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Capacity: 95 Damage: 34.5 Max Range: 22 Fall off: 5 Penetration: 30 Punch: 0.5 |
A long rectangular box of rounds that is only compatible with the older M41A MK1. Holds up to 95 rounds plus 1 in the chamber. Uses the same armour piercing calibre as the new versions. | |
Capacity: 95 Damage: 34.5 Max Range: 22 Fall off: 5 Penetration: 5 Punch: 0.5 |
A long rectangular box of rounds that is only compatible with the older M41A MK1. Holds up to 95 rounds plus 1 in the chamber. Uses the same Incendiary calibre as the new versions. Will set ablaze any and all targets hit with this round. Obtainable through the Surplus supply crate in Requisitions. | |
Capacity: 95 Damage: 40.25 Max Range: 22 Fall off: 5 Penetration: 50 Punch: 0.5 |
A long rectangular box of rounds that is only compatible with the older M41A MK1. Holds up to 95 rounds plus 1 in the chamber. Uses the same calibre as the new versions. Able to penetrate through up to 6 solid non-indestructible walls and people/aliens alike.
Not currently obtainable. | |
Capacity: 95 Damage: 34.5 Max Range: 22 Fall off: 5 Penetration: 40 Punch: 0.5 |
A long rectangular box of rounds that is only compatible with the older M41A MK1. Holds up to 95 rounds plus 1 in the chamber. Uses the same calibre as the new versions.
Applies 10 toxin per hit. Not currently obtainable. | |
Capacity: 40 Damage: 46 Max Range: 22 Fall off: 5 Penetration: 5 Punch: 0.5 |
Holds forty (40) 10x24mm rifle rounds. | |
Capacity: 60 Damage: 46 Max Range: 22 Fall off: 5 Penetration: 5 Punch: 0.5 |
Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines. | |
Capacity: 40 Damage: 34.5 Max Range: 22 Fall off: 5 Penetration: 40 Punch: 0.5 |
Holds forty (40) 10x24mm AP rifle rounds. Has better armor penetration, but lower overall damage. | |
Capacity: 40 Damage: 34.5 Max Range: 22 Fall off: 1 Penetration: 5 Punch: 0.5 |
Holds forty (40) 10x24mm Incendiary rifle rounds. Will set ablaze any and all targets hit with this round. Obtainable through the Surplus supply crate in Requisitions. | |
Capacity: 40 Damage: 40.25 Max Range: 22 Fall off: 5 Penetration: 50 Punch: 0.5 |
Holds forty (40) 10x24mm Wall Piercing rifle rounds. Able to penetrate through up to 6 solid non-indestructible walls and people/aliens alike.
Not currently obtainable. | |
Capacity: 40 Damage: 34.5 Max Range: 22 Fall off: 5 Penetration: 40 Punch: 0.5 |
Holds forty (40) 10x24mm Toxin rifle rounds. Temporarily lowers alien armour through every hit with a maximum of 75 toxin applicable. Once the toxin level is above their armour, they will receive full damage from all sources.
Applies 10 toxin per hit. Not currently obtainable. |