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Template:M41A/2 Consolidated

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Stats:

Recoil Wielded: 0.1

Recoil Unwielded: 4

Scatter Wielded: 2

Scatter Unwielded: 8

Burst Scatter Multiplier: 1

Burst Amount: 2

Effective Range: 7 Tiles

Firerate: 240 RPM

Burst Firerate: 252 RPM

Accuracy Multiplier Wielded: 1.5

Accuracy Multiplier Unwielded: 0.81

Base Accuracy: 16

Damage Mod: 1.1

Ammunition:

M41A Magazine

Capacity: 40

Damage: 50

Max Range: 22

Fall off: 5

Penetration: 5

Punch: 0.5

Holds forty (40) 10x24mm rifle rounds.

M41A Extended Magazine

Capacity: 60

Damage: 50

Max Range: 22

Fall off: 5

Penetration: 5

Punch: 0.5

Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines.

M41A Armor Piercing Magazine

Capacity: 40

Damage: 37.5

Max Range: 22

Fall off: 5

Penetration: 40

Punch: 0.5

Holds forty (40) 10x24mm AP rifle rounds. Has better armor penetration, but lower overall damage.

M41A Incendiary Magazine

Capacity: 40

Damage: 37.5

Max Range: 22

Fall off: 5

Penetration: 5

Punch: 0.5

Holds forty (40) 10x24mm Incendiary rifle rounds. Will set ablaze any and all targets hit with this round. Obtainable through the Surplus supply crate in Requisitions.

M41A Cluster Magazine

Capacity: 40

Damage: 43.75

Max Range: 22

Fall off: 5

Penetration: 50

Punch: 0.5

Cluster stack: 1

Holds forty (40) 10x24mm cluster rifle rounds. Will set ablaze any and all targets hit with this round.

Designed to attach tiny explosives to targets, to detonate all at once when more than 15 cluster bombs are attached to the target.

Not currently obtainable.

M41A Wall Piercing Magazine

Capacity: 40

Damage: 43.75

Max Range: 22

Fall off: 5

Penetration: 50

Punch: 0.5

Holds forty (40) 10x24mm Wall Piercing rifle rounds. Able to penetrate through up to 6 solid non-indestructible walls and people/aliens alike.

Not Currently Obtainable.

M41A Toxin Magazine

Capacity: 40

Damage: 37.5

Max Range: 22

Fall off: 5

Penetration: 40

Punch: 0.5

Holds forty (40) 10x24mm Toxin rifle rounds. Temporarily lowers alien armour through every hit with a maximum of 75 toxin applicable. Once the toxin level is above their armour, they will receive full damage from all sources.

Applies 10 toxin per hit.

Not currently obtainable.

M41A Mk2 Light Explosive Magazine

Capacity: 40

Damage: 25

Max Range: 22

Fall off: 4

Penetration: 20

Punch: 0.5

Holds forty (40) 10x24mm Light Explosive rounds, made for armor penetration. Removes five armor per hit.

Not currently obtainable.

M41A Mk2 Explosive Magazine

Capacity: 40

Damage: 31.25

Max Range: 22

Fall off: 2

Penetration: 5

Punch: 0.5

Holds forty (40) 10x24mm Explosive rounds, will cause an explosion on the tile that the enemy is on.

Not currently obtainable.

M41A Mk2 HEAP Magazine

Capacity: 40

Damage: 68.75

Max Range: 22

Fall off: 2

Penetration: 5

Punch: 0.5

Holds forty (40) 10x24mm HEAP rounds. Has superior armor penetrating capabilities and damage.

Not currently obtainable.

Attachments:
Muzzle Attachments Suppressor

Bayonet


Extended Barrel

Barrel Charger

Rail Attachments Rail Flashlight

S5 Red-Dot Sight

S6 Reflex Sight

Magnetic Harness

S8 4x Telescopic Scope

S4 2x Telescopic Mini-Scope

Underbarrel Attachments Vertical Grip

Angled Grip

Flashlight Grip

Laser Sight

Bipod

Underslung Grenade Launcher (Default) | Holds 3 Grenades.

Mini Flamethrower

U7 Underbarrel Shotgun

Underbarrel Extinguisher

Stock Attachments M41A Solid Stock
Damage versus Armor:
Armor Value 0 5 10 15 20 25 30 35 40 45 50
Regular 50 50 45 41 37 29 24 20 16 13 9
Armor Piercing 37 37 37 37 37 37 37 37 37 34 30
Incendiary 37 37 34 30 24 20 17 13 10 7 4
Cluster 43 43 43 43 43 43 43 43 43 43 43
Wall Piercing 43 43 43 43 43 43 43 43 43 43 43
Toxin 37 37 37 37 37 37 37 37 37 34 30
Light Explosive 25 25 25 25 25 22 20 15 12 9 6
Explosive 31 31 28 25 19 16 13 10 7 4 2
HEAP 68 68 68 68 68 68 68 68 56