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Template:M40-SD Consolidated

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Stats:
Recoil Wielded: 0.1

Recoil Unwielded: 3

Scatter Wielded: 1

Scatter Unwielded: 7

Burst Scatter Multiplier: 1

Burst Amount: 3

Effective Range: 7 Tiles

Firerate: 300 RPM

Burst Firerate: 360 RPM

Accuracy Wielded: 25.6

Accuracy Unwielded: 12

Ammunition:

M40-SD Magazine

Capacity: 60

Damage: 36

Max Range: 22

Fall off: 5.5

Penetration: 40

Punch: 0.5

A stubby and wide, high capacity double stack magazine used in the M40-SD pulse rifle. Fires 10x24mm Armor Piercing rounds, holding up to 60 + 1 in the chamber.

Holds sixty (60) 10x24mm armour piercing rifle rounds.

M40-SD HEAP Magazine

Capacity: 40

Damage: 66

Max Range: 22

Fall off: 5.5

Penetration: 0

Punch: 0.5

Holds forty (40) 10x24mm rifle rounds.

M41A Extended Magazine

Capacity: 60

Damage: 48

Max Range: 22

Fall off: 5

Penetration: 5

Punch: 0.5

Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines.

M41A Armor Piercing Magazine

Capacity: 40

Damage: 36

Max Range: 22

Fall off: 5

Penetration: 40

Punch: 0.5

Holds forty (40) 10x24mm AP rifle rounds. Has better armor penetration, but lower overall damage.

M41A Incendiary Magazine

Capacity: 40

Damage: 36

Max Range: 22

Fall off: 5

Penetration: 0

Punch: 0.5

Holds forty (40) 10x24mm Incendiary rifle rounds. Will set ablaze any and all targets hit with this round. Obtainable through the Surplus supply crate in Requisitions.

M41A Cluster Magazine

Capacity: 40

Damage: 42

Max Range: 22

Fall off: 5

Penetration: 50

Punch: 0.5

Cluster stack: 1

Holds forty (40) 10x24mm cluster rifle rounds. Will set ablaze any and all targets hit with this round.

Designed to attach tiny explosives to targets, to detonate all at once when more than 15 cluster bombs are attached to the target.

Not currently obtainable.

M41A Wall Piercing Magazine

Capacity: 40

Damage: 42

Max Range: 22

Fall off: 5

Penetration: 50

Punch: 0.5

Holds forty (40) 10x24mm Wall Piercing rifle rounds. Able to penetrate through up to 6 solid non-indestructible walls and people/aliens alike.

Not Currently Obtainable.

M41A Toxin Magazine

Capacity: 40

Damage: 36

Max Range: 22

Fall off: 5

Penetration: 40

Punch: 0.5

Holds forty (40) 10x24mm Toxin rifle rounds. Temporarily lowers alien armour through every hit with a maximum of 75 toxin applicable. Once the toxin level is above their armour, they will receive full damage from all sources.

Applies 10 toxin per hit.

Not currently obtainable.

M41A Light Explosive Magazine

Capacity: 40

Damage: 24

Max Range: 22

Fall off: 4

Penetration: 20

Punch: 0.5

Holds forty (40) 10x24mm Light Explosive rounds, made for armor penetration. Removes five armor per hit.

Not currently obtainable.

M41A Explosive Magazine

Capacity: 40

Damage: 30

Max Range: 22

Fall off: 2

Penetration: 5

Punch: 0.5

Holds forty (40) 10x24mm Explosive rounds, will cause an explosion on the tile that the enemy is on.

Not currently obtainable.

M41A HEAP Magazine

Capacity: 40

Damage: 66

Max Range: 22

Fall off: 2

Penetration: 40

Punch: 0.5

Holds forty (40) 10x24mm high-explosive armor piercing rounds. Has better armour penetration and damage.

Not currently obtainable.

Attachments:
Muzzle Attachments Suppressor (Default - Can not be removed)
Rail Attachments Magnetic Harness (Default - Can not be removed)
Underbarrel Attachments Vertical Grip

Angled Grip

Flashlight Grip

Laser Sight

Bipod

Mini Flamethrower

U7 Underbarrel Shotgun

Underbarrel Extinguisher

Burst Fire Adapter

Stock Attachments None
Damage versus Armor:
Armor Value 0 5 10 15 20 25 30 35 40 45 50
Regular 48 48 43 39 36 27 23 19 15 12 9
Armor Piercing 36 36 36 36 36 36 36 36 36 32 29
Incendiary 36 36 32 29 23 19 16 12 9 6 4
Cluster 42 42 42 42 42 42 42 42 42 42 42
Wall Piercing 42 42 42 42 42 42 42 42 42 42 42
Toxin 36 36 36 36 36 36 36 36 36 32 29
Light Explosive 24 24 24 24 24 21 17 14 11 8 6
Explosive 30 30 27 24 18 15 12 9 6 3 1
HEAP 66 66 66 66 66 66 66 66 60 54