More actions
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! style="background:#C075C7" | Image | ! style="background:#C075C7" | Image | ||
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| A pool of primordial goop, reeking of sour smells. Home to many small, wriggling masses. A necessary component of the hive that allows larva to spawn from it, provided there are some in reserve. Bursted bodies thrown into it can generate additional larva. | | A pool of primordial goop, reeking of sour smells. Home to many small, wriggling masses. A necessary component of the hive that allows burrowed larva to spawn from it, provided there are some in reserve. Bursted bodies from '''captured''' marines (not the ones you burst from at roundstart) and monkeys thrown into it can generate additional larva. | ||
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* Allows larva to spawn when new players join the hive. | * Allows larva to spawn when new players join the hive. | ||
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* Allows other special hive structures to be built.. | * Allows other special hive structures to be built.. | ||
* Produces hive weeds, a slightly tougher version of normal weeds, one which slow down tall hosts much more. | * Produces hive weeds, a slightly tougher version of normal weeds, one which slow down tall hosts much more. | ||
* Once built, it creates a resin ceiling that | * Once built, it creates a resin ceiling that lessens the impact of orbital bombardments, mortar fire, and air strikes from targeting the area. | ||
|| [[File:HivePylon.png|64px]] | || [[File:HivePylon.png|64px]] | ||
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| A disgusting, organic processor that reeks of rotting flesh. Capable of melting even bones into something far more useful. | | A disgusting, organic processor that reeks of rotting flesh. Capable of melting even bones into something far more useful. | ||
An egg morpher that turns bursted bodies into eggs. It also acts as a large egg that will launch facehuggers that enters its vicinity. Gradually produces and stores up to | An egg morpher that turns bursted bodies into eggs. It also acts as a large egg that will launch facehuggers that enters its vicinity. Gradually produces and stores up to 6 facehuggers, which can be retrieved by xenomorphs. | ||
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* Produces facehuggers without the need for a Queen to be in Ovipositor mode. | * Produces facehuggers without the need for a Queen to be in Ovipositor mode. | ||
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| A warm, soothing light source that pulsates with a faint hum. | | A warm, soothing light source that pulsates with a faint hum. | ||
The recovery node heals adjacent Xenomorphs next to it a lot quick than those who would normally rest on weeds. | The recovery node heals adjacent Xenomorphs next to it a lot quick than those who would normally rest on weeds. Only one xeno can be healed per activation at a time. | ||
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* Allows for xenomorphs next/near it to be healed quicker than normal. | * Allows for xenomorphs next/near it to be healed quicker than normal. | ||
|| [[File:Recovery-node.png|64px]] | || [[File:Recovery-node.png|64px]] | ||
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|A green fleshy orb, faintly humming an ominous tune. It calls for you. | |A green fleshy orb, faintly humming an ominous tune. It calls for you. | ||
The evolution pod allows for xenomorphs to evolve quicker | The evolution pod allows for xenomorphs to evolve quicker by .2 each. A maximum of 5 can be built at a time. | ||
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* Allows for xenomorphs to evolve quicker | * Allows for xenomorphs to evolve quicker. | ||
|| [[File:Evo-Pod.png|64px]] | || [[File:Evo-Pod.png|64px]] | ||
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* Any Xenomorph standing on weeds will receive increased plasma regeneration and will regenerate their health slowly. They need to rest to heal at a faster rate. In addition to this, any Xenomorph on weeds will have their speed increased slightly. | * Any Xenomorph standing on weeds will receive increased plasma regeneration and will regenerate their health slowly. They need to rest to heal at a faster rate. In addition to this, any Xenomorph on weeds will have their speed increased slightly. | ||
* Humans moving through weeds will be slowed down slightly, making it harder for them to evade and maneuver | * Humans moving through weeds will be slowed down slightly, making it harder for them to evade and maneuver. | ||
|| [[File:Weednode.png|64px]] | || [[File:Weednode.png|64px]] | ||
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| Resin Nests are an important structure for Hive nurseries, allowing Xenomorphs to lay down and secure hosts using extra resin provided within the nest, preventing them from easily leaving and thus allowing a relatively large amount to be guarded safely. The medium it provides is particularly suited for incubation, meaning that Xenomorph Embryos will grow faster within nested hosts.<br> | | Resin Nests are an important structure for Hive nurseries, allowing Xenomorphs to lay down and secure hosts using extra resin provided within the nest, preventing them from easily leaving and thus allowing a relatively large amount to be guarded safely. The medium it provides is particularly suited for incubation, meaning that Xenomorph Embryos will grow faster within nested hosts.<br> | ||
Nests are not particularly sturdy and will be destroyed fairly easily. While a nested host will find it impossible to break out on his own, it is effortless for him to be cut out by someone else | Nests are not particularly sturdy and will be destroyed fairly easily. While a nested host will find it impossible to break out on his own, it is effortless for him to be cut out by someone else. | ||
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* Allows the Hive to secure hosts for incubation. | * Allows the Hive to secure hosts for incubation. | ||
* Increases Xeno Embryo growth. | * Increases Xeno Embryo growth. | ||
* Can only be built | * Can only be built on hiveweeds. | ||
* Multiple hosts that are in line of sight of each other increases embryo growth. | * Multiple hosts that are in line of sight of each other increases embryo growth. | ||
|| [[File:Nest.png|64px]] | || [[File:Nest.png|64px]] |
Revision as of 01:23, 31 May 2020
The Hive
The Queen, the Hivelord and the Drone all share the ability to secrete resin and shape said resin into structures. This ability is incredibly important, as it enables them to develop Hives: large resin chambers in which Xenomorphs can live, recover and gather hosts. These environments are generally hostile to non-Xenomorphs, and can be used as a defensive position, allowing Xenomorphs to shape the battle to their advantage as they get pushed back.
All resin structures, outside of the Resin Sac, must be built on existing resin weeds. This means that building Hives is a methodical process. Weeds must first be planted in an area and allowed to spread, before more complex structures can be erected atop said weeds.
Resin structures are relatively sturdy, and are able to sustain decent punishment from firearms, explosives and sharp weapons before falling apart. Weeds and sticky resin are exceptionally weak to fire and high-explosives, while Resin Structures are easily destroyed by explosive and incendiary ammunition types.
Note that weeds can only be planted in areas that do not have pre-existing structures or objects on them. Things like catwalks, grasses, and other obstructions prevent the weeding of an area.
Only one resin structure may be built on a chosen tile, excluding Resin Sacs. As such, it is impossible to stack a nest and sticky resin, or a door and sticky resin. If a structure is getting in the way, you can claw it apart or tear it down.
Special Hive Structures
- Hive builders, (drones, hivelords, Queen) must first designate a tile with weeds on it to designate where they want it built.
- All xenomorphs can contribute their plasma in building these special hive structures by simply clicking on it.
- Hive leaders as well as the Queen can destroy special hive structures by clicking on them with harm intent.
Hive Pylon | Uses | Image |
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A towering spike of resin. Its base pulsates with large tendrils
An essential part of the hive. Its weeds slow tall hosts down as well as providing shelter from skyfire. |
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File:HivePylon.png |
Hive Structures
- All Hive structures cost 75 Plasma to create(Hivelords build for 100 plasma, but make stronger structures.)
Thick Resin Wall | Uses | Image |
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Thick Resin Walls are a major upgrade over regular Resin Walls, exclusive to the Hivelord caste. While normal Resin Walls will tend to fall rapidly to enemy fire, Thick Resin Walls will usually hold up for much longer, for little added cost to the Xenomorph building and maintaining them. This makes a Hivelord invaluable when building Hives and forward positions, and can potentially stall Marine advances if positioned properly. |
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Hive Planning
While it is easy to throw down resin, it is essential to try and plan for what you want to do with the space you are using. Are you merely weeding the terrain? Are you planning to supplement existing structures with doors and walls? Are you making a full Hive chamber? Is it going to be a defensive chamber, a maze for assaulting unsuspecting marines, or a nest for captured hosts?
Not planning can lead to severe errors, and once a Hive is well underway, it is incredibly time-consuming to tear down resin structures to try again. Be careful about the space available to you.
Some standard tips to help you build a Hive worthy of your Xenomorph Hive:
- As time goes on, any area that isn't weeded and can be, should be. Weeds are the life and blood of the Hive, and as the Resin Weeds spread and extend through the colony, the area where Marines can safely navigate shrinks proportionally. In the event of combat, remember that even the smallest patch of weeds can be used to rest and recover plasma and health.
- An average chamber should be thoroughly sealed with Resin Walls and Resin Doors. A good hive should have wide entrances to make maneuvering easier and multiple exits to ensure that xenomorphs don't get cornered and trapped by the USCM.
- A wall of Resin Walls and Resin Doors is the most basic defensive setup. While it can be destroyed with concentrated fire, it allows Xenomorphs to break line of sight and provides secure locations to ambush marines. More advanced tactics can involve stacking walls, or creating single Resin Walls for Xenos to hide behind.
- Usually, it is best to nest tall hosts near the smalls, to increase their burst speed. However, if the marines are nearing the hive, it can be a good idea to move the tall hosts to a more secure location to ensure a safe burst.
- Sticky Resin is a useful tool to hamper human maneuverability inside the hive, with the drawback of restricting construction on the tile it is built on. However, if you do choose to build, you can clear stick resin in one swipe.
Check My Badass Hive Guide for information on building good Hives and visual examples.