|64px]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* Enables burst-fire on a weapon or enhances burst-fire capability
* Increases burst-fire shots by 2 (from 3 or 4)
|}
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
*Slightly decreases accuracy
|}
{| border="1"
|+ style="text-align:left;"|'''One Handed:'''
|
*Moderately decreases accuracy
|}
|-
<!--Laser Sight-->
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Laser Sight}}[[#Laser Sight|Laser Sight]]
[[File:Laser_sight.png|64px]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
*Slightly increases accuracy
*Slightly reduces bullet spread
|}
{| border="1"
|+ style="text-align:left;"|'''One Handed:'''
|
*Slightly increases accuracy
*Moderately reduces bullet spread
*Slight reduction of accuracy penalty when moving
|}
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* None.
|}
|}
</tab>
<tab name="Stock">
{| style="border: 2px solid black; class="mw-collapsible"
! style="background-color:#A9A9A9; width:150px;"|'''Attachment:'''
! style="background-color:#A9A9A9;"|'''Benefits:'''
! style="background-color:#A9A9A9;"|'''Drawbacks:'''
|-
<!--m41astock-->
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|{{Anchor|M41A Skeleton Stock}}[[#M41A Skeleton Stock|M41A Skeleton Stock]]
[[File:m41astock.png]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
*Moderately increases accuracy
*Moderately reduces recoil
*Greatly reduces bullet spread
*Slight reduction of the accuracy penalty when moving
|}
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
*Slightly increases weapon melee damage
|}
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
*Major wield delay
*Slightly decreases movement speed.
|}
{| border="1"
|+ style="text-align:left;"|'''One Handed:'''
|
*Moderately decreases accuracy
*Greatly increases bullet spread
*Moderately increases recoil
|}
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
*Increases weapon size
|}
|-
<!--L42-MK1 Sstock-->
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|{{Anchor|L42A-MK1 Synthetic Stock}}[[#L42-MK1 Synthetic Stock|L42-MK1 Synthetic Stock]]
[[File:L41ACstock.png]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
*Moderately increases accuracy
*Moderately reduces recoil
*Greatly reduces bullet spread
*Slight reduction of the accuracy penalty when moving
|}
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
* None
|}
{| border="1"
|+ style="text-align:left;"|'''One Handed:'''
|
* Moderately decreases accuracy
* Moderately increases recoil
* Greatly increases bullet spread
|}
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* Increases weapon size
* Slightly decreases melee damage
|}
|-
<!--M44stock-->
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|{{Anchor|M44 Magnum Sharpshooter Stock}}[[#M44 Magnum Sharpshooter Stock|M44 Magnum Sharpshooter Stock]]
[[File:Magnum_stock.png]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
*Majorly increases accuracy
|}
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
*Moderately reduces recoil
*Greatly reduces bullet spread
*When collapsed it can fit into a holster.
|}
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
*Major wield delay
*Slightly decreases movement speed.
|}
{| border="1"
|+ style="text-align:left;"|'''One Handed:'''
|
*Moderately decreases accuracy
*Moderately increases recoil
*Greatly increases bullet spread
|}
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
*Increases weapon size
*Slightly decreases weapon melee damage
* Can't fire the weapon when the stock is collapsed.
|}
|-
<!--M37 Wooden Stock-->
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|{{Anchor|M37 Wooden Stock}}[[#M37 Wooden Stock|M37 Wooden Stock]]
[[File:M37_stock.png]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
*Moderately increases accuracy
*Moderately reduces recoil
*Greatly reduces bullet spread
*Slight reduction of the accuracy penalty when moving
|}
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
*Slightly increases weapon melee damage
|}
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
*Major wield delay
*Slightly decreases movement speed.
|}
{| border="1"
|+ style="text-align:left;"|'''One Handed:'''
|
*Moderately decreases accuracy
*Greatly increases bullet spread
*Moderately increases recoil
|}
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
*Increases weapon size
|}
|-
<!--MK221 Tactical Stock-->
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|{{Anchor|MK221 Tactical Stock}}[[#MK221 Tactical Stock|MK221 Tactical Stock]]
[[File:MK221_Tactical_Stock.png]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
*Moderately increases accuracy
*Moderately reduces recoil
*Greatly reduces bullet spread
*Slight reduction of the accuracy penalty when moving
|}
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
*Slightly increases weapon melee damage
|}
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
*Major wield delay
*Slightly decreases movement speed.
|}
{| border="1"
|+ style="text-align:left;"|'''One Handed:'''
|
*Moderately decreases accuracy
*Greatly increases bullet spread
*Moderately increases recoil
|}
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
*Increases weapon size
*Slightly decreases firing speed
|}
|-
<!--Submachinegun Stock-->
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|{{Anchor|Submachinegun Stock}}[[#Submachinegun Stock|Submachinegun Stock]]
[[File:Smg_Stock.png]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
*Greatly increases accuracy
*Greatly reduces recoil
*Majorly reduces bullet spread
*Slight reduction of the accuracy penalty when moving
|}
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
*Slightly increases weapon melee damage
|}
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
*Major wield delay
*Slightly decreases movement speed.
|}
{| border="1"
|+ style="text-align:left;"|'''One Handed:'''
|
*Moderately decreases accuracy
*Greatly increases bullet spread
*Moderately increases recoil
|}
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
*Increases weapon size
|}
|-
<!--Collapsible Submachinegun Stock-->
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|{{Anchor|Collapsible Submachinegun Stock}}[[#Collapsible Submachinegun Stock|Collapsible Submachinegun Stock]]
[[File:Collapsible_Smg_Stock.png]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
*Moderately increases accuracy
*Moderately reduces recoil
*Greatly reduces bullet spread
*Slight reduction of the accuracy penalty when moving
|}
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
*Slightly increases weapon melee damage
*When collapsed it can fit into a holster.
|}
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
*Major wield delay
*Slightly decreases movement speed.
|}
{| border="1"
|+ style="text-align:left;"|'''One Handed:'''
|
*Moderately decreases accuracy
*Greatly increases bullet spread
*Moderately increases recoil
|}
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
*Only applies benefits when the stock is extended.
*Increases weapon size when extended.
*Moderately increases bullet spread if collapsed.
|}
|-
<!--Submachinegun Arm Brace-->
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|{{Anchor|Submachinegun Arm Brace}}[[#Submachinegun Arm Brace|Submachinegun Arm Brace]]
[[File:Smg_Arm_Brace.png]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
* Slightly increases accuracy
|}
{| border="1"
|+ style="text-align:left;"|'''One Handed:'''
|
* Majorly Increases accuracy
* Greatly reduces recoil
* Majorly decreases bullet spread
|}
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* Slightly decreases accuracy penalty when moving
|}
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
* Greatly increases recoil
* Greatly increases wield delay
|}
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* Increases weapon size
* Majorly decreases firing speed
|}
|-
<!--M-OU53 Tactical Stock-->
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|{{Anchor|M-OU53 Tactical Stock}}[[#M-OU53 Tactical Stock|M-OU53 Tactical Stock]]
[[File:MOU53_Stock.png]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* Slightly increases accuracy
* Slight reduces recoil
* Slightly decreases accuracy penalty when moving
* Slightly decreases scatter
|}
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
* Slightly increases wield delay
|}
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* Increases weapon size
|}
</tab>
<tab name="Barrels">
{| style="border: 2px solid black; class="mw-collapsible"
! style="background-color:#A9A9A9; width:150px;"|'''Attachment:'''
! style="background-color:#A9A9A9;"|'''Benefits:'''
! style="background-color:#A9A9A9;"|'''Drawbacks:'''
|-
<!--Mateba standard barrel-->
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|{{Anchor|Mateba standard barrel}}[[#Mateba standard barrel|Mateba standard barrel]]
[[File:Mateba_standard_barrel.png]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
* Slightly increases accuracy
|}
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* None
|}
|-
<!--Mateba marksman barrel-->
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|{{Anchor|Mateba marksman barrel}}[[#Mateba marksman barrel|Mateba marksman barrel]]
[[File:Mateba_marksman_barrel.png]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
* Moderately increases accuracy
* Majorly reduces scatter
|}
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* Majorly decreases fire rate
|}
|-
<!--Mateba short barrel-->
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|{{Anchor|Mateba barrel}}[[#Mateba short barrel|Mateba short barrel]]
[[File:Mateba_short_barrel.png]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* Majorly increases fire rate
|}
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* Moderately reduces accuracy
* Majorly increases scatter
|}
|}
</tab>
</tabs>
|}


<center>
<center>
Line 1,372: Line 88:
|style="border: 2px solid black; padding: 5px;"|Generic description goes here. This will extend the box so there's no need for extra spaces.
|style="border: 2px solid black; padding: 5px;"|Generic description goes here. This will extend the box so there's no need for extra spaces.
|}
|}
== Other ==


</tab>
</tab>
Line 1,420: Line 134:
|image here
|image here
|}
|}
= Squad Marine Sub Roles =
Marine specialization kits allow you to acquire a set of equipment from your Colmartech Automated Closets at the cost of 45 points. These sub roles give you access to an array of weapons, support equipment and utilities. Some are specifically made for certain purposes. Like the First Response Medical Support kit, it gives you access to medical equipment and the ability to use more medical items efficiently though not as well as your designated squad counterparts.
=== Combat Technician ===
The Combat Technician kit offers you the knowledge and abilities to construct metal barricades, barbed wire and tools to help fortify locations.
You are given knowledge on how to repair and construct metal barricades and use C4. This allows you to be more versatile in the battlefield when the need to breach or fortifying is needed.
=== First Response Medical Support  ===
The first response medical support kit gives you access  to knowledge on the effective use of auto-injectors, pill bottle access and a limited amount of medical supplies. You'll be more effective in the use these medical items allowing you to heal other wounded marines in the absence of qualified medical personnel.
=== Frontline M40 Grenadier ===
The frontline M40 Grenadier kit provides you access with a belt of explosives, containing the 3 common grenades in the marine arsenal. These explosives are used in tandem with the underslung grenade launcher or they can be hand thrown if you wanted to.
=== L42 MK1 Sniper Loadout ===
The L42 MK1 Sniper kit offers you attachments to modify the L42 Pulse Carbine MK1 into an effective designated marksman rifle. This allows you to engage enemies farther away from your usual field of view.
=== The M240 Pyrotechnician ===
The M240 Pyrotechnician kit gives you access to the uncommon M240 flamethrower with a spare fuel tank and USCM technician welding pack to refill your flamethrower. The flamethrower will allow you to effectively clear enemy encampments and also providing a weapon for area of deniel. Additional, the kit comes with fire extinguishers to extinguish fires on the ground as well as any friendlies.
=== JTAC Radio ===
The JTAC radio kit gives you access to the JTAC radio channel along side a pair of tactical binoculars, signal flares and a flare gun with a holster for it. Being a JTAC operator means you'll be coordinating with dropship pilots and other fire support assets to launch strikes against enemy positions. You'll be mainly coordinating with the close air support dropship to launch devastating airstrikes against entrenched hostiles.
====In The Field====
When you've deployed to the combat zone you're going to need evaluate the battlefield for key points to call for an airstrike, mortar strike or orbital bombardment. When finding targets, you must take into account which support is available to you, when they'll be ready and the delay between you call for the strike and the time of impact.
Your primary tool you'll be using to co-ordinate these strikes will be the tactical binoculars and the JTAC encryption key ''':j'''.
{| class="wikitable"
|-
![[File:Tactical_Binoculars.png|64px]]
[[#Tactical Binoculars|'''Tactical Binoculars''']]
|{{Anchor|Tactical Binoculars}}
When lasing a tile you must use the tactical binoculars on the red laser mode. Firstly you must activate it in your hand to zoom out to have a wider field of view. The direction you face will determine where your field of view expands, e.g facing north will expand your field of view north. To finally lase the tile you want, simply ctrl+click the tile.
{| border="1"
|+ style="text-align:left;"|'''Tactical Binocular Different Modes:'''
|
*'''Rangefinder Mode:'''  After Ctrl + Clicking the desired target a green laser will appear after which that tiles Longitude and Latitude coordinates will be displayed in chat. Coordinates used for '''Mortars''' and '''Orbital Bombardments'''
*'''CAS Mode:''' After Ctrl + Clicking the desired target a red laser will appear from which any pilot doing a flyby mission can select this mark as a CAS target.
|}
|}
When you're calling for an airstrike it is best to first contact the dropship assigned to provide close air support on the JTAC channel that you're requesting air support. It's best to confirm that your response has been received and that wait until the dropship is in the air. Once they confirm they're in the sky, you may begin to laze the tile.
You will need to assess the place you're lazing with the follow questions:
* Where is the enemy?
* What offsets and directions do I need to relay to the CAS pilot?
* Is there a way for the enemy to escape?
* Will the airstrike reach the target in time?
* Has the enemy moved from where you want to strike?
* Are there any friendlies in the area and will they be caught in the blast radius?
* Is the place I want to airstrike in the viewable by the pilot or is it obscured?
* (Optional) What are the weapons dropship is equipped with.
Etc.
There are more variables in the equation but these are the most common of which you'll need to learn.
=== Field Intelligence ===
The field Intelligence kit revolves around collecting documents, retrieving items and scouring the area of operations to find data disks to lower the DEFCON threat level. You're equipped with a document pouch for storing said documents and data disks. In addition to this, you'll be given access to the special Intel channel as well as a pack of Fulton recovery devices to retrieve the fallen as well as alien corpses for study.
'''Wondering if the below sub classes are really needed'''
=== Forward HPR Shield ===
The forward HPR shield kit provides you with the powerful heavy pulse rifle along side a deployable barricade. This kit revolves around the rapid deployment of the barricade to quickly provide rapid fire support with the HPR. If modified with a quickfire adapter and bipod, it'll give a substantial boost to its fire rate when deployed.
=== M39 Pointman===
The M39 Pointman kit provides the limited submachine gun arm brace for the M39. This allows the effective use of using the SMG with one hand. The kit also comes with a machete for the off hand. This combination allows the user to clear the way for other marines with the machete while also being able to defend themselves effectively.
=== M-OU53 Sapper ===
The M-OU53 sapper support kit provides the limited break action shotgun along side the old M15 frag grenade and some grenades. The break action is primarily used as an alternative to the standard M37 for a better fire rate as well as accuracy. Though it can't use buckshot shells, it is quite lethal in using the slugs and flechette shells.
== Alien Commands ==
{| class="wikitable mw-collapsible mw-collapsed"
|-
! Key !! Command !! Function
|-
| N/A || Plant Weeds || Plants Weeds
|-
| N/A || Show Minimap || Shows the minimap
|-
| N/A || Toggle Spit Type || Switches between spit types
|-
| N/A || Regurgitate || Regurgitates a host
|-
| N/A || Choose Resin Structure || Opens up a choice between different resin structures
|-
| N/A || Secrete Resin || Secretes a selected resin structure
|-
| N/A || Corrosive Acid || Toggles the corrosive acid ability to be able to melt objects
|-
| N/A || Spray Acid || Toggles the acid spray ability
|-
| N/A || Toggle Agility || Toggles the Warrior's agility mode
|-
| N/A || Lunge || Toggles the lunge ability to be used.
|-
| N/A || Fling || Toggles the fling ability to be used.
|-
| N/A || Punch || Toggles the fling ability to be used.
|-
| N/A || Jab || Toggles the jab ability to be used
|-
| N/A || Burrow || Toggles the burrow ability to be used
|-
| N/A || Tremor || Toggles the tremor ability to be used
|-
| N/A || Headbutt || Toggles the headbutt ability to be used
|-
| N/A || Tail Sweep || Toggles the tail sweep ability to be used
|-
| N/A || Toggle Crest Defense || Toggles the crest defense ability
|-
| N/A || Fortify || Fortifies yourself
|-
| N/A || Pounce || Toggles the pounce ability to be used
|-
| N/A || Xeno Spit || Toggles the x ability to be used
|-
| N/A || Hide || Hides yourself
|-
| N/A || Emit Pheromones || Opens a menu for you to select what pheromones you'll use.
|-
| N/A || Transfer Plasma || Toggles the transfer plasma ability to be used
|-
| N/A || Toggle Long Range Sight || Toggles the long range sight ability
|-
| N/A || Toggle Bombard Type || Toggles the bombard type you'll be using
|-
| N/A || Bombard || Toggles the bombard ability to be used
|-
| N/A || Throw Facehugger || Toggles the ability to throw a face hugger.
|-
| N/A || Retrieve Egg || Retrieves an egg from storage
|-
| N/A || Place resin hole || Plants a resin hole where you stand
|-
| N/A || Lay Egg || Spawns an egg into your hand, ready to be planted.
|-
| N/A || Stomp || Toggles the stomp ability to be used
|-
| N/A || Toggle Charging || Toggles the charging ability
|-
| N/A || Earthquake || Toggles the x ability to be used
|-
| N/A || Resin Walker || Toggles the resin walker ability.
|-
| N/A || Dig Tunnel || Toggles the dig tunnel ability to be used
|-
| N/A || Screech || Toggles the screech ability to be used
|-
| N/A || Gut || Guts any marine you've grabbed
|-
| N/A || Watch Xenomorph || Brings up a menu to select a xenomorph to watch
|-
| N/A || Heal Xenomorph || Heals the xenomorph you're watching
|-
| N/A || Give Plasma || Give's plasma to the xenomorph you're watching
|-
| N/A || Charge || Toggles the charge ability to be used
|-
| N/A || Spin Slash || Toggles the spin slash ability to be used
|-
| N/A || Transfer Health || Toggles the transfer health ability to be used
|-
| N/A || Praetorian-Screech || Toggles the Praetorian's screech ability to be used
|-
| N/A || Praetorian-Dance || Toggles the Praetorian's dance ability
|-
| N/A || Praetorian-Tail-Attack || Toggles the Praetorian's tail attack ability to be used
|-
| N/A || Praetorian-Shift-Tail-Attack || Toggles the Praetorian's shift tail attack ability
|-
| N/A || Praetorian-Switch-Spray-Types || Toggles the Praetorian's switch spray types ability to be used
|-
| N/A || Praetorian-Punch || Toggles the Praetorian's Punch ability to be used
|-
| N/A || Praetorian-Bomb || Toggles the Praetorian's Bomb ability to be used
|-
| ` || Hive-Status || Open Hive Status window
|-
| Space || Crawl-Through-Vent || Start crawling into vent
|-
| Shift + 1 || Say "*hiss" || Hiss emote
|-
| Shift + 2 || Say "*growl" || Growl emote
|-
| Shift + 3 || Say "*tail" || Tail whip emote
|-
| Shift + 4 || Say "*roar"|| Roar emote
|-
| Shift + 6 || Say ":a Heal" || Say Heal in hivemind so the Queen can heal you in time
|-
| Shift + 7 || Say "*dance" || Dance emote
|-
| Shift + Z || Say "MOVE" || Life saving phase when you are body blocked by fellow sisters
|-
| Shift + X || Say "Capture" || Urge fellow sisters to capture/let you capture the host
|-
| Shift + C || Say "Don't" || Urge fellow sisters to not do something, etc
|-
| O || Evolve || Open Evolve window
|}
= Legacy Code =
*#Possibility of [[#Infection|infection]]
*Stage 2-3 [[#Infection|infections]]
|-
|{{Anchor|Infection}}[[#Infection|Infection]]||
*Build-up of [[#Toxins|toxin damage]]
||
* Untreated [[#Brute|brute]] and [[#Burn|burn damage]]
* Improper surgery procedure
** Not cleaning your hands before surgery
** Not using a surgery table
** Smoking while performing surgery 
||
*[[Chem Guide#Spaceacillin|Spaceacillin]] (30 Units for stage 3)
*Applying an [[#Advanced Trauma Kit|advanced trauma kit]] or [[#Advanced Burn Kit|advanced burn kit]] to an infected wound
*[[Surgery#Necrosis Treatment Surgery|Surgery]] (if necrotizing)
|-
|Antibiotics
||Spaceacilin with a different label. Administer 30 units to remove a stage 3 infection.
Keep in mind that stage 1 infections can be simply fixed with ointment or advanced trauma kits, spaceacillin won't heal those.
||10 Units
||30 Units
|-
=== Disinfection ===
The second step is to wash your hands to help reduce infection chance. Using space cleaner on yourself works too, if you're wearing gloves. Note that you can inject your patient with 5U of [[Chem_Guide#Spaceacillin|Spaceacillin]] to reliably immunize him from infection (until it is fully metabolized) and circumvent the need to wash your hands.
<br><br>
* '''Organ Infection Treatment:''' Injects 30U of [[Chem_Guide#Spaceacillin|Spaceacillin]].


= Section 4 =
= Section 4 =
<center>
== Using the Tank ==
This is where I would write the guide for using the tank, IF I HAD TIME.


===[[File:Surplus_Vendor.png|64px]] Automated Closet [[File:Surplus_Vendor.png|64px]]===
=== Choosing your loadout ===
</center>
The tank has 3 primaries and secondary armaments, a choice between 4 support modules to equip the tank and 5 different kinds of armor. You can only choose one of each category. There a multiple combinations of to choose from but the most common are the most successful in the field of battle.


<tabs>
=== Loadout 1===
<tab name="Uniforms">
{| border="1" class="mw-collapsible mw-collapsed"
|+ style="text-align:left;"|'''STUFF:'''
|width=100|
{| style="border: 2px solid black;


{| style="border: 2px solid black; class="mw-collapsible"
  ! style="background-color:#A9A9A9;"|'''Equipment:'''
  ! style="background-color:#A9A9A9; width:130px;"|'''Uniform:'''
  ! style="background-color:#A9A9A9;"|'''Description:'''
  ! style="background-color:#A9A9A9; width: 825px;"|'''Description:'''
|-
|style="border: 2px solid black; padding: 5px;" |[[File:Medical_Scrubs_Green.png]]
'''Medical Scrubs, Green'''
|style="border: 2px solid black; padding: 5px;" |Standard-issue green medical scrubs.
|-
|style="border: 2px solid black; padding: 5px;"| [[File:Old_Synthetic_Uniform.png]]
'''Old Synthetic Uniform'''
|style="border: 2px solid black; padding: 5px;"| The previous standard-issue synthetic uniform.
|-
|style="border: 2px solid black; padding: 5px;"| [[File:Synthetic_Uniform.png]]
'''Synthetic Uniform'''
|style="border: 2px solid black; padding: 5px;"| Standard-issue synthetic uniform.
|-
|-
|style="border: 2px solid black; padding: 5px;"| [[File:Jumpsuit.png]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | [[File:TankModule_Auto-Cannon.png]] <br> '''AC3-E Autocannon'''
'''USCM Marine Uniform'''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | The AC3-E Autocannon is a primary armament for the tank. It fires explosive flak rounds that decimate enemy combatants within a tight area, damaging anyone in range with its flak. Holding 40 flak rounds in its magazine, you won't be frequently reloading, but do keep an eye on your ammunition count.
|style="border: 2px solid black; padding: 5px;"| A standard-issue Marine uniform, normally only worn by USCM combat personnel.
|-
|-
|style="border: 2px solid black; padding: 5px;"| [[File:JoeUniform.png]]
'''Working Joe Uniform'''
|style="border: 2px solid black; padding: 5px;"| A cheap uniform made for Synthetic labor.
|}
</tab>


<tab name="Webbings">
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | [[File:TankModule_Secondary-Flamer-Unit.png]] <br> '''Secondary Flamer Unit'''
 
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | A heavily modified incinerator unit made for tanks, uses standard incinerator fuel and sets the enemy and your surroundings on fire. The secondary flamethrower unit excels at warding unwanted guests near your tank. Best used to deter any hostile from getting close to the tank.
{| style="border: 2px solid black; class="mw-collapsible"
! style="background-color:#A9A9A9; width:130px;"|'''Webbings:'''
! style="background-color:#A9A9A9; width: 825px;"|'''Description:'''
|-
|style="border: 2px solid black; padding: 5px;" | [[File:Black_webbing_vest.png|64px]]<br>'''Black Webbing Vest'''
|style="border: 2px solid black; padding: 5px;" | Robust black synthcotton vest with lots of pockets to hold whatever you need, but cannot hold in hands. Holds 5 small sized items.
|-
|-
|style="border: 2px solid black; padding: 5px;" |[[File:Brown_webbing_vest.png]]
'''Brown Webbing'''
|style="border: 2px solid black; padding: 5px;" |Worn brownish synthcotton vest with lots of small pockets to unburden your hands. Holds 5 small sized items.
|-
|style="border: 2px solid black; padding: 5px;"| [[File:Webbing.png]]
'''Webbing'''
|style="border: 2px solid black; padding: 5px;"| Sturdy mess of synthcotton belts and buckles, ready to share your burden. Holds 3 normal sized items.
|}


</tab>
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | [[File:TankModule_ArtilleryModule.png]] <br>  '''Artillery Module'''
<tab name="Shoes">
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | Enables the gunner to see further. Similar to binoculars in function. Though the Artillery module doesn't see as far as standard issue binoculars.
{| style="border: 2px solid black; class="mw-collapsible"
! style="background-color:#A9A9A9; width:130px;"|'''Shoes:'''
! style="background-color:#A9A9A9; width: 825px;"|'''Description:'''
|-
|style="border: 2px solid black; padding: 5px;"| [[File:Boots.png]]
'''USCM Combat Boots'''
|style="border: 2px solid black; padding: 5px;"|Standard issue combat boots used by the USCM for combat situations.
|-  
|style="border: 2px solid black; padding: 5px;"| [[File:White_Shoes.png]]
'''White Shoes'''
|style="border: 2px solid black; padding: 5px;"| Comfortable white shoes.
|}
|}
</tab>
<tab name="Helmets">
{| style="border: 2px solid black; class="mw-collapsible"
! style="background-color:#A9A9A9; width:130px;"|'''Helmets:'''
! style="background-color:#A9A9A9; width: 825px;"|'''Description:'''
|-
|style="border: 2px solid black; padding: 5px;"| [[File:Expedition_cap.png]]
'''Expedition Cap'''
|style="border: 2px solid black; padding: 5px;"|It's a cap, with flaps. ALMAYER reads across a patch stitched to the front.
|-
|style="border: 2px solid black; padding: 5px;"| [[File:Hard_Hat.png]]
'''Hard Hat'''
|style="border: 2px solid black; padding: 5px;"|A piece of headgear used in dangerous working conditions to protect the head. Comes with a built-in flashlight.
|-
|style="border: 2px solid black; padding: 5px;"| [[File:Green_Surgical_Cap.png]]
'''Green Surgical Cap'''
|style="border: 2px solid black; padding: 5px;"| Used to keep hair out of your patient during a surgical operation.
|-
|style="border: 2px solid black; padding: 5px;"| [[File:Welding_Helmet.png]]
'''Welding Helmet'''
|style="border: 2px solid black; padding: 5px;"| Flips down to protect the user from damaging their eyes when welding.
|}
</tab>
<tab name="Suit">
{| style="border: 2px solid black; class="mw-collapsible"
! style="background-color:#A9A9A9; width:130px;"|'''Suits:'''
! style="background-color:#A9A9A9; width: 825px;"|'''Description:'''
|-
|style="border: 2px solid black; padding: 5px;"| [[File:Hazard_Vest.png|64px]]
'''Hazard Vest'''
|style="border: 2px solid black; padding: 5px;"| Standard issue engineering hazard vest.
|-
|style="border: 2px solid black; padding: 5px;"| [[File:Labcoat.png|64px]]
'''Labcoat'''
|style="border: 2px solid black; padding: 5px;"| Standard issue medical labcoat.
|-
|style="border: 2px solid black; padding: 5px;"| [[File:Researchers_Labcoat.png|64px]]
'''Researchers Labcoat'''
|style="border: 2px solid black; padding: 5px;"| A labcoat designed for researchers in scientific fields.
|}
</tab>
<tab name="Gloves">
{| style="border: 2px solid black; class="mw-collapsible"
! style="background-color:#A9A9A9; width:130px;"|'''Gloves:'''
! style="background-color:#A9A9A9; width: 825px;"|'''Description:'''
|-
|style="border: 2px solid black; padding: 5px;"| [[File:Insulated_Gloves.png]]
'''Insulated Gloves'''
|style="border: 2px solid black; padding: 5px;"| Protects users against electrical shocks.
|-
|style="border: 2px solid black; padding: 5px;"| [[File:Latex_Gloves.png]]
'''Latex Gloves'''
|style="border: 2px solid black; padding: 5px;"| Helps protect against causing infections when performing surgery.
|}
</tab>
<tab name="Backpacks">
{| style="border: 2px solid black; class="mw-collapsible"
! style="background-color:#A9A9A9; width:130px;"|'''Backpacks:'''
! style="background-color:#A9A9A9; width: 825px;"|'''Description:'''
|-
|style="border: 2px solid black; padding: 5px;"| [[File:Synthpack.png]]
'''S-V42 prototype smartpack'''
|style="border: 2px solid black; padding: 5px;"| A joint project between the USCM and W-Y. It is said to be top-class engineering and state of the art technology. Given to USCM deployed Synthetic units and the intended usage involve assisting in battlefield support. WARNING - User is advised to take precautions.
Has the storage of a satchel and can be opened like one. Comes in blue, green and tan colors.
|}
</tab>
<tab name="Belts">
{| style="border: 2px solid black; class="mw-collapsible"
! style="background-color:#A9A9A9; width:150px;"|'''Belts:'''
! style="background-color:#A9A9A9; width: 825px;"|'''Description:'''
|-
|style="border: 2px solid black; padding: 5px;" |[[File:M276_Pattern_Toolbelt_Rig.png|64px]]
[[Marine_Equipment#M276 Pattern Toolbelt Rig|'''M276 Pattern Toolbelt Rig''']]
|style="border: 2px solid black; padding: 5px;" |The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version lacks any combat functionality and is commonly used by engineers to transport important tools. This contains all the tools for the Combat Engineers, Synths and Maintenance Technicians to do their work.
|-
|style="border: 2px solid black; padding: 5px;" |[[File:M276_pattern_lifesaver_bag.png]]
[[Marine_Equipment#M276 Pattern Lifesaver Bag|'''M276 Pattern Lifesaver Bag''']]
|style="border: 2px solid black; padding: 5px;" |The M276 is the standard load-bearing equipment of the USCM. This configuration mounts a duffel bag filled with a range of injectors and light medical supplies and is common among medics. This contains most of the autoinjectors and healing equipment a Medics and Synths can use.
|-
|style="border: 2px solid black; padding: 5px;" |[[File:M276_pattern_medical_storage_rig.png|64px]]
[[Marine_Equipment#M276 Pattern Medical Storage Rig|'''M276 Pattern Medical Storage Rig''']]
|style="border: 2px solid black; padding: 5px;" |The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is a less common configuration, designed to transport medical supplies, and light ammunition. Note that this rig can additionally hold a roller bed and defibrillator.
|}
</tab>
<tab name="Pouches">
{| style="border: 2px solid black; class="mw-collapsible"
! style="background-color:#A9A9A9; width:150px;"|'''Pouch:'''
! style="background-color:#A9A9A9; width: 825px;"|'''Description:'''
|-
|style="border: 2px solid black; padding: 5px;"| [[File:Autoinjector-pouch.png|64px]]
[[Marine_Equipment#Autoinjector Pouch|'''Autoinjector Pouch''']]
|style="border: 2px solid black; padding: 5px;"| A Large pouch dedicated to holding autoinjectors. Holds 7 Autoinjectors.
|-
|style="border: 2px solid black; padding: 5px;" |[[File:const-pouch.png|64px]]
[[Marine_Equipment#Construction Pouch|'''Construction Pouch''']]
|style="border: 2px solid black; padding: 5px;" |A pouch designed to holster construction materials.
|-
|style="border: 2px solid black; padding: 5px;"|[[File:document-pouch.png]]
[[Marine_Equipment#Document Pouch|'''Document Pouch''']]
|style="border: 2px solid black; padding: 5px;"|A pouch used to hold documents for safe keeping.
|-
|style="border: 2px solid black; padding: 5px;"|[[File:electronics-pouch.png|64px]]
[[Marine_Equipment#Electronics Pouch|'''Electronics Pouch''']]
|style="border: 2px solid black; padding: 5px;"|Designed to hold all your electronic needs as an engineer. Issued to Engineers, or found inside the '''ColMarTech automated armaments vendor''' in [[Requisitions]].
Contains 6 slots.
{| border="1" class="wikitable style="width: 20%;"
|[[File:Circuitboard.png|48px]]
[[#Circuitboards|'''Circuitboards''']]
||[[File:Powercell.png|48px]]
[[#Powercells|'''Powercells''']]
|}
|-
|style="border: 2px solid black; padding: 5px;"|[[File:aid-pouch.png|64px]]
[[Marine_Equipment#First-Aid Pouch|'''First-Aid Pouch''']]
|style="border: 2px solid black; padding: 5px;"|Standard issue field aid for all soldiers. Comes pre-loaded with basic medical supplies. Expended autoinjectors can be restocked at a NanoMed [[File:NanoMed.png]] on the Almayer and Dropships.
|-
|style="border: 2px solid black; padding: 5px;"| [[File:Flare-pouch.png|64px]]
[[Marine_Equipment#Flare Pouch|'''Flare Pouch''']]
|style="border: 2px solid black; padding: 5px;"| Can hold 8 flares (including activated flare). Refillable with a M94 Flare Pack.
|-
|style="border: 2px solid black; padding: 5px;"|[[File:Large-gen-pouch.png|64px]]
[[Marine_Equipment#Large General Pouch|'''Large General Pouch''']]
|style="border: 2px solid black; padding: 5px;"|A general purpose pouch used to carry even more small items and also magazines. Contains 3 slots.
|-
|style="border: 2px solid black; padding: 5px;" |[[File:Medic-pouch.png|64px]]
[[Marine_Equipment#Medical Pouch|'''Medical Pouch''']]
|style="border: 2px solid black; padding: 5px;" | Large pouch able to hold a wide array of medical supplies.
|-
|style="border: 2px solid black; padding: 5px;"| [[File:Medkit-pouch.png|64px]]
[[Marine_Equipment#Medkit Pouch|'''Medkit Pouch''']]
|style="border: 2px solid black; padding: 5px;"| Special issue pouch, able to hold a medkit.
|-
|style="border: 2px solid black; padding: 5px;"| [[File:Tool_Pouch.png]]
[[Marine_Equipment#Tools Pouch|'''Tools Pouch''']]
|style="border: 2px solid black; padding: 5px;"| Designed to hold all your different types of tools.
|}
</tab>
<tab name="Masks">
{| style="border: 2px solid black; class="mw-collapsible"
! style="background-color:#A9A9A9; width:150px;"|'''Mask:'''
! style="background-color:#A9A9A9; width: 825px;"|'''Description:'''
|-
|style="border: 2px solid black; padding: 5px;" |[[File:Sterile_mask.png|64px]]<br>'''Sterile Mask'''
|style="border: 2px solid black; padding: 5px;" |A mask designed to help prevent the spread of diseases.
|}
</tab>
</tabs>
<center>
=== [[File:ColMarTech_Automated_Equipment_Rack.png]] Automated Equipment Rack  [[File:ColMarTech_Automated_Equipment_Rack.png]] ===
</center>
<tabs>
<center><big>'''Note: You have 45 points to spend on equipment for the operation'''</big></center>
<tab name="Engineering Supplies">
{| style="border: 2px solid black; class="mw-collapsible"
! style="background-color:#A9A9A9; width:130px;"|'''Engineering Supplies:'''
! style="background-color:#A9A9A9; width: 825px;"|'''Description:'''
|-
|style="border: 2px solid black; padding: 5px;"| [[File:Circuitboard.png|64px]]<br>'''Airlock Electronics'''<br>Cost:2 Points
|style="border: 2px solid black; padding: 5px;"| Used in the construction or maintenance of a door.
|-
|style="border: 2px solid black; padding: 5px;"| [[File:Entrenching_Tool_Unfolded.png|64px]]<br>'''Entrenching Tool'''<br>Cost:2 Points
|style="border: 2px solid black; padding: 5px;"| Used for digging and filling up sandbags, as well as deconstructing them. Can be folded to fit in a backpack.
|-
|style="border: 2px solid black; padding: 5px;"| [[File:Powercell.png|64px]]<br>'''High Capacity Power Cell'''<br>Cost:3 Points
|style="border: 2px solid black; padding: 5px;"| Used for powering various devices that require power. 10,000W.
|-
|style="border: 2px solid black; padding: 5px;" |[[File:Lightreplacer.png]]<br>'''Light Replacer'''
|style="border: 2px solid black; padding: 5px;" |Can be used to instantly replace broken lights with fresh new ones. Limited charges.
|-
|style="border: 2px solid black; padding: 5px;" |[[File:Metal.png|64px]]<br>'''Metal x10'''<br>Cost: 5 Points
|style="border: 2px solid black; padding: 5px;" |Stack of ten (10) sheets of metal. Can be constructed into standard Metal Barricades or other misc items.
|-
|style="border: 2px solid black; padding: 5px;"| [[File:Multitool.png|64px]]<br>'''Security Access Tuner'''<br>Cost:4 Points
|style="border: 2px solid black; padding: 5px;"| Used to hack doors/vendors along with disabling mines.
|-
|style="border: 2px solid black; padding: 5px;"| [[File:Plasteel.png|64px]]<br>'''Plasteel x10'''<br>Cost:7 Points
|style="border: 2px solid black; padding: 5px;"| A ten (10) sheet stack of plasteel. Used in the construction of durable Plasteel Barricades.
|-
|style="border: 2px solid black; padding: 5px;"| [[File:Circuitboard.png|64px]]<br>'''Power Control Module'''<br>Cost:2 Points
|style="border: 2px solid black; padding: 5px;"| Used in the construction or maintenance of Area Power Networks (APC).
|-
|style="border: 2px solid black; padding: 5px;"| [[File:Sandbag_Empty.png|64px]]<br>'''Sandbags x25'''<br>Cost:10 Points
|style="border: 2px solid black; padding: 5px;"| Holds twenty five (25) empty sandbags. Must be filled with dirt (or snow) manually. Dirt not included.
|-
|style="border: 2px solid black; padding: 5px;"| [[File:Goggles.png|64px]]<br>'''Welding Glasses'''<br>Costs:4 Points
|style="border: 2px solid black; padding: 5px;"| Standard issue engineering welding glasses. Wear on eyes for best effect.
|-
|style="border: 2px solid black; padding: 5px;"|[[File:Welder.gif|64px]]'''Industrial Blowtorch'''<br> Costs:5 Points
|style="border: 2px solid black; padding: 5px;"|An industry standard version of the blowtorch. Holds more fuel than the normal versions and functions the same. Contains 40 units of welding fuel.
|}
</tab>
<tab name="Medical Supplies">
{| style="border: 2px solid black; class="mw-collapsible"
! style="background-color:#A9A9A9; width:130px;"|'''Medical Supplies:'''
! style="background-color:#A9A9A9; width: 825px;"|'''Description:'''
|-
|style="border: 2px solid black; padding: 5px;"| [[File:Advburnkit.png|64px]]<br>'''Adv Burn Kit'''<br>Costs:2 Points
|style="border: 2px solid black; padding: 5px;"| Used to treat moderate to high burn damage.
|-
|style="border: 2px solid black; padding: 5px;"| [[File:Advtraumakit.png|64px]]<br>'''Adv Trauma Kit'''<br>Costs:2 Points
|style="border: 2px solid black; padding: 5px;"| Used to treat moderate to high brute damage. Also treats mild infections.
|-
|style="border: 2px solid black; padding: 5px;"| [[File:Advanced_first-aid_kit.png|64px]]<br>'''Advanced First Aid Kit'''<br>Costs:12 Points
|style="border: 2px solid black; padding: 5px;"| Advanced first aid kit with more complicated medical supplies.
|-
|style="border: 2px solid black; padding: 5px;"| [[File:First-aid_kit.png|64px]]<br>'''First Aid Kit'''<br>Costs:6 Points
|style="border: 2px solid black; padding: 5px;"| Basic first aid kit with basic medical supplies.
|-
|style="border: 2px solid black; padding: 5px;" |[[File:Med_Evac_Stretcher.png|64px]]<br>'''MedEvac Bed'''<br>Costs:6 Points
|style="border: 2px solid black; padding: 5px;" | Functions the same as a roller bed however once your patient is strapped in the evac stretcher cannot be moved. To activate the med evac beacon on the stretcher (Right click the stretcher then click "Activate Medevac". '''Only medics can activate the beacon and it can only be used outdoors.'''). A Collapsed Stretcher can be folded by dragging it onto yourself. '''You can also attach a body bag or a stasis bag onto the stretcher.'''
|-
|style="border: 2px solid black; padding: 5px;" |[[File:Splint.png|64px]]<br>'''Medical Splints'''<br>Costs:1 Point
|style="border: 2px solid black; padding: 5px;" | Used to hold that broken/fractured bone of yours in place so you don't die.
|-
|style="border: 2px solid black; padding: 5px;"| [[File:RollerBed.png|64px]]<br>'''Roller Bed'''<br>Costs:4 Points
|style="border: 2px solid black; padding: 5px;"| Allows you to transport injured marines and other personnel across the battlefield in a safe manner (without causing bleeding). A Collapsed Roller Bed can be folded by dragging it onto yourself. '''You can attach a body bag or a stasis bag onto a roller bed for faster transportation.'''
|-
|style="border: 2px solid black; padding: 5px;"| [[File:StasisBag.png|64px]]<br>'''Stasis Bag'''<br>Costs:6 Points
|style="border: 2px solid black; padding: 5px;"| Used to store critically injured patients.
|-
|style="border: 2px solid black; padding: 5px;"| [[File:PillBottle.png|64px]]<br>'''Pillbottle'''<br>Costs:5 Points each
|style="border: 2px solid black; padding: 5px;"| Can vend a pill bottle (16 pills) filled with any one of the following chemicals.
* Bicaridine
* Dexalin
* Dylovene
* Inaprovaline
* Kelotane
* Peridaxon
* Quickclot
* Tramadol
|-
|style="border: 2px solid black; padding: 5px;"| [[File:Bicaridine.png|64px]]<br>'''Autoinjector'''<br>Costs:1 Point each
|style="border: 2px solid black; padding: 5px;"| Can vend an autoinjector filled with any one of the following chemicals. Unique chemicals that can only be vended in injector format are bolded.
* Bicaridine
* '''Dexalin+'''
* '''Epinephrine'''
* Dylovene
* Inaprovaline
* Kelotane
* '''Oxycodone''' Costs:2 points
* Quickclot
* Tramadol
* '''Tricord'''
|-
|style="border: 2px solid black; padding: 5px;" |[[File:Defibrillator.png|64px]]<br>'''Defibrillator'''<br>Costs:4 Points
|style="border: 2px solid black; padding: 5px;" | Used to bring recently dead marines and other personnel back to life. Can be recharged in a special recharger (usually located in the medbay)
See [[Guide_to_Medicine#Defibrillator_Usage|Defibrillator Usage]].
|-
|style="border: 2px solid black; padding: 5px;"| [[File:Healthanalyzer.png|64px]]<br>'''Health Analyzer'''<br>Costs:4 Points
|style="border: 2px solid black; padding: 5px;"| Basic tool of every single medic - this miraculous item allows you to see the patient's status, showing the damage, bleeding, internal bleeding and broken bones.
|-
|style="border: 2px solid black; padding: 5px;"| [[File:MedicHud.png|64px]]<br>'''Medical HUD Glasses'''<br>Costs:4 Points
|style="border: 2px solid black; padding: 5px;"| When worn, allows you to see marines and other personnel's health bars, essentially giving you at quick glance an idea of what condition they are in. If the bar's empty, the patient's dead - yet if they still have a green heart rate icon next to the bar, they can still be brought back to life with a defibrillator.
|}
|}


</tab>
= Section 5 Links to pages=
<tab name="Other supplies">
{| style="border: 2px solid black; class="mw-collapsible"
! style="background-color:#A9A9A9; width:130px;"|'''Other supplies:'''
! style="background-color:#A9A9A9; width: 825px;"|'''Description:'''
|-


|style="border: 2px solid black; padding: 5px;"| [[File:Flashlight.png]]<br>'''Flashlight'''<br>Costs:1 Point
[[Test Page]]
|style="border: 2px solid black; padding: 5px;"| It's a flashlight, can be held, thrown or turned into a Rail Flashlight attachment.
|-


|style="border: 2px solid black; padding: 5px;"| [[File:Motion_Detector.gif|64px]]<br>'''Motion Detector'''<br>Costs:5 points
[[Colonists]]
|style="border: 2px solid black; padding: 5px;"| A device that detects movement, but ignores marines. The screen will show the amount of unidentified movement detected (up to 9). For example, if a xenomorph is on the other side of a wall, it will be highlighted and give off a high-pitched pinging sound. Hold the motion tracker in your hand or store it in your belt slot, and turn it on either by clicking on it or Z (in hotkey mode). You can switch modes with Alt+Click.


{| border="1"
[[Weapon Page Template]]
|+ style="text-align:left;"|'''Motion Tracker Range Modes:'''
| You can cycle through two different range modes, '''Long Range''' and '''Short Range''' by right clicking the motion detector and then clicking on ''Toggle Range Mode''.


*'''Long Range:''' The motion detector will detect movement on your whole screen and further at a slow rate.
[[M41A Pulse Rifle MK2]]


*'''Short Range:''' The motion tracker covers a smaller amount of your screen but detects movement at a faster rate.
[[Hunter/Human relationship]]
|}
|-


|style="border: 2px solid black; padding: 5px;"| [[File:Whistle.png]]<br>'''Whistle'''<br>Costs:5 points
[[Muffin's Sniper Spec Guide]]
|style="border: 2px solid black; padding: 5px;"| A whistle reserved for Squad leaders and the Command Staff, to help coordinate marines. To use the whistle you can click on it while it's in your hand or you can wear it in your mask slot and then click it with an empty hand. Click and drag to take it out of your mask slot.
|-


|style="border: 2px solid black; padding: 5px;"| [[File:Space_Cleaner.png]]<br>'''Space Cleaner'''<br>Costs:5 points
[[Muffin's Loadouts]]
|style="border: 2px solid black; padding: 5px;"| A spray bottle of space cleaner. For quickly cleaning the floors of anything that has spilled or died on it.
Holds 250 units of space cleaner.


|}
[[Marine Combat Doctrine]]
</tab>
</tabs>


<center>
[[Xeno Combat Doctrine]]
=== Snowflake Vendor ===
</center>


<tabs>
'''Fire damage calculation:'''
<tab name="Uniforms">


{| style="border: 2px solid black; class="mw-collapsible"
Being set on fire by flaming projectile:
! style="background-color:#A9A9A9; width:130px;"|'''Uniform:'''
! style="background-color:#A9A9A9; width: 825px;"|'''Description:'''
|-
|style="border: 2px solid black; padding: 5px;" |[[File:Medical_Scrubs_Green.png]]
'''Medical Scrubs, Green'''
|style="border: 2px solid black; padding: 5px;" |Standard-issue green medical scrubs.
|-
|style="border: 2px solid black; padding: 5px;"| [[File:Old_Synthetic_Uniform.png]]
'''Old Synthetic Uniform'''
|style="border: 2px solid black; padding: 5px;"| The previous standard-issue synthetic uniform.
|-
|style="border: 2px solid black; padding: 5px;"| [[File:Synthetic_Uniform.png]]
'''Synthetic Uniform'''
|style="border: 2px solid black; padding: 5px;"| Standard-issue synthetic uniform.
|-
|style="border: 2px solid black; padding: 5px;"| [[File:Jumpsuit.png]]
'''USCM Marine Uniform'''
|style="border: 2px solid black; padding: 5px;"| A standard-issue Marine uniform, normally only worn by USCM combat personnel.
|-
|style="border: 2px solid black; padding: 5px;"| [[File:JoeUniform.png]]
'''Working Joe Uniform'''
|style="border: 2px solid black; padding: 5px;"| A cheap uniform made for Synthetic labor.
|}
</tab>
 
<tab name="Glasses">
{| style="border: 2px solid black; class="mw-collapsible"
! style="background-color:#A9A9A9; width:130px;"|'''Glasses:'''
! style="background-color:#A9A9A9; width: 825px;"|'''Description:'''
|-
|style="border: 2px solid black; padding: 5px;"| [[File:Goggles.png|64px]]
'''Welding Glasses'''
|style="border: 2px solid black; padding: 5px;"| Standard issue engineering welding glasses. Wear on eyes for best effect.
|-
|style="border: 2px solid black; padding: 5px;"| [[File:MedicHud.png|64px]]
'''Medical HUD Glasses'''
|style="border: 2px solid black; padding: 5px;"| When worn, allows you to see marines and other personnel's health bars, essentially giving you at quick glance an idea of what condition they are in. If the bar's empty, the patient's dead - yet if they still have a little thunderbolt icon next to the bar, they can still be brought back to life with a defibrillator. The Healthmate Hud also allows you to add holographic cards onto marines you examine for triage purposes (same way that you mark criminals as 'wanted' with security HUD glasses). '''Scan reports are stored in the patient's medical records once viewed in the scanner console, when you wear a healthmate hud you can view their latest scan report by examining them.'''
|}
</tab>
<tab name="Shoes">
{| style="border: 2px solid black; class="mw-collapsible"
! style="background-color:#A9A9A9; width:130px;"|'''Shoes:'''
! style="background-color:#A9A9A9; width: 825px;"|'''Description:'''
|-
|style="border: 2px solid black; padding: 5px;"| [[File:Boots.png]]
'''USCM Combat Boots'''
|style="border: 2px solid black; padding: 5px;"|Standard issue combat boots used by the USCM for combat situations.
|-
|style="border: 2px solid black; padding: 5px;"| [[File:White_Shoes.png]]
'''White Shoes'''
|style="border: 2px solid black; padding: 5px;"| Comfortable white shoes.
|}
</tab>
<tab name="Helmets">
{| style="border: 2px solid black; class="mw-collapsible"
! style="background-color:#A9A9A9; width:130px;"|'''Helmets:'''
! style="background-color:#A9A9A9; width: 825px;"|'''Description:'''
|-
|style="border: 2px solid black; padding: 5px;"| [[File:Expedition_cap.png]]
'''Expedition Cap'''
|style="border: 2px solid black; padding: 5px;"|It's a cap, with flaps. ALMAYER reads across a patch stitched to the front.
|-
|style="border: 2px solid black; padding: 5px;"| [[File:Hard_Hat.png]]
'''Hard Hat'''
|style="border: 2px solid black; padding: 5px;"|A piece of headgear used in dangerous working conditions to protect the head. Comes with a built-in flashlight.
|-
|style="border: 2px solid black; padding: 5px;"| [[File:Green_Surgical_Cap.png]]
'''Green Surgical Cap'''
|style="border: 2px solid black; padding: 5px;"| Used to keep hair out of your patient during a surgical operation.
|-
|style="border: 2px solid black; padding: 5px;"| [[File:Welding_Helmet.png]]
'''Welding Helmet'''
|style="border: 2px solid black; padding: 5px;"| Flips down to protect the user from damaging their eyes when welding.
|}
</tab>
<tab name="Suit">
{| style="border: 2px solid black; class="mw-collapsible"
! style="background-color:#A9A9A9; width:130px;"|'''Suits:'''
! style="background-color:#A9A9A9; width: 825px;"|'''Description:'''
|-
|style="border: 2px solid black; padding: 5px;"| [[File:Hazard_Vest.png|64px]]
'''Hazard Vest'''
|style="border: 2px solid black; padding: 5px;"| Standard issue engineering hazard vest.
|-
|style="border: 2px solid black; padding: 5px;"| [[File:Labcoat.png|64px]]
'''Labcoat'''
|style="border: 2px solid black; padding: 5px;"| Standard issue medical labcoat.
|-
|style="border: 2px solid black; padding: 5px;"| [[File:Researchers_Labcoat.png|64px]]
'''Researchers Labcoat'''
|style="border: 2px solid black; padding: 5px;"| A labcoat designed for researchers in scientific fields.
|}
</tab>
<tab name="Backpacks">
{| style="border: 2px solid black; class="mw-collapsible"
! style="background-color:#A9A9A9; width:130px;"|'''Backpacks:'''
! style="background-color:#A9A9A9; width: 825px;"|'''Description:'''
|-
|style="border: 2px solid black; padding: 5px;"|[[File:USCM_satchel.png|64px]]
'''USCM Satchel'''
|style="border: 2px solid black; padding: 5px;"|A heavy-duty satchel carried by most USCM soldiers.
Holds 5 normal size items.
|-
 
|style="border: 2px solid black; padding: 5px;"|[[File:USCM_Industrial_Backpack.png|64px]]
'''USCM Industrial Backpack'''
|style="border: 2px solid black; padding: 5px;"|An industrial backpack used by the working citizens of space. Has to be held in one hand to access items inside.
Holds 7 normal size items.
|-
|style="border: 2px solid black; padding: 5px;"|[[File:USCM_Medic_Backpack.png|64px]]
'''USCM Medic Backpack'''
|style="border: 2px solid black; padding: 5px;"|The standard-issue medic backpack of the USCM. Designed to slug medical equipment onto any field of battle.
Has to be held in one hand to access items inside. Holds 7 normal size items.
|-
 
|style="border: 2px solid black; padding: 5px;"| [[File:USCM_infantry_backpack.png|64px]]
'''USCM Lightweight IMP Backpack'''
|style="border: 2px solid black; padding: 5px;"|The standard-issue backpack of the USCM. Designed to slug gear into the battlefield.
Has to be held in one hand to access items inside. Holds 7 normal size items.
|-


|style="border: 2px solid black; padding: 5px;"|[[File:USCM_Technician_Backpack.png|64px]]
3 * Fire Intensity
'''USCM Technician Backpack'''
|style="border: 2px solid black; padding: 5px;"|The standard-issue engineer backpack of the USCM. Designed to slug engineering equipment  onto any field of battle.
Has to be held in one hand to access items inside. Holds 7 normal size items.
|-


|style="border: 2px solid black; padding: 5px;"| [[File:Welderpack.png]]
Walking into fire
'''Welderpack'''
|style="border: 2px solid black; padding: 5px;"| Welderpack that holds 5 normal size items with 600 units of welding fuel.
|}
 
</tab>
</tabs>


= Section 5 =
2 / Fire Intensity

Latest revision as of 23:46, 14 March 2023

Under Construction.png

Who am I?

Hi, I'm Sargeantmuffinman, the second former wiki maintainer that has added various things to areas of the wiki. I mainly worked on the marine side of things and did general grammar changes to here and there. If other things are needed then I'll would usually be the person for it. But alas, my time had come. I had no more time for the wiki. And I just wanted to play the game.

I still will aid others in either editing the wiki, in-game or on discord.

This will also be a place for where I test wiki code among other secrets I stash here.

bunga

Note worthy things

If you're uploading a new image from the map and want to add text. The font we use is city light.

To-Do List

  • Create a set of video tutorials on each and every occupation that is non-whitelisted.

Proving grounds

The areas below are usually the place where I test and learn wiki code. Hopefully it might be useful to others if anyone actually reads this.

Section 1

(New!) Totally not suspicious link to a joke.

[x[The page where it is#The Subtitle of where it is|Words]x] Just without the Xs. Flamer Pack

Example link

Section 2

[button]

Section 3

Example heading: Description:
File:Image Goes Here.png

Name of Image goes here

Generic description goes here. This will extend the box so there's no need for extra spaces.
File:Image Goes Here.png

Name of Image goes here

Generic description goes here. This will extend the box so there's no need for extra spaces.
File:Image Goes Here.png

-

Generic description goes here. This will extend the box so there's no need for extra spaces.
Example Heading: Description:
File:Image Goes Here.png

Name of Image goes here

Generic description goes here. This will extend the box so there's no need for extra spaces.
File:Image Goes Here.png

Name of Image goes here

Generic description goes here. This will extend the box so there's no need for extra spaces.
File:Image Goes Here.png

Name of Image goes here

Generic description goes here. This will extend the box so there's no need for extra spaces.
Example Heading: Description:
File:Image Goes Here.png

Name of Image goes here

Generic description goes here. This will extend the box so there's no need for extra spaces.
File:Image Goes Here.png

Name of Image goes here

Generic description goes here. This will extend the box so there's no need for extra spaces.
File:Image Goes Here.png

Name of Image goes here

Generic description goes here. This will extend the box so there's no need for extra spaces.


Paper Work Template

Title:

Description of use.

How To: Outcome:

All the written stuff goes here.


image here

Section 4

Using the Tank

This is where I would write the guide for using the tank, IF I HAD TIME.

Choosing your loadout

The tank has 3 primaries and secondary armaments, a choice between 4 support modules to equip the tank and 5 different kinds of armor. You can only choose one of each category. There a multiple combinations of to choose from but the most common are the most successful in the field of battle.

Loadout 1

STUFF:
Equipment: Description:
TankModule Auto-Cannon.png
AC3-E Autocannon
The AC3-E Autocannon is a primary armament for the tank. It fires explosive flak rounds that decimate enemy combatants within a tight area, damaging anyone in range with its flak. Holding 40 flak rounds in its magazine, you won't be frequently reloading, but do keep an eye on your ammunition count.
TankModule Secondary-Flamer-Unit.png
Secondary Flamer Unit
A heavily modified incinerator unit made for tanks, uses standard incinerator fuel and sets the enemy and your surroundings on fire. The secondary flamethrower unit excels at warding unwanted guests near your tank. Best used to deter any hostile from getting close to the tank.
TankModule ArtilleryModule.png
Artillery Module
Enables the gunner to see further. Similar to binoculars in function. Though the Artillery module doesn't see as far as standard issue binoculars.

Section 5 Links to pages

Test Page

Colonists

Weapon Page Template

M41A Pulse Rifle MK2

Hunter/Human relationship

Muffin's Sniper Spec Guide

Muffin's Loadouts

Marine Combat Doctrine

Xeno Combat Doctrine

Fire damage calculation:

Being set on fire by flaming projectile:

3 * Fire Intensity

Walking into fire

2 / Fire Intensity