Pheromone
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Effect
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Recovery
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Increases health regeneration, increases plasma regeneration on weeds, reduces stun times of affected Xenomorphs.
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Warding
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Increases the needed critical damage for Xenos to die, and the damage taken by being in critical condition. Potent enough warding pheromones will completely negate bleed out.
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Frenzy
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Increases movement speed and damage from slashes. Slash damage may stack however the movement speed does not.
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