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(Special Hive structures are FINALLY in) |
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Only one resin structure may be built on a chosen tile, excluding Resin Sacs. As such, it is impossible to stack a nest and sticky resin, or a door and sticky resin. If a structure is getting in the way, you can claw it apart or tear it down. | Only one resin structure may be built on a chosen tile, excluding Resin Sacs. As such, it is impossible to stack a nest and sticky resin, or a door and sticky resin. If a structure is getting in the way, you can claw it apart or tear it down. | ||
<br><br> | <br><br> | ||
== Special Hive Structures == | |||
* Hive builders, (drones, hivelords, Queen) must first designate a tile with weeds on it to designate where they want it built. | |||
* All xenomorphs can contribute their plasma in building these special hive structures by simply clicking on it. | |||
* Hive leaders as well as the Queen can destroy special hive structures by clicking on them with harm intent. | |||
{| class="wikitable" | |||
! style="background:#C075C7" scope="col" width="600" | Spawning Pool | |||
! style="background:#C075C7" scope="col" width="300" | Uses | |||
! style="background:#C075C7" | Image | |||
|- | |||
| A pool of primordial goop, reeking of sour smells. Home to many small, wriggling masses. A necessary component of the hive that allows larva to spawn from it, provided there are some in reserve. Bursted bodies thrown into it can generate additional larva. | |||
|| | |||
* Allows larva to spawn when new players join the hive. | |||
|| [[File:Spawning-Pool.png|64px]] | |||
|} | |||
{| class="wikitable" | |||
! style="background:#C075C7" scope="col" width="600" | Hive Core | |||
! style="background:#C075C7" scope="col" width="300" | Uses | |||
! style="background:#C075C7" | Image | |||
|- | |||
| A giant pulsating mound of mass. It looks very much alive. | |||
The center piece of all hive structures. Allows for additional xeno hive structures to be built. | |||
|| | |||
* Allows other special hive structures to be built.. | |||
* Produces hive weeds, a slightly tougher version of normal weeds, one which slow down tall hosts much more. | |||
|| [[File:Hive-Core.png|64px]] | |||
|} | |||
{| class="wikitable" | |||
! style="background:#C075C7" scope="col" width="600" | Hive Pylon | |||
! style="background:#C075C7" scope="col" width="300" | Uses | |||
! style="background:#C075C7" | Image | |||
|- | |||
| A towering spike of resin. Its base pulsates with large tendrils | |||
An essential part of the hive. Its weeds slow tall hosts down as well as providing shelter from skyfire. | |||
|| | |||
* Allows other special hive structures to be built.. | |||
* Produces hive weeds, a slightly tougher version of normal weeds, one which slow down tall hosts much more. | |||
|| [[File:HivePylon.png|64px]] | |||
|} | |||
{| class="wikitable" | |||
! style="background:#C075C7" scope="col" width="600" | Egg Morph | |||
! style="background:#C075C7" scope="col" width="300" | Uses | |||
! style="background:#C075C7" | Image | |||
|- | |||
| A disgusting, organic processor that reeks of rotting flesh. Capable of melting even bones into something far more useful. | |||
An egg morpher that turns bursted bodies into eggs. It also acts as a large egg that will launch facehuggers that enters its vicinity. Gradually produces and stores up to 10 facehuggers, which can be retrieved by xenomorphs. | |||
|| | |||
* Produces facehuggers without the need for a Queen to be in Ovipositor mode. | |||
* Launches facehuggers at tall hosts if it gets within range, similar to hatching eggs. | |||
|| [[File:Egg-Morph.png|64px]] | |||
|} | |||
{| class="wikitable" | |||
! style="background:#C075C7" scope="col" width="600" | Recovery Node | |||
! style="background:#C075C7" scope="col" width="300" | Uses | |||
! style="background:#C075C7" | Image | |||
|- | |||
| A warm, soothing light source that pulsates with a faint hum. | |||
The recovery node heals adjacent Xenomorphs next to it a lot quick than those who would normally rest on weeds. | |||
|| | |||
* Allows for xenomorphs next/near it to be healed quicker than normal. | |||
|| [[File:Recovery-node.png|64px]] | |||
|} | |||
{| class="wikitable" | |||
! style="background:#C075C7" scope="col" width="600" | Evolution Pod | |||
! style="background:#C075C7" scope="col" width="300" | Uses | |||
! style="background:#C075C7" | Image | |||
|- | |||
|A green fleshy orb, faintly humming an ominous tune. It calls for you. | |||
The evolution pod allows for xenomorphs to evolve quicker while they are on weeds. A maximum of 4 can be built at a time. | |||
|| | |||
* Allows for xenomorphs to evolve quicker if they're standing on weeds. | |||
|| [[File:Evo-Pod.png|64px]] | |||
|} | |||
== Hive Structures == | == Hive Structures == | ||
* All Hive structures cost 75 Plasma to create(Hivelords build for 100 plasma, but make stronger structures.) | * All Hive structures cost 75 Plasma to create(Hivelords build for 100 plasma, but make stronger structures.) |
Revision as of 16:11, 6 May 2020
The Hive
The Queen, the Hivelord and the Drone all share the ability to secrete resin and shape said resin into structures. This ability is incredibly important, as it enables them to develop Hives: large resin chambers in which Xenomorphs can live, recover and gather hosts. These environments are generally hostile to non-Xenomorphs, and can be used as a defensive position, allowing Xenomorphs to shape the battle to their advantage as they get pushed back.
All resin structures, outside of the Resin Sac, must be built on existing resin weeds. This means that building Hives is a methodical process. Weeds must first be planted in an area and allowed to spread, before more complex structures can be erected atop said weeds.
Resin structures are relatively sturdy, and are able to sustain decent punishment from firearms, explosives and sharp weapons before falling apart. Weeds and sticky resin are exceptionally weak to fire and high-explosives, while Resin Structures are easily destroyed by explosive and incendiary ammunition types.
Note that weeds can only be planted in areas that do not have pre-existing structures or objects on them. Things like catwalks, grasses, and other obstructions prevent the weeding of an area.
Only one resin structure may be built on a chosen tile, excluding Resin Sacs. As such, it is impossible to stack a nest and sticky resin, or a door and sticky resin. If a structure is getting in the way, you can claw it apart or tear it down.
Special Hive Structures
- Hive builders, (drones, hivelords, Queen) must first designate a tile with weeds on it to designate where they want it built.
- All xenomorphs can contribute their plasma in building these special hive structures by simply clicking on it.
- Hive leaders as well as the Queen can destroy special hive structures by clicking on them with harm intent.
Hive Pylon | Uses | Image |
---|---|---|
A towering spike of resin. Its base pulsates with large tendrils
An essential part of the hive. Its weeds slow tall hosts down as well as providing shelter from skyfire. |
|
File:HivePylon.png |
Hive Structures
- All Hive structures cost 75 Plasma to create(Hivelords build for 100 plasma, but make stronger structures.)
Thick Resin Wall | Uses | Image |
---|---|---|
Thick Resin Walls are a major upgrade over regular Resin Walls, exclusive to the Hivelord caste. While normal Resin Walls will tend to fall rapidly to enemy fire, Thick Resin Walls will usually hold up for much longer, for little added cost to the Xenomorph building and maintaining them. This makes a Hivelord invaluable when building Hives and forward positions, and can potentially stall Marine advances if positioned properly. |
|
Hive Planning
While it is easy to throw down resin, it is essential to try and plan for what you want to do with the space you are using. Are you merely weeding the terrain? Are you planning to supplement existing structures with doors and walls? Are you making a full Hive chamber? Is it going to be a defensive chamber, a maze for assaulting unsuspecting marines, or a nest for captured hosts?
Not planning can lead to severe errors, and once a Hive is well underway, it is incredibly time-consuming to tear down resin structures to try again. Be careful about the space available to you.
Some standard tips to help you build a Hive worthy of your Xenomorph Hive:
- As time goes on, any area that isn't weeded and can be, should be. Weeds are the life and blood of the Hive, and as the Resin Weeds spread and extend through the colony, the area where Marines can safely navigate shrinks proportionally. In the event of combat, remember that even the smallest patch of weeds can be used to rest and recover plasma and health.
- An average chamber should be thoroughly sealed with Resin Walls and Resin Doors. A good hive should have wide entrances to make maneuvering easier and multiple exits to ensure that xenomorphs don't get cornered and trapped by the USCM.
- A wall of Resin Walls and Resin Doors is the most basic defensive setup. While it can be destroyed with concentrated fire, it allows Xenomorphs to break line of sight and provides secure locations to ambush marines. More advanced tactics can involve stacking walls, or creating single Resin Walls for Xenos to hide behind.
- Usually, it is best to nest tall hosts near the smalls, to increase their burst speed. However, if the marines are nearing the hive, it can be a good idea to move the tall hosts to a more secure location to ensure a safe burst.
- Sticky Resin is a useful tool to hamper human maneuverability inside the hive, with the drawback of restricting construction on the tile it is built on. However, if you do choose to build, you can clear stick resin in one swipe.
Check My Badass Hive Guide for information on building good Hives and visual examples.