More actions
Recoil Wielded: 0.1
Recoil Unwielded: 3 Scatter Wielded: 9 Scatter Unwielded: 13 Burst Scatter Multiplier: 7 Burst Amount: 3 Effective Range: 5 Tiles Firerate: 461 RPM Burst Firerate: 395RPM Accuracy Wielded: 4.6 Accuracy Unwielded: 2.4 |
Capacity: 48 Damage: 34 Max Range: 22 Fall off: 6 Penetration: 5 Punch: 0.5 |
A 10x20mm caseless high-velocity submachinegun magazine. Powerful propellant allows the bullet increased velocity and minor penetration capabilities, noticeably improving its efficacy at medium ranges, although it still suffers significantly compared to a rifle bullet.
| |
Capacity: 72 Damage: 34 Max Range: 22 Fall off: 6 Penetration: 5 Punch: 0.5 |
A 10x20mm caseless HV extended submachinegun magazine. Powerful propellant allows the bullet increased travel speed and minor penetration capabilities, noticeably improving its efficacy at long ranges, although it still suffers significantly compared to a rifle bullet.
| |
Capacity: 48 Damage: 26 Max Range: 22 Fall off: 6 Penetration: 30 Punch: 0.5 |
A 10x20mm caseless armour-piercing submachinegun magazine. The bullet tips are made out of high-density material, allowing them to pierce straight through armour, but also reducing the raw stopping power and velocity of the ammunition.
| |
Capacity: 48 Damage: 25 Max Range: 22 Fall off: 10 Penetration: 5 Punch: 0.5 |
A 10x20mm caseless incendiary submachinegun magazine. Incendiary payload sets targets ablaze, but causes the gun to have low stopping power and strongly decreased accuracy.
Obtainable through the Surplus supply crate in Requisitions. | |
Capacity: 48 Damage: 30 Max Range: 22 Fall off: 10 Penetration: 50 Punch: 0.5 Cluster stack: 0.8 |
A 10x20mm caseless cluster bullet submachinegun magazine, containing cluster bullets. Designed to attach tiny explosives to targets, to detonate all at once if 15 hit.
| |
Capacity: 48 Damage: 30 Max Range: 22 Fall off: 10 Penetration: 50 Punch: 0.5 |
A 10x20mm caseless wall-piercing bullet submachinegun magazine, containing wall-piercing bullets. Designed to penetrate straight through objects and walls.
Able to penetrate through up to 6 solid non-indestructible walls and people/aliens alike.
| |
Capacity: 48 Damage: 26 Max Range: 22 Fall off: 10 Penetration: 30 Punch: 0.5 |
A 10x20mm caseless toxin bullet submachinegun magazine, containing toxin bullets. Great at stripping away armour and destroying biological structures.
| |
Capacity: 48 Damage: 20 Max Range: 22 Fall off: 1 Penetration: 20 Punch: 0.5 |
A 10x20mm caseless light-explosive submachinegun magazine containing special light explosive rounds, designed to rapidly decimate armor, at the cost of vastly reduced damage and penetration.
Removes five armor per hit.
| |
Capacity: 48 Damage: 45 Max Range: 22 Fall off: 1 Penetration: 30 Punch: 0.5 |
A 10x20mm caseless armor-piercing high-explosive submachinegun magazine. The bullet tips are made out of a special explosive, designed to penetrate armor then detonate for maximum soft-tissue damage.
|
Muzzle Attachments | Suppressor |
Rail Attachments | Rail Flashlight |
Underbarrel Attachments | Angled Grip |
Stock Attachments | Submachinegun Stock
Collapsible Submachinegun Stock (Default) |
Armor Value | 0 | 5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 |
---|---|---|---|---|---|---|---|---|---|---|---|
Regular | 34 | 34 | 30 | 28 | 21 | 18 | 14 | 11 | 8 | 5 | 3 |
Armor Piercing | 26 | 26 | 26 | 26 | 26 | 26 | 26 | 23 | 21 | 15 | 12 |
Incendiary | 25 | 25 | 22 | 20 | 15 | 12 | 9 | 6 | 4 | 1 | 0 |
Cluster | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 |
Wall Piercing | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 |
Toxin | 26 | 26 | 26 | 26 | 26 | 26 | 26 | 23 | 21 | 15 | 12 |
Light Explosive | 20 | 20 | 20 | 20 | 20 | 18 | 14 | 11 | 8 | 6 | 3 |
HEAP | 45 | 45 | 45 | 45 | 45 | 45 | 45 | 40 | 37 | 33 | 25 |