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Capacity: 18 Damage: 30 Max Range: 22 Fall off: 7 Penetration: 40 Punch: 0.5 |
Holds eighteen (18) armour piercing rounds. Has better armour penetration, but lower overall damage.
Uses the same calibre bullets as the M4A3, allowing you to refill it using bullets from an AP M4A3 Magazine. | |
Capacity: 18 Damage: 24 Max Range: 22 Fall off: 7 Penetration: 40 Punch: 0.5 |
Holds eighteen (18) incendiary rounds. Will set ablaze any and all targets hit with this round. Obtainable through the Surplus supply crate in Requisitions.
Uses the same calibre bullets as the M4A3, allowing you to refill it using bullets from an Incendiary M4A3 Magazine. | |
Capacity: 18 Damage: 30 Max Range: 22 Fall off: 7 Penetration: 40 Punch: 0.5 Cluster stack: 1.5 |
Holds eighteen (18) cluster rounds. Designed to attach tiny explosives to targets, to detonate all at once when more than 15 cluster bombs are attached to the target.
Uses the same calibre bullets as the M4A3, allowing you to refill it using bullets from an cluster M4A3 Magazine. Not currently obtainable. | |
Capacity: 18 Damage: 36 Max Range: 22 Fall off: 7 Penetration: 50 Punch: 0.5 |
Holds eighteen (18) Wall Piercing rounds. Able to penetrate through up to 6 solid non-indestructible walls and people/aliens alike.
Uses the same calibre bullets as the M4A3, allowing you to refill it using bullets from an Wall Piercing M4A3 Magazine. Not currently obtainable | |
Capacity: 18 Damage: 30 Max Range: 22 Fall off: 7 Penetration: 40 Punch: 0.5 |
Holds eighteen (18) Toxin rounds. Temporarily lowers alien armour through every hit with a maximum of 75 toxin applicable. Once the toxin level is above their armour, they will receive full damage from all sources.
Applies 10 toxin per hit. Uses the same calibre bullets as the M4A3, allowing you to refill it using bullets from an Toxin M4A3 Magazine. Not currently obtainable. |