8 gauge Slug Shells
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Damage: 90
Max Range: 8
Fall off: 1
Penetration: 30
Punch: 2
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Single Slug Projectile. Effective in ranged combat, and with heavy damage and armor-piercing capabilities. Stuns and knocks back humanoid mobs for about 1 second out to 5 tiles. It will slow down enemies hit by it and will prevent them from swapping abilities for a second. Comes in handfuls of 4.
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8 gauge Buckshot Shells
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Damage: 75 x 4
Max Range: 3
Fall off: 3
Penetration: 0
Punch: 0
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Fires multiple small projectiles. Deals massive damage up close, knocks back and stuns humanoid mobs for a random duration out to 2 tiles. Fires in a 15-degree radius. Use harm intent and click on xenomorphs directly next to you to point blank them, it will cause all of the 4 buckshot pellets to land. Comes in handfuls of 4.
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8 gauge Dragon's Breath Shells
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Damage: 60 x 4
Max Range: 4
Fall off: 3
Penetration: 0
Punch: 0.5
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These shells fire magnesium (rather than the usual lead) pellets that ignite on contact with the air, setting anything it hits on fire. Its custom design also increases maximum range. Comes in handfuls of 4.
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8 gauge Beanbag Slugs
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Damage: 0
Max Range: 11
Fall off: 1
Penetration: 0
Punch: 0.5
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Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. It does 0 damage but causes pain crit. Comes in handfuls of 4.
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8 gauge Flechette Shells
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Damage: 45 x 3
Max Range: 12
Fall off: 1
Penetration: 50
Punch: 0.5
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Fires multiple shrapnel projectiles. Projectiles fan out in a cone 5 tiles in width out to a distance of 7 tiles. Consequently deals massive damage out to ~2 tiles, heavy to moderate damage out to ~3-5 tiles, and light damage at ~7 tiles. Doesn't stun or knock back. Comes in handfuls of 4.
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