More actions
Recoil Wielded: 0.1
Recoil Unwielded: 4 Scatter Wielded: 4 Scatter Unwielded: 11 Burst Scatter Multiplier: 1 Burst Amount: 3 Effective Range: 7 Tiles Firerate: 240 RPM Burst Firerate: 205 RPM Accuracy Wielded: 20.8 Accuracy Unwielded: 10.4 |
Capacity: 40 Damage: 44 Max Range: 22 Fall off: 5 Penetration: 5 Punch: 0.5 |
Holds forty (40) 10x24mm rifle rounds. | |
Capacity: 60 Damage: 44 Max Range: 22 Fall off: 5 Penetration: 5 Punch: 0.5 |
Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines. | |
Capacity: 40 Damage: 33 Max Range: 22 Fall off: 5 Penetration: 40 Punch: 0.5 |
Holds forty (40) 10x24mm AP rifle rounds. Has better armor penetration, but lower overall damage. | |
Capacity: 40 Damage: 33 Max Range: 22 Fall off: 5 Penetration: 0 Punch: 0.5 |
Holds forty (40) 10x24mm Incendiary rifle rounds. Will set ablaze any and all targets hit with this round. Obtainable through the Surplus supply crate in Requisitions. | |
Capacity: 40 Damage: 38.5 Max Range: 22 Fall off: 5 Penetration: 50 Punch: 0.5 Cluster stack: 1 |
Holds forty (40) 10x24mm cluster rifle rounds. Will set ablaze any and all targets hit with this round.
Designed to attach tiny explosives to targets, to detonate all at once when more than 15 cluster bombs are attached to the target. Not currently obtainable. | |
Capacity: 40 Damage: 38.5 Max Range: 22 Fall off: 5 Penetration: 50 Punch: 0.5 |
Holds forty (40) 10x24mm Wall Piercing rifle rounds. Able to penetrate through up to 6 solid non-indestructible walls and people/aliens alike.
Not Currently Obtainable. | |
Capacity: 40 Damage: 33 Max Range: 22 Fall off: 5 Penetration: 40 Punch: 0.5 |
Holds forty (40) 10x24mm Toxin rifle rounds. Temporarily lowers alien armour through every hit with a maximum of 75 toxin applicable. Once the toxin level is above their armour, they will receive full damage from all sources.
Applies 10 toxin per hit. Not currently obtainable. | |
Capacity: 40 Damage: 22 Max Range: 22 Fall off: 4 Penetration: 20 Punch: 0.5 |
Holds forty (40) 10x24mm Light Explosive rounds, made for armor penetration. Removes five armor per hit.
Not currently obtainable. | |
Capacity: 40 Damage: 27.5 Max Range: 22 Fall off: 2 Penetration: 5 Punch: 0.5 |
Holds forty (40) 10x24mm Explosive rounds, will cause an explosion on the tile that the enemy is on.
Not currently obtainable. | |
Capacity: 40 Damage: 60.5 Max Range: 22 Fall off: 2 Penetration: 40 Punch: 0.5 |
Holds forty (40) 10x24mm high-explosive armor piercing rounds. Has better armour penetration and damage.
Not currently obtainable. |
Muzzle Attachments | Suppressor |
Rail Attachments | Rail Flashlight |
Underbarrel Attachments | Vertical Grip
Underslung Grenade Launcher (Default) | Holds 3 Grenades. |
Stock Attachments | M41A Solid Stock |
Armor Value | 0 | 5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 |
---|---|---|---|---|---|---|---|---|---|---|---|
Regular | 44 | 44 | 40 | 36 | 33 | 25 | 21 | 17 | 13 | 10 | 7 |
Armor Piercing | 33 | 33 | 33 | 33 | 33 | 33 | 33 | 33 | 33 | 30 | 27 |
Incendiary | 33 | 33 | 30 | 27 | 21 | 17 | 14 | 11 | 8 | 5 | 2 |
Cluster | 38 | 38 | 38 | 38 | 38 | 38 | 38 | 38 | 38 | 38 | 38 |
Wall Piercing | 38 | 38 | 38 | 38 | 38 | 38 | 38 | 38 | 38 | 38 | 38 |
Toxin | 33 | 33 | 33 | 33 | 33 | 33 | 33 | 33 | 33 | 30 | 27 |
Light Explosive | 22 | 22 | 22 | 22 | 22 | 20 | 15 | 12 | 10 | 7 | 4 |
Explosive | 27 | 27 | 25 | 22 | 16 | 13 | 10 | 8 | 5 | 2 | 0 |
HEAP | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 50 |