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|style="border: 2px solid black; padding: 5px;"|[[File:44magnum.png|64px]] | |style="border: 2px solid black; padding: 5px;"|[[File:44magnum.png|64px]] | ||
'''M44 combat revolver''' | '''M44 combat revolver''' | ||
|style="border: 2px solid black; padding: 5px;"| | |style="border: 2px solid black; padding: 5px;"|This revolver is the standard sidearm for some military officers, but is also available as an alternative sidearm for marines. The revolver deals significantly more damage per round than the M4A3 at the cost of ammo capacity and recoil. It uses .44 rounds, usually held in speed-loaders, and holds a maximum of 7 bullets. | ||
To learn more about the weapon's attachments and ammunition click [[Marine_Equipment#Standard_Marine_Weapons|here]] | |||
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|style="border: 2px solid black; padding: 5px;"|[[File:M39_Variants.gif|64px]] | |style="border: 2px solid black; padding: 5px;"|[[File:M39_Variants.gif|64px]] | ||
'''M39 sub machine gun''' | '''M39 sub machine gun''' | ||
|style="border: 2px solid black; padding: 5px;"| | |style="border: 2px solid black; padding: 5px;"|This is the standard sub-machine gun. Useful for support roles, such as [[Squad Medic|medics]], [[Combat Engineer|engineers]] or specialists with heavy weaponry. The M39 uses 10x20mm SMG rounds, and holds 48 bullets with an optional 3-round burst fire mode. | ||
To learn more about the weapon's attachments and ammunition click [[Marine_Equipment#Standard_Marine_Weapons|here]] | |||
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|style="border: 2px solid black; padding: 5px;"|[[File:M41A_Variants.gif|64px]] | |style="border: 2px solid black; padding: 5px;"|[[File:M41A_Variants.gif|64px]] | ||
'''M41A pulse rifle MK2''' | '''M41A pulse rifle MK2''' | ||
|style="border: 2px solid black; padding: 5px;"| | |style="border: 2px solid black; padding: 5px;"|This is the standard issue pulse rifle used by the Colonial Marines. A reliable, robust and overall effective standard issue weapon, the M41A must be held in two hands to accurately fire. Unlike the M41A MK1, which holds 95 rounds, the MK2 holds only 40 rounds but offers the user greater capabilities to customize their weapon with attachments. The M41A MK2 has 3-round burstfire capabilities as well as a standard-issue UGL which starts unloaded, but can be loaded and reloaded with grenades (ask RO for grenades). Chances are, the M41A Mk2 might jam and will fail to fire for a second. | ||
To learn more about the weapon's attachments and ammunition click [[Marine_Equipment#Standard_Marine_Weapons|here]] | |||
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|style="border: 2px solid black; padding: 5px;"|[[File:M37_Variants.gif|64px]] | |style="border: 2px solid black; padding: 5px;"|[[File:M37_Variants.gif|64px]] | ||
'''M37A2 pump shotgun''' | '''M37A2 pump shotgun''' | ||
|style="border: 2px solid black; padding: 5px;"| | |style="border: 2px solid black; padding: 5px;"|An Armat Battlefield Systems Shotgun utilized by USCM Marines. This weapon is powerful in close quarters combat and is capable of killing even the strongest of hostile targets. Due to its sheer power, the M37A2 is capable of stunning even the mighty Xenomorph when fired from close range, but users should still keep in mind that the M37A2 must be pumped after every shot. There is no default hotkey for pumping the shotgun, though you can set up one as a [[Macros | Macro]]. | ||
To learn more about the weapon's attachments and ammunition click [[Marine_Equipment#Standard_Marine_Weapons|here]] | |||
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|style="border: 2px solid black; padding: 5px;"|[[File:Kit.png|64px]] | |style="border: 2px solid black; padding: 5px;"|[[File:Kit.png|64px]] | ||
'''Mini JTAK Kit''' | '''Mini JTAK Kit''' | ||
|style="border: 2px solid black; padding: 5px;"| | |style="border: 2px solid black; padding: 5px;"|Specialization kits give weapons and/or equipment to anyone who uses them. This specific kit must be handed out from '''Requisitions'''. | ||
* 2x Signal flares packs | |||
* Tactical Binoculars | |||
* JTAC encryption key (Use :j to speak on this radio channel) | |||
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|style="border: 2px solid black; padding: 5px;"|[[File:Kit.png|64px]] | |||
'''Mini Intel Kit''' | |||
|style="border: 2px solid black; padding: 5px;"|Specialization kits give weapons and/or equipment to anyone who uses them. This specific kit must be handed out from '''Requisitions'''. | |||
* Document pouch | |||
* Data Detector | |||
* Intel Radio Encryption Key | |||
* Fulton recovery device. | |||
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</center> | </center> | ||
= Paper Work Template = | = Paper Work Template = |
Revision as of 17:02, 27 February 2019
Who am I?
Hi, I'm Sargeantmuffinman, the current wiki maintainer that will add various things to areas of the wiki. I mainly work on the marine side of things and will do general grammar changes to here and there. If other more things are needed then I'll usually be the person for it.
This will also be a place for where I test wiki code.
To-Do List
- Remove all the mutators from the alien page that isn't the key stones. Done by Frans_Feiffer, 23 February 2019.
- Make a better Fire Mission guide. Done! 20 February 2019.
- Implement research paper work. 90% done.
- Add the armaments and ammunition list to requisitions.
- Oversee the medic rework page.
- CMO and Doctor page needs a good bit of touching up.
- Make more tea.
- Look through the alien page and update it.
Proving grounds
The areas below are usually the place where I test and learn wiki code. Hopefully it might be useful to others if anyone actually reads this.
Section 1
[x[The page where it is#The Subtitle of where it is|Words]x] Just without the Xs. Flamer Pack
Equipment: | Description: |
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M34A2 Longstreet light tank |
A giant piece of armor with a big gun, you know what to do. |
Name: | Description: | |
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Testing Zone |
A generic description would be here.
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Requisition's Armament and Ammunition Vendor
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Paper Work Template
Title:
Description of use.
How To: | Outcome: |
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All the written stuff goes here.
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image here |