User:Sargeantmuffinman: Difference between revisions

5,370 editsJoined 29 May 2015
 
(93 intermediate revisions by the same user not shown)
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= Who am I? =
= Who am I? =


Hi, I'm Sargeantmuffinman, the current wiki maintainer that will add various things to areas of the wiki.
Hi, I'm Sargeantmuffinman, the second former wiki maintainer that has added various things to areas of the wiki.
I mainly work on the marine side of things and will do general grammar changes to here and there. If other things are needed then I'll usually be the person for it.
I mainly worked on the marine side of things and did general grammar changes to here and there. If other things are needed then I'll would usually be the person for it. But alas, my time had come. I had no more time for the wiki. And I just wanted to play the game.


This will also be a place for where I test wiki code.
I still will aid others in either editing the wiki, in-game or on discord.


This will also be a place for where I test wiki code among other secrets I stash here.
bunga
== Note worthy things ==
== Note worthy things ==


Line 13: Line 15:


=== To-Do List ===
=== To-Do List ===
* Add that one last image/gif of the research document
* Create a set of video tutorials on each and every occupation that is non-whitelisted.
* Create a set of video tutorials on each and every occupation that is non-whitelisted.
* Make more tea.
* Look through the alien page and update it.
* Update any sprites we have.
* Add Delta level code to SOP.
* Make the guide to food.
* Add the CO's mateba customization kit.
* Add the missing items, (med scanners, autopsy scanners, tech manuals) to the IO page.
<span style="text-decoration: line-through;"></span>


== Proving grounds ==
== Proving grounds ==
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<span style="color:red;font-size:0.7em;font-weight:bold">(New!)</span>
<span style="color:red;font-size:0.7em;font-weight:bold">(New!)</span>
[[The Baldie|Totally not suspicious link to a joke.]]
[[The Baldie|Totally not suspicious link to a joke.]]
[[Nurse]]


<span style="color:#"> </span>
<span style="color:#"> </span>
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= Section 3 =
= Section 3 =
== Weapon Attachments ==
<center>
{| style="width: 76%; border: none"
|style="width: 100%; vertical-align: top;" | <tabs>
<tab name="Muzzle">
{| style="border: 2px solid black; class="mw-collapsible"
! style="background-color:#A9A9A9; width:150px;"|'''Attachment:'''
! style="background-color:#A9A9A9;"|'''Benefits:'''
! style="background-color:#A9A9A9;"|'''Drawbacks:'''
|-
<!--Suppressor-->
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Suppressor}}[[#Suppressor|Suppressor]]
[[File:supressor.png|64px]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
* Slightly increases accuracy
|}
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* Greatly decreases firing sound
* Removes muzzle flashes
* Removes firing messages
* Slightly decreases recoil
* Slightly decreases bullet spread
|}
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* Slightly decreases damage
|}
|-
<!--Bayonet-->
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Bayonet}}[[#Bayonet|Bayonet]]
[[File:bayonet.png|64px]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* Greatly increases weapon melee damage
* Using wire coil on a M5 Survival Knife will instantly modify it to a Bayonet.
|}
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* Slightly decreases accuracy
|}
|-
<!--Extended Barrel-->
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Extended Barrel}}[[#Extended Barrel|Extended Barrel]]
[[File:Extended_barrel.png|64px]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
*Moderately increases accuracy
|}
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* Slightly decreases damage
|}
|-
<!--Barrel Charger-->
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Barrel Charger}}[[#Barrel Charger|Barrel Charger]]
[[File:Barrel_charger.png|64px]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
*Greatly increases damage
|}
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
*Greatly decreases accuracy
|}
{| border="1"
|+ style="text-align:left;"|'''One Handed:'''
|
*Majorly decreases accuracy
|}
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
*Greatly decreases firing speed
|}
|-
<!--Recoil Compensator-->
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Recoil Compensator}}[[#Recoil Compensator|Recoil Compensator]]
[[File:Recoil_compensator.png|64px]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
*Greatly reduces recoil
|}
{| border="1"
|+ style="text-align:left;"|'''One Handed:'''
|
*Moderately reduces recoil
|}
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* Moderately increases accuracy
|}
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* Slightly decreases damage
|}
|}
</tab>
<tab name="Rail">
{| style="border: 2px solid black; class="mw-collapsible"
! style="background-color:#A9A9A9; width:150px;"|'''Attachment:'''
! style="background-color:#A9A9A9;"|'''Benefits:'''
! style="background-color:#A9A9A9;"|'''Drawbacks:'''
|-
<!--Rail Flashlight-->
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Rail Flashlight}}[[#Rail Flashlight|Rail Flashlight]]
[[File:mountedflash.png]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* Generates a Light Source (greater radius than shoulder lamp, flare and flashlight)
* Using a screwdriver on a normal flashlight will instantly modify it to a Rail Flashlight.
|}
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* None (but useless if you forgot to Toggle Rail Flashlight [[File:Toggle-Rail-Flashlight.png]])
|}
|-
<!--RDS-->
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|{{Anchor|Red Dot Sight}}[[#Red Dot Sight|Red Dot Sight]]
[[File:reddot.png|60px]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
*Moderately increases accuracy
|}
{| border="1"
|+ style="text-align:left;"|'''One Handed:'''
|
*Slightly increases accuracy
|}
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* Slight increase of the accuracy penalty when moving
|}
|-
<!--S6 Reflex Sight-->
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|{{Anchor|S6 Reflex Sight}}[[#S6 Reflex Sight|S6 Reflex Sight]]
[[File:Reflex.png|60px]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
*Slightly increases accuracy
*Moderately decreases bullet spread
|}
{| border="1"
|+ style="text-align:left;"|'''One Handed:'''
|
*Slightly increases accuracy
|}
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
*Moderately increases the accuracy penalty when moving
|}
|-
<!--Quickfire Adapter-->
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Quickfire Adapter}}[[#Quickfire Adapter|Quickfire Adapter]]
[[File:quickfire.png]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* Moderately increases firing speed
|}
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''One Handed:'''
|
* Greatly increases spread.
|}
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
* Slightly increases spread.
|}
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* Moderately decreases accuracy
* Decreases burst-fire shots by 1 (from 3 or 4)
|}
|-
<!--Magnetic Harness-->
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Magnetic Harness}}[[#Magnetic Harness|Magnetic Harness]]
[[File:Magnetic harness.png]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* Dropped weapon goes to suit slot
|}
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* Slightly decreases accuracy
|}
|-
<!--S8 4x Telescopic scope-->
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|S8 Telescopic sight}}[[#S8 Telescopic sight|S8 Telescopic sight]]
[[File:railscope.png]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
*Majorly increases accuracy only when scoped.
* Allows the user to 'zoom' in to see sixteen tiles farther in a zoomed out view (Toggle Rail Flashlight [[File:Toggle-Rail-Flashlight.png]] or Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]] to zoom)
|}
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
*Slightly decreases accuracy.
* Majorly increased wield delay
|}
{| border="1"
|+ style="text-align:left;"|'''One Handed:'''
|
*Moderately decreases accuracy.
|}
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* Moderate increase of the accuracy penalty when moving
* Slightly decreases firing speed when in use.
|}
|-
<!--S4 2x Telescopic Sight mini-scope-->
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|S4 Telescopic Sight}}[[#S4 Telescopic Sight|S4 Telescopic Sight]]
[[File:Mini_Scope.png]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
*Majorly increases accuracy
* Allows the user to 'zoom' in to see five tiles farther (Toggle Rail Flashlight [[File:Toggle-Rail-Flashlight.png]] or Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]] to zoom)
* Allows for slow movement when zoomed in.
|}
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
* Slightly decreases accuracy when not in use.
* Majorly increased wield delay
|}
{| border="1"
|+ style="text-align:left;"|'''One Handed:'''
|
* Moderately decreases accuracy.
|}
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* Moderate increase of the accuracy penalty when moving
|}
|-
<!--IFTX B8 Smart-Scope-->
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|IFTX B8 Smart-Scope}}[[#IFTX B8 Smart-Scope|IFTX B8 Smart-Scope]]
[[File:ifts_Scope.png]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
*Majorly increases accuracy
* Allows the user to 'zoom' in to see five tiles farther (Toggle Rail Flashlight [[File:Toggle-Rail-Flashlight.png]] or Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]] to zoom)
* Allows for slow movement when zoomed in.
|}
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* Allows the user to have IFF capabilities
|}
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
* Slightly decreases accuracy when not in use.
* Slight delay before use.
|}
{| border="1"
|+ style="text-align:left;"|'''One Handed:'''
|
* Moderately decreases accuracy.
|}
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* Moderate increase of the accuracy penalty when moving
* Slightly reduces firing speed.
|}
|}
</tab>
<tab name="Underbarrel">
{| style="border: 2px solid black; class="mw-collapsible"
! style="background-color:#A9A9A9; width:150px;"|'''Attachment:'''
! style="background-color:#A9A9A9;"|'''Benefits:'''
! style="background-color:#A9A9A9;"|'''Drawbacks:'''
|-
<!--Vertical Grip-->
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|{{Anchor|Vertical Grip}}[[#Vertical Grip|Vertical Grip]]
[[File:forwardgrip.png|64px]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
*Moderately increases accuracy
*Slightly decreases recoil
*Slightly decreased bullet spread
|}
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
*Moderately reduces burst spread
|}
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
*Slightly decreases movement speed.
|}
{| border="1"
|+ style="text-align:left;"|'''One Handed:'''
|
*Moderately decreases accuracy
*Slightly increased bullet spread
|}
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
*Increased weapon size
*Slight increase of the accuracy penalty when moving
|}
|-
<!--Angled Grip-->
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|{{Anchor|Angled Grip}}[[#Angled Grip|Angled Grip]]
[[File:Angled_Grip.png|64px]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
*Majorly decreased wield delay
*Slightly decreased recoil
*Slightly increases accuracy
*Slightly decreased bullet spread
|}
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''One Handed:'''
|
*Slightly decreases accuracy
*Slightly increased bullet spread
|}
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
*Increased weapon size
|}
|-
<!--Flashlight Grip-->
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Flashlight Grip}}[[#Flashlight Grip|Flashlight Grip]]
[[File:Flash_Grip.png|64px]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
*Slightly increases accuracy
*Slightly reduces recoil
|}
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* Generates a smaller light source than the rail light but greater than the armor light.
|}
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* None (but useless if you forgot to Toggle Rail Flashlight [[File:Toggle-Rail-Flashlight.png]])
|}
|-
<!--Gyroscopic Stabilizer-->
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|{{Anchor|Gyroscopic Stabilizer}}[[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]
[[File:gyro.png|64px]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
*Slightly reduces bullet spread
|}
{| border="1"
|+ style="text-align:left;"|'''One Handed:'''
|
*Majorly reduces bullet spread
*Moderately increases accuracy
*Greatly reduces the accuracy penalty for moving.
|}
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
*Moderately reduces burst spread
|}
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
*Moderately decreased firing speed
|}
|-
<!--Bipod-->
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Bipod}}[[#Bipod|Bipod]]
[[File:bipod.png|64px]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
These benefits will only take place once the bipod is deployed.
* Greatly increases accuracy
* Moderately reduces bullet spread
* Greatly reduces burst spread
* Slightly increases firing speed.
*Moderately increases firing speed if used on the [[#M41AE2_Heavy_Pulse_Rifle| M41AE2 Heavy Pulse Rifle]]
|}
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
* Majorly increases wield delay.
|}
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* Increased weapon size
* Moderately decreases firing speed when not deployed.
* Requires setup on flipped tables and barricades by Activating Weapon Attachment[[File:Activate-Weapon-Attachment.png]] while facing the object before you get the benefits.
|}
|-
<!--Underslung Grenade Launcher-->
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|{{Anchor|Underslung Grenade Launcher}}[[#Underslung Grenade Launcher|Underslung Grenade Launcher]]
[[File:Undernade.png]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* Adds the ability to fire up to two M40 tube grenades of any kind.
* Reloadable with any M40 tube grenades
* Default M41A Pulse Rifle Mk2 attachment
* Toggled by using Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]]
|}
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* Starts unloaded
* Grenades cannot be unloaded once loaded into the launcher.
* Moderately reduced attachment firing speed
|}
|-
<!--Mini Flamethrower-->
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|{{Anchor|Mini Flamethrower}}[[#Mini Flamethrower|Mini Flamethrower]]
[[File:Underflame.png|64px]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* Adds the ability to fire several short flame bursts
* Refillable with standard flamer fuel tanks or USCM Technician Welderpacks
* Toggled by using Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]]
|}
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* Fuel does not stick to hostiles when walked over unlike M240 Incinerator Unit and requires a direct hit for it to stick.
* Has a lower max range of 4 tiles versus the M240 Incinerator Unit's 5 tile range.
* Greatly reduced attachment firing speed.
* Cannot be refilled using B or X Variant fuel tanks.
|}
|-
<!--U7 Underbarrel Shotgun-->
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|{{Anchor|U7 Underbarrel Shotgun}}[[#U7 Underbarrel Shotgun|U7 Underbarrel Shotgun]]
[[File:Undershot.png]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* Adds the ability to fire three semi-auto buckshot rounds
* Reloadable with additional buckshot
* Toggled by using Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]]
|}
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* The short barrel reduces the ammo's effectiveness
* Slightly reduced accuracy compared to an actual shotgun
* Slightly reduced knockdown/stun effect compared to an actual shotgun
* Slightly reduced accuracy when firing compared to an actual shotgun
* Moderately reduced damage compared to an actual shotgun
|}
|-
<!--Burst Fire Assembly-->
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Burst Fire Adapter}}[[#Burst Fire Adapter|Burst Fire Adapter]]
[[File:Burstfire.png|64px]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* Enables burst-fire on a weapon or enhances burst-fire capability
* Increases burst-fire shots by 2 (from 3 or 4)
|}
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
*Slightly decreases accuracy
|}
{| border="1"
|+ style="text-align:left;"|'''One Handed:'''
|
*Moderately decreases accuracy
|}
|-
<!--Laser Sight-->
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Laser Sight}}[[#Laser Sight|Laser Sight]]
[[File:Laser_sight.png|64px]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
*Slightly increases accuracy
*Slightly reduces bullet spread
|}
{| border="1"
|+ style="text-align:left;"|'''One Handed:'''
|
*Slightly increases accuracy
*Moderately reduces bullet spread
*Slight reduction of accuracy penalty when moving
|}
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* None.
|}
|}
</tab>
<tab name="Stock">
{| style="border: 2px solid black; class="mw-collapsible"
! style="background-color:#A9A9A9; width:150px;"|'''Attachment:'''
! style="background-color:#A9A9A9;"|'''Benefits:'''
! style="background-color:#A9A9A9;"|'''Drawbacks:'''
|-
<!--m41astock-->
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|{{Anchor|M41A Skeleton Stock}}[[#M41A Skeleton Stock|M41A Skeleton Stock]]
[[File:m41astock.png]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
*Moderately increases accuracy
*Moderately reduces recoil
*Greatly reduces bullet spread
*Slight reduction of the accuracy penalty when moving
|}
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
*Slightly increases weapon melee damage
|}
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
*Major wield delay
*Slightly decreases movement speed.
|}
{| border="1"
|+ style="text-align:left;"|'''One Handed:'''
|
*Moderately decreases accuracy
*Greatly increases bullet spread
*Moderately increases recoil
|}
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
*Increases weapon size
|}
|-
<!--L42-MK1 Sstock-->
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|{{Anchor|L42A-MK1 Synthetic Stock}}[[#L42-MK1 Synthetic Stock|L42-MK1 Synthetic Stock]]
[[File:L41ACstock.png]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
*Moderately increases accuracy
*Moderately reduces recoil
*Greatly reduces bullet spread
*Slight reduction of the accuracy penalty when moving
|}
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
* None
|}
{| border="1"
|+ style="text-align:left;"|'''One Handed:'''
|
* Moderately decreases accuracy
* Moderately increases recoil
* Greatly increases bullet spread
|}
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* Increases weapon size
* Slightly decreases melee damage
|}
|-
<!--M44stock-->
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|{{Anchor|M44 Magnum Sharpshooter Stock}}[[#M44 Magnum Sharpshooter Stock|M44 Magnum Sharpshooter Stock]]
[[File:Magnum_stock.png]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
*Majorly increases accuracy
|}
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
*Moderately reduces recoil
*Greatly reduces bullet spread
*When collapsed it can fit into a holster.
|}
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
*Major wield delay
*Slightly decreases movement speed.
|}
{| border="1"
|+ style="text-align:left;"|'''One Handed:'''
|
*Moderately decreases accuracy
*Moderately increases recoil
*Greatly increases bullet spread
|}
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
*Increases weapon size
*Slightly decreases weapon melee damage
* Can't fire the weapon when the stock is collapsed.
|}
|-
<!--M37 Wooden Stock-->
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|{{Anchor|M37 Wooden Stock}}[[#M37 Wooden Stock|M37 Wooden Stock]]
[[File:M37_stock.png]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
*Moderately increases accuracy
*Moderately reduces recoil
*Greatly reduces bullet spread
*Slight reduction of the accuracy penalty when moving
|}
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
*Slightly increases weapon melee damage
|}
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
*Major wield delay
*Slightly decreases movement speed.
|}
{| border="1"
|+ style="text-align:left;"|'''One Handed:'''
|
*Moderately decreases accuracy
*Greatly increases bullet spread
*Moderately increases recoil
|}
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
*Increases weapon size
|}
|-
<!--MK221 Tactical Stock-->
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|{{Anchor|MK221 Tactical Stock}}[[#MK221 Tactical Stock|MK221 Tactical Stock]]
[[File:MK221_Tactical_Stock.png]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
*Moderately increases accuracy
*Moderately reduces recoil
*Greatly reduces bullet spread
*Slight reduction of the accuracy penalty when moving
|}
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
*Slightly increases weapon melee damage
|}
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
*Major wield delay
*Slightly decreases movement speed.
|}
{| border="1"
|+ style="text-align:left;"|'''One Handed:'''
|
*Moderately decreases accuracy
*Greatly increases bullet spread
*Moderately increases recoil
|}
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
*Increases weapon size
*Slightly decreases firing speed
|}
|-
<!--Submachinegun Stock-->
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|{{Anchor|Submachinegun Stock}}[[#Submachinegun Stock|Submachinegun Stock]]
[[File:Smg_Stock.png]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
*Greatly increases accuracy
*Greatly reduces recoil
*Majorly reduces bullet spread
*Slight reduction of the accuracy penalty when moving
|}
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
*Slightly increases weapon melee damage
|}
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
*Major wield delay
*Slightly decreases movement speed.
|}
{| border="1"
|+ style="text-align:left;"|'''One Handed:'''
|
*Moderately decreases accuracy
*Greatly increases bullet spread
*Moderately increases recoil
|}
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
*Increases weapon size
|}
|-
<!--Collapsible Submachinegun Stock-->
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|{{Anchor|Collapsible Submachinegun Stock}}[[#Collapsible Submachinegun Stock|Collapsible Submachinegun Stock]]
[[File:Collapsible_Smg_Stock.png]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
*Moderately increases accuracy
*Moderately reduces recoil
*Greatly reduces bullet spread
*Slight reduction of the accuracy penalty when moving
|}
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
*Slightly increases weapon melee damage
*When collapsed it can fit into a holster.
|}
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
*Major wield delay
*Slightly decreases movement speed.
|}
{| border="1"
|+ style="text-align:left;"|'''One Handed:'''
|
*Moderately decreases accuracy
*Greatly increases bullet spread
*Moderately increases recoil
|}
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
*Only applies benefits when the stock is extended.
*Increases weapon size when extended.
*Moderately increases bullet spread if collapsed.
|}
|-
<!--Submachinegun Arm Brace-->
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|{{Anchor|Submachinegun Arm Brace}}[[#Submachinegun Arm Brace|Submachinegun Arm Brace]]
[[File:Smg_Arm_Brace.png]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
* Slightly increases accuracy
|}
{| border="1"
|+ style="text-align:left;"|'''One Handed:'''
|
* Majorly Increases accuracy
* Greatly reduces recoil
* Majorly decreases bullet spread
|}
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* Slightly decreases accuracy penalty when moving
|}
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
* Greatly increases recoil
* Greatly increases wield delay
|}
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* Increases weapon size
* Majorly decreases firing speed
|}
|-
<!--M-OU53 Tactical Stock-->
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|{{Anchor|M-OU53 Tactical Stock}}[[#M-OU53 Tactical Stock|M-OU53 Tactical Stock]]
[[File:MOU53_Stock.png]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* Slightly increases accuracy
* Slight reduces recoil
* Slightly decreases accuracy penalty when moving
* Slightly decreases scatter
|}
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
* Slightly increases wield delay
|}
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* Increases weapon size
|}
</tab>
<tab name="Barrels">
{| style="border: 2px solid black; class="mw-collapsible"
! style="background-color:#A9A9A9; width:150px;"|'''Attachment:'''
! style="background-color:#A9A9A9; width:300px;"|'''Benefits:'''
! style="background-color:#A9A9A9; width:300px;"|'''Drawbacks:'''
|-
<!--Mateba standard barrel-->
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|{{Anchor|Mateba standard barrel}}[[#Mateba standard barrel|Mateba standard barrel]]
[[File:Mateba_standard_barrel.png]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
* Slightly increases accuracy
|}
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* None
|}
|-
<!--Mateba marksman barrel-->
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|{{Anchor|Mateba marksman barrel}}[[#Mateba marksman barrel|Mateba marksman barrel]]
[[File:Mateba_marksman_barrel.png]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
* Moderately increases accuracy
* Majorly reduces scatter
|}
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* Majorly decreases fire rate
|}
|-
<!--Mateba short barrel-->
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|{{Anchor|Mateba barrel}}[[#Mateba short barrel|Mateba short barrel]]
[[File:Mateba_short_barrel.png]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* Majorly increases fire rate
|}
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* Moderately reduces accuracy
* Majorly increases scatter
|}
|}
</tab>
</tabs>
|}


<center>
<center>
Line 1,272: Line 134:
|image here
|image here
|}
|}
= Squad Marine Sub Roles =
Marine kits allow you to acquire a set of equipment from your Colmartech Automated Closets at the cost of 45 points. These sub roles give you access to an array of weapons, support equipment and utilities. Some are specifically made for certain purposes. Like the First Response Medical Support kit, it gives you access to medical equipment and the ability to use more medical items efficiently though not as well as your designated squad counterparts.
=== Combat Technician ===
The Combat Technician kit offers you the knowledge and abilities to construct metal barricades, barbed wire and tools to help fortify locations.
You are given knowledge on how to repair and construct metal barricades and use C4. This allows you to be more versatile in the battlefield when the need to breach or fortifying is needed.
=== First Response Medical Support  ===
The first response medical support kit gives you access  to knowledge on the effective use of auto-injectors, pill bottle access and a limited amount of medical supplies. You'll be more effective in the use these medical items allowing you to heal other wounded marines in the absence of qualified medical personnel.
=== Frontline M40 Grenadier ===
The frontline M40 Grenadier kit provides you access with a belt of explosives, containing the 3 common grenades in the marine arsenal. These explosives are used in tandem with the underslung grenade launcher or they can be hand thrown if you wanted to.
=== L42 MK1 Sniper Loadout ===
The L42 MK1 Sniper kit offers you attachments to modify the L42 Pulse Carbine MK1 into an effective designated marksman rifle. This allows you to engage enemies farther away from your usual field of view.
=== The M240 Pyrotechnician ===
The M240 Pyrotechnician kit gives you access to the uncommon M240 flamethrower with a spare fuel tank and USCM technician welding pack to refill your flamethrower. The flamethrower will allow you to effectively clear enemy encampments and also providing a weapon for area of deniel. Additional, the kit comes with fire extinguishers to extinguish fires on the ground as well as any friendlies.
=== JTAC Radio ===
The JTAC radio kit gives you access to the JTAC radio channel along side a pair of tactical binoculars, signal flares and a flare gun with a holster for it. Being a JTAC operator means you'll be coordinating with dropship pilots and other fire support assets to launch strikes against enemy positions. You'll be mainly coordinating with the close air support dropship to launch devastating airstrikes against entrenched hostiles.
====In The Field====
When you've deployed to the combat zone you're going to need evaluate the battlefield for key points to call for an airstrike, mortar strike or orbital bombardment. When finding targets, you must take into account which support is available to you, when they'll be ready and the delay between you call for the strike and the time of impact.
Your primary tool you'll be using to co-ordinate these strikes will be the tactical binoculars and the JTAC encryption key ''':j'''.
{| class="wikitable"
|-
![[File:Tactical_Binoculars.png|64px]]
[[#Tactical Binoculars|'''Tactical Binoculars''']]
|{{Anchor|Tactical Binoculars}}
When lasing a tile you must use the tactical binoculars on the red laser mode. Firstly you must activate it in your hand to zoom out to have a wider field of view. The direction you face will determine where your field of view expands, e.g facing north will expand your field of view north. To finally lase the tile you want, simply ctrl+click the tile.
{| border="1"
|+ style="text-align:left;"|'''Tactical Binocular Different Modes:'''
|
*'''Rangefinder Mode:'''  After Ctrl + Clicking the desired target a green laser will appear after which that tiles Longitude and Latitude coordinates will be displayed in chat. Coordinates used for '''Mortars''' and '''Orbital Bombardments'''
*'''CAS Mode:''' After Ctrl + Clicking the desired target a red laser will appear from which any pilot doing a flyby mission can select this mark as a CAS target.
|}
|}
When you're calling for an airstrike it is best to first contact the dropship assigned to provide close air support on the JTAC channel that you're requesting air support. It's best to confirm that your response has been received and that wait until the dropship is in the air. Once they confirm they're in the sky, you may begin to laze the tile.
You will need to assess the place you're lazing with the follow questions:
* Where is the enemy?
* What offsets and directions do I need to relay to the CAS pilot?
* Is there a way for the enemy to escape?
* Will the airstrike reach the target in time?
* Has the enemy moved from where you want to strike?
* Are there any friendlies in the area and will they be caught in the blast radius?
* Is the place I want to airstrike in the viewable by the pilot or is it obscured?
* (Optional) What are the weapons dropship is equipped with.
Etc.
There are more variables in the equation but these are the most common of which you'll need to learn.
=== Field Intelligence ===
The field Intelligence kit revolves around collecting documents, retrieving items and scouring the area of operations to find data disks to lower the DEFCON threat level. You're equipped with a document pouch for storing said documents and data disks. In addition to this, you'll be given access to the special Intel channel as well as a pack of Fulton recovery devices to retrieve the fallen as well as alien corpses for study.
'''Wondering if the below sub classes are really needed'''
=== Forward HPR Shield ===
The forward HPR shield kit provides you with the powerful heavy pulse rifle along side a deployable barricade. This kit revolves around the rapid deployment of the barricade to quickly provide rapid fire support with the HPR. If modified with a quickfire adapter and bipod, it'll give a substantial boost to its fire rate when deployed.
=== M39 Pointman===
The M39 Pointman kit provides the limited submachine gun arm brace for the M39. This allows the effective use of using the SMG with one hand. The kit also comes with a machete for the off hand. This combination allows the user to clear the way for other marines with the machete while also being able to defend themselves effectively.
=== M-OU53 Sapper ===
The M-OU53 sapper support kit provides the limited break action shotgun along side the old M15 frag grenade and some grenades. The break action is primarily used as an alternative to the standard M37 for a better fire rate as well as accuracy. Though it can't use buckshot shells, it is quite lethal in using the slugs and flechette shells.


= Section 4 =
= Section 4 =
Line 1,379: Line 164:
|}
|}


= Section 5 =
= Section 5 Links to pages=
 
[[Test Page]]


[[Colonists]]
[[Colonists]]
[[Weapon Page Template]]


[[M41A Pulse Rifle MK2]]
[[M41A Pulse Rifle MK2]]
<!--
== Metal VS Sandbags ==
{| class="wikitable"
! style="background-color:#A9A9A9;align" width=150|Metal:
! style="background-color:#A9A9A9;" width=150|Sandbags:
|}
-->
<!--
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | [[File:Defence-Generator.png|64px]]<br>'''G3-N Phoron Generator'''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | The most commonly used source for planetside powering of defences. Produces high output with a special phoron blend with minimal heat. The most crucial component when constructing ground defences as it powers all the defensive structures. It has a 7 tile radius for powering up defensive structures.
It's fuelled by the resource collector.
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | [[File:Resource-Collector.png|64px]]<br>'''Resource Collector'''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | The newest technology from Weston-Yamada, a portable collector of the precious resource phoron. Phoron is used as fuel for the generators. The life blood of generators and defensive structures. These resource collectors must be placed on plasma gas nodes. Once placed they'll automatically collect fuel for the generators.
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | [[File:Defence_Frame.png|64px]]<br>'''Defence Frame'''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |  An unfinished turret frame. Insert a defence module and weld to complete. This is the basis for all defence platforms to be built upon. Requires five (5) metal sheets to construct.
|}
|-
!{{Anchor|Alien_Tactical_Map}}[[File:Alien_Mini_Map.png]]<br>Alien Tactical Map
|Brings up an alien minimap of the outpost/colony/prison for better tactical awareness.
{| border="1" class="mw-collapsible mw-collapsed" style="width:50%"
|+ style="text-align:left;"|'''Alien Tactical Map:'''
|width=150|<center>[[File:Alien_Tactical_Map.gif]]</center>
|}
{| border="1" class="mw-collapsible mw-collapsed" style="width:50%"
|+ style="text-align:left;"|'''Alien Tactical Map Key:'''
|width=150|[[File:Xeno_Map_Signature.png]]
'''Xenomorph Map Signature'''
|Depicts the location of an alien.
'''Note:''' The darker the red the higher the tier of Alien .
|-
|[[File:Non-Squad_USCM_Personnel_Map_Signature.png]]
'''Uninfected Host Map Signature'''
|Depicts the location of uninfected hosts.
|-
|[[File:Infected_Host_Map_Signature.png]]
'''Infected Host Map Signature'''
|Depicts the location of infected hosts.
|-
|[[File:Resin_Structure_Map_signature.png]]
'''Resin Structure Map Signature'''
|Displays the location of resin structures such as walls and doors.
|-
|[[File:Weeds_Map_Signature.png]]
'''Weeds Map Signature'''
|Displays the location of weeded areas.
|}
-->
=USCM Weapons=
<center>
{| style="width: 76%; border: none"
|style="width: 100%; vertical-align: top;" | <tabs>
<tab name="Standard Weapons">
{| style="border: 2px solid black; class="mw-collapsible"
! style="background-color:#A9A9A9; width:150px;"|'''Weapon:'''
! style="background-color:#A9A9A9;"|'''Description:'''
|-
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|M4A3 Service Pistol}}[[File:M4a3.png|64px]]
[[#M4A3 Service Pistol|'''M4A3 Service Pistol''']]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |An M4A3 Service Pistol, the standard issue sidearm of the Colonial Marines. While it is reliable in the arms of a crewmember, it is best used as a fallback weapon in case if a one doesn't have any more ammo. Fires 9mm pistol rounds.
This is one of the three handguns that the marines have stocked in their combat prep vendors.
All '''[[Cargo Technician|Cargo Technicians]]''' start with one.
{{M4A3 Stats}}
{{M4A3 Ammunition SD}}
{{M4A3 Attachments}}
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|88 Mod 4}}[[File:88m4.png|64px]]
[[#88 Mod 4|'''88 Mod 4''']]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |A rapid-fire sidearm issued mainly to company response teams, but also issued to the USCM in small numbers. Based on the original VP70 more than a century ago. Fires 9mm armor piercing pistol rounds and is capable of 3-round burst. It rivals the M4A3 service pistol in capacity, armor penetrating ammunition and its burst fire mode, but loses it in raw damage.
This is one of the three handguns that the marines have stocked in their combat prep vendors and is issued to the '''[[Corporate Liaison]]''' for self defense. It is also a standard sidearm for '''[[Corporate PMCs]]'''.
{{88Mod4 Stats}}
{{88Mod4 Ammunition SD}}
{{88Mod4 Attachments}}
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|M44 Combat Revolver}}[[File:44magnum.png|64px]]
[[#M44 Combat Revolver|'''M44 Combat Revolver''']]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|A bulky revolver, occasionally carried by assault troops and officers in the Colonial Marines, as well civilian law enforcement. Fires .44 Magnum rounds. It's usually held in speed-loaders, and holds a maximum of 7 bullets.
This is one of the three handguns that the marines have stocked in their combat prep vendors.
{{M44 Stats}}
{{M44 Ammunition SD}}
{{M44 Attachments}}
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|M39 Submachine Gun}}[[File:M39_Variants.gif|64px]]
[[#M39 Submachine Gun|'''M39 Submachine Gun''']]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
The Armat Battlefield Systems M-39 submachinegun. Occasionally carried by light-infantry, scouts, [[Combat Engineer|engineers]] and [[Squad Medic|medics]]. A lightweight, lower caliber alternative to the various Pulse weapons used the USCM. Fires 10x20mm rounds out of 48 round magazines. No movement speed penalty while wielded.
The M39 uses 10x20mm SMG rounds, and holds 48 bullets with an optional 4-round burst fire mode.
{{M39 Stats}}
{{M39 Ammunition}}
{{M39 Attachments}}
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" 10px;" |{{Anchor|M41A Pulse Rifle MK2}}[[File:M41A_Variants.gif|64px]]
[[#M41A Pulse Rifle MK2|'''M41A Pulse Rifle MK2''']]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |This is the standard issue pulse rifle used by the Colonial Marines. A reliable, robust and overall effective standard issue weapon, the M41A must be held in two hands to accurately fire. Unlike the M41A MK1, which holds 95 rounds, the MK2 holds only 40 rounds but offers the user greater capabilities to customize their weapon with attachments. The M41A MK2 has 3-round burstfire capabilities as well as a standard-issue UGL which starts unloaded, but can be loaded and reloaded with grenades (ask RO for grenades). Chances are, the M41A MK2 might jam and will fail to fire for a second, though very rare.
{{M41A MK2 Stats}}
{{M41A MK2 Ammunition}}
{{M41A MK2 Attachments}}
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" 10px;" |{{Anchor|L42A Battle Rifle}}[[File:L42.gif|64px]]
[[#L42A Battle Rifle|'''L42A Battle Rifle''']]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |A non-standard alternative to the standard issue M41A-MK2 available to the jarheads of the USCM. Renowned for its high accuracy and superior stopping power compared to other rifles. Can very quickly change barrel attachments. Due to its superior accuracy, all shots, regardless of range, will have no loss in velocity. Holds 25 rounds in a standard magazine.
{{L42A Stats}}
{{L42A Ammunition}}
{{L42A Attachments}}
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|M37A2 Pump Shotgun}}[[File:M37_Variants.gif|64px]]
[[#M37A2 Pump Shotgun|'''M37A2 Pump Shotgun''']]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |An Armat Battlefield Systems Shotgun utilized by USCM Marines. This weapon is powerful in close quarters combat and is capable of killing even the strongest of hostile targets. Due to its sheer power, the M37A2 is capable of stunning even the mighty Alien when fired from close range, but users should still keep in mind that the M37A2 must be pumped after every shot. There is no default hotkey for pumping the shotgun, though you can set up one as a [[Macros|Macro]].
{{M37 Stats}}
{{Shotgun Ammunition}}
{{M37 Attachments}}
|-
| style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|M5 'Night Raider' bayonet}}[[File:knife.png|64px]]
[[#M5 'Night Raider' bayonet|'''M5 'Night Raider' bayonet''']]
| style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |The standard issue bayonet knife issued to Colonial Marines. A sharp cutting tool that can be hidden in your marine combat boots or held in your teeth (Mask slot). Very useful for cutting through materials as well as grass, but it should only to be used as a last resort against enemies. Can be attached to weapons that allow bayonets on the muzzle.
|-
| style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|M11 Throwing Knife}}[[File:throwing-knife.png|64px]]
[[#M11 Throwing Knife|'''M11 Throwing Knife''']]
| style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |A military knife designed to be thrown at the enemy. Much quieter than a firearm, but requires a steady hand to be used effectively.
|-
| style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|M2132 Machete}}[[File:Machete.png|64px]]
[[#M2132 Machete|'''M2132 Machete''']]
| style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |Latest issue of the USCM Machete. Unlike the Survival Knife, this can not slide on to marine boots, but it can fit on to your waist. Great for clearing out jungle or brush on outlying colonies. Found commonly in the hands of scouts and trackers, but difficult to carry with the usual kit. It comes with a scabbard which can fit on to your back, belt or armor. Cuts vegetation in one hit, as opposed to the M5 Bayonet.
Commonly found in requisitions and the Automated closets of most marines.
|}
</tab>
<tab name="Specialist">
{| style="border: 2px solid black; class="mw-collapsible"
! style="background-color:#A9A9A9; width:130px;"|'''Weapon:'''
! style="background-color:#A9A9A9;"|'''Description:'''
|-
|style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M42A Scoped Rifle}}[[File:M42A_Scoped_rifle.png|96px]]
[[#M42A Scoped Rifle|'''M42A Scoped Rifle''']]
|style="border: 2px solid black; padding: 5px;" |A high power sniper rifle, this weapon deals a considerable amount of damage per bullet and is capable of attacking and hitting targets at extreme ranges, additionally it has in-built IFF meaning that it can be fired past USCM and corporate personnel without having to worry about friendly fire. It comes equipped with a high power scope allowing the user a wide range of vision. For drawbacks, this weapon is limited to fifteen rounds per magazine, a very obvious and loud firing noise, and the fact that it is wholly ineffective in close range combat as bullets fired too close to the user will miss.
This is only available for '''Specialists''' using the '''Sniper Loadout'''.
{{M42A Stats}}
{{M42A Ammunition}}
{{M42A Attachments}}
|-
|style="border: 2px solid black; padding: 5px;" |{{Anchor|M92 Grenade Launcher}}[[File:GrenadeLauncher.png|64px]]
[[#M92 Grenade Launcher|'''M92 Grenade Launcher''']]
|style="border: 2px solid black; padding: 5px;" | The grenade launcher is a two-handed weapon that can hold and fire up to five grenades of any variety. The most lethal aspect of the grenade launcher is the stunning effect it has on even larger versions of an Alien.
This weapon is only available for '''Specialists''' using the '''Heavy Grenadier Loadout'''.
*'''This weapon is able to fire through marines and aliens alike, allowing it to bombard the enemy.'''
*'''This weapon has a minimum range of two tiles in front of you, if you try and fire at a closer range you will not be able to.'''
{{M92 Grenade Launcher Ammunition}}
{{M92 Grenade Launcher Attachments}}
|-
|style="border: 2px solid black; padding: 5px;" |{{Anchor|M5 RPG}}[[File:M5_RPG.png|64px]]
[[#M5 RPG|'''M5 RPG''']]
|style="border: 2px solid black; padding: 5px;" |A reloadable, single shot RPG. This weapon carries the most powerful ordnance available to marine infantry in the form of either High Explosive, Armor Piercing, or White Phosphorus 84mm rockets. Operators should keep in mind that M5 RPG ammo is scarce, while the launcher itself can be unwieldy to deploy and take a few seconds to be ready to fire from a resting position. Operators should also keep in mind that the Almayer's M5 RPG model is reusable, but lacks an auto-tracking feature.
By default, the M5 RPG comes loaded with an HE rocket, it can be unloaded if needed.
This is only available for '''Specialists''' using the '''Demolitionist Loadout'''.
{{M5 RPG Stats}}
{{M5 RPG Ammunition}}
{{M5 RPG Attachments}}
|-
|style="border: 2px solid black; padding: 5px;" |{{Anchor|M4RA Battle Rifle}}[[File:M4RA.png]]
[[#M4RA Battle Rifle|'''M4RA Battle Rifle''']]
|style="border: 2px solid black; padding: 5px;" |An experimental designated marksman rifle of the USCM. Has a relatively slow rate of fire but deals slightly more damage per round while also possessing a functional burst fire mode. Uses special A19 high velocity rounds.
This is only available for '''Specialists''' utilizing the '''Scout Loadout'''.
{{M4RA Stats}}
{{M4RA Ammunition}}
{{M4RA Attachments}}
|-
|style="border: 2px solid black; padding: 5px;" |{{Anchor|M240-T Incinerator}}[[File:M240-T_Incinerator.png]]
[[#M240-T Incinerator|'''M240-T Incinerator''']]
|style="border: 2px solid black; padding: 5px;" |A variant of the M240 Incinerator that was developed with extensive usage in mind and as such it's compatible with much larger incinerator tanks as well as two experimental fuel types: B and X each with their own set of unique attributes. The M240-T additionally allows for the usage of the M240's Incinerator tanks, so you never have to worry about running out of fuel during an operation. For the ability to swap between fuel tanks on the fly, you must have the Broiler-T flexible refueling system equipped in order to use it. Otherwise you can load it like a normal flamethrower.
This is only available for '''Specialists''' using the '''Pyrotechnician Loadout'''.
{{M240-T Ammunition}}
{{M240-T Attachments}}
|}
</tab>
<tab name="Restricted">
{| style="border: 2px solid black; class="mw-collapsible"
! style="background-color:#A9A9A9; width:130px;"|'''Weapon:'''
! style="background-color:#A9A9A9;"|'''Description:'''
|-
|style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|Mateba Autorevolver Special}}[[File:CMateba.png|64px]]
[[#Mateba Autorevolver Custom|'''Mateba Autorevolver Custom''']]
|style="border: 2px solid black; padding: 5px;" |This version of the Mateba revolver is a limited edition produced for the USCM, and issued in extremely small amounts. Was a mail-order item back in 2172, and is highly sought after by officers across many different battalions. This one is stamped '''Major Ike Saker, 7th 'Falling Falcons' Battalion.''' This autorevolver (as well as its other variants) has a special [[Marine Law#Executions|execution]] attack that can be achieved by [[Space Station 13 Guide#Marine Interface|firing point blank]] into a human target as long as the target is still. It comes with a customization kit to change to one of the three specialized barrels if the commander sees fit.
It is issued and only used by the '''[[Commanding Officer]]'''.
{{Mateba Autorevolver Custom Stats}}
{{Mateba Ammunition}}
{{Mateba Attachments}}
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|M44 Custom Combat Revolver}}[[File:44magnumC.png|64px]]
[[#M44 Custom Combat Revolver|'''M44 Custom Combat Revolver''']]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|A bulky combat revolver. The handle has been polished to a pearly perfection, and the body is silver plated. Overall, a slightly better version of the standard issue revolver in terms of damage and accuracy. Fires .44 Magnum rounds. Carried by [[Senior_Enlisted_Advisor|Senior Enlisted Advisors]] and [[Requisitions_Officer|Requisition Officers]].
{{M44 Custom Stats}}
{{M44 Ammunition SD}}
{| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
|+ style="text-align:left;"|'''Attachments:'''
|width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
|[[File:knife.png|64px]][[#Bayonet|Bayonet]]
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]
|-
|'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
|[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]
[[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]]
[[File:reddot.png|60px]][[#Red Dot Sight|S5 Red-Dot Sight]]
[[File:railscope.png]][[#S8_Telescopic_sight|S8 4x Telescopic Sscope]]
[[File:Mini_Scope.png|64px]][[#S4_Telescopic_Sight|S4 2x Telescopic Mini-Scope]]
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]
[[File:ifts_Scope.png|64px]][[#IFTS Mini Scope|B8 Smart Scope]]
|-
|'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
|[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]
|-
|'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
|[[File:Magnum_stock.png]][[#M44 Magnum Sharpshooter Stock|M44 Magnum Sharpshooter Stock]]
|}
|-
|style="border: 2px solid black; padding: 5px;" |{{Anchor|VP-78 Pistol}}[[File:Vp78.png|64px]]
[[#VP-78 Pistol|'''VP-78 Pistol''']]
|style="border: 2px solid black; padding: 5px;" |A massive, formidable automatic handgun chambered in 9mm rounds and contains 14 squash-head pistol rounds in the magazine. In addition, this sidearm has 2-burst capabilities. It can be found in the '''Personal Self Defense''' kits in the '''ColMarTech Automated Closets.'''
It is the standard sidearm for '''Corporate PMC Officers''', '''[[Squad_Specialist|Squad Specialists]]''', [[Intelligence_Officer|'''Intelligence Officers''']] and the '''[[Executive_Officer|Executive Officer]]'''
{{VP78 Stats}}
{{VP78 Ammunition}}
{{VP78 Attachments}}
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|M4A3 Custom Pistol}}[[File:M4a3Commander.png|64px]]
[[#M4A3 Custom Pistol|'''M4A3 Custom Pistol''']]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |This special variant of the M4A3 Pistol has an ivory-colored grip and has a slide carefully polished yearly by a team of orphan children. Looks like it belongs to a low-ranking officer. It is slightly better than the M4A3 Service Pistol in terms of statistics, in terms of damage and accuracy.
Standard issue to '''[[Staff Officer|Staff Officers]]''' and '''[[Pilot_Officer|Pilot Officers]]'''.
{{M4A3 Custom Pistol Stats}}
{{M4A3 Ammunition SD}}
{{M4A3 Attachments}}
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|SU-6 Smart Pistol}}[[File:Smartpistol.png|64px]]
[[#SU-6 Smart Pistol|'''SU-6 Smart Pistol''']]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |The SU-6 Smartpistol is an IFF-based sidearm currently undergoing field testing in the Colonial Marines. Uses modified .45 ACP IFF bullets. Capable of firing in bursts. Found in the '''Experimental Trooper Kits''' located in squad requisitions or requisitions itself.
{{Smart Pistol Stats}}
{{Smart Pistol Ammunition}}
{| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
|+ style="text-align:left;"|'''Attachments:'''
|width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
|[[File:supressor.png|64px]][[#Suppressor|Suppressor]]
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]
|-
|'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
|[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]
[[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]]
[[File:reddot.png|60px]][[#Red Dot Sight|S5 Red-Dot Sight]]
[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]
|-
|'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
|[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]
|-
|'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
|None
|}
|-
|style="border: 2px solid black; padding: 5px;" |{{Anchor|Flare Gun}}[[File:Flare Gun.png|64px]]
[[#M82-F flare gun|'''M82-F flare gun''']]
|style="border: 2px solid black; padding: 5px;" |A limited flare gun issued to JTAC operators to use with standard flares. Operators used flare guns since the 20th century for signal flares or SOS signals from a large distance. Cannot be used with signal flares. Comes with a miniscope pre-attached to the weapon. One shot, one... life saved?
It additionally has IFF capabilities.
{{Flare Gun Ammunition}}
{| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
|+ style="text-align:left;"|'''Attachments:'''
|width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
|None
|-
|'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
|[[File:Mini_Scope.png|64px]][[#S4_Telescopic_Sight|S4 2x Telescopic Mini-Scope]] (Default - Cannot be removed)
|-
|'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
|None
|-
|'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
|None
|}
|-
|style="border: 2px solid black; padding: 5px;" |{{Anchor|M56 Smartgun}}[[File:SmartGun.png|64px]]
[[#M56 Smartgun|'''M56 Smartgun''']]
|style="border: 2px solid black; padding: 5px;" |The most complicated weapon available to a marine. It has an impressive 500 round ammo pool to draw from the 500 round drum magazine. It also has an optical infrared sensor allowing great visibility in low-light conditions, deals a good amount of damage per bullet with an extremely high rate of fire with burst fire capabilities. The coup de grace being that due to the gun's toggle-able complex targeting algorithms each bullet will not hit any fellow marine due to the enabled IFF tracking. This allows a Smartgun operator to fire freely through a group of marines without fear of hitting them. The Smartgun requires a special harness to lift.
Only '''[[Squad Smartgunner|Smartgunners]]''', '''[[Squad Specialist|Squad Specialists]]''', '''[[Commanding Officer|the Commanding Officer]]''' and '''Corporate PMC Heavy Gunners''' can use this weapon, it's only available inside the Smartgunners Equipment vendor.
The Smartgun has several different options for the operator to configure:
{{Smartgun Abilities}}
{{Smartgun Stats}}
{{Smartgun Ammunition}}
{{Smartgun Attachments}}
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Mk221 Tactical Shotgun}}[[File:wytacshotgun.png|64px]]
[[#Mk221 Tactical Shotgun|'''Mk221 Tactical Shotgun''']]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |A unique corporate made semi-automatic shotgun with a rapid fire rate and an attached Underslung Grenade Launcher. Holds 8 shotgun shells in the chamber.
Can be found in the [[Military Police]] armory and each department's Red Alert armory. A few can be found in various planetside armories as well, notably Solaris Ridge's Lambda Labs, Prison Station's Research Armory, and Corsat's Security Department Armories.
{{MK221 Stats}}
{{Shotgun Ammunition}}
{| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
|+ style="text-align:left;"|'''Attachments:'''
|width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
|[[File:knife.png|64px]][[#Bayonet|Bayonet]]
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]
|-
|'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
|[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]
[[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]]
[[File:reddot.png|60px]][[#Red Dot Sight|S5 Red-Dot Sight]]
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]
|-
|'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
|[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]] (Default - Cannot be removed)
|-
|'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
|[[File:MK221_Tactical_Stock.png]][[#MK221_Tactical_Stock|MK221 Tactical Stock]]
|}
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|MOU53 break action shotgun}}[[File:MOU53.png|64px]]
[[#MOU53 break action shotgun|'''MOU53 break action shotgun''']]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |A limited production Kerchner MOU53 triple break action classic shotgun. Respectable damage output at medium ranges, while the ARMAT M37 is the king of CQC, the Kerchner MOU53 is what hits the broadside of that barn. Fires quite quickly. This specific model cannot safely fire buckshot shells. Holds three shells inside three different chambers.
Can be found in '''MOU53 Kits''' in Requisitions.
{{MOU53 Stats}}
{| border="1" class="mw-collapsible mw-collapsed"
|+ style="text-align:left;"|'''Ammunition:'''
|width=150|[[File:slugbox.png]]
[[#Slug Shells|'''Slug Shells''']]
|width=100|
'''Damage''': 54
'''Max Range''': 15.4
'''Fall off''': 1
'''Penetration''': 12
'''Punch:''' 2
|Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. Stuns and knocks back humanoid mobs for about 1 second out to 5 tiles. Holds 25 shells.
|-
|[[File:incinbox.png]]
[[#Incendiary Slug Shells|'''Incendiary Slug Shells''']]
|width=100|
'''Damage''': 37
'''Max Range''': 11
'''Fall off''': 1
'''Penetration''': 5
'''Punch:''' 0.5
|Single Slug Projectile. Will set ablaze any targets it hits. Rare, only found in certain planetside armories such as the Armory on Solaris Ridge and in the  [[Requisitions#Surplus_ammo_crate| Surplus Ammo Crate]]. Holds 25 shells.
|-
|[[File:Beanbag_box.png]]
[[#Beanbag Slugs|'''Beanbag Slugs''']]
|width=100|
'''Damage''': 0
'''Max Range''': 11
'''Fall off''': 1
'''Penetration''': 0
'''Punch:''' 0.5
|Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. It does 0 damage but causes pain crit. Only found in the brig armory. Holds 25 shells.
|-
|[[File:Box_of_flechette_shells.png]]
[[#Flechette Shells|'''Flechette Shells''']]
|width=100|
'''Damage''': 30 x 3
'''Max Range''': 11
'''Fall off''': 1
'''Penetration''': 36
'''Punch:''' 0.5
|Fires multiple shrapnel projectiles. Projectiles fan out in a cone 5 tiles in width out to a distance of 7 tiles. Consequently deals massive damage out to ~2 tiles, heavy to moderate damage out to ~3-5 tiles, and light damage at ~7 tiles. Doesn't stun or knock back. Holds 25 shells.
|}
{| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
|+ style="text-align:left;"|'''Attachments:'''
|width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
|[[File:knife.png|64px]][[#Bayonet|Bayonet]]
|-
|'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
|[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]
[[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]]
[[File:reddot.png|60px]][[#Red Dot Sight|S5 Red-Dot Sight]]
[[File:Mini_Scope.png|64px]][[#S4_Telescopic_Sight|S4 2x Telescopic Mini-Scope]]
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]
|-
|'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
|[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]
[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]
[[File:Flash_Grip.png|64px]][[#Flashlight Grip|Flashlight Grip]]
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]
[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]
|-
|'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
|[[File:MOU53_Stock.png|64px]][[#MOU53 Tactical Stock|MOU53 Tactical Stock]]
|}
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|M81 Riot Grenade Launcher}}[[File:M81_Riot_GL.png|64px]]
[[#M81 Riot Grenade Launcher|'''M81 Riot Grenade Launcher''']]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |A grenade launcher specifically devoted to the suppression of dissidents and mutinous crew.
Can be found in the [[Military Police]] armory.
{| border="1" class="mw-collapsible mw-collapsed"
|+ style="text-align:left;"|'''Ammunition:'''
|width=150|[[File:M66_Tear_Gas_Grenade.png]]
[[#M66 Tear Gas Grenade|'''M66 Tear Gas Grenade''']]
|Forms a rough 7x7 area of pepperspray smoke. Effective against humans.
|}
{| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
|+ style="text-align:left;"|'''Attachments:'''
|width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
|None
|-
|'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
|None
|-
|'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
|None
|-
|'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
|None
|}
|-
|style="border: 2px solid black; padding: 5px;" |{{Anchor|M240A1 Incinerator Unit}}[[File:Flamethrower.png|64px]]
[[#M240A1 Incinerator Unit|'''M240A1 Incinerator Unit''']]
|style="border: 2px solid black; padding: 5px;" |The ultra-deadly M240A1 is one of the most fearsome and savage weapons in the arsenal of the Colonial Marines. Firing extra-thick sticky napthal fuel from detachable fuel tanks, the M240A1 is able to both set hostiles ablaze and to section off an area with a wall of fire. For extended field operations, users of the M240A1 often find themselves refilling their tanks with whatever flammable material is available, usually from the G-41 fuel tanks. Welding fuel is an alternate choice, readily available though not as effective. Additionally, one can ask the [[Squad_Specialist#Pyrotechnician Loadout|Pyrotechnician]] to refill your empty fuel tanks. To turn on the pilot light, go to the weapon tab and click unique action. There is no default hotkey for activating the incinerator unit, though you can set up one as a [[Macros | Macro]].
They can be found in the Squad Leaders Equipment vendor, PFC Kits or incinerators can be ordered from requisitions if required.
{{M240A1 Ammunition}}
{| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
|+ style="text-align:left;"|'''Attachments:'''
|width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
|None
|-
|'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
|[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]
|-
|'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
|[[File:Underbarrel_Extinguisher.png|64px]][[#Underbarrel_Extinguisher|Underbarrel Extinguisher]]
|-
|'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
|None
|}
|-
|style="border: 2px solid black; padding: 5px;" |{{Anchor|M41AE2 Heavy Pulse Rifle}}[[File:m41ae2.png|64px]]
[[#M41AE2 Heavy Pulse Rifle|'''M41AE2 Heavy Pulse Rifle''']]
|style="border: 2px solid black; padding: 5px;" |A large squad support weapon capable of laying down sustained suppressing fire from a mounted position. While unstable and less accurate, it can be lugged and shot with two hands. Like its smaller brothers, the M41A MK2 and L42, the M41AE2 is chambered in 10mm. This can use M41A/L42 ammo, however the bullets must be transferred manually from the M41A/L42 mags into the M41AE2 Mags or by refilling it with an [[Marine Equipment#10x24mm_Ammo_Box_.28M41A.29|ammo box]].
It can be ordered from Cargo via the '''LMG Crate''' or in '''Forward HPR Shield Kit'''s.
{{M41AE2 Stats}}
{{M41AE2 Ammunition}}
{| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
|+ style="text-align:left;"|'''Attachments:'''
|width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
|[[File:supressor.png|64px]][[#Suppressor|Suppressor]]
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]
|-
|'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
|[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]
[[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]]
[[File:reddot.png|60px]][[#Red Dot Sight|S5 Red-Dot Sight]]
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]
|-
|'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
|[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]
[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]
[[File:Flash_Grip.png|64px]][[#Flashlight Grip|Flashlight Grip]]
[[File:bipod.png|64px]][[#Bipod|Bipod]]
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]
|-
|'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
|None
|}
|-
|style="border: 2px solid black; padding: 5px;" |{{Anchor|M41A Mk1 Pulse Rifle}}[[File:m41amk1.png|64px]]
[[#M41A Mk1 Pulse Rifle|'''M41A Mk1 Pulse Rifle''']]
|style="border: 2px solid black; padding: 5px;" |An older design of the Pulse Rifle commonly used by Colonial Marines. Uses 10x24mm caseless ammunition. Holds 95 rifle rounds per magazine, but suffers from slightly less accuracy than the newer M41A MK2 and had less variety of attachments.
Four rifles can be found in the command armory on the Almayer as well as the '''Veteran Kits''' available at the Colonial Marines Automated Vendor. It is also one of the standard rifles for the '''[[Freelancer Mercenaries]]'''.
{{M41A MK1 Stats}}
{{M41A MK1 Ammunition}}
{| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
|+ style="text-align:left;"|'''Attachments:'''
|width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
|[[File:knife.png|64px]][[#Bayonet|Bayonet]]
|-
|'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
|[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]
[[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]]
[[File:reddot.png|60px]][[#Red Dot Sight|S5 Red-Dot Sight]]
|-
|'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
|[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]
[[File:Undershot.png]][[#U7 Underbarrel Shotgun|U7 Underbarrel Shotgun]]
[[File:Underbarrel_Extinguisher.png|64px]][[#Underbarrel_Extinguisher|Underbarrel Extinguisher]]
|-
|'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
|None
|}
|-
|style="border: 2px solid black; padding: 5px;" |{{Anchor|M46C Pulse Rifle}}[[File:M46C.png|64px]]
[[#M46C Pulse Rifle|'''M46C Pulse Rifle''']]
|style="border: 2px solid black; padding: 5px;" |A special prototype M46C, designed to outperform the aging standard M41A. The rifle starts preloaded with an incendiary magazine. Property of the '''[[Commanding Officer]]'''. In addition to 3-round burstfire, this rifle is capable of firing 5-rounds in one burst which can be set after 3-round burstfire mode and is compatible to both M41A MK1 and M41A MK2 magazines. This does not apply to special magazines in the M41A weapons system such as the M4RA and the M41AE2.
Only available inside the Commanding Officer's secure box inside the Command Armory when there is a Commanding Officer around.
Spawns with its underbarrel, muzzle and rail attachments randomized.
{{M46C Stats}}
{{M46C Ammunition}}
{| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
|+ style="text-align:left;"|'''Attachments:'''
|width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
|[[File:supressor.png|64px]][[#Suppressor|Suppressor]]
[[File:knife.png|64px]][[#Bayonet|Bayonet]]
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]
|-
|'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
|[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]
[[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]]
[[File:reddot.png|60px]][[#Red Dot Sight|S5 Red-Dot Sight]]
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]
[[File:Mini_Scope.png|64px]][[#S4_Telescopic_Sight|S4 2x Telescopic Mini-Scope]]
[[File:ifts_Scope.png|64px]][[#IFTS Mini Scope|B8 Smart Scope]]
|-
|'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
|[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]
[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]
[[File:Flash_Grip.png|64px]][[#Flashlight Grip|Flashlight Grip]]
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]
[[File:bipod.png|64px]][[#Bipod|Bipod]]
[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]
[[File:Underbarrel_Extinguisher.png|64px]][[#Underbarrel_Extinguisher|Underbarrel Extinguisher]]
|-
|'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
|[[File:m41astock.png|64px]][[#M41A Skeleton Stock|M41A Skeleton Stock]]  (Default - Cannot be removed)
|}
|}
</tab>
<tab name="Restricted Defensive">
{| style="border: 2px solid black; class="mw-collapsible"
! style="background-color:#A9A9A9; width:130px;"|'''Weapon:'''
! style="background-color:#A9A9A9;"|'''Description:'''
|-
|style="border: 2px solid black; padding: 5px;" |{{Anchor|M56D Mounted Smartgun}}[[File:M56D.png|64px]]
[[#M56D Mounted Smartgun|'''M56D Mounted Heavy Machine Gun''']]
|style="border: 2px solid black; padding: 5px;" |These engineer-only mounted machineguns are the heavy lifters of the Colonial Marines. The M56D can hold up to 700 tungsten rounds that cause high damage to the target upon hit due to their increased armor penetration. They can be bought from the '''ColMarTech Automated Closet's''' Mini-Engineer Kits. They come pre-assembled.
{{M56D Construction and Maintenance}}
|-
|style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M20 Mine Box}}[[File:M20_mine_box.png|64px]]
[[#M20 Mine Box|'''M20 Mine Box''']]
|style="border: 2px solid black; padding: 5px;" |A secure box holding anti-personnel proximity mines. There are 4 M20 Claymore anti-personnel mines per mine box.
{{Mine Deployment and Deactivation}}
|-
|style="border: 2px solid black; padding: 5px;" |{{Anchor|UA 571-C Sentry}}[[File:SentryGun.png|64px]]
[[#UA 571-C Sentry|'''UA 571-C Sentry''']]
|style="border: 2px solid black; padding: 5px;" |The Sentry Gun automatically tracks and fires upon any target that is wearing an ID not hooked up to the Almayer's systems. Via IFF, they are unable to hit friendly marines, allowing them to be safely placed behind marine lines as they lay down suppressing fire. The sentry has a 135 degree firing arc, 5 tile range and a steady fire rate. Has 500 bullets.
{| border="1" class="mw-collapsible mw-collapsed"
|+ style="text-align:left;"|'''Ammunition:'''
|width=150|[[File:M30_Ammo_Drum.png]]
'''M30 Ammo Drum (10x28mm Caseless)'''
|Contains five hundred (500) 10x28 caseless rounds. Ammunition for the UA 571-C Sentry.
|}
{| border="1" class="mw-collapsible mw-collapsed"
|+ style="text-align:left;"|'''Deployment and Maintenance:'''
|width=150| '''How To Deploy It:'''
* Activate the sentry gun in your hand. The tile in front of your character must be in an open space.
* Simply click on the sentry gun to turn it on.
'''Maintenance:'''
* [[File:Wrench.png|32px]] Wrench for anchoring/unanchoring the sentry, making it moveable.
<!-- * [[File:Screwdriver.png|32px]] Screwdriver for rotating the sentry (after turning off). -->
* [[File:Welder.gif|32px]] Welder for repairing.
* [[File:Multitool.png|32px]] Use the Security Access Tunner (multitool) on the sentry gun to disassemble it for pickup.
|}
|-
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | [[File:Flamer-Sentry-Gun.png|64px]]<br>'''UA 42-F Sentry Flamer'''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |  The Flamethrower Sentry Gun automatically tracks and fires upon any target that is wearing an ID not hooked up to the Almayer's systems. Just like the UA 571-C Sentry gun, this sentry has IFF but the fire that lingers doesn't. The flamethrower sentry has a 135 degree firing arc, 5 tile range and a slow fire rate. Has 100 units of fuel.
{| border="1" class="mw-collapsible mw-collapsed"
|+ style="text-align:left;"|'''Ammunition:'''
|width=150|[[File:M30_Ammo_Drum.png]]
'''Sentry Incinerator Fuel Tank'''
|A fuel tank of usually Ultra Thick Napthal Fuel, a sticky combustible liquid chemical, used in the UA 42-F. Contains 100 units of fuel.
|}
{| border="1" class="mw-collapsible mw-collapsed"
|+ style="text-align:left;"|'''Deployment and Maintenance:'''
|width=150| '''How To Deploy It:'''
* Activate the sentry gun in your hand. The tile in front of your character must be in an open space.
* Simply click on the sentry gun to turn it on.
'''Maintenance:'''
* [[File:Wrench.png|32px]] Wrench for anchoring/unanchoring the sentry, making it moveable.
<!-- * [[File:Screwdriver.png|32px]] Screwdriver for rotating the sentry (after turning off). -->
* [[File:Welder.gif|32px]] Welder for repairing.
* [[File:Multitool.png|32px]] Use the Security Access Tunner (multitool) on the sentry gun to disassemble it for pickup.
|}
|-
|style="border: 2px solid black; padding: 5px;"| [[File:Tesla-Coil.png|64px]]<br>'''21S Tesla Coil'''
|style="border: 2px solid black; padding: 5px;"| A perfected way of producing high-voltage, low-current and high frequency electricity. Minor modifications allow it to only hit hostile targets with a devastating shock. When hostile targets are zapped, they are significantly slowed down. It has a maximum range of 3 tiles, though if other defence modules are placed in its range, they'll be zapped and disabled.
{| border="1" class="mw-collapsible mw-collapsed"
|+ style="text-align:left;"|'''Deployment and Maintenance:'''
|width=150| '''How To Deploy It:'''
* Activate the Tesla Coil in your hand. The tile in front of your character must be in an open space.
* Simply click on the Tesla Coil to turn it on.
'''Maintenance:'''
* [[File:Wrench.png|32px]] Wrench for anchoring/unanchoring the Tesla Coil, making it moveable.
* [[File:Welder.gif|32px]] Welder for repairing.
* [[File:Multitool.png|32px]] Use the Security Access Tunner (multitool) on the Tesla Coil to disassemble it for pickup.
|}
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | [[File:Bell-Tower.png|64px]]<br>'''R-1NG bell tower'''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | A tactical advanced version of a normal alarm. Designed to trigger an old instinct ingrained in humans when they hear a wake-up alarm, for fast response. It has a 1 tile range, meaning anything next to it will trigger the alarm. Once triggered, the hostile that triggers it will be slowed down for a short duration. Though if the same hostile enters the range again, they won't trigger it. It will only trigger when a different hostile entity enters the bell tower's range.
{| border="1" class="mw-collapsible mw-collapsed"
|+ style="text-align:left;"|'''Deployment and Maintenance:'''
|width=150| '''How To Deploy It:'''
* Activate the Bell Tower in your hand. The tile in front of your character must be in an open space.
* Simply click on the Bell to turn it on.
'''Maintenance:'''
* [[File:Wrench.png|32px]] Wrench for anchoring/unanchoring the Bell Tower, making it moveable.
* [[File:Welder.gif|32px]] Welder for repairing.
* [[File:Multitool.png|32px]] Use the Security Access Tunner (multitool) on the Bell Tower to disassemble it for pickup.
|}
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | [[File:Defence-Flag.png|64px]]<br>'''JIMA Planted Flag '''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | A planted flag with the iconic USCM flag plastered all over it, you feel a burst of energy by its mere sight. An inspiring piece of work that just screams of freedom. This flag once activated, provides a permanent Focus and Hold order buff to all nearby marines within a 3 tile radius. Multiple flags overlapping will not improve the buff but if placed correctly, it will extend it.
{| border="1" class="mw-collapsible mw-collapsed"
|+ style="text-align:left;"|'''Deployment and Maintenance:'''
|width=150| '''How To Deploy It:'''
* Activate the Flag in your hand. The tile in front of your character must be in an open space.
* Simply click on the Flag to turn it on.
'''Maintenance:'''
* [[File:Wrench.png|32px]] Wrench for anchoring/unanchoring the Flag, making it moveable.
* [[File:Welder.gif|32px]] Welder for repairing.
* [[File:Multitool.png|32px]] Use the Security Access Tunner (multitool) on the Flag to disassemble it for pickup.
|}
|-
|style="border: 2px solid black; padding: 5px;" |{{Anchor|M402 Mortar}}[[File:M402_Mortar.png]]
[[#M402 Mortar|'''M402 Mortar''']]
|style="border: 2px solid black; padding: 5px;" | Manual, crew-operated mortar system intended to rain down 80mm goodness on anything it's aimed at. Has a minimum range of 10 tiles. '''Can only be obtained via [[Requisitions#M402 mortar crate|Requisitions]].'''
{{Mortar Ammunition}}
{{Mortar Usage}}
|}
</tab>
<tab name="Explosives">
{| style="border: 2px solid black; class="mw-collapsible"
! style="background-color:#A9A9A9; width:130px;"|'''Weapon:'''
! style="background-color:#A9A9A9;"|'''Description:'''
To use a grenade, simply prime it by clicking it (or pressing '''Z''' if in hotkey mode) in your active hand then click the tile you want to throw the grenade to. Do '''NOT''' toggle throw mode after priming as priming a grenade automatically activates throw mode.
Do '''NOT''' throw or launch grenades diagonally if there is a marine or wall next to you, while bullets can fly diagonally past a wall, grenades can't and will bounce back to you.
There are two kinds of explosive grenades:
* Blast: Standard explosive grenades that deal damage once they detonate.
* Fragmentation: Grenades that explode into shrapnel hitting anything in a large radius, barricades block shrapnel, doing minimal damage.
'''WARNING: Many explosives are amplified in small and condensed rooms.'''
|-
|style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|C4 Explosive Charge}}[[File:c4.png|64px]]
[[#C4 Explosive Charge|'''C4 Explosive Charge''']]
|style="border: 2px solid black; padding: 5px;" |C4 is typically issued to Squad Leaders, Specialists (Using the Demolitions Loadout), Engineers and Responders. C4 is primarily used for quickly breaking into secure buildings, but it's also the most effective method to destroy alien tunnels. The minimum time that can be set on a charge is 10 seconds and detonates in a 1.5 meter radius.<br>'''Combat Engineers''' and '''Squad Leaders''' start with 1 in their vendor though they can buy additional blocks for 5 points, '''Demolition Specialists''' and '''Scout Specialists''' start with 2 in their crate. Anyone with [http://cm-ss13.com/wiki/The_Skill_System '''Trained'''] level of engineering can plant C4.
|-
|style="border: 2px solid black; padding: 5px;" |{{Anchor|Type 5 Shrapnel Grenade}}[[File:Type5.png|64px]]
[[#Type 5 Shrapnel Grenade|'''Type 5 Shrapnel Grenade''']]
|style="border: 2px solid black; padding: 5px;" |A fragmentation grenade found within the ranks of the UPP. Designed to explode into shrapnel and rupture the bodies of opponents. It explodes after 3 seconds after the pin has been pulled.
It is used by '''UPP Personnel'''.
|-
|style="border: 2px solid black; padding: 5px;" |{{Anchor|Type 8 White Phosphorus Grenade}}[[File:Type8.png|64px]]
[[#Type 8 White Phosphorus Grenade|'''Type 8 White Phosphorus Grenade''']]
|style="border: 2px solid black; padding: 5px;" |A deadly gas grenade found within the ranks of the UPP. Designed to spill white phosporus on the target. It explodes 2 seconds after the pin has been pulled.
|-
|style="border: 2px solid black; padding: 5px;" |{{Anchor|Webley Mk15 Stick Grenade}}[[File:Mk15.png|64px]]
[[#Webley Mk15 Stick Grenade|'''Webley Mk15 Stick Grenade''']]
|style="border: 2px solid black; padding: 5px;" |A fragmentation grenade produced in most colonies, most commonly using old designs and schematics. It explodes after 3 seconds after the pin has been pulled.
It is used by the '''Freelancer Mercenaries''' and the '''Colonial Liberation Front'''.
|-
|style="border: 2px solid black; padding: 5px;" |{{Anchor|Improvised Fire Bomb}}[[File:Improvised_Firebomb.png|64px]]
[[#Improvised Fire Bomb|'''Improvised Fire Bomb''']]
|style="border: 2px solid black; padding: 5px;" |A potent, improvised firebomb, coupled with a pinch of gunpowder. Cheap, very effective, and deadly in confined spaces. Commonly found in the hands of rebels and terrorists. It can be difficult to predict how many seconds you have before it goes off, so be careful. Chances are, it might explode in your face.
It is used by the '''Colonial Liberation Front''' and '''Survivors'''.
|-
|style="border: 2px solid black; padding: 5px;" |{{Anchor|M12 Blast Grenade}}[[File:M12_Blast_grenade.png|64px]]
[[#M12 Blast Grenade|'''M12 Blast Grenade''']]
|style="border: 2px solid black; padding: 5px;" |A high-explosive grenade produced for private security firms.
It is used by the '''PMCs'''
|-
|style="border: 2px solid black; padding: 5px;" |{{Anchor|M15 Fragmentation Grenade}}[[File:Grenade.png|64px]]
[[#M15 Fragmentation Grenade|'''M15 Fragmentation Grenade''']]
|style="border: 2px solid black; padding: 5px;" |Explodes in a 5x5 blast radius with a large shrapnel range. An outdated USCM Fragmentation Grenade. With decades of service in the USCM, the old M15 Fragmentation Grenade is slowly being replaced with the slightly safer M40 HEDP. It is set to detonate in 4 seconds. Better radius than the M40 HEDP.
They're available in the ColMarTech Automated Armament Vendor or by ordering '''Explosives crates''' from Cargo.
|-
|style="border: 2px solid black; padding: 5px;" |{{Anchor|M40 HPDP Grenade}}[[File:M40_HPDP.png|64px]]
[[#M40 HPDP Grenade|'''M40 HPDP Grenade''']]
|style="border: 2px solid black; padding: 5px;" |The M40 HPDP is a small, but powerful phosphorus grenade. It is set to detonate in 2 seconds.
It is light blue, while the smoke nade is dark blue <font color="red">(Currently not implemented in the main branch of the game yet, not yet obtainable)</font>
|-
|style="border: 2px solid black; padding: 5px;" |{{Anchor|M40 HEDP Grenade}}[[File:M40 HEDP.png|64px]]
[[#M40 HEDP Grenade|'''M40 HEDP Grenade''']]
|style="border: 2px solid black; padding: 5px;" |Exploding in a 5x5 blast radius, these Grenades also have the potential to damage nearby walls. Take care when using near structures leading to space or even near your own marines! It is set to detonate in 3-5 seconds.
Both the '''Demolition Specialist''' and '''Heavy Grenadier Specialist''' has these grenades in their vendors at round start. More can be ordered in Cargo.
|-
|style="border: 2px solid black; padding: 5px;" |{{Anchor|M40 HEFA Grenade}}[[File:M50 HEFA.png|64px]]
[[#M40 HEFA Grenade|'''M40 HEFA Grenade''']]
|style="border: 2px solid black; padding: 5px;" | Explodes in a 5x5 blast radius with a large shrapnel range. High-Explosive Fragmenting-Antipersonel. A small, but deceptively strong fragmentation grenade that has been phasing out the M15 fragmentation grenades alongside the M40 HEDP. Extremely lethal near the epicenter of the explosion. Be careful when using these, their potential for friendly fire is easy to underestimate. The shrapnel can carry a long way, and might just end up back in your face. Capable being loaded in the M92 launcher, or thrown by hand.
|-
|style="border: 2px solid black; padding: 5px;" |{{Anchor|M40 HIDP Incendiary Grenade}}[[File:incingrenade.png|64px]]
[[#M40 HIDP Incendiary Grenade|'''M40 HIDP Incendiary Grenade''']]
|style="border: 2px solid black; padding: 5px;" |Exploding in a 5 tile diameter and a 3x3 tile square, incendiary grenades are a powerful area of denial weapon that can deal immense damage to a hostile target if it's caught in the fire. The difference with this grenade is that its effects linger for a while making it useful in keeping Aliens back.
'''Combat Engineers''' are able to buy them in their vendors at round start. '''Corporate Commando Units''' start with one as well.
|-
|style="border: 2px solid black; padding: 5px;" |{{Anchor|M40 HSDP Smoke Grenade}}[[File:Smoke_grenade.png|64px]]
[[#M40 HSDP Smoke Grenade|'''M40 HSDP Smoke Grenade''']]
|style="border: 2px solid black; padding: 5px;" |Standard issue USCM smoke grenade, does what it says on the tin. Primarily useful to deal with insurgents in colonies or potential hostile boarders.
'''[[Squad Leader|Squad Leaders]]''' start with 2 smoke grenades in their vendors at round start.
|}
</tab>
<tab name="Explosives and Ammo Boxes">
{| style="border: 2px solid black; class="mw-collapsible"
! style="background-color:#A9A9A9; width:130px;"|'''Weapon:'''
! style="background-color:#A9A9A9;"|'''Description:'''
|-
|style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M40 HEDP Box}}[[File:M40_HEDP_box.png |64px]]
[[#M40 HEDP Box|'''M40 HEDP Box''']]
|style="border: 2px solid black; padding: 5px;" |
'''Contains 25 Grenades.''' A secure box holding 25 M40 High-Explosive Dual-Purpose grenades. Highly explosive, don't store near flamer fuel. Has a colored stripe indicating which type of grenade is in the box at a glance.
|-
|style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M40 HEFA Box}}[[File:M40_HEFA_box.png |64px]]
[[#M40 HEFA Box|'''M40 HEFA Box''']]
|style="border: 2px solid black; padding: 5px;" |
'''Contains 25 Grenades.''' A secure box holding 25 M40 High-Explosive Fragmenting-Antipersonnel grenades. Highly explosive, don't store near flamer fuel. Has a colored stripe indicating which type of grenade is in the box at a glance. Be careful when using these, their potential for friendly fire is easy to underestimate. The shrapnel can carry a long way, and might just end up back in your face.
|-
|style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M07 Training grenade Box}}[[File:M07 Training Grenade Box.png|64px]]
[[#M07 Training Grenade Box|'''M07 Training Grenade Box''']]
|style="border: 2px solid black; padding: 5px;" |
'''Contains 25 Training Grenades.''' A secure box holding 25 M07 training grenades. Harmless and reusable.
'''Not available during normal gameplay.'''
|-
|style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|Magazine Box (M4A3 x 16)}}[[File:M4A3 Magazine Box.png|64px]]
[[#Magazine Box (M4A3 x 16)|'''Magazine Box (M4A3 x 16)''']]
|style="border: 2px solid black; padding: 5px;" |
'''Contains 16 magazines.''' A box for holding many magazines with a carrying handle, must be opened on the ground.
|-
|style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|Magazine Box (88 Mod 4 AP x 16)}}[[File:88Mod4 AP Magazine Box.png|64px]]
[[#Magazine Box (88 Mod 4 AP x 16)|'''Magazine Box (88 Mod 4 AP x 16)''']]
|style="border: 2px solid black; padding: 5px;" |
'''Contains 16 magazines.''' A box for holding many magazines with a carrying handle, must be opened on the ground.
|-
|style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|Magazine Box (SU-6 x 16)}}[[File:SU-6 Magazine Box.png|64px]]
[[#Magazine Box (SU-6 x 16)|'''Magazine Box (SU-6 x 16)''']]
|style="border: 2px solid black; padding: 5px;" |
'''Contains 16 magazines.''' A box for holding many magazines with a carrying handle, must be opened on the ground.
|-
|style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|Magazine Box (VP78 x 16)}}[[File:VP78 Magazine Box.png|64px]]
[[#Magazine Box (VP-78 x 16)|'''Magazine Box (VP78 x 16)''']]
|style="border: 2px solid black; padding: 5px;" |
'''Contains 16 magazines.''' A box for holding many magazines with a carrying handle, must be opened on the ground.
|-
|style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M41A Magazine Box}}[[File:M41A Magazine Box.png |64px]]
[[#M41A Magazine Box|'''M41A Magazine Box''']]
|style="border: 2px solid black; padding: 5px;" |
'''Contains 10 magazines.''' All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M41A Armor Piercing magazine can be loaded into the standard M41A magazine box if a space is available.
'''Note:'''
*Once picked up you can either activate the mag box in your hand to place it on the ground for others to use or just click on a adjacent tile and it will also be placed on the ground.
*After the box has been placed on the ground just click it with an empty hand to vend a magazine out of it.
*To pick the mag box backup from the ground after it's been opened you'll need to click drag the mag box onto your character.
|-
|style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|L42A Magazine Box}}[[File:L42 Magazine Box.png|64px]]
[[#L42A Magazine Box|'''L42A Magazine Box''']]
|style="border: 2px solid black; padding: 5px;" |
'''Contains 16 magazines.''' All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example an L42 Armor Piercing magazine can be loaded into the standard L42 magazine box if a space is available.
|-
|style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M39 Magazine Box}}[[File:M39 Magazine Box.png |64px]]
[[#M39 Magazine Box|'''M39 Magazine Box''']]
|style="border: 2px solid black; padding: 5px;" |
'''Contains 12 magazines.''' All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M39 Armor Piercing magazine can be loaded into the standard M39 magazine box if a space is available.
|-
|style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M41A Extended Magazine Box}}[[File:M41A Extended Magazine Box.png |64px]]
[[#M41A Extended Magazine Box|'''M41A Extended Magazine Box''']]
|style="border: 2px solid black; padding: 5px;" |
'''Contains 8 extended magazines.''' All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M41A Armor Piercing magazine can be loaded into the standard M41A magazine box if a space is available.
|-
|style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|L42A Extended Magazine Box}}[[File:L42_MK-1_Extended_Magazine_Box.png |64px]]
[[#L42A Extended Magazine Box|'''L42A Extended Magazine Box''']]
|style="border: 2px solid black; padding: 5px;" |
'''Contains 16 magazines.''' All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a L42A Armor Piercing magazine can be loaded into the standard L42A magazine box if a space is available.
'''Not available during normal gameplay.'''
|-
|style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M39 Extended Magazine Box}}[[File:M39 Extended Magazine Box.png|64px]]
[[#M39 Extended Magazine Box|'''M39 Extended Magazine Box''']]
|style="border: 2px solid black; padding: 5px;" |
'''Contains 10 extended magazines.''' All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M39 Armor Piercing magazine can be loaded into the standard M39 magazine box if a space is available.
|-
|style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M4A3 Armor Piercing Magazine Box}}[[File:M4A3 Armor Piercing Magazine Box.png |64px]]
[[#M4A3 Armor Piercing Magazine Box|'''M4A3 Armor Piercing Magazine Box''']]
|style="border: 2px solid black; padding: 5px;" |
'''Contains 16 magazines.''' A box for holding many magazines with a carrying handle, must be opened on the ground.
|-
|style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M41A Armor Piercing Magazine Box}}[[File:M41A Armor Piercing Magazine Box.png |64px]]
[[#M41A Armor Piercing Magazine Box|'''M41A Armor Piercing Magazine Box''']]
|style="border: 2px solid black; padding: 5px;" |
'''Contains 10 armor piercing magazines.''' All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M41A Armor Piercing magazine can be loaded into the standard M41A magazine box if a space is available.
|-
|style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|L42A AP Magazine Box}}[[File:L42 MK-1 AP Magazine Box.png|64px]]
[[#L42A AP Magazine Box|'''L42A AP Magazine Box''']]
|style="border: 2px solid black; padding: 5px;" |
'''Contains 16 magazines.''' All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a L42A Armor Piercing magazine can be loaded into the standard L42A magazine box if a space is available.
|-
|style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M39 Armor Piercing Magazine Box}}[[File:M39 Armor Piercing Magazine Box.png |64px]]
[[#M39 Armor Piercing Magazine Box|'''M39 Armor Piercing Magazine Box''']]
|style="border: 2px solid black; padding: 5px;" |
'''Contains 12 armor piercing magazines.''' All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M39 Armor Piercing magazine can be loaded into the standard M39 magazine box if a space is available.
|-
|style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M41A Incendiary Magazine Box}}[[File:M41A Incendiary Magazine Box.png |64px]]
[[#M41A Incendiary Magazine Box|'''M41A Incendiary Magazine Box''']]
|style="border: 2px solid black; padding: 5px;" |
'''Contains 10 incendiary magazines.''' All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M41A Armor Piercing magazine can be loaded into the standard M41A magazine box if a space is available.
|-
|style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|L42A Incendiary Magazine Box}}[[File:L42-MK1 Incendiary Magazine Box.png |64px]]
[[#L42A Incendiary Magazine Box|'''L42A Incendiary Magazine Box''']]
|style="border: 2px solid black; padding: 5px;" |
'''Contains 16 incendiary magazines.''' All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a L42AArmor Piercing magazine can be loaded into the standard L42A magazine box if a space is available.
|-
|style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M39 Light Explosive Magazine Box}}[[File:M39 Light Explosive Magazine Box.png |64px]]
[[#M39 Light Explosive Magazine Box|'''M39 Light Explosive Magazine Box''']]
|style="border: 2px solid black; padding: 5px;" |
'''Contains 12 light explosive magazines.''' All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M39 Light Explosive magazine can be loaded into the standard M39 magazine box if a space is available.
'''Not available during normal gameplay.'''
|-
|style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|Slug Shell Box}}[[File:Slug Shell Box.png |64px]]
[[#Slug Shell Box|'''Slug Shell Box''']]
|style="border: 2px solid black; padding: 5px;" |
'''Contains 100 slug shells, 20 handfuls.''' 
'''Note:'''
*Once picked up you can either activate the shell box in your hand to place it on the ground for others to use or just click on a adjacent tile and it will also be placed on the ground.
*After the box has been placed on the ground just click it with an empty hand to vend a handful of shells.
*To pick the shell box backup from the ground after it's been opened you'll need to click drag the shell box onto your character.
|-
|style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|Buckshot Shell Box}}[[File:Buckshot Shell Box.png |64px]]
[[#Buckshot Shell Box|'''Buckshot Shell Box''']]
|style="border: 2px solid black; padding: 5px;" |
'''Contains 100 buckshot shells, 20 handfuls.''' 
|-
|style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|Flechette Shell Box}}[[File:Flechette Shell Box.png |64px]]
[[#Flechette Shell Box|'''Flechette Shell Box''']]
|style="border: 2px solid black; padding: 5px;" |
'''Contains 100 flechette shells, 20 handfuls.''' 
|-
|style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|Beanbag Shell Box}}[[File:Beanbag Shell Box.png |64px]]
[[#BeanbagShell Box|'''BeanbagShell Box''']]
|style="border: 2px solid black; padding: 5px;" |
'''Contains 100 Beanbag shells, 20 handfuls.'''
'''Not available during normal gameplay.'''
|-
|style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|Incendiary Shell Box}}[[File:Incendiary  Shell Box.png |64px]]
[[#Incendiary Shell Box|'''Incendiary Shell Box''']]
|style="border: 2px solid black; padding: 5px;" |
'''Contains 100 Incendiary shells, 20 handfuls.'''
'''Not available during normal gameplay.'''
|-
|style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|Rifle Ammunition Box (M41A)}}[[File:Big_Ammo_Box_10mm.png |64px]]
[[#Rifle Ammunition Box (M41A)|'''Rifle Ammunition Box (M41A)''']]
|style="border: 2px solid black; padding: 5px;" |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. '''Contains 600 rounds''' to be placed into a mag at any given interval. This Ammo box can be used to refill standard or extended M41A, M41AE2, M41A MK1 magazines and L42A magazines.
'''Note:'''
*To reload an M41A mag just click on the ammo box with the mag in your hand and it'll fill it up if there is ammo left.
*Keep in mind you can't fill Armor piercing mags with this ammo box.
*Can be worn on the backpack slot for convenience of carrying.
|-
|style="border: 2px solid black; padding: 5px;" |{{Anchor|AP Rifle Ammunition Box (M41A)}}[[File:Big_Ammo_Box_AP_M41A.png |64px]]
[[#AP Rifle Ammunition Box (M41A)|'''AP Rifle Ammunition Box (M41A)''']]
|style="border: 2px solid black; padding: 5px;" |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. '''Contains 600 rounds''' to be placed into a mag at any given interval. This Ammo box can be used to refill M41A armor piercing magazines and L42A armor piercing magazines.
|-
|style="border: 2px solid black; padding: 5px;" |{{Anchor|LE Rifle Ammunition Box (M41A)}}[[File:Big_Ammo_Box_LE_M41A.png |64px]]
[[#LE Rifle Ammunition Box (M41A)|'''LE Rifle Ammunition Box (M41A)''']]
|style="border: 2px solid black; padding: 5px;" |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. '''Contains 600 rounds''' to be placed into a mag at any given interval. This Ammo box can be used to refill M41A armor light explosive magazines and L42A light explosive magazines.
'''Not available during normal gameplay.'''
|-
|style="border: 2px solid black; padding: 5px;" |{{Anchor|Incendiary Rifle Ammunition Box (M41A)}}[[File:Big_Ammo_Box_INCEN_M41A.png |64px]]
[[#Incendiary Rifle Ammunition Box (M41A)|'''Incendiary Rifle Ammunition Box (M41A)''']]
|style="border: 2px solid black; padding: 5px;" |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. '''Contains 600 rounds''' to be placed into a mag at any given interval. This Ammo box can be used to refill M41A incendiary magazines and L42A incendiary magazines.
'''Not available during normal gameplay.'''
|-
|style="border: 2px solid black; padding: 5px;" |{{Anchor|SMG Ammunition Box (M39)}}[[File:Big_Ammo_Box_9mm.png |64px]]
[[#SMG Ammunition Box (M39)|'''SMG Ammunition Box (M39)''']]
|style="border: 2px solid black; padding: 5px;" |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. '''Contains 600 rounds''' to be placed into a mag at any given interval. This Ammo box can only be used to refill standard or extended M39 magazines.
|-
|style="border: 2px solid black; padding: 5px;" |{{Anchor|AP SMG Ammunition Box (M39)}}[[File:Big_Ammo_Box_9mm AP.png |64px]]
[[#AP SMG Ammunition Box (M39)|'''AP SMG Ammunition Box (M39)''']]
|style="border: 2px solid black; padding: 5px;" |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. '''Contains 600 rounds''' to be placed into a mag at any given interval. This Ammo box can only be used to refill standard or armor piercing M39 magazines.
|-
|style="border: 2px solid black; padding: 5px;" |{{Anchor|LE SMG Ammunition Box (M39)}}[[File:Big_Ammo_Box_SMG LE.png|64px]]
[[#LE SMG Ammunition Box (M39)|'''LE SMG Ammunition Box (M39)''']]
|style="border: 2px solid black; padding: 5px;" |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. '''Contains 600 rounds''' to be placed into a mag at any given interval. This Ammo box can only be used to refill M39 Light Explosive magazines.
'''Not available during normal gameplay.'''
|-
|style="border: 2px solid black; padding: 5px;" |{{Anchor|Incendiary SMG Ammunition Box (M39)}}[[File:Big_Ammo_Box_SMG_Incen.png|64px]]
[[#LE SMG Ammunition Box (M39)|'''LE SMG Ammunition Box (M39)''']]
|style="border: 2px solid black; padding: 5px;" |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. '''Contains 600 rounds''' to be placed into a mag at any given interval. This Ammo box can only be used to refill M39 incendiary magazines.
'''Not available during normal gameplay.'''
|}
</tab>
</tabs>
|}
</center>
= Merc Weapons =
{| style="width: 76%; border: none"
|style="width: 100%; vertical-align: top;" | <tabs>
<tab name="PMC and Commando">
{| style="border: 2px solid black; class="mw-collapsible"
! style="background-color:#A9A9A9; width:150px;"|'''Weapon:'''
! style="background-color:#A9A9A9;"|'''Description:'''
|-
|style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M42C Anti-Tank Rifle}}[[File:ScoutRifle.png]]
[[#M42C Anti-Tank Rifle|'''M42C Anti-Tank Rifle''']]
|style="border: 2px solid black; padding: 5px;" |A high power sniper rifle, this weapon deals immense damage per bullet and is capable of attacking and hitting targets at extreme ranges. It comes equipped with a high power scope allowing the user a wide range of vision. It also has an ID tracker to prevent non corporate personnel from using it. '''The IFF features for this weapon only work for the PMC team.'''
This weapon is limited to six supersonic rifle rounds per magazine, combined with a slow rate of fire, a very obvious and loud firing noise and the fact that it is ineffective in close range combat as bullets fired too close to the user will miss. However, despite these drawbacks, the M42C is an exceptionally effective weapon when properly utilized.
It is the standard sniper rifle for '''Corporate PMC snipers'''.
{{M42C Stats}}
{{M42C Ammunition}}
{{M42C Attachments}}
|-
|style="border: 2px solid black; padding: 5px;" |{{Anchor|M56 Smartgun}}[[File:SmartGun.png|64px]]
[[#M56 Dirty Smartgun|'''M56 Dirty Smartgun''']]
|style="border: 2px solid black; padding: 5px;" |A special variant of the M56 Smartgun only issued to PMC Gunners. It has an impressive 500 round ammo pool to draw from the 500 round drum magazine. It also has an optical infrared sensor allowing great visibility in low-light conditions, deals a good amount of damage per bullet with an extremely high rate of fire with burst fire capabilities. The coup de grace being that due to the gun's toggle-able complex targeting algorithms each bullet will not hit any fellow PMCs due to the enabled IFF tracking. This allows a Smartgun operator to fire freely through a group of PMCs without fear of hitting them. The Smartgun requires a special harness to lift.
The PMC variant has the nickname of '''Dirty''' because of the irradiated bullets they fire.
Only '''Corporate PMC Heavy Gunners''' and '''Death Squad Terminators''' can use this weapon, it's only available to them via the Emergency Response Teams.
{{Smartgun Abilities}}
{{PMC Smartgun Stats}}
{{PMC Smartgun Ammunition}}
{{Smartgun Attachments}}
|-
|style="border: 2px solid black; padding: 5px;" |{{Anchor|M56 Smartgun}}[[File:SmartGun.png|64px]]
[[#M56T Terminator Smartgun|'''M56T Terminator Smartgun''']]
|style="border: 2px solid black; padding: 5px;" |A special variant of the M56T Terminator Smartgun only issued to Death Squad Terminators. It has an impressive 500 round ammo pool to draw from the 500 round drum magazine. It also has an optical infrared sensor allowing great visibility in low-light conditions, deals a good amount of damage per bullet with an extremely high rate of fire with burst fire capabilities. The coup de grace being that due to the gun's toggle-able complex targeting algorithms each bullet will not hit any fellow PMCs due to the enabled IFF tracking. This allows a Smartgun operator to fire freely through a group of PMCs without fear of hitting them. The Smartgun requires a special harness to lift.
Only '''Corporate PMC Heavy Gunners''' and '''Death Squad Terminators''' can use this weapon, it's only available to them via the Emergency Response Teams.
{{Smartgun Abilities}}
{{DS Smartgun Stats}}
{{PMC Smartgun Ammunition}}
{{Smartgun Attachments}}
|-
|style="border: 2px solid black; padding: 5px;" |{{Anchor|M41A/2 Battle Rifle}}[[File:m41a2.png|64px]]
[[#M41A/2 Battle Rifle|'''M41A/2 Battle Rifle''']]
|style="border: 2px solid black; padding: 5px;" |Significantly more powerful variant of the M41A Pulse Rifle. Only used by elite forces and black-op teams. Fires much faster than the standard issued marine M41A MK2 Pulse Rifle. Though it fires 2 round bursts instead of 3.
It is the standard rifle for '''Corporate PMC Standards''' and '''Black Ops Commando Units'''.
{{M41A/2 Stats}}
{{M41A MK2 Ammunition}}
{{M41A MK2 Attachments}}
|-
|style="border: 2px solid black; padding: 5px;" |{{Anchor|M39B/2 SMG}}[[File:m39white.png|64px]]
[[#M39B/2 SMG|'''M39B/2 SMG''']]
|style="border: 2px solid black; padding: 5px;" |A more versatile SMG variant and an upgraded M39 variant. This SMG uses specially issued 48 round armor piercing SMG magazines, making the SMG far more viable to use against armored hostile targets. It has an ID tracker to prevent non corporate personnel from using it.
It is the standard SMG for '''Corporate PMC Standards''', in addition, it more can be found in the armory of Big-Red, though they are ID locked.
{{M39B/2 Stats}}
{{M39 Ammunition}}
{{M39 Attachments}}
|-
|style="border: 2px solid black; padding: 5px;" |{{Anchor|VP-78 Pistol}}[[File:Vp78.png|64px]]
[[#VP-78 Pistol|'''VP-78 Pistol''']]
|style="border: 2px solid black; padding: 5px;" |A massive, formidable automatic handgun chambered in 9mm rounds and contains 14 squash-head pistol rounds in the magazine. In addition, this sidearm has 2-burst capabilities. It can be found in the '''Personal Self Defense''' kits in the '''ColMarTech Automated Closets.'''
It is the standard sidearm for '''Corporate PMC Officers''', '''[[Squad_Specialist|Squad Specialists]]''', [[Intelligence_Officer|'''Intelligence Officers''']] and the '''[[Executive_Officer|Executive Officer]]'''
{{VP78 Stats}}
{{VP78 Ammunition}}
{{VP78 Attachments}}
|-
|style="border: 2px solid black; padding: 5px;" |{{Anchor|Mateba Autorevolver}}[[File:Mateba.png|64px]]
[[#Mateba Autorevolver|'''Mateba Autorevolver''']]
|style="border: 2px solid black; padding: 5px;" |Uses .454 caliber rounds and holds 6 heavy rounds in the chamber. The standard Mateba revolver is a very powerful revolver capable of knocking down any human it hits and uses its own recoil to rotate the cylinders. It also has burst-fire capabilities.
It is available to the '''Black Ops Commando Units''' as their standard sidearm. And thus, '''this is only available through admin events'''.
{{Mateba Auto Revolver Stats}}
{{Mateba Ammunition}}
{{Mateba Attachments}}
|-
|style="border: 2px solid black; padding: 5px;" |[[File:FP9000PMC.png|64px]]
{{Anchor|FN FP9000 Submachine Gun}}
[[#FN FP9000 Submachine Gun|'''FN FP9000 Submachine Gun''']]
|style="border: 2px solid black; padding: 5px;" |A variant of the FP9000 SMG that appears to feature some special modifications for elite forces.
It is one of the standard SMGs '''Corporate PMC Standards'''.
{{PMC FN FP9000 SMG Stats}}
{{FN FP9000 Ammunition}}
{{FN FP9000 Attachments}}
|}
</tab>
<tab name="Union of Progressive People">
{| style="border: 2px solid black; class="mw-collapsible"
! style="background-color:#A9A9A9; width:130px;"|'''Weapon:'''
! style="background-color:#A9A9A9;"|'''Description:'''
|-
|style="width:125px; border: 2px solid black; padding: 5px;"|[[File:Type71.png|64px]]
{{Anchor|Type 71 Pulse Rifle}}
[[#Type 71 Pulse Rifle|'''Type 71 Pulse Rifle''']]
|style="border: 2px solid black; padding: 5px;" |The primary service rifle of the UPP space forces, the Type 71 is an ergonomic, lightweight pulse rifle chambered in 5.45x39mm. In accordance with doctrinal principles of overmatch and suppression, the rifle has a high rate of fire and a high-capacity casket magazine. Despite lackluster precision, an integrated recoil-dampening mechanism makes the rifle surprisingly controllable in bursts.
This is the standard rifle for '''UPP soldiers''', with their improved variant only given to '''UPP Officers'''.
{{Type 71 Pulse Rifle Stats}}
{{Type 71 Pulse Rifle Ammunition}}
{{Type 71 Pulse Rifle Attachments}}
|-
|style="border: 2px solid black; padding: 5px;" |[[File:Type71Carbine.png|64px]]
{{Anchor|Type 71 Pulse Carbine}}
[[#Type 71 Pulse Carbine|'''Type 71 Pulse Carbine''']]
|style="border: 2px solid black; padding: 5px;" |A carbine variant of the Type 71, intended for use by frontline support roles. A reduced length makes the gun lighter and easier to handle at the cost of muzzle velocity. It's issued for Scouts, Medics and other UPP combat personnel.
{{Type 71 Pulse Carbine Stats}}
{{Type 71 Pulse Rifle Ammunition}}
{{Type 71 Pulse Carbine Attachments}}
|-
|style="width:125px; border: 2px solid black; padding: 5px;"|[[File:Type71Flamer.png|64px]]
{{Anchor|Type 71 Flamethrower Pulse Rifle}}
[[#Type 71 Flamethrower Pulse Rifle|'''Type 71 Flamethrower Pulse Rifle''']]
|style="border: 2px solid black; padding: 5px;" |The primary service rifle of the UPP space forces, the Type 71 is an ergonomic, lightweight pulse rifle chambered in 5.45x39mm. In accordance with doctrinal principles of overmatch and suppression, the rifle has a high rate of fire and a high-capacity casket magazine. Despite lackluster precision, an integrated recoil-dampening mechanism makes the rifle surprisingly controllable in bursts.
This appears to be a less common variant of the Type 71 with an integrated undermounted flamethrower.
This is the standard rifle for '''UPP Officers'''
{{Type 71 Pulse Rifle Stats}}
{{Type 71 Pulse Rifle Ammunition}}
{{Type 71 Flamethrower Pulse Rifle Attachments}}
|-
|style="border: 2px solid black; padding: 5px;" |[[File:Type71Commando.png|64px]]
{{Anchor|Type 71 }}
[[#Type 71 Commando Pulse Carbine|'''Type 71 Type 71 Commando Pulse Carbine ''']]
|style="border: 2px solid black; padding: 5px;" |A much rarer variant of the Type 71, this version contains an integrated suppressor, integrated scope, and extensive fine-tuning. Many parts have been replaced, filed down, and improved upon. As a result, this variant is rarely seen outside of commando units.
This is the standard rifle for '''UPP Commandos'''.
{{Type 71 Commando Pulse Rifle Stats}}
{{Type 71 Commando Pulse Rifle Ammunition}}
{{Type 71 Commando Pulse Rifle Attachments}}
|-
|style="border: 2px solid black; padding: 5px;" |[[File:Minigun.png|64px]]
{{Anchor|Ol}}
[[#GSh-7.62 rotary machine gun|'''GSh-7.62 rotary machine gun''']]
|style="border: 2px solid black; padding: 5px;" |A gas-operated rotary machine gun used by UPP heavies. Its enormous volume of fire and ammunition capacity allows the suppression of large concentrations of enemy forces. Heavy weapons training is required control its recoil.
This is the standard firearm for '''UPP Heavies.'''
{{UPP Minigun Stats}}
{{Minigun Ammunition}}
{{UPP Minigun Attachments}}
|-
|style="border: 2px solid black; padding: 5px;" |[[File:UPP_Pk9.png|64px]]
{{Anchor|Korovin PK-9 Pistol}}
[[#Korovin PK-9 Pistol|'''Korovin PK-9 Pistol''']]
|style="border: 2px solid black; padding: 5px;" |An updated variant of an old eastern design, dating back to from the 20th century. The standard model is commonly found among mercenary companies or in the hands of UPP NCOs due to its reliability. This model features an integrated silencer, and holds 12 .22 hollowpoint rounds or .22 tranquilizer inside the magazine and appears to either be a UPP or mercenary model.
It is one of the standard sidearms for '''UPP Officers''' and '''UPP Commandos'''.
{{Korovin PK-9 Pistol Stats}}
{{Korovin PK-9 Pistol Ammunition}}
{{Korovin PK-9 Pistol Attachments}}
|}
</tab>
<tab name="Freelancer and CLF">
{| style="border: 2px solid black; class="mw-collapsible"
! style="background-color:#A9A9A9; width:130px;"|'''Weapon:'''
! style="background-color:#A9A9A9;"|'''Description:'''
|-
|style="width:125px; border: 2px solid black; padding: 5px;"|[[File:MAR.png|64px]]
{{Anchor|MAR-40 Battle Rifle}}
[[#MAR-40 Battle Rifle|'''MAR-40 Battle Rifle''']]
|style="border: 2px solid black; padding: 5px;" |While outdated and old, this weapon has historically proven to be extremely reliable and adaptable. It has a magazine size of 40 7.62x39mm heavy rifle rounds, and burst fire capabilities. Originally created by the UPP as a quickly deployable rifle in any type of environment. It gained a positive reputation among poorer mercenary and planetary militia groups due to its reliability and ease of manufacturing and maintenance.
It is one of the standard rifles for the '''Freelancer Mercenaries''' and the '''Colonial Liberation Front'''.
{{MAR-40 Battle Rifle Stats}}
{{MAR-40 Ammunition}}
{{MAR-40 Battle Rifle Attachments}}
|-
|style="border: 2px solid black; padding: 5px;" |[[File:MAR30.png|64px]]
{{Anchor|MAR-30 Battle Carbine}}
[[#MAR-30 Battle Carbine|'''MAR-30 Battle Carbine''']]
|style="border: 2px solid black; padding: 5px;" |A cheap, reliable assault rifle chambered in 7.62x39mm. Commonly found in the hands of criminals or mercenaries. This is the carbine variant. It shares ammo with the MAR-40. Is more customizable than the MAR-40 in exchange for losing its burst capabilities.
It is one of the standard rifles for the '''Freelancer Mercenaries''' and the '''Colonial Liberation Front'''.
{{MAR-30 Battle Carbine Stats}}
{{MAR-30 Battle Carbine Ammunition}}
{{MAR-30 Battle Carbine Attachments}}
|-
|style="border: 2px solid black; padding: 5px;" |[[File:M16.png|64px]]
{{Anchor|M16 Assault Rifle}}
[[#M16 Assault Rifle|'''M16 Assault Rifle''']]
|style="border: 2px solid black; padding: 5px;" |The M16 is an American-made assault rifle chambered with 5.56×45mm rifle rounds. M16 variants have been the US military's standard issue assault rifle since the Vietnam War. Although it has long since been replaced by the M16A2 and later the M41A Mk2 as the standard assault rifle for military operations, some are still supplied in times of need.
It can be found around '''Prison Station''' and it is one of the standard rifles for the '''Freelancer Mercenaries''' and the '''Colonial Liberation Front'''.
{{M16 Stats}}
{{M16 Ammunition}}
{{M16 Attachments}}
|-
|style="border: 2px solid black; padding: 5px;" |[[File:Mp27.png|64px]]
{{Anchor|MP27 SMG}}
[[#MP27 SMG|'''MP27 SMG''']]
|style="border: 2px solid black; padding: 5px;" |An archaic design going back hundreds of years, the MP27 was common in its day. Today it sees limited use as cheap computer-printed replicas or family heirlooms. Holds 30 SMG rounds, uses 4.6x30mm. This weapon can fire in bursts.
It is one of the standard SMGs for the '''Colonial Liberation Front'''. This can also be found inside the Big-Red's Administration Armory or more can be ordered by the '''Blackmarket crate'''.
{{MP27 Stats}}
{{MP27 Ammunition}}
{{MP27 Attachments}}
|-
|style="border: 2px solid black; padding: 5px;" |[[File:Basira_Strongarm.png|64px]]
{{Anchor|Basira-Strongarm Rifle}}
[[#Basira-Strongarm Rifle|'''Basira-Strongarm Rifle''']]
|style="border: 2px solid black; padding: 5px;" |The Basira-Strongarm rifle is civilian grade hunting rifle named after it's eccentric creator. It's lightweight and legendary accuracy made it popular in the outercolonies, despite it's mandated magazine capcity. Comes pre-equiped with a wooden stock and 2x Scope.
It can be found in the hands of the '''Colonial Liberation Front'''.
{{Basira-Strongarm Rifle Stats}}
{{Basira-Strongarm Rifle Ammunition}}
{{Basira-Strongarm Rifle Attachments}}
|-
|style="border: 2px solid black; padding: 5px;" |[[File:MP5.png|64px]]
{{Anchor|MP5 SMG}}
[[#MP5 SMG|'''MP5 SMG''']]
|style="border: 2px solid black; padding: 5px;" |A German design, this was one of the most widely used submachine guns in the world. It's still possible to find this firearm in the hands of collectors or gun fanatics.
Can be found on the space station '''CORSAT'''.
{{MP5 Stats}}
{{MP5 Ammunition}}
{{MP5 Attachments}}
|-
|style="border: 2px solid black; padding: 5px;" |[[File:FP9000.png|64px]]
{{Anchor|FN FP9000 Submachine Gun}}
[[#FN FP9000 Submachine Gun|'''FN FP9000 Submachine Gun''']]
|style="border: 2px solid black; padding: 5px;" |An archaic design, but one that's stood the test of time. Fires fast armor piercing rounds and can fire in bursts.
It is one of the standard SMGs for '''Freelancer Mercenaries''' and '''Corporate PMC Standards'''. This weapon can be ordered via the '''Blackmarket crate'''.
{{FN FP9000 Stats}}
{{FN FP9000 Ammunition}}
{{FN FP9000 Attachments}}
|-
|style="border: 2px solid black; padding: 5px;" |[[File:CZ-81.png|64px]]
{{Anchor|CZ-81 Submachinegun}}
[[#CZ-81 Submachinegun|'''CZ-81 Submachinegun''']]
|style="border: 2px solid black; padding: 5px;" |A robust, 20th century firearm that's a combination of pistol and submachinegun. Fires .32ACP caliber rounds from a 20 round magazine.
Can be ordered via '''Cargo''' or found in hands of '''Freelancer Mercenaries''' and '''Colonial Liberation Front'''
{{CZ-81 Stats}}
{{CZ-81 Ammunition}}
{{CZ-81 Attachments}}
|-
|style="border: 2px solid black; padding: 5px;" |[[File:MAC15.png|64px]]
{{Anchor|MAC-15 Machine Pistol}}
[[#MAC-15 Machine Pistol|'''MAC-15 Machine Pistol''']]
|style="border: 2px solid black; padding: 5px;" |A cheap, reliable design and manufacture make this ubiquitous submachinegun useful despite the age. Turn on burst mode for maximum firepower at the very cost of accuracy. Fires 9mm and carries 32 machine pistol bullets inside the magazine.
This weapon can be ordered by the '''Blackmarket crate''' or it is found in hands of '''Freelancer Mercenaries''' and '''Colonial Liberation Front'''.
{{MAC-15 Stats}}
{{MAC-15 Ammunition}}
{{MAC-15 Attachments}}
|-
|style="border: 2px solid black; padding: 5px;" |[[File:CustomBuildShotgun.png|64px]]
{{Anchor|Custom Built Shotgun}}
[[#Custom Built Shotgun|'''Custom Built Shotgun''']]
|style="border: 2px solid black; padding: 5px;" |A small, custom-made shotgun made out of cobbled-together pile of scrap and alien wood. Fires shotgun shells and can only carry 6 shells in the chamber. This shotgun also has a 2-burst fire feature, as if this gun needs it.
It is one of the standard shotguns for '''Freelancer Mercenaries''', '''Colonial Liberation Front'''. More can be ordered by the '''Blackmarket crate'''.
{{Custom Built Shotgun Stats}}
{{Shotgun Ammunition}}
{{Custom Built Shotgun Attachments}}
{| border="1" class="mw-collapsible mw-collapsed"
|+ style="text-align:left;"|'''Ammunition:'''
|width=150|[[File:slugbox.png]]
[[#Slug Shells|'''Slug Shells''']]
|Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells.
|-
|[[File:buckbox.png]]
[[#Buckshot Shells|'''Buckshot Shells''']]
|Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius. Holds 25 shells.
|-
|[[File:incinbox.png]]
[[#Incendiary Slug Shells|'''Incendiary Slug Shells''']]
|Single Slug Projectile. Will set ablaze any targets it hits. Rare, only found in certain planetside armories and in the  [[Requisitions#Surplus_ammo_crate| Surplus Ammo Crate]]. Holds 25 shells.
|-
|[[File:Beanbag_box.png]]
[[#Beanbag Slugs|'''Beanbag Slugs''']]
|Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armory. Holds 25 shells.
|-
|[[File:Box_of_flechette_shells.png]]
[[#Flechette Shells|'''Flechette Shells''']]
|Fires multiple shrapnel projectiles. Projectiles fan out in a cone 5 tiles in width out to a distance of 7 tiles. Consequently deals massive damage out to ~2 tiles, heavy to moderate damage out to ~3-5 tiles, and light damage at ~7 tiles. Doesn't stun or knock back. Holds 25 shells.
|}
{| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
|+ style="text-align:left;"|'''Attachments:'''
|width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
|[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]
|-
|'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
|None
|-
|'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
|None
|-
|'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
|None
|}
|-
|style="border: 2px solid black; padding: 5px;" |[[File:hgshot.png|64px]]
{{Anchor|HG Pump Shotgun}}
[[#HG Pump Shotgun|'''HG Pump Shotgun''']]
|style="border: 2px solid black; padding: 5px;" |A nine-round pump action shotgun with internal tube magazine allowing for quick reloads, typically used by Colonial Marshals and similar security forces.
Can be found in armories on all maps. More can be ordered by the '''Blackmarket crate''' or it is found in hands of '''Freelancer Mercenaries''' and the '''Colonial Liberation Front'''.
{| border="1" class="mw-collapsible mw-collapsed"
|+ style="text-align:left;"|'''Ammunition:'''
|width=150|[[File:slugbox.png]]
[[#Slug Shells|'''Slug Shells''']]
|Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells.
|-
|[[File:buckbox.png]]
[[#Buckshot Shells|'''Buckshot Shells''']]
|Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius. Holds 25 shells.
|-
|[[File:incinbox.png]]
[[#Incendiary Slug Shells|'''Incendiary Slug Shells''']]
|Single Slug Projectile. Will set ablaze any targets it hits. Rare, only found in certain planetside armories and in the  [[Requisitions#Surplus_ammo_crate| Surplus Ammo Crate]]. Holds 25 shells.
|-
|[[File:Beanbag_box.png]]
[[#Beanbag Slugs|'''Beanbag Slugs''']]
|Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armory. Holds 25 shells.
|-
|[[File:Box_of_flechette_shells.png]]
[[#Flechette Shells|'''Flechette Shells''']]
|Fires multiple shrapnel projectiles. Projectiles fan out in a cone 5 tiles in width out to a distance of 7 tiles. Consequently deals massive damage out to ~2 tiles, heavy to moderate damage out to ~3-5 tiles, and light damage at ~7 tiles. Doesn't stun or knock back. Holds 25 shells.
|}
{| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
|+ style="text-align:left;"|'''Attachments:'''
|width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
|[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]
|-
|'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
|[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]
[[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]]
[[File:Mini_Scope.png|64px]][[#S4 2x Telescopic Mini-Scope|S4 2x Telescopic Mini-Scope]]
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]
|-
|'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
|[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]
[[File:Underbarrel_Extinguisher.png|64px]][[#Underbarrel_Extinguisher|Underbarrel Extinguisher]]
|-
|'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
|None
|}
|-
|style="border: 2px solid black; padding: 5px;" |[[File:doubleshotgun.png|64px]]
{{Anchor|Double Barrel Shotgun}}
[[#Double Barrel Shotgun|'''Double Barrel Shotgun''']]
|style="border: 2px solid black; padding: 5px;" |A archaic design, this weapon is a simple but reliable close range shotgun. It uses shotgun shells and can only hold two shells at a time. Is able to rapidly fire both rounds in quick succession. Additionally, both barrels can be fired for devastating effect.
Can be found in LV-624's old shack, in Bars of Ice Colony and Sorokyne Strata, and in the hands of '''Freelancer Mercenaries''' and the '''Colonial Liberation Front'''. More can be ordered via the '''Blackmarket crate'''.
{| border="1" class="mw-collapsible mw-collapsed"
|+ style="text-align:left;"|'''Ammunition:'''
|width=150|[[File:slugbox.png]]
[[#Slug Shells|'''Slug Shells''']]
|Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells.
|-
|[[File:buckbox.png]]
[[#Buckshot Shells|'''Buckshot Shells''']]
|Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius. Holds 25 shells.
|-
|[[File:incinbox.png]]
[[#Incendiary Slug Shells|'''Incendiary Slug Shells''']]
|Single Slug Projectile. Will set ablaze any targets it hits. Rare, only found in certain planetside armories and in the  [[Requisitions#Surplus_ammo_crate| Surplus Ammo Crate]]. Holds 25 shells.
|-
|[[File:Beanbag_box.png]]
[[#Beanbag Slugs|'''Beanbag Slugs''']]
|Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armory. Holds 25 shells.
|-
|[[File:Box_of_flechette_shells.png]]
[[#Flechette Shells|'''Flechette Shells''']]
|Fires multiple shrapnel projectiles. Projectiles fan out in a cone 5 tiles in width out to a distance of 7 tiles. Consequently deals massive damage out to ~2 tiles, heavy to moderate damage out to ~3-5 tiles, and light damage at ~7 tiles. Doesn't stun or knock back. Holds 25 shells.
|}
{| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
|+ style="text-align:left;"|'''Attachments:'''
|width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
|[[File:knife.png|64px]][[#Bayonet|Bayonet]]
|-
|'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
|[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]
[[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]]
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]
|-
|'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
|[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]
|-
|'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
|None
|}
|-
|style="border: 2px solid black; padding: 5px;" |[[File:SawnOff.png|64px]]
{{Anchor|Sawn-Off Shotgun}}
[[#Sawn-Off Shotgun|'''Sawn-Off Shotgun''']]
|style="border: 2px solid black; padding: 5px;" |A modified version of the Double Barrel Shotgun whose barrel has been artificially shortened to reduce range but increase damage and spread. Can be burst fired for devastating effect.
It is found in the hands of '''Freelancer Mercenaries''', '''Colonial Liberation Front''' and '''Survivors'''.
{| border="1" class="mw-collapsible mw-collapsed"
|+ style="text-align:left;"|'''Ammunition:'''
|width=150|[[File:slugbox.png]]
[[#Slug Shells|'''Slug Shells''']]
|Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells.
|-
|[[File:buckbox.png]]
[[#Buckshot Shells|'''Buckshot Shells''']]
|Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius. Holds 25 shells.
|-
|[[File:incinbox.png]]
[[#Incendiary Slug Shells|'''Incendiary Slug Shells''']]
|Single Slug Projectile. Will set ablaze any targets it hits. Rare, only found in certain planetside armories and in the  [[Requisitions#Surplus_ammo_crate| Surplus Ammo Crate]]. Holds 25 shells.
|-
|[[File:Beanbag_box.png]]
[[#Beanbag Slugs|'''Beanbag Slugs''']]
|Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armory. Holds 25 shells.
|-
|[[File:Box_of_flechette_shells.png]]
[[#Flechette Shells|'''Flechette Shells''']]
|Fires multiple shrapnel projectiles. Projectiles fan out in a cone 5 tiles in width out to a distance of 7 tiles. Consequently deals massive damage out to ~2 tiles, heavy to moderate damage out to ~3-5 tiles, and light damage at ~7 tiles. Doesn't stun or knock back. Holds 25 shells.
|}
{| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
|+ style="text-align:left;"|'''Attachments:'''
|width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
|[[File:knife.png|64px]][[#Bayonet|Bayonet]]
|-
|'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
|[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]
[[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]]


[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]
[[Hunter/Human relationship]]


[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]
[[Muffin's Sniper Spec Guide]]
|-
|'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
|[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]
|-
|'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
|None
|}
|-
|style="border: 2px solid black; padding: 5px;" |[[File:Pk9.png|64px]]
{{Anchor|Korovin PK-9 Pistol}}
[[#Korovin PK-9 Pistol|'''Korovin PK-9 Pistol''']]
|style="border: 2px solid black; padding: 5px;" |An updated variant of an old eastern design, dating back to from the 20th century. The standard model is commonly found among mercenary companies or in the hands of UPP NCOs due to its reliability. This model features an integrated silencer, and holds 12 .22 hollowpoint rounds for mercenary models.
It is one of the standard sidearms for '''Colonial Liberation Front'''.


{{Korovin PK-9 Pistol Stats}}
[[Muffin's Loadouts]]


{{Korovin PK-9 Pistol Ammunition}}
[[Marine Combat Doctrine]]


{{Korovin PK-9 Pistol Attachments}}
[[Xeno Combat Doctrine]]


|-
'''Fire damage calculation:'''
|style="border: 2px solid black; padding: 5px;" |{{Anchor|M4A3 Service Pistol .45}}[[File:m4a3_45.png|64px]]
[[#M4A3 Service Pistol .45|'''M1911 Service Pistol''']]
|style="border: 2px solid black; padding: 5px;" |A timeless classic since the first World War. Once standard issue for the USCM, now back order only. Chambered in .45 ACP. Unfortunately, due to the progression of IFF technology, M1911 .45 ACP is '''NOT''' compatible with the SU-6 smartpistol. It is one of the available sidearms for the '''Freelancer Mercenaries'''. They can also be ordered by the '''Blackmarket crate'''.


Being set on fire by flaming projectile:


{| border="1" class="mw-collapsible mw-collapsed"
3 * Fire Intensity
|+ style="text-align:left;"|'''Ammunition:'''
|width=150|[[File:M4A3_.45_Magazine.png|32px]]
[[#M1911 Magazine|'''M1911 Magazine''']]
|Holds fourteen (14) .45 ACP pistol rounds. Better damage but difficult to come by.
|}


{| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
Walking into fire
|+ style="text-align:left;"|'''Attachments:'''
|width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
|[[File:supressor.png]][[#Suppressor|Suppressor]]


[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]
2 / Fire Intensity
 
[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]
 
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]
|-
|'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
|[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]
 
[[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]]
 
[[File:reddot.png|60px]][[#Red Dot Sight|S5 Red-Dot Sight]]
 
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]
|-
|'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
|[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]
 
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]
|-
|'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
|None
|}
|-
|style="border: 2px solid black; padding: 5px;" |[[File:Desert_Eagle.png|64px]][[File:Gold_Desert_Eagle.png|64px]]
{{Anchor|Vintage Desert Eagle}}
[[#Vintage Desert Eagle|'''Vintage Desert Eagle''']]
|style="border: 2px solid black; padding: 5px;" |A bulky .50 caliber pistol with a serious kick, probably taken from some museum somewhere. This one is engraved, ''"Peace Through Superior Firepower."'' Has a magazine that holds 7 rounds and uses .50 heavy pistol bullets. Comes in standard variants and vintage, gold plated variants.
It is one of the available sidearms for the '''Freelancer Mercenaries'''. More can be ordered by the '''Blackmarket crate'''.
 
 
{| border="1" class="mw-collapsible mw-collapsed"
|+ style="text-align:left;"|'''Ammunition:'''
|width=150|[[File:M4A3_.45_Magazine.png]]
[[#Desert Eagle Magazine|'''Desert Eagle Magazine''']]
|Holds seven (7) .50AE heavy pistol rounds.
|}
 
{| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
|+ style="text-align:left;"|'''Attachments:'''
|width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
|[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]
 
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]
 
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]
|-
|'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
|[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]
 
[[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]]
 
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]
 
[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]
|-
|'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
|[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]
|-
|'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
|None
|}
|-
|style="border: 2px solid black; padding: 5px;" |[[File:Kt42.png|64px]]
{{Anchor|KT-42 Automag}}
[[#KT-42 Automag|'''KT-42 Automag''']]
|style="border: 2px solid black; padding: 5px;" |The KT-42 Automag is an archaic but reliable design, going back many decades. There have been many versions and variations, but the 42 is by far the most common. You can't go wrong with this handcannon.
It is one of the standard sidearms for '''Colonial Liberation Front'''. It can also be found in the hands of '''[[Survivor|Survivors]]'''.
 
 
{| border="1" class="mw-collapsible mw-collapsed"
|+ style="text-align:left;"|'''Ammunition:'''
|width=150|[[File:KT42_Magazine.png|32px]]
[[#KT-42 Magazine|'''KT-42 Magazine''']]
|Holds seven (7) .44 pistol rounds.
|}
 
{| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
|+ style="text-align:left;"|'''Attachments:'''
|width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
|None
|-
|'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
|None
|-
|'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
|None
|-
|'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
|None
|}
|-
|style="border: 2px solid black; padding: 5px;" |[[File:SW357.png|64px]]
{{Anchor|Smith & Wesson Revolver}}
[[#Smith & Wesson Revolver|'''Smith & Wesson Revolver''']]
|style="border: 2px solid black; padding: 5px;" |A lean .357 revolver made by Smith & Wesson. A timeless classic, from antiquity to the future. Uses .357 rounds and carries 6 revolver rounds in the chamber.
It is one of the standard sidearms for '''Freelancer Mercenaries'''. More can be ordered by the '''Blackmarket crate'''.
 
 
{| border="1" class="mw-collapsible mw-collapsed"
|+ style="text-align:left;"|'''Ammunition:'''
|width=150|[[File:S&W_Speedloader.png]]
[[#S&W Speed loader|'''S&W Speed loader''']]
|Holds six (6) .357 pistol rounds.
|}
 
{| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
|+ style="text-align:left;"|'''Attachments:'''
|width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
|None
|-
|'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
|None
|-
|'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
|None
|-
|'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
|None
|}
|-
|style="border: 2px solid black; padding: 5px;" |[[File:Spearhead_autorevolver.png|64px]]
{{Anchor|CMB Spearhead AutoRevolver}}
[[#CMB Spearhead AutoRevolver|'''CMB Spearhead AutoRevolver''']]
|style="border: 2px solid black; padding: 5px;" |A revolver chambered in .357. Commonly issued to Colonial Marshals. It has three select fire options, safe, single, and burst.
Can be found in both LV-624 and on Big-Red. More can be ordered by the '''Blackmarket crate''' and it is found in hands of '''Freelancer Mercenaries''' and '''Colonial Liberation Front'''.
 
 
{| border="1" class="mw-collapsible mw-collapsed"
|+ style="text-align:left;"|'''Ammunition:'''
|width=150|[[File:Spearhead_Speedloader.png]]
[[#Spearhead Speed loader|'''Spearhead Speed loader''']]
|Holds six (6) .357 pistol rounds.
|}
 
{| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
|+ style="text-align:left;"|'''Attachments:'''
|width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
|[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]
 
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]
 
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]
|-
|'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
|[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]
 
[[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]]
 
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]
 
[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]
|-
|'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
|None
|-
|'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
|None
|}
|-
|style="border: 2px solid black; padding: 5px;" |[[File:holdoutpistol.png|64px]]
{{Anchor|Holdout Pistol}}
[[#Holdout Pistol|'''Holdout Pistol''']]
|style="border: 2px solid black; padding: 5px;" |Easily concealable pistol, a tiny weapon that can fit in small containers, pockets and even combat boots. Fires weak .22 rounds in a five light pistol round magazine.
Can be found on planet LV-624 and in the hands of Survivors. More can be ordered by the '''Blackmarket crate''' or found in hands of '''Freelancer Mercenaries''' and '''Colonial Liberation Front'''.
 
 
{| border="1" class="mw-collapsible mw-collapsed"
|+ style="text-align:left;"|'''Ammunition:'''
|width=150|[[File:M4A3mag.png]]
[[#Tiny Pistol Magazine|'''Tiny Pistol Magazine''']]
|Holds five (5) .22 light pistol rounds.
|}
 
{| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
|+ style="text-align:left;"|'''Attachments:'''
|width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
|[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]
 
[[File:supressor.png|64px]][[#Suppressor|Suppressor]]
|-
|'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
|[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]
 
[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]
|-
|'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
|[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]
 
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]
|-
|'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
|None
|}
|-
|style="border: 2px solid black; padding: 5px;" |[[File:HighpowerAutomag.png|64px]]
{{Anchor|Highpower Automag}}
[[#Highpower Automag|'''Highpower Automag''']]
|style="border: 2px solid black; padding: 5px;" |A Colonial Marshals issued, powerful semi-automatic pistol. Used for centuries by law enforcement and criminals alike, recently recreated with this new model. Fires 9mm rounds and carries 13 pistol rounds inside the magazine.
Can be commonly found in colonies, space stations and in the hands of '''Freelancer Mercenaries''' and '''Colonial Liberation Front'''. More can be ordered by the '''Blackmarket crate'''.
 
 
{| border="1" class="mw-collapsible mw-collapsed"
|+ style="text-align:left;"|'''Ammunition:'''
|width=150|[[File:M4A3mag.png]]
[[#Highpower Magazine|'''Highpower Magazine''']]
|Holds thirteen (13) 9mm Amour-Piercing pistol rounds.
|}
 
{| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
|+ style="text-align:left;"|'''Attachments:'''
|width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
|[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]
 
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]
 
[[File:supressor.png|64px]][[#Suppressor|Suppressor]]
 
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]
|-
|'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
|[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]
 
[[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]]
 
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]
 
[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]
|-
|'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
|[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]
 
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]
|-
|'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
|None
|}
 
|-
|style="border: 2px solid black; padding: 5px;" |[[File:Beretta.png|64px]]
{{Anchor|Beretta 92FS Pistol}}
[[#Beretta 92FS Pistol|'''Beretta 92FS Pistol''']]
|style="border: 2px solid black; padding: 5px;" |A popular police firearm in the 20th century, often employed by hard-boiled cops while confronting terrorists. A classic of its time, chambered with 9mm.
Normally found in the hands of '''Survivors''' and the '''Colonial Liberation Front'''
 
 
{| border="1" class="mw-collapsible mw-collapsed"
|+ style="text-align:left;"|'''Ammunition:'''
|width=150|[[File:M4A3mag.png|32px]]
[[#Beretta 92FS Magazine|'''Beretta 92FS Magazine''']]
|Holds fifteen (15) 9mm pistol rounds.
|}
 
{| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
|+ style="text-align:left;"|'''Attachments:'''
|width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
|[[File:supressor.png]][[#Suppressor|Suppressor]]
 
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]
 
[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]
 
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]
|-
|'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
|[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]
 
[[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]]
 
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]
 
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]
|-
|'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
|[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]
 
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]
|-
|'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
|None
|}
|-
|style="border: 2px solid black; padding: 5px;" |[[File:Lunge Mine.png|64px]]
{{Anchor|Lunge Mine}}
[[#Lunge Mine|'''Lunge Mine''']]
|style="border: 2px solid black; padding: 5px;" |A crude but intimidatingly bulky shaped explosive charge, fixed to the end of a pole. To use it, one must grasp it firmly in both hands, and thrust the prongs of the shaped charge into the target. That the resulting explosion occurs directly in front of the user's face was not an apparent concern of the designer. A true hero's weapon.
Uncommonly found in the hands of ''very brave (or stupid)'' '''Colonial Liberation Front''' soldiers.
|}
 
</tab>
<tab name="Misc">
{| style="border: 2px solid black; class="mw-collapsible"
! style="background-color:#A9A9A9; width:130px;"|'''Weapon:'''
! style="background-color:#A9A9A9;"|'''Description:'''
 
|-
|style="width:125px; border: 2px solid black; padding: 5px;" |[[File:Svd.png]]
{{Anchor|SVD Dragunov-033 Sniper Rifle}}
[[#SVD Dragunov-033 Sniper Rifle|'''SVD Dragunov-033 Sniper Rifle''']]
|style="border: 2px solid black; padding: 5px;" |A sniper variant of the MAR-40 rifle, with a new stock, barrel and scope. It doesn't have the punch of modern sniper rifles, but remains a finely crafted weapon. Uses 7.62x54mm rounds and holds 10 sniper bullets in the clip. It comes with a rail scope, sniper barrel and wooden stock attached.
 
 
{| border="1" class="mw-collapsible mw-collapsed"
|+ style="text-align:left;"|'''Ammunition:'''
|width=150|[[File:SVD_Magazine.png]]
[[#SVD Magazine|'''SVD Magazine''']]
|Holds ten (10) 7.62x54mmR caliber sniper rifle rounds.
|}
 
{| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
|+ style="text-align:left;"|'''Attachments:'''
|width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
|None
|-
|'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
|[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]
 
[[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]]
 
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]
 
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]
 
[[File:railscope.png]][[#S8 Telescopic sight|S8 Telescopic sight]] (Default)
|-
|'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
|[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]
 
[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]
 
[[File:bipod.png|64px]][[#Bipod|Bipod]]
 
|-
|'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
|None
|}
|-
|style="border: 2px solid black; padding: 5px;" |[[File:PPSh-17b.png|64px]]
{{Anchor|PPSh-17b SMG}}
[[#PPSh-17b SMG|'''PPSh-17b SMG''']]
|style="border: 2px solid black; padding: 5px;" |Was a very outdated, but classic USSR weapon, commonly used by known terrorist organizations. Now a replica that has been illegally copied somewhere, for some reason. While old, the weapon is reliable and can hold a large magazine size of 35 or 71 7.62x25mm SMG rounds.
 
 
{| border="1" class="mw-collapsible mw-collapsed"
|+ style="text-align:left;"|'''Ammunition:'''
|width=150|[[File:Drum_mag.png]]
[[#PPSh Drum Magazine|'''PPSh Drum Magazine''']]
|Holds thirty-five (35) 7.62x25mm SMG rounds.
|-
|[[File:Drum_mag.png]]
[[#PPSh Extended Drum Magazine|'''PPSh Extended Drum Magazine''']]
|Holds seventy-one (71) 7.62x25mm SMG rounds. Holds more ammunition than the standard magazines.
|}
 
{| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
|+ style="text-align:left;"|'''Attachments:'''
|width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
|[[File:supressor.png|64px]][[#Suppressor|Suppressor]]
|-
|'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
|[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]
 
[[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]]
 
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]
 
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]
|-
|'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
|None
|-
|'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
|None
|}
|-
|style="border: 2px solid black; padding: 5px;" |[[File:nyrevolver.png|64px]]
{{Anchor|Nagant-Yamasaki Revolver}}
[[#Nagant-Yamasaki Revolver|'''Nagant-Yamasaki Revolver''']]
|style="border: 2px solid black; padding: 5px;" |Reliable revolver often found in the hands of mercenaries or criminals, can hold eight 7.62 revolver rounds in the chamber.
 
 
{| border="1" class="mw-collapsible mw-collapsed"
|+ style="text-align:left;"|'''Ammunition:'''
|width=150|[[File:NY_Speedloader.png|32px]]
[[#N-Y Speed loader|'''N-Y Speed loader''']]
|Holds seven (7) 7.62x38mmR revolver rounds.
|}
 
{| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
|+ style="text-align:left;"|'''Attachments:'''
|width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
|[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]
|-
|'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
|None
|-
|'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
|None
|-
|'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
|None
|}
|-
|style="border: 2px solid black; padding: 5px;" |[[File:M16.png|64px]]
{{Anchor|M16 Assault Rifle}}
[[#M16A2 Assault Rifle|'''M16A2 Assault Rifle''']]
|style="border: 2px solid black; padding: 5px;" |The M16A2 is an American-made assault rifle chambered with 5.56×45mm NATO rifle rounds, this is an improved version of the older M16 assault rifle. With better and refined features than the M16, this rifle is still used in some UA-based mercenary corporations. This particular version of this rifle is extensively modified for the Dutch's Dozens.
It is one of the standard firearms for '''[[Dutch's Mercenary Team]]'''.
 
 
{{M16 Stats}}
 
{{M16 Ammunition}}
 
{{M16 Attachments}}
 
|}
</tab>
</tabs>
|}

Latest revision as of 23:46, 14 March 2023

Under Construction.png

Who am I?

Hi, I'm Sargeantmuffinman, the second former wiki maintainer that has added various things to areas of the wiki. I mainly worked on the marine side of things and did general grammar changes to here and there. If other things are needed then I'll would usually be the person for it. But alas, my time had come. I had no more time for the wiki. And I just wanted to play the game.

I still will aid others in either editing the wiki, in-game or on discord.

This will also be a place for where I test wiki code among other secrets I stash here.

bunga

Note worthy things

If you're uploading a new image from the map and want to add text. The font we use is city light.

To-Do List

  • Create a set of video tutorials on each and every occupation that is non-whitelisted.

Proving grounds

The areas below are usually the place where I test and learn wiki code. Hopefully it might be useful to others if anyone actually reads this.

Section 1

(New!) Totally not suspicious link to a joke.

[x[The page where it is#The Subtitle of where it is|Words]x] Just without the Xs. Flamer Pack

Example link

Section 2

[button]

Section 3

Example heading: Description:
File:Image Goes Here.png

Name of Image goes here

Generic description goes here. This will extend the box so there's no need for extra spaces.
File:Image Goes Here.png

Name of Image goes here

Generic description goes here. This will extend the box so there's no need for extra spaces.
File:Image Goes Here.png

-

Generic description goes here. This will extend the box so there's no need for extra spaces.
Example Heading: Description:
File:Image Goes Here.png

Name of Image goes here

Generic description goes here. This will extend the box so there's no need for extra spaces.
File:Image Goes Here.png

Name of Image goes here

Generic description goes here. This will extend the box so there's no need for extra spaces.
File:Image Goes Here.png

Name of Image goes here

Generic description goes here. This will extend the box so there's no need for extra spaces.
Example Heading: Description:
File:Image Goes Here.png

Name of Image goes here

Generic description goes here. This will extend the box so there's no need for extra spaces.
File:Image Goes Here.png

Name of Image goes here

Generic description goes here. This will extend the box so there's no need for extra spaces.
File:Image Goes Here.png

Name of Image goes here

Generic description goes here. This will extend the box so there's no need for extra spaces.


Paper Work Template

Title:

Description of use.

How To: Outcome:

All the written stuff goes here.


image here

Section 4

Using the Tank

This is where I would write the guide for using the tank, IF I HAD TIME.

Choosing your loadout

The tank has 3 primaries and secondary armaments, a choice between 4 support modules to equip the tank and 5 different kinds of armor. You can only choose one of each category. There a multiple combinations of to choose from but the most common are the most successful in the field of battle.

Loadout 1

STUFF:
Equipment: Description:
TankModule Auto-Cannon.png
AC3-E Autocannon
The AC3-E Autocannon is a primary armament for the tank. It fires explosive flak rounds that decimate enemy combatants within a tight area, damaging anyone in range with its flak. Holding 40 flak rounds in its magazine, you won't be frequently reloading, but do keep an eye on your ammunition count.
TankModule Secondary-Flamer-Unit.png
Secondary Flamer Unit
A heavily modified incinerator unit made for tanks, uses standard incinerator fuel and sets the enemy and your surroundings on fire. The secondary flamethrower unit excels at warding unwanted guests near your tank. Best used to deter any hostile from getting close to the tank.
TankModule ArtilleryModule.png
Artillery Module
Enables the gunner to see further. Similar to binoculars in function. Though the Artillery module doesn't see as far as standard issue binoculars.

Section 5 Links to pages

Test Page

Colonists

Weapon Page Template

M41A Pulse Rifle MK2

Hunter/Human relationship

Muffin's Sniper Spec Guide

Muffin's Loadouts

Marine Combat Doctrine

Xeno Combat Doctrine

Fire damage calculation:

Being set on fire by flaming projectile:

3 * Fire Intensity

Walking into fire

2 / Fire Intensity