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From CM-SS13 - Wiki
(WiP placement and To be sorted section added soon tm will move the rework from my user page.)
 
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Very much a WiP
{{WiP}}
=Pre-Alpha Trivia=
=To Be Sorted=
*Ravagers for a brief period of time could slash through walls and doors due to having a two tile slash.
==Alpha Trivia==
*Colonial Marines use have text to speech, although it caused a fair amount of lag.
*The Infestation Gamemode (Default game mode in CM) previously has 5 victory conditions. Marine Major Victory is total eradication of the Aliens, and Marine Minor Victory is when the Hive has no queen for 20 minutes. Alien Major Victory is the complete eradication of the Marines, and Alien Minor Victory is when the entire crew of the Sulaco has successfully evacuated from alien infestation. And Planetary Eradication, where both sides are eradicated.
 
==Pre-Alpha Trivia==
*Ravagers for a brief period could slash through walls and doors due to having a two tile slash. It was later removed.
*Colonial Marines use to have text to speech, but it was later removed because it caused massive lag.
*Aliens could strip marines in their nests of certain clothes and items.
*Aliens could strip marines in their nests of certain clothes and items.
*If you stood one tile directly in front of the HMG there was a bug which allowed you to not be hit by the bullets as they only appeared on the second tile in front of the HMG not the first.
*If you stood one tile directly in front of the HMG there was a bug which allowed you not to be hit by the bullets as they only appeared on the second tile in front of the HMG not the first.
*Custom events were plentiful, some of which being: Necromorphs, The Re-enactment of 1812, Space Marines, Aka Bruva Spess, Borers, Zombies and more.
*Custom events were plentiful, some of which being: Necromorphs, The Re-enactment of 1812, Space Marines, Aka Bruva Spess, Borers, Zombies and more.
*Firing a taser at a xeno would slow it down.
*Firing a taser at a Xeno would slow it down.
 
=Pre-Alpha Marines=
==Marine Equipment==
====M37 Shotgun====
{{Item
|img = M37.png
|itemtitle = M37 Shotgun
|description= Traditional shotgun used during Pre-Alpha times of colonial marines, could only be used to fire slugs and bean bag rounds at the xeno menace.
}}
 
====L6 Saw====
{{Item
|img = L6saw.png
|itemtitle = L6 Saw
|description= The L6 saw was the only light machine gun in Pre-Alpha and could be used in one hand in combination with a riot shield which was often seen with it.
}}
 
====M41A====
{{Item
|img = M41A_with_ammo.png
|itemtitle = M41A
|description= The M41A is the classic rifle that's lived on throughout CM's history although to begin with it was just a CR20.
}}
 
====M39====
{{Item
|img = M39_with_ammo.png
|itemtitle = M39
|description= The M39 was the good ol'SMG of the time.
}}
 
 
====S&W====
{{Item
|img = S%26W_Victory_with_ammo.png
|itemtitle = S&W
|description= The S&W was the predecessor of revolvers on CM to the [[Marine_Equipment#M44_Revolver|M44 Revolver]]
}}
 
====Colt 1911====
{{Item
|img = Colt_1911_with_Ammo.png
|itemtitle = Colt 1911
|description= The Colt was the predecessor of most pistols on CM and was used as the standard sidearm players should carry, much like the m4a3 currently in that respect.
}}
 
====HMG====
{{Item
|img = Mgun%2Bbarrier.png
|itemtitle = HMG
|description= The HMG was the backbone of a Pre-Alpha squad, forget sentries and their fancy auto shooting functions. This puppy felt like you were firing a .50cal and by god did it shred the xenos into paste along with anyone who stood in front of it.
}}
 
 
==Marine Armour==
 
=Heavy Infantry Team=
The heavy infantry team was the only available response team for the time and were armed with advanced lasers, riot shields and a few other nifty weapons as well as all the tools you'd see in a typical ss13 ERT spawn area. You can find out more about the heavy infantry team [http://www.colonial-marines.com/wiki/Heavy_Infantry_Team |Here]
 
=Pre-Alpha Aliens=
[[File:Evolution_corroder.png]]
 
== Tier 1 Evolution ==
You have a choice of three castes of xenomorph: the Runner, the Sentinel, or the Drone. After that, advanced evolutions become available as long as the hive has a living Queen. Each caste has its pros and cons.
 
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
! scope="col" style="background-color:#DDA0DD;" width=200|Job
! scope="col" class="unsortable" style="background-color:#DDA0DD;" |Role
! scope="col" style="background-color:#DDA0DD;" width=100|Difficulty
|-
![[File:PA-Drone.png|64px]]<br>[[Drone]]
|Support: Grow the hive and support the Queen.
!<span style="display: none;">c</span>Medium
|-
![[File:PA-Sentinel.png|64px]]<br>[[Sentinel]]
|Defence: Defend the hive,guard captured prey and eliminate and deter threats from range.
!<span style="display: none;">c</span>Medium
|-
![[File:PA-Runner.png|64px]]<br>[[Runner]]
|Offence: The fastest Xeno with the most constant speed (besides the Crusher). Leap over tables with ease and pounce on the enemy. Capture and harass prey. Recon threats.
!<span style="display: none;">c</span>Hard
|}
 
== Tier 2 Evolution ==
 
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
! scope="col" style="background-color:#DDA0DD;" width=200|Job
! scope="col" class="unsortable" style="background-color:#DDA0DD;" |Role
! scope="col" style="background-color:#DDA0DD;" width=100|Difficulty
|-
![[File:PA-Spitter.png|64px]]<br>[[Spitter]]
|Defence: Defend the hive, employ your more powerful acid to better stun targets and break down fortifications.
!<span style="display: none;">c</span>Hard
|-
![[File:PA-Warrior.png|64px]]<br>[[Warrior]]
|Offence: Capture and harass prey. Use stealth to turn nearly invisible and set up ambushes or assault prey positions.
!<span style="display: none;">c</span>Hard
|-
![[File:PA-Hivelord.png|128px]]<br>[[Hivelord]]
|Support: The ultimate support. Very large plasma capacity for spreading weeds and resin. Dig holes into the ground to create pathways for other Xenos to travel between.
!<span style="display: none;">c</span>Medium
|-
![[File:PA-Carrier.png|128px]]<br>[[Carrier]]
|Support: Carry a pile of facehuggers and throw them at prey, or use them as area denial.
!<span style="display: none;">c</span>Hard
|}
 
== Tier 3 Evolution ==
 
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
! scope="col" style="background-color:#DDA0DD;" width=200|Job
! scope="col" class="unsortable" style="background-color:#DDA0DD;" |Role
! scope="col" style="background-color:#DDA0DD;" width=100|Difficulty
|-
![[File:PA-Corroder.png|128px]]<br>[[Corroder]]
|Defence: Very strong and quick-firing acid. Able to melt space itself. Is the embodiment of marine fear.
!<span style="display: none;">c</span>Hard
|-
![[File:PA-Ravager.png|128px]]<br>[[Ravager ]]
|Offence: The bringer of death. Very powerful claws, and able to charge to close short distances.
!<span style="display: none;">c</span>Hard
|}
 
== Tier 4 Evolution ==
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
! scope="col" style="background-color:#DDA0DD;" width=200|Job
! scope="col" class="unsortable" style="background-color:#DDA0DD;" |Role
! scope="col" style="background-color:#DDA0DD;" width=100|Difficulty
|-
![[File:PA-Queen.png|135px]]<br>[[Queen]]
|Lead the hive.
!<span style="display: none;">c</span>Very Hard
|}


=Pre-Alpha Maps=




==Pre-Alpha Sulaco==
==Heavy Infantry Team==
[[File:Sulaco.png]]
Before [[Responders|Emergancy Response Teams]] were introduced, the Marines could call in a Heavy Infantry Team (HIT). The HIT was the only Response Team available during the Pre-Alpha stage, and these people were armed with advanced laser weaponry, riot shields and other unique weapons that were on par with the Corporate Commandos of today. They were usually called in when the Marines couldn't complete the assigned mission on their own.


===Goal===
The HIT's objectives were to find the Marine's Commanding Officer for their objectives then assist the marines in their mission whenever possible and protect them as they complete their mission. Likewise, they obeyed the Marine's In-Game knowledge of RP, meaning that HIT's DID NOT know about aliens and were sent because of a distress signal sent by the station. This ERT was rarely called due to a certain circumstance that must be met to call them. These circumstances are that:


==Pre-Alpha Nostromo==
*The evacuation shuttle has not been called.
[[File:Nostromo_monkeys.png]]
*The Aliens outnumber the Marines at a certain ratio.
*There must be about five or more ghosts (dead players) to join the HIT.
*High Command (Admins) is informed about receiving the message.

Latest revision as of 18:02, 5 July 2019

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To Be Sorted

Alpha Trivia

  • The Infestation Gamemode (Default game mode in CM) previously has 5 victory conditions. Marine Major Victory is total eradication of the Aliens, and Marine Minor Victory is when the Hive has no queen for 20 minutes. Alien Major Victory is the complete eradication of the Marines, and Alien Minor Victory is when the entire crew of the Sulaco has successfully evacuated from alien infestation. And Planetary Eradication, where both sides are eradicated.

Pre-Alpha Trivia

  • Ravagers for a brief period could slash through walls and doors due to having a two tile slash. It was later removed.
  • Colonial Marines use to have text to speech, but it was later removed because it caused massive lag.
  • Aliens could strip marines in their nests of certain clothes and items.
  • If you stood one tile directly in front of the HMG there was a bug which allowed you not to be hit by the bullets as they only appeared on the second tile in front of the HMG not the first.
  • Custom events were plentiful, some of which being: Necromorphs, The Re-enactment of 1812, Space Marines, Aka Bruva Spess, Borers, Zombies and more.
  • Firing a taser at a Xeno would slow it down.


Heavy Infantry Team

Before Emergancy Response Teams were introduced, the Marines could call in a Heavy Infantry Team (HIT). The HIT was the only Response Team available during the Pre-Alpha stage, and these people were armed with advanced laser weaponry, riot shields and other unique weapons that were on par with the Corporate Commandos of today. They were usually called in when the Marines couldn't complete the assigned mission on their own.

Goal

The HIT's objectives were to find the Marine's Commanding Officer for their objectives then assist the marines in their mission whenever possible and protect them as they complete their mission. Likewise, they obeyed the Marine's In-Game knowledge of RP, meaning that HIT's DID NOT know about aliens and were sent because of a distress signal sent by the station. This ERT was rarely called due to a certain circumstance that must be met to call them. These circumstances are that:

  • The evacuation shuttle has not been called.
  • The Aliens outnumber the Marines at a certain ratio.
  • There must be about five or more ghosts (dead players) to join the HIT.
  • High Command (Admins) is informed about receiving the message.