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Template:Tech Tree

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The Tech Tree

You can access the techtree by using the consoles in the Combat Information center - both are near the overwatch consoles.

Tech: Description: Cost:
Tech tier1.png

Tech Tier 1

Enables the first tier of the tech tree, usually is already unlocked at operation start. Tier 1 techs include expanding budgets and requesting vehicles. Free (one time purchase)
Tech tier1 dropship.png

Dropship Budget Increase

This supplies 2,000 points to the dropship fabricator. For what they can fabricate with these points see the dropship fabricator list in the PO's page. 6 (+1 every purchase)
Tech tier1 dropship.png

Requisitions Budget Increase

This supplies (roughly) $5,000 to the requisition budget. It varies depending on the marine count.[?]
; where cannot be less than one
For what it can buy see supply crates buy list in the requisitions page.
7 (+1 every purchase)
Tech tier1.png

ARC Acquisition

Requisitions the M540-B Armored Recon Carrier. A lightly armored reconnaissance and intelligence vehicle.

You cannot normally have the ARC and the tank. The Tank Crewman roles open at 200+ server population. If the ARC has already been bought, then the tank cannot be called up.

5 (one time purchase)
Tech tier2.png

Tech Tier 2

Enables the second tier of the tech tree. The only tier 2 techs are for resupplying any and all OB warheads. 5 (one time purchase)
Tech tier2 warhead inc.png

Additional OB Projectile - Incendiary

This supplies requisitions with an incendiary orbital cannon warhead and five fuel blocks. 5 (+2 every purchase)
Tech tier2 warhead cluster.png

Additional OB Projectile - Cluster

This supplies requisitions with a cluster orbital cannon warhead and five fuel blocks. 5 (+2 every purchase)
Tech tier2 warhead he.png

Additional OB Projectile - HE

This supplies requisitions with a high explosive orbital cannon warhead and five fuel blocks. 5 (+2 every purchase)
Tech Tier3.png

Tech Tier 3

Enables the third tier of the tech tree. The only tier 3 techs are for awakening additional marines out of cryogenics. 5 (one time purchase)
Cryorines.png

Wake up Additional Troops

Wakes up additional troops to fight any threat. Includes a squad leader, combat technician, corpsmen, and two riflemen. Repurchases will awaken five riflemen instead. Any marines not claimed will become freed mobs for observers. 6 (+6 per purchase)
Cryospec.png

Wake up Additional Specialist

Wakes up an additional specialist to join the fight. They can pick any specialist kit. 8 (one time purchase)
Tech Tier4.png

Tech Tier 4

Enables the fourth tier of the tech tree. The only tier 4 tech is for purchasing a nuclear device. 5 (one time purchase)
Tech nuke.png

Nuclear Device

For when it's the only way to make sure, raises a nuclear device from the ASRS. This can only be done 2 hours into the operation.
Marine Instructions
  1. Deploy and anchor it on the ground.
  2. Disable the safety.
  3. Start the 10-minute decryption.
    • You must hold both comms tower for this.
    • Anyone with command access can enable the command lockout on the nuke if you don't want squad marines to be able to interact with it.
    • If a comms tower goes offline, then decryption stops, and up to two minutes of decryption progress is lost.
  4. Once decrypted, activate the nuke when you are ready.
    • Once activated, there is a 3-minute final countdown; this CANNOT be aborted!
    • If the nuke is fully decrypted but not activated, and you lose a comms, then 2 minutes of decryption progress are lost.
Hive Countermeasures
  • The hive can see where the nuke is deployed, and the comms tower locations when the Queen is on their ovipositor.
  • To disable a comms tower:
    1. Destroy the APC powering it.
      • Disabling the colony power generators may cause the comms' APCs to lose power if marines are not careful.
    2. Slash the comms tower until it breaks.
  • The Queen can interact with the nuke to reset it during any phase, even the final countdown.
    • The hive gets notified when:
      1. Decryption has started.
      2. Decryption has five minutes left.
      3. Decryption is completed.
      4. Any time decryption is halted.
      5. The final countdown starts.
      6. There is about one minute left.
      7. Any time the Queen resets it.
5 (one time purchase)