User:Sargeantmuffinman

5,370 editsJoined 29 May 2015
Under Construction.png

Who am I?

Hi, I'm Sargeantmuffinman, the current wiki maintainer that will add various things to areas of the wiki. I mainly work on the marine side of things and will do general grammar changes to here and there. If other things are needed then I'll usually be the person for it.

This will also be a place for where I test wiki code.

Note worthy things

If you're uploading a new image from the map and want to add text. The font we use is city light.

To-Do List

  • Implement research paper work. 90% done.
  • Oversee the medic rework page.
  • CMO and Doctor page needs a good bit of touching up.
  • Add a section in the tanker's page about all their modules in the new vendor at round start.
  • Create a set of video tutorials on each and every occupation that is non-whitelisted.
  • Make more tea.
  • Look through the alien page and update it.
  • Update any sprites we have.

Proving grounds

The areas below are usually the place where I test and learn wiki code. Hopefully it might be useful to others if anyone actually reads this.

Weapons

Note all weapons start with a magazine already loaded into them.

Crate: Cost: Contents:
UA 571-C sentry crate.png
UA 571-C sentry crate (x1)
100 Supply Points.
Crate.png
Surplus rifles crate (M41A x2, M41A ammo x2)
40 Supply Points.
Crate.png
Surplus Sidearms crate (M4A3 x2, M44 x2, ammo x2 each)
40 Supply Points.
Crate.png
Surplus shotguns crate (M37A2 x2, M37A2 ammo x2 each)
40 Supply Points.
Crate.png
Surplus SMG crate (M39 x2, M39 ammo x2)
40 Supply Points.
Crate.png
M41AE2 HPR crate (HPR x2, HPR ammo boxes x2)
64 Supply Points.
Explosives crate.png
Plastic explosives crate (x2)
60 Supply Points.
M56D Crate.png
M56D crate
100 Supply Points.
Crate.png
M56 System crate
100 Supply Points.
Gun Crate.png
M240 Flamethrower crate (M240 x2)
60 Supply Points.
Crate.png
M44 holster crate (x2)
20 Supply Points.
Crate.png
M4A3 holster crate (x2)
20 Supply Points.
Crate.png
M39 holster crate (x2)
30 Supply Points.
Explosives crate.png
Surplus explosives crate (claymore mine x4, M40 HIDP x2, M40 HEDP x2, M15 HE x2, M40 HEFA x2, M12 Blast x2)
40 Supply Points.
Explosives crate.png
Claymore mines crate (x8)
30 Supply Points.
Explosives crate.png
M15 high explosive grenades crate (x5)
40 Supply Points.
Explosives crate.png
M40 HIDP incendiary grenades crate (x5)
40 Supply Points.
Explosives crate.png
M40 HEDP high explosive grenade box crate (x25)
100 Supply Points.
Explosives crate.png
M40 HEDP grenades crate (x5)
30 Supply Points.
Explosives crate.png
M40 HEFA fragmentation grenade box crate (x25)
100 Supply Points.
Explosives crate.png
M40 HEFA grenades crate (x5)
30 Supply Points.
Crate.png
M402 mortar crate
100 Supply Points.
Large Crate.png
Black market firearms (x1)
30 Supply Points.

Note that this crate chooses 1 Weapon and it's corresponding ammo from the selection of the below possibilities:

Section 1

(New!) Totally not suspicious link to a joke.

[x[The page where it is#The Subtitle of where it is|Words]x] Just without the Xs. Flamer Pack

Example link

Section 2

Equipment: Description:
64.px
2X Flamethrower
This is the mighty weapon is used to burn through all that stands before it.
M41a.png

M41A Mk2 Pulse Rifle

This is the standard issue pulse rifle used by the Colonial Marines. A reliable, robust and overall effective standard issue weapon, the M41A must be held in two hands to accurately fire.


Ammunition:
M41Amag.png

M41A Magazine

Holds forty (40) 10x24mm rifle rounds.
M41Amag.png

M41A Extended Magazine

Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines.
M41A-AP-mag.png

M41A Armor Piercing Magazine

Holds forty (40) 10x24mm AP rifle rounds. Has better armor penetration, but lower overall damage.
M41A-Incen-mag.png

M41A Incendiary Magazine

Holds forty (40) 10x24mm Incendiary rifle rounds. Will set ablaze any and all targets hit with this round.
Equipment: Description:
64.px
M34A2 Longstreet light tank
A giant piece of armor with a big gun, you know what to do.
Name: Description:
SL.png
Testing Zone
A generic description would be here.


Contents:
Item goes here

Section 3

Example heading: Description:
File:Image Goes Here.png

Name of Image goes here

Generic description goes here. This will extend the box so there's no need for extra spaces.
File:Image Goes Here.png

Name of Image goes here

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File:Image Goes Here.png

-

Generic description goes here. This will extend the box so there's no need for extra spaces.
Example Heading: Description:
File:Image Goes Here.png

Name of Image goes here

Generic description goes here. This will extend the box so there's no need for extra spaces.
File:Image Goes Here.png

Name of Image goes here

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File:Image Goes Here.png

Name of Image goes here

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Example Heading: Description:
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Name of Image goes here

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Name of Image goes here

Generic description goes here. This will extend the box so there's no need for extra spaces.



Paper Work Template

Title:

Description of use.

How To: Outcome:

All the written stuff goes here.


image here

Squad Marine Sub Roles

Marine specialization kits allow you to acquire a set of equipment from your Colmartech Automated Closets at the cost of 45 points. These sub roles give you access to an array of weapons, support equipment and utilities. Some are specifically made for certain purposes. Like the First Response Medical Support kit, it gives you access to medical equipment and the ability to use more medical items efficiently though not as well as your designated squad counterparts.

Combat Technician

The Combat Technician kit offers you the knowledge and abilities to construct metal barricades, barbed wire and tools to help fortify locations. You are given knowledge on how to repair and construct metal barricades and use C4. This allows you to be more versatile in the battlefield when the need to breach or fortifying is needed.

First Response Medical Support

The first response medical support kit gives you access to knowledge on the effective use of auto-injectors, pill bottle access and a limited amount of medical supplies. You'll be more effective in the use these medical items allowing you to heal other wounded marines in the absence of qualified medical personnel.

Frontline M40 Grenadier

The frontline M40 Grenadier kit provides you access with a belt of explosives, containing the 3 common grenades in the marine arsenal. These explosives are used in tandem with the underslung grenade launcher or they can be hand thrown if you wanted to.

L42 MK1 Sniper Loadout

The L42 MK1 Sniper kit offers you attachments to modify the L42 Pulse Carbine MK1 into an effective designated marksman rifle. This allows you to engage enemies farther away from your usual field of view.

The M240 Pyrotechnician

The M240 Pyrotechnician kit gives you access to the uncommon M240 flamethrower with a spare fuel tank and USCM technician welding pack to refill your flamethrower. The flamethrower will allow you to effectively clear enemy encampments and also providing a weapon for area of deniel. Additional, the kit comes with fire extinguishers to extinguish fires on the ground as well as any friendlies.

JTAC Radio

The JTAC radio kit gives you access to the JTAC radio channel along side a pair of tactical binoculars, signal flares and a flare gun with a holster for it. Being a JTAC operator means you'll be coordinating with dropship pilots and other fire support assets to launch strikes against enemy positions. You'll be mainly coordinating with the close air support dropship to launch devastating airstrikes against entrenched hostiles.

In The Field

When you've deployed to the combat zone you're going to need evaluate the battlefield for key points to call for an airstrike, mortar strike or orbital bombardment. When finding targets, you must take into account which support is available to you, when they'll be ready and the delay between you call for the strike and the time of impact.

Your primary tool you'll be using to co-ordinate these strikes will be the tactical binoculars and the JTAC encryption key :j.

Tactical Binoculars.png

Tactical Binoculars

When lasing a tile you must use the tactical binoculars on the red laser mode. Firstly you must activate it in your hand to zoom out to have a wider field of view. The direction you face will determine where your field of view expands, e.g facing north will expand your field of view north. To finally lase the tile you want, simply ctrl+click the tile.

Tactical Binocular Different Modes:
  • Rangefinder Mode: After Ctrl + Clicking the desired target a green laser will appear after which that tiles Longitude and Latitude coordinates will be displayed in chat. Coordinates used for Mortars and Orbital Bombardments
  • CAS Mode: After Ctrl + Clicking the desired target a red laser will appear from which any pilot doing a flyby mission can select this mark as a CAS target.

When you're calling for an airstrike it is best to first contact the dropship assigned to provide close air support on the JTAC channel that you're requesting air support. It's best to confirm that your response has been received and that wait until the dropship is in the air. Once they confirm they're in the sky, you may begin to laze the tile.

You will need to assess the place you're lazing with the follow questions:

  • Where is the enemy?
  • What offsets and directions do I need to relay to the CAS pilot?
  • Is there a way for the enemy to escape?
  • Will the airstrike reach the target in time?
  • Has the enemy moved from where you want to strike?
  • Are there any friendlies in the area and will they be caught in the blast radius?
  • Is the place I want to airstrike in the viewable by the pilot or is it obscured?
  • (Optional) What are the weapons dropship is equipped with.

Etc.

There are more variables in the equation but these are the most common of which you'll need to learn.

Field Intelligence

The field Intelligence kit revolves around collecting documents, retrieving items and scouring the area of operations to find data disks to lower the DEFCON threat level. You're equipped with a document pouch for storing said documents and data disks. In addition to this, you'll be given access to the special Intel channel as well as a pack of Fulton recovery devices to retrieve the fallen as well as alien corpses for study.


Wondering if the below sub classes are really needed

Forward HPR Shield

The forward HPR shield kit provides you with the powerful heavy pulse rifle along side a deployable barricade. This kit revolves around the rapid deployment of the barricade to quickly provide rapid fire support with the HPR. If modified with a quickfire adapter and bipod, it'll give a substantial boost to its fire rate when deployed.

M39 Pointman

The M39 Pointman kit provides the limited submachine gun arm brace for the M39. This allows the effective use of using the SMG with one hand. The kit also comes with a machete for the off hand. This combination allows the user to clear the way for other marines with the machete while also being able to defend themselves effectively.

M-OU53 Sapper

The M-OU53 sapper support kit provides the limited break action shotgun along side the old M15 frag grenade and some grenades. The break action is primarily used as an alternative to the standard M37 for a better fire rate as well as accuracy. Though it can't use buckshot shells, it is quite lethal in using the slugs and flechette shells.

Alien Commands

Key Command Function
N/A Plant Weeds Plants Weeds
N/A Show Minimap Shows the minimap
N/A Toggle Spit Type Switches between spit types
N/A Regurgitate Regurgitates a host
N/A Choose Resin Structure Opens up a choice between different resin structures
N/A Secrete Resin Secretes a selected resin structure
N/A Corrosive Acid Toggles the corrosive acid ability to be able to melt objects
N/A Spray Acid Toggles the acid spray ability
N/A Toggle Agility Toggles the Warrior's agility mode
N/A Lunge Toggles the lunge ability to be used.
N/A Fling Toggles the fling ability to be used.
N/A Punch Toggles the fling ability to be used.
N/A Jab Toggles the jab ability to be used
N/A Burrow Toggles the burrow ability to be used
N/A Tremor Toggles the tremor ability to be used
N/A Headbutt Toggles the headbutt ability to be used
N/A Tail Sweep Toggles the tail sweep ability to be used
N/A Toggle Crest Defense Toggles the crest defense ability
N/A Fortify Fortifies yourself
N/A Pounce Toggles the pounce ability to be used
N/A Xeno Spit Toggles the x ability to be used
N/A Hide Hides yourself
N/A Emit Pheromones Opens a menu for you to select what pheromones you'll use.
N/A Transfer Plasma Toggles the transfer plasma ability to be used
N/A Toggle Long Range Sight Toggles the long range sight ability
N/A Toggle Bombard Type Toggles the bombard type you'll be using
N/A Bombard Toggles the bombard ability to be used
N/A Throw Facehugger Toggles the ability to throw a face hugger.
N/A Retrieve Egg Retrieves an egg from storage
N/A Place resin hole Plants a resin hole where you stand
N/A Lay Egg Spawns an egg into your hand, ready to be planted.
N/A Stomp Toggles the stomp ability to be used
N/A Toggle Charging Toggles the charging ability
N/A Earthquake Toggles the x ability to be used
N/A Resin Walker Toggles the resin walker ability.
N/A Dig Tunnel Toggles the dig tunnel ability to be used
N/A Screech Toggles the screech ability to be used
N/A Gut Guts any marine you've grabbed
N/A Watch Xenomorph Brings up a menu to select a xenomorph to watch
N/A Heal Xenomorph Heals the xenomorph you're watching
N/A Give Plasma Give's plasma to the xenomorph you're watching
N/A Charge Toggles the charge ability to be used
N/A Spin Slash Toggles the spin slash ability to be used
N/A Transfer Health Toggles the transfer health ability to be used
N/A Praetorian-Screech Toggles the Praetorian's screech ability to be used
N/A Praetorian-Dance Toggles the Praetorian's dance ability
N/A Praetorian-Tail-Attack Toggles the Praetorian's tail attack ability to be used
N/A Praetorian-Shift-Tail-Attack Toggles the Praetorian's shift tail attack ability
N/A Praetorian-Switch-Spray-Types Toggles the Praetorian's switch spray types ability to be used
N/A Praetorian-Punch Toggles the Praetorian's Punch ability to be used
N/A Praetorian-Bomb Toggles the Praetorian's Bomb ability to be used
` Hive-Status Open Hive Status window
Space Crawl-Through-Vent Start crawling into vent
Shift + 1 Say "*hiss" Hiss emote
Shift + 2 Say "*growl" Growl emote
Shift + 3 Say "*tail" Tail whip emote
Shift + 4 Say "*roar" Roar emote
Shift + 6 Say ":a Heal" Say Heal in hivemind so the Queen can heal you in time
Shift + 7 Say "*dance" Dance emote
Shift + Z Say "MOVE" Life saving phase when you are body blocked by fellow sisters
Shift + X Say "Capture" Urge fellow sisters to capture/let you capture the host
Shift + C Say "Don't" Urge fellow sisters to not do something, etc
O Evolve Open Evolve window