More actions
Recoil Wielded: 0.1 Recoil Unwielded: 6 Scatter Wielded: 1 Scatter Unwielded: 14 Burst Scatter Multiplier: 3 Burst Amount: 5 Firerate: 200 RPM with IFF off, 150 RPM with IFF on. Burst Firerate: 320 RPM with IFF off, N/A with IFF on. Accuracy Wielded: 19.2 Accuracy Unwielded: 9.6 Base Accuracy: 16 |
Capacity: 95 Damage: 34.5 Max Range: 22 Fall off: 5 Penetration: 30 Punch: 0.5 |
A long rectangular box of rounds that is only compatible with the older M41A MK1. Holds up to 95 rounds plus 1 in the chamber. Uses the same armour piercing calibre as the new versions. | |
Capacity: 95 Damage: 34.5 Max Range: 22 Fall off: 5 Penetration: 5 Punch: 0.5 |
A long rectangular box of rounds that is only compatible with the older M41A MK1. Holds up to 95 rounds plus 1 in the chamber. Uses the same Incendiary calibre as the new versions. Will set ablaze any and all targets hit with this round. Obtainable through the Surplus supply crate in Requisitions. | |
Capacity: 95 Damage: 40.25 Max Range: 22 Fall off: 5 Penetration: 50 Punch: 0.5 |
A long rectangular box of rounds that is only compatible with the older M41A MK1. Holds up to 95 rounds plus 1 in the chamber. Uses the same calibre as the new versions. Able to penetrate through up to 6 solid non-indestructible walls and people/aliens alike.
Not currently obtainable. | |
Capacity: 95 Damage: 34.5 Max Range: 22 Fall off: 5 Penetration: 40 Punch: 0.5 |
A long rectangular box of rounds that is only compatible with the older M41A MK1. Holds up to 95 rounds plus 1 in the chamber. Uses the same calibre as the new versions.
Applies 10 toxin per hit. Not currently obtainable. | |
Capacity: 40 Damage: 46 Max Range: 22 Fall off: 5 Penetration: 5 Punch: 0.5 |
Holds forty (40) 10x24mm rifle rounds. | |
Capacity: 60 Damage: 46 Max Range: 22 Fall off: 5 Penetration: 5 Punch: 0.5 |
Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines. | |
Capacity: 40 Damage: 34.5 Max Range: 22 Fall off: 5 Penetration: 40 Punch: 0.5 |
Holds forty (40) 10x24mm AP rifle rounds. Has better armor penetration, but lower overall damage. | |
Capacity: 40 Damage: 34.5 Max Range: 22 Fall off: 1 Penetration: 5 Punch: 0.5 |
Holds forty (40) 10x24mm Incendiary rifle rounds. Will set ablaze any and all targets hit with this round. Obtainable through the Surplus supply crate in Requisitions. | |
Capacity: 40 Damage: 40.25 Max Range: 22 Fall off: 5 Penetration: 50 Punch: 0.5 |
Holds forty (40) 10x24mm Wall Piercing rifle rounds. Able to penetrate through up to 6 solid non-indestructible walls and people/aliens alike.
Not currently obtainable. | |
Capacity: 40 Damage: 34.5 Max Range: 22 Fall off: 5 Penetration: 40 Punch: 0.5 |
Holds forty (40) 10x24mm Toxin rifle rounds. Temporarily lowers alien armour through every hit with a maximum of 75 toxin applicable. Once the toxin level is above their armour, they will receive full damage from all sources.
Applies 10 toxin per hit. Not currently obtainable. |
Muzzle Attachments | Suppressor |
Rail Attachments
|
Rail Flashlight
Magnetic Harness (Integrated into weapon) |
Underbarrel Attachments | Vertical Grip |
Stock Attachments | M41A Skeleton Stock (Default - Cannot be removed) |
Armor Value | 0 | 5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 |
---|---|---|---|---|---|---|---|---|---|---|---|
Regular | 46 | 46 | 41 | 38 | 34 | 26 | 22 | 18 | 14 | 11 | 8 |
Armor Piercing | 34 | 34 | 34 | 34 | 34 | 34 | 34 | 34 | 34 | 31 | 28 |
Incendiary | 34 | 34 | 31 | 28 | 22 | 18 | 15 | 11 | 8 | 6 | 2 |
Toxin | 34 | 34 | 34 | 34 | 34 | 34 | 34 | 34 | 34 | 31 | 28 |
Cluster | 40 | 40 | 40 | 40 | 40 | 40 | 40 | 40 | 40 | 40 | 40 |
Wall Piercing | 40 | 40 | 40 | 40 | 40 | 40 | 40 | 40 | 40 | 40 | 40 |