More actions
No edit summary |
(I finally got around to finishing this. Will move to the chemistry and researcher pages tomorrow.) |
||
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I'll fill in the entries for chems, correct the OD and metabolism values and sort them in a logical order and into more categories later. I don't want to do this on the chemistry page, because it's actively used, and I don't want to make it WIP or do the entire thing in one day. | I'll fill in the entries for chems, correct the OD and metabolism values and sort them in a logical order and into more categories later. I don't want to do this on the chemistry page, because it's actively used, and I don't want to make it WIP or do the entire thing in one day. | ||
==Chemicals== | ==Chemicals== | ||
The amount of a certain chemical in a marine's blood decreases by its '''metabolism''' value every life tick. Life ticks happen once every 2 seconds. The "effect" column contains the chemical's effects per tick unless stated otherwise. | |||
The ratio column indicates how much of the chem you get when mixing. For example: a chem with a ratio of 4:4 takes 4 units of its component chemicals to make 4 units of the chemical itself. | |||
Chems marked with '''(CATALYST)''' are not expended during the reaction. | |||
The "OD" column for some chemicals has two numbers. The first is the threshold for the "normal" OD, the second is for critical OD. The next column "OD effects" contains the effects on chem overdose. '''(C)''' indicates the effect of a critical overdose. | |||
Cocktails and drinks can be found [[Drinks|here]]. | Cocktails and drinks can be found [[Drinks|here]]. | ||
===Basic=== | ===Basic=== | ||
Most of these chemicals have little use outside of making more complex ones and can be acquired while on the Almayer from chemical dispensers or via other means. | |||
{| class="wikitable unsortable" style="width: 100%;" | {| class="wikitable unsortable" style="width: 100%;" | ||
! style="width: 10%; margin: auto;" |Name | ! style="width: 10%; margin: auto;" |Name | ||
Line 17: | Line 23: | ||
| | | | ||
* Gets things wet. Extinguishes fires. | * Gets things wet. Extinguishes fires. | ||
* Explodes when mixed with [[#potassium|potassium]]. | |||
|N/A | |N/A | ||
| | | | ||
Line 359: | Line 366: | ||
===Medical=== | ===Medical=== | ||
These chemicals are used for healing damage and generally keeping marines healthy. Some chems that technically don't have a tangible gameplay effect but are in the medical chem code are included. (Mainly various antidepressants) | |||
{| class="wikitable unsortable" style="width: 100%;" | {| class="wikitable unsortable" style="width: 100%;" | ||
! style="width: 1%; margin: auto;" |Name | ! style="width: 1%; margin: auto;" |Name | ||
Line 372: | Line 380: | ||
| | | | ||
* Prevents gaining further oxygen damage from being in crit. | * Prevents gaining further oxygen damage from being in crit. | ||
* Stops ALL reactions from taking place in the body. Therefore can't be smoke/potassium purged. | |||
| | | | ||
* [[Researcher#CSL|CSL]] 3 | * [[Researcher#CSL|CSL]] 3 | ||
Line 1,137: | Line 1,146: | ||
* Prevents zombies from reviving. | * Prevents zombies from reviving. | ||
* Cures the zombie virus. | * Cures the zombie virus. | ||
* Cures | * Cures all other diseases as well. | ||
| | | | ||
* [[Researcher#CUR|CUR]] 2 | * [[Researcher#CUR|CUR]] 2 | ||
Line 1,187: | Line 1,196: | ||
* Cures the zombie virus. | * Cures the zombie virus. | ||
* Prevents dead zombies from reviving. | * Prevents dead zombies from reviving. | ||
* Cures | * Cures all other diseases as well. | ||
| | | | ||
* [[Researcher#CUR|CUR]] 4 | * [[Researcher#CUR|CUR]] 4 | ||
Line 1,215: | Line 1,224: | ||
* '''(C)''' Deals 2 brain damage. | * '''(C)''' Deals 2 brain damage. | ||
|} | |} | ||
===Toxins and acids=== | ===Toxins and acids=== | ||
These chemicals generally don't have much use outside of poisoning. | |||
{| class="wikitable unsortable" style="width: 100%;" | {| class="wikitable unsortable" style="width: 100%;" | ||
! style="width: 10%; margin: auto;" |Name | ! style="width: 10%; margin: auto;" |Name | ||
Line 1,558: | Line 1,569: | ||
===Drugs=== | ===Drugs=== | ||
Reagents that get marines high. | |||
{| class="wikitable unsortable" style="width: 100%;" | {| class="wikitable unsortable" style="width: 100%;" | ||
! style="width: 10%; margin: auto;" |Name | ! style="width: 10%; margin: auto;" |Name | ||
Line 1,644: | Line 1,656: | ||
===Xeno blood and plasma=== | ===Xeno blood and plasma=== | ||
Chemicals acquired from xenos. | |||
{| class="wikitable unsortable" style="width: 100%;" | {| class="wikitable unsortable" style="width: 100%;" | ||
! style="width: 10%; margin: auto;" |Name | ! style="width: 10%; margin: auto;" |Name | ||
Line 2,407: | Line 2,420: | ||
| #6897f7 (blue) | | #6897f7 (blue) | ||
|} | |} | ||
'''THE FOLLOWING GOES ON THE RESEARCHER PAGE.''' | |||
==Properties== | ==Properties== | ||
This is a list of all chemical properties and their effects. | This is a list of all chemical properties and their effects. They are sorted in the same categories as in the code. <POTENCY> is the level of the property. | ||
The DISABLED rarity means this property can't appear in randomly generated chems. The same goes for ADMIN, with the addition that very few non event exclusive reagents have properties with this rarity level. | |||
All effects are applied once per life tick. Life ticks happen once every two seconds. | |||
===Positive=== | ===Positive=== | ||
Line 3,087: | Line 3,107: | ||
|COMMON | |COMMON | ||
| | | | ||
* Deals 2*<POTENCY> oxygen damage. | |||
| | | | ||
* Deals <POTENCY> brute damage. | |||
* Deals <POTENCY> toxin damage. | |||
* Deals 5*<POTENCY> oxygen damage. | |||
| | | | ||
* Deals 5*<POTENCY> brute damage. | |||
* Deals 2*<POTENCY> toxin damage. | |||
|- | |- | ||
|{{anchor|TOX}}[[#TOX|TOX]] | |{{anchor|TOX}}[[#TOX|TOX]] | ||
Line 3,094: | Line 3,120: | ||
|COMMON | |COMMON | ||
| | | | ||
* Deals <POTENCY> toxin damage. | |||
| | | | ||
* Deals 2*<POTENCY> toxin damage. | |||
| | | | ||
* Deals 4*<POTENCY> toxin damage. | |||
|- | |- | ||
|{{anchor|CRS}}[[#CRS|CRS]] | |{{anchor|CRS}}[[#CRS|CRS]] | ||
Line 3,101: | Line 3,130: | ||
|COMMON | |COMMON | ||
| | | | ||
* Deals <POTENCY> burn damage. | |||
| | | | ||
* Deals 2*<POTENCY> burn damage. | |||
| | | | ||
* Deals 4*<POTENCY> burn damage. | |||
|- | |- | ||
|{{anchor|BCD}}[[#BCD|BCD]] | |{{anchor|BCD}}[[#BCD|BCD]] | ||
Line 3,108: | Line 3,140: | ||
|COMMON | |COMMON | ||
| | | | ||
* Deals <POTENCY> brute damage. | |||
| | | | ||
* Deals 2*<POTENCY> brute damage. | |||
| | | | ||
* Deals 4*<POTENCY> brute damage. | |||
|- | |- | ||
|{{anchor|PNG}}[[#PNG|PNG]] | |{{anchor|PNG}}[[#PNG|PNG]] | ||
Line 3,115: | Line 3,150: | ||
|UNCOMMON | |UNCOMMON | ||
| | | | ||
* Applies 0,5*<POTENCY> pain. | |||
| | | | ||
* Applies <POTENCY> pain. | |||
* Deals <POTENCY> brute damage. | |||
| | | | ||
* Deals 2*<POTENCY> brute damage. | |||
|- | |- | ||
|{{anchor|HML}}[[#HML|HML]] | |{{anchor|HML}}[[#HML|HML]] | ||
Line 3,122: | Line 3,161: | ||
|UNCOMMON | |UNCOMMON | ||
| | | | ||
* Removes 4*<POTENCY> units of blood. | |||
| | | | ||
* Removes 8*<POTENCY> units of blood. | |||
* Sleeps you. | |||
* Increases move delay by <POTENCY>. | |||
| | | | ||
* Deals 4*<POTENCY>% oxygen damage. | |||
|- | |- | ||
|{{anchor|HMR}}[[#HMR|HMR]] | |{{anchor|HMR}}[[#HMR|HMR]] | ||
Line 3,129: | Line 3,173: | ||
|UNCOMMON | |UNCOMMON | ||
| | | | ||
* 5*<POTENCY> chance: | |||
** Causes bleeding in a random limb. | |||
** Causes internal bleeding in a random limb. | |||
** Makes you cough up blood. | |||
| | | | ||
* Deals 0,5*<POTENCY> damage to a random organ. | |||
| | | | ||
* 20*<POTENCY>% chance: | |||
** Causes bleeding in a random limb. | |||
** Causes internal bleeding in a random limb. | |||
|- | |- | ||
|{{anchor|CRG}}[[#CRG|CRG]] | |{{anchor|CRG}}[[#CRG|CRG]] | ||
Line 3,136: | Line 3,188: | ||
|COMMON | |COMMON | ||
| | | | ||
* Deals 0,5*<POTENCY> radiation damage. | |||
| | | | ||
* Deals 2*<POTENCY> radiation damage. | |||
| | | | ||
* Deals 2*<POTENCY> brute damage. | |||
|- | |- | ||
|{{anchor|HPT}}[[#HPT|HPT]] | |{{anchor|HPT}}[[#HPT|HPT]] | ||
Line 3,143: | Line 3,198: | ||
|UNCOMMON | |UNCOMMON | ||
| | | | ||
* Deals 0,75*<POTENCY> liver damage. | |||
| | | | ||
* Deals 2*<POTENCY> toxin damage. | |||
| | | | ||
* Deals 5*<POTENCY> toxin damage. | |||
|- | |- | ||
|{{anchor|NPT}}[[#NPT|NPT]] | |{{anchor|NPT}}[[#NPT|NPT]] | ||
Line 3,150: | Line 3,208: | ||
|UNCOMMON | |UNCOMMON | ||
| | | | ||
* Deals 0,75*<POTENCY> kidney damage. | |||
| | | | ||
* Deals 2*<POTENCY> toxin damage. | |||
| | | | ||
* Deals 5*<POTENCY> toxin damage. | |||
|- | |- | ||
|{{anchor|PNT}}[[#PNT|PNT]] | |{{anchor|PNT}}[[#PNT|PNT]] | ||
Line 3,157: | Line 3,218: | ||
|UNCOMMON | |UNCOMMON | ||
| | | | ||
* Deals 0,75*<POTENCY> lung damage. | |||
| | | | ||
* Deals 2*<POTENCY> oxygen damage. | |||
| | | | ||
* Deals 5*<POTENCY> oxygen damage. | |||
|- | |- | ||
|{{anchor|OCT}}[[#OCT|OCT]] | |{{anchor|OCT}}[[#OCT|OCT]] | ||
Line 3,164: | Line 3,228: | ||
|UNCOMMON | |UNCOMMON | ||
| | | | ||
* Deals 0,75*<POTENCY> eye damage. | |||
| | | | ||
* Inflicts blindness. | |||
| | | | ||
* Deals 0,5*<POTENCY> brain damage. | |||
|- | |- | ||
|{{anchor|CDT}}[[#CDT|CDT]] | |{{anchor|CDT}}[[#CDT|CDT]] | ||
Line 3,171: | Line 3,238: | ||
|COMMON | |COMMON | ||
| | | | ||
* Deals 0,75*<POTENCY> heart damage. | |||
| | | | ||
* Deals 2*<POTENCY> oxygen damage. | |||
| | | | ||
* Deals 5*<POTENCY> oxygen damage. | |||
|- | |- | ||
|{{anchor|NRT}}[[#NRT|NRT]] | |{{anchor|NRT}}[[#NRT|NRT]] | ||
Line 3,178: | Line 3,248: | ||
|COMMON | |COMMON | ||
| | | | ||
* Deals 1,75*<POTENCY> brain damage. | |||
| | | | ||
* Deals 3*<POTENCY> brain damage. | |||
* Slowly inficts drowsyness. | |||
| | | | ||
* 15*<POTENCY>% chance to apply neuro. | |||
|- | |- | ||
|{{anchor|EMB}}[[#EMB|EMB]] | |{{anchor|EMB}}[[#EMB|EMB]] | ||
Line 3,185: | Line 3,259: | ||
|UNCOMMON | |UNCOMMON | ||
| | | | ||
| | * Changes the chem's metabolism according to the following formula: <BASE_METABOLISM>*(1+0,25*<POTENCY>) | ||
| | |N/A | ||
|N/A | |||
|- | |- | ||
|{{anchor|ADT}}[[#ADT|ADT]] | |{{anchor|ADT}}[[#ADT|ADT]] | ||
Line 3,192: | Line 3,267: | ||
|RARE | |RARE | ||
| | | | ||
* Makes you addicted to the chem. | |||
| | | | ||
* Deals <POTENCY> brain damage. | |||
| | | | ||
* Inflicts nervousness. | |||
|- | |- | ||
|{{anchor|HST}}[[#HST|HST]] | |{{anchor|HST}}[[#HST|HST]] | ||
Line 3,199: | Line 3,277: | ||
|DISABLED | |DISABLED | ||
| | | | ||
* Consumes 5*<POTENCY> blood. | |||
* Increases the chem's amount by 1. | |||
| | | | ||
* Consumes 10*<POTENCY> blood. | |||
* Increases the chem's amount by 2*<POTENCY>. | |||
| | | | ||
* Inflicts nervousness. | |||
|} | |} | ||
===Special=== | ===Special=== | ||
Line 3,215: | Line 3,298: | ||
|LEGENDARY | |LEGENDARY | ||
| | | | ||
| | * Increases the level of all other properties by <POTENCY>. | ||
| | |N/A | ||
|N/A | |||
|- | |- | ||
|{{anchor|REG}}[[#REG|REG]] | |{{anchor|REG}}[[#REG|REG]] | ||
|Regulating | |Regulating | ||
|LEGENDARY | |LEGENDARY | ||
|N/A | |||
| | | | ||
* Prevents OD. | |||
| | | | ||
* Prevents crit OD. | |||
|- | |- | ||
|{{anchor|HGN}}[[#HGN|HGN]] | |{{anchor|HGN}}[[#HGN|HGN]] | ||
Line 3,229: | Line 3,315: | ||
|LEGENDARY | |LEGENDARY | ||
| | | | ||
* Heals 0,2*<POTENCY> brute damage. | |||
* Heals 0,2*<POTENCY> burn damage. | |||
| | | | ||
* Deals 2*<POTENCY> radiation damage. | |||
| | | | ||
* Deals 3*<POTENCY> brute damage. | |||
* Deals 3*<POTENCY> burn damage. | |||
|- | |- | ||
|{{anchor|DDI}}[[#DDI|DDI]] | |{{anchor|DDI}}[[#DDI|DDI]] | ||
Line 3,236: | Line 3,327: | ||
|LEGENDARY | |LEGENDARY | ||
| | | | ||
| | * Deals 10*<POTENCY> radiation damage. | ||
| | * WY wants this an awful lot, even considering how deadly it is. <!--No precise instructions.--> | ||
|N/A | |||
|N/A | |||
|- | |- | ||
|{{anchor|CIP}}[[#CIP|CIP]] | |{{anchor|CIP}}[[#CIP|CIP]] | ||
Line 3,243: | Line 3,336: | ||
|DISABLED | |DISABLED | ||
| | | | ||
| | * What every researcher wants to accomplish. | ||
| | |N/A | ||
|N/A | |||
<!--|- | <!--|- | ||
|{{anchor|PCI}}[[#PCI|PCI]] | |{{anchor|PCI}}[[#PCI|PCI]] | ||
Line 3,257: | Line 3,351: | ||
|ADMIN | |ADMIN | ||
| | | | ||
| | * If <POTENCY> is less than 2 this only works on preds. | ||
| | * Otherwise works on both preds and humans. | ||
|N/A | |||
|N/A | |||
|- | |- | ||
|{{anchor|MYO}}[[#MYO|MYO]] | |{{anchor|MYO}}[[#MYO|MYO]] | ||
Line 3,264: | Line 3,360: | ||
|ADMIN | |ADMIN | ||
| | | | ||
| | * Larva infection. | ||
| | |N/A | ||
|N/A | |||
<!--|- | <!--|- | ||
|{{anchor|HGN}}[[#HGN|HGN]] | |{{anchor|HGN}}[[#HGN|HGN]] | ||
Line 3,271: | Line 3,368: | ||
|ADMIN | |ADMIN | ||
| | | | ||
| | * Infects with an otherwise incredibly hard to obtain disease. | ||
|--> | |N/A | ||
|N/A--> | |||
|- | |- | ||
|{{anchor|RAV}}[[#RAV|RAV]] | |{{anchor|RAV}}[[#RAV|RAV]] | ||
Line 3,278: | Line 3,376: | ||
|ADMIN | |ADMIN | ||
| | | | ||
| | * Infects with black goo (the zombie virus). | ||
| | |N/A | ||
|N/A | |||
|- | |- | ||
|{{anchor|CUR}}[[#CUR|CUR]] | |{{anchor|CUR}}[[#CUR|CUR]] | ||
Line 3,285: | Line 3,384: | ||
|ADMIN | |ADMIN | ||
| | | | ||
| | * If <POTENCY> is 2 or more, cures diseases. | ||
| | |N/A | ||
|N/A | |||
|- | |||
|{{anchor|OMN}}[[#OMN|OMN]] | |{{anchor|OMN}}[[#OMN|OMN]] | ||
|Omnipotent | |Omnipotent | ||
|ADMIN | |ADMIN | ||
| | | | ||
| | * Rapidly removes all subtypes of [[Chemistry#generictoxin|generic toxin]]. | ||
| | * Heals 5*<POTENCY> brute damage. | ||
* Heals 5*<POTENCY> burn damage. | |||
* Heals 5*<POTENCY> toxin damage. | |||
* Sets all other damage types to 0. | |||
* Removes all status effects. | |||
* Cures all diseases. | |||
|N/A | |||
|N/A | |||
|- | |- | ||
|{{anchor|RAD}}[[#RAD|RAD]] | |{{anchor|RAD}}[[#RAD|RAD]] | ||
Line 3,299: | Line 3,406: | ||
|ADMIN | |ADMIN | ||
| | | | ||
| | * Increases flamer fuel range by <POTENCY>. | ||
| | * Increases fire radius for explosives by 0,1*<POTENCY>. | ||
|N/A | |||
|N/A | |||
|- | |- | ||
|{{anchor|INT}}[[#INT|INT]] | |{{anchor|INT}}[[#INT|INT]] | ||
Line 3,306: | Line 3,415: | ||
|ADMIN | |ADMIN | ||
| | | | ||
| | * Increases flamer fuel intensity by <POTENCY>. | ||
| | * Increases fire intensity for explosives by 0,1*<POTENCY>. | ||
|N/A | |||
|N/A | |||
|- | |- | ||
|{{anchor|DUR}}[[#DUR|DUR]] | |{{anchor|DUR}}[[#DUR|DUR]] | ||
Line 3,313: | Line 3,424: | ||
|ADMIN | |ADMIN | ||
| | | | ||
| | * Increases flamer fuel duration by <POTENCY>. | ||
| | * Increases fire duration for explosives by 0,1*<POTENCY>. | ||
|N/A | |||
|N/A | |||
|- | |- | ||
|{{anchor|PTR}}[[#PTR|PTR]] | |{{anchor|PTR}}[[#PTR|PTR]] | ||
Line 3,320: | Line 3,433: | ||
|ADMIN | |ADMIN | ||
| | | | ||
| | * Makes fire pierce fire immunity. | ||
| | |N/A | ||
|N/A | |||
|} | |} |
Revision as of 17:08, 21 February 2021
I'll fill in the entries for chems, correct the OD and metabolism values and sort them in a logical order and into more categories later. I don't want to do this on the chemistry page, because it's actively used, and I don't want to make it WIP or do the entire thing in one day.
Chemicals
The amount of a certain chemical in a marine's blood decreases by its metabolism value every life tick. Life ticks happen once every 2 seconds. The "effect" column contains the chemical's effects per tick unless stated otherwise. The ratio column indicates how much of the chem you get when mixing. For example: a chem with a ratio of 4:4 takes 4 units of its component chemicals to make 4 units of the chemical itself. Chems marked with (CATALYST) are not expended during the reaction. The "OD" column for some chemicals has two numbers. The first is the threshold for the "normal" OD, the second is for critical OD. The next column "OD effects" contains the effects on chem overdose. (C) indicates the effect of a critical overdose.
Cocktails and drinks can be found here.
Basic
Most of these chemicals have little use outside of making more complex ones and can be acquired while on the Almayer from chemical dispensers or via other means.
Name | Effect | Properties | Acquiring | Ratio | Meta- bolism | OD | OD effects |
---|---|---|---|---|---|---|---|
Water |
|
N/A | 3:1 | 0,01 | N/A | N/A | |
Ethanol |
|
|
N/A | 0,2 | N/A | N/A | |
Oxygen |
|
N/A |
|
N/A | 0,01 | N/A | N/A |
Copper |
|
N/A |
|
N/A | 0,01 | N/A | N/A |
Nitrogen | N/A | N/A |
|
N/A | 0,01 | N/A | N/A |
Hydrogen |
|
N/A |
|
N/A | 0,01 | N/A | N/A |
Potassium |
|
N/A |
|
N/A | 0,01 | N/A | N/A |
Mercury |
|
|
|
N/A | 0,2 | 30 |
|
Sulphur | N/A | N/A |
|
N/A | 0,01 | N/A | N/A |
Carbon |
|
N/A |
|
N/A | 0,01 | N/A | N/A |
Chlorine |
|
|
|
N/A | 0,2 |
|
|
Fluorine |
|
|
|
N/A | 0,2 |
|
|
Sodium | N/A | N/A |
|
N/A | 0,01 | N/A | N/A |
Phosphorus |
|
N/A |
|
N/A | 0,01 | N/A | N/A |
Lithium |
|
|
|
N/A | 0,01 |
|
|
Sugar |
|
|
|
N/A | 0,2 | N/A | N/A |
Iron |
|
|
|
N/A | 0,2 |
|
|
Gold | N/A | N/A |
|
N/A | 0,2 | N/A | N/A |
Silver | N/A | N/A |
|
N/A | 0,2 | N/A | N/A |
Uranium |
|
|
|
N/A | 0,2 | N/A | N/A |
Aluminium | N/A | N/A |
|
N/A | 0,2 | N/A | N/A |
Silicon | N/A | N/A |
|
N/A | 0,2 | N/A | N/A |
Welding Fuel |
|
|
N/A | 0,2 |
|
| |
Phoron |
|
|
|
N/A | 0,1 | N/A | N/A |
Radium |
|
|
|
N/A | 0,2 | N/A | N/A |
Medical
These chemicals are used for healing damage and generally keeping marines healthy. Some chems that technically don't have a tangible gameplay effect but are in the medical chem code are included. (Mainly various antidepressants)
Name | Effect | Properties | Recipe | Ratio | Meta- bolism | OD | OD effects |
---|---|---|---|---|---|---|---|
Inaprovaline |
|
|
3:3 | 0,2 |
|
| |
Paracetamol |
|
|
3:3 | 0,025 |
|
| |
Ryetalyn |
|
|
|
2:2 | 0,2 |
|
|
Tramadol |
|
|
|
3:3 | 0,1 |
|
|
Oxycodone |
|
|
2:1 | 0,2 |
|
| |
Leporazine |
|
|
2:2 | 0,2 |
|
| |
Kelotane |
|
|
2:2 | 0,2 |
|
| |
Dermaline |
|
|
|
3:3 | 0,2 |
|
|
Dexalin |
|
|
2,1:1 | 0,2 |
|
| |
Dexalin Plus |
|
|
3:3 | 0,2 |
|
| |
Tricordrazine |
|
|
2:2 | 0,2 |
|
| |
Dylovene |
|
3:3 | 0,2 |
|
| ||
Thwei |
|
|
N/A | 0,2 | N/A | N/A | |
Synaptizine |
|
3:3 | 0,1 |
|
| ||
Neuraline |
|
|
|
N/A | 0,4 |
|
|
Arithrazine |
|
|
2:2 | 0,05 |
|
| |
Russian Red |
|
|
N/A | 1 |
|
| |
Alkysine |
|
|
3:2 | 0,05 |
|
| |
Imidazoline |
|
|
3:2 | 0,2 |
|
| |
Peridaxon |
|
|
|
4:2 | 0,05 |
|
|
Bicaridine |
|
|
|
2:2 | 0,2 |
|
|
Quickclot |
|
|
|
4:1 | 0,05 |
|
|
Epinephrine |
|
3:2 | 0,4 |
|
| ||
Hyperzine |
|
3:3 | 0,2 |
|
| ||
Ultrazine |
|
|
N/A | 0,0167 |
|
| |
Cryoxadone |
|
3:3 | 0,2 | N/A | N/A | ||
Clonexadone |
|
|
2,1:2 | 0,2 | N/A | N/A | |
Rezadone |
|
|
3:3 | 0,2 |
|
| |
Spaceacillin |
|
|
|
2:2 | 0,01 |
|
|
Ethylredoxrazine |
|
|
3:3 | 0,2 |
|
| |
Methylphenidate |
|
|
|
2:3 | 0,01 | N/A | N/A |
Citalopram |
|
|
|
2:3 | 0,01 | N/A | N/A |
Paroxetine |
|
|
3:3 | 0,01 | N/A | N/A | |
Anti-Zed |
|
|
|
N/A | 0,01 | N/A | N/A |
Sterilizine |
|
N/A | 3:3 | 0,2 | N/A | N/A | |
Soporific |
|
|
5:5 | 0,1 |
|
| |
Vaccine |
|
|
|
N/A | 0,2 | N/A | N/A |
Anti-Neurotoxin |
|
|
|
2:1 | 0,4 |
|
|
Toxins and acids
These chemicals generally don't have much use outside of poisoning.
Name | Effect | Properties | Recipe | Ratio | Meta- bolism | OD | OD effects |
---|---|---|---|---|---|---|---|
Generic Toxin |
|
|
|
N/A | 0,1 | N/A | N/A |
Toxin |
|
|
OR
|
2:2 | 1 | N/A | N/A |
Toxin (syna+dylo) |
|
|
|
2:2 | 0,1 | N/A | N/A |
Amatoxin |
|
|
|
N/A | 0,1 | N/A | N/A |
Unstable Mutagen |
|
|
|
3:3 | 0,1 | N/A | N/A |
Lexorin |
|
3:3 | 0,1 |
|
| ||
Cyanide |
|
|
N/A | 0,4 | N/A | N/A | |
Mint Toxin |
|
|
|
N/A | 0,1 | N/A | N/A |
Carpotoxin |
|
|
|
N/A | 0,1 | N/A | N/A |
Chloral Hydrate |
|
0,1 |
|
| |||
Potassium Chloride |
|
2:2 | 0,2 | 30 |
| ||
Potassium Chlorophoride |
|
|
3:4 | 0,2 | 20 |
| |
Sulphuric Acid |
|
7:1 | 0,1 | N/A | N/A | ||
Polytrinic Acid |
|
|
3:3 | 0,1 | N/A | N/A | |
Formaldehyde |
|
3:3 | 0,1 | N/A | N/A | ||
Paraformaldehyde |
|
|
OR
|
2:1 | 0,1 | N/A | N/A |
impedrezene |
|
3:2 | 0,2 |
|
|
Drugs
Reagents that get marines high.
Name | Effect | Properties | Recipe | Ratio | Meta- bolism | OD | OD effects |
---|---|---|---|---|---|---|---|
Mindbreaker Toxin |
|
|
3:3 | 0,1 |
|
| |
Space Drugs |
|
|
3:3 | 0,2 |
|
| |
Psilocybin |
|
|
|
N/A | 0,2 |
|
|
Nicotine | N/A | N/A |
|
N/A | 0,2 | N/A | N/A |
Xeno blood and plasma
Chemicals acquired from xenos.
Name | Effect | Properties | Recipe | Ratio | Meta- bolism | OD | OD effects |
---|---|---|---|---|---|---|---|
Acidic Blood |
|
|
|
N/A | N/A | N/A | N/A |
Dark Acidic Blood |
|
|
|
N/A | N/A | N/A | N/A |
Plasma |
|
N/A | N/A | N/A | 0,4 | N/A | N/A |
Pheromone Plasma |
|
|
N/A | 0,4 | 30 |
| |
Chitin Plasma |
|
|
|
N/A | 0,4 |
|
|
Catecholamine Plasma |
|
|
N/A | 0,4 |
|
| |
Egg Plasma |
|
|
|
0,4 |
|
| |
Neurotoxin Plasma |
|
|
0,4 |
|
| ||
Purple Plasma |
|
|
|
N/A | 0,4 |
|
|
Royal Plasma |
|
|
N/A | 0,4 |
|
|
Other
This contains reagents that don't neatly fit into other categories.
Name | Effect | Properties | Acquiring | Ratio | Meta- bolism | OD | OD effects |
---|---|---|---|---|---|---|---|
Fertilizer |
|
|
N/A | N/A | 0,1 | N/A | N/A |
Plant-B-Gone |
|
|
|
5:5 | 0,1 | N/A | N/A |
Blood |
|
N/A |
|
N/A | N/A | N/A | N/A |
Plasticide |
|
|
N/A | N/A | 0,01 | N/A | N/A |
Serotrotium |
|
|
N/A | N/A | 0,2 |
|
N/A |
Glycerol |
|
N/A |
|
4:1 | 0,01 | N/A | N/A |
Virus Food |
|
|
3:3 | 0,2 | N/A | N/A | |
Thermite |
|
3:3 | 0,2 | N/A | N/A | ||
Space Cleaner |
|
N/A | 3:2 | 0,2 |
|
| |
Cryptobiolin |
|
N/A | 3:3 | 0,2 | N/A | N/A | |
Fluorosurfactant |
|
N/A |
|
5:5 | 0,2 | N/A | N/A |
Foaming Agent |
|
N/A | 2:1 | 0,2 | N/A | N/A | |
Ammonia |
|
N/A | 4:3 | 0,2 | N/A | N/A | |
Hexamine |
|
N/A |
|
5:3 | 0,2 | N/A | N/A |
Diethylamine |
|
N/A | 2:2 | 0,2 | N/A | N/A | |
Black Goo |
|
|
N/A | N/A | 100 | N/A | N/A |
Explosives and flammable chems
This contains reagents that can be used for making explosives. They may be duplicates of ones already present in one of the previous tables.
Name | Recipe | Ratio | Power | Falloff | Intensity | Radius | Duration | Fire colour |
---|---|---|---|---|---|---|---|---|
Water | 3:1 | 0 | 0 | -3 | 0 | 0 | N/A | |
Oxygen | N/A | N/A | 0 | 0 | 0,75 | -0,08 | 0 | #58daff (light blue) |
copper | N/A | N/A | 0 | 0 | 0 | 0 | 0 | #78be5a (green) |
hydrogen | N/A | N/A | 0,15 | 0 | -0,5 | 0,2 | -0,5 | #b6f8ff (super light blue) |
Carbon | N/A | N/A | 0 | 0 | 0 | 0 | 1 | #ffd700 (light orange) |
Phosphorus | N/A | N/A | 0 | 0 | 1 | -0,12 | 0,1 | #ffdba4 (skin tone) |
Lithium | N/A | N/A | 0 | 0 | 0,35 | -0,01 | -0,1 | #ff356f (dark pink) |
Thermite | 3:3 | 0,5 | 1 | 0,3 | -0,08 | 0,9 | #ffb300 (orange) | |
Welding Fuel | N/A | N/A | 0,12 | -0,1 | 0,1 | -0,08 | 0,7 | #ff9900 (orange) |
Hexamine |
|
5:2 | 0 | 0 | 0 | 0 | 0,5 | #ff9900 (as above) |
Napalm |
|
3:1 | 0 | 0 | 0,45 | 0,06 | 0,75 | #D05006 (dark orange) |
CLF3 | 4:1 | 0 | 0 | 1,6 | -0,08 | -0,8 | #ff9300 (orange) | |
Methane | 5:1 | 0,15 | 0 | -0,35 | 0,095 | 0,25 | #00a5ff (blue) | |
Ammonium Nitrate |
|
2:2 | 0,4 | 1,5 | 0,5 | 0 | -0,2 | #ff9900 (orange) |
Ammonium Nitrate Fuel Oil |
|
3:2 | 1 | -0,6 | 0 | 0 | 0 | N/A |
Nitroglycerin |
|
3:2 | 1 | -0,5 | 0 | 0 | 0 | N/A |
Cyclonite |
|
2:2 | 1,5 | -0,4 | 0 | 0 | 0 | N/A |
Octogen |
|
4:2 | 2 | -0,2 | 0,4 | -0,02 | -0,2 | Orange |
Potassium Hydroxide | 2:1 | 0,5 | 0 | 0 | 0 | 0 | N/A | |
Phoron | N/A | N/A | 0 | 0 | 0,4 | 0,05 | -0,8 | #e01e1e (red) |
Potassium Chloride | 2:2 | 0 | 0 | 0,1 | 0 | 0 | #800080 (purple) | |
Table Salt | N/A | N/A | 0 | 0 | 0,1 | 0 | 0 | #ffff00 (yellow) |
Ethanol and subtypes. | 9:1 | 0 | 0 | 0,2 | 0,1 | 0,2 | #6897f7 (blue) |
THE FOLLOWING GOES ON THE RESEARCHER PAGE.
Properties
This is a list of all chemical properties and their effects. They are sorted in the same categories as in the code. <POTENCY> is the level of the property.
The DISABLED rarity means this property can't appear in randomly generated chems. The same goes for ADMIN, with the addition that very few non event exclusive reagents have properties with this rarity level.
All effects are applied once per life tick. Life ticks happen once every two seconds.
Positive
Code | Name | Rarity | Effect | OD | Crit OD |
---|---|---|---|---|---|
ATX | Antitoxic | COMMON |
|
|
|
ACR | Anticorrosive | COMMON |
|
|
|
NGN | Neogenetic | COMMON |
|
|
|
REP | Repairing | UNCOMMON |
|
|
|
HMG | Hemogenic | COMMON |
|
|
|
NST | Nervestimulating | COMMON |
|
|
|
MST | Musclestimulating | COMMON |
|
|
|
PNK | Painkilling | COMMON |
|
|
|
HPP | Hematopeutic | UNCOMMON |
|
|
|
NPP | Nephropeutic | UNCOMMON |
|
|
|
PNP | Pneumopeutic | UNCOMMON |
|
|
|
OCP | Oculopeutic | COMMON |
|
|
|
CDP | Cardiopeutic | UNCOMMON |
|
|
|
NRP | Neuropeutic | COMMON |
|
|
|
BNM | Bonemending | UNCOMMON |
|
|
|
FLX | Fluxing | UNCOMMON |
|
|
|
NRC | Neurocrygenic | UNCOMMON |
|
|
|
APS | Antiparasitic | UNCOMMON |
|
|
|
OGS | Organstabilize | COMMON |
|
|
|
EGN | Electrogenetic | COMMON |
|
||
DFB | Defibrillating | RARE |
|
|
|
HDN | Hyperdensificating | RARE |
|
|
|
NRS | Neuroshielding | RARE |
|
|
|
AAD | Antiaddictive | RARE |
|
|
|
FUL | Fueling | COMMON |
|
N/A | N/A |
OXI | Oxidizing | COMMON |
|
N/A | N/A |
FLW | Flowing | COMMON |
|
N/A | N/A |
EXP | Explosive | COMMON |
|
N/A | N/A |
CSL | Cardiostabilizing | DISABLED |
|
|
|
AID | Aiding | DISABLED |
|
|
|
OXG | Oxygenating | DISABLED |
|
|
|
ACG | Anticarcinogenic | DISABLED |
|
|
|
Neutral
Code | Name | Rarity | Effect | OD | Crit OD |
---|---|---|---|---|---|
CMB | Cryometabolizing | COMMON |
|
N/A | N/A |
TMB | Thanatometabolizing | RARE |
|
N/A | N/A |
EXT | Excreting | UNCOMMON |
|
N/A | N/A |
NTR | Nutritious | COMMON |
|
N/A | N/A |
KTG | Ketogenic | COMMON |
|
| |
NIH | Neuroinhibiting | UNCOMMON |
|
|
|
AOL | Alcoholic | COMMON |
|
|
|
HLG | Hallucinogenic | COMMON |
|
|
|
RLX | Relaxing | COMMON |
|
|
|
HPR | Hyperthermic | COMMON |
|
|
|
HPO | Hypothermic | COMMON |
|
|
|
BLD | Balding | UNCOMMON |
|
|
|
FLF | Fluffing | UNCOMMON |
|
|
|
ALG | Allergenic | UNCOMMON |
|
N/A | N/A |
EPH | Euphoric | UNCOMMON |
|
|
|
EME | Emetic | UNCOMMON |
|
|
|
PST | Psychostimulating | COMMON |
|
|
|
AHL | Antihallucinogenic | COMMON |
|
|
|
OMB | Hypometabolic | UNCOMMON |
|
N/A | N/A |
SDT | Sedative | COMMON |
|
|
|
HTR | Hyperthrottling | RARE |
|
|
|
VIS | Viscous | COMMON |
|
N/A | N/A |
TSL | Thermostabilizing | DISABLED |
|
|
|
FCS | Focusing | COMMON |
|
|
|
UNK | Unknown | DISABLED |
|
|
|
Negative
Code | Name | Rarity | Effect | OD | Crit OD |
---|---|---|---|---|---|
HPX | Hypoxemic | COMMON |
|
|
|
TOX | Toxic | COMMON |
|
|
|
CRS | Corrosive | COMMON |
|
|
|
BCD | Biocidic | COMMON |
|
|
|
PNG | Paining | UNCOMMON |
|
|
|
HML | Hemolytic | UNCOMMON |
|
|
|
HMR | Hemmorrhaging | UNCOMMON |
|
|
|
CRG | Carcinogenic | COMMON |
|
|
|
HPT | Hepatotoxic | UNCOMMON |
|
|
|
NPT | Nephrotoxic | UNCOMMON |
|
|
|
PNT | Pneumotoxic | UNCOMMON |
|
|
|
OCT | Oculotoxic | UNCOMMON |
|
|
|
CDT | Cardiotoxic | COMMON |
|
|
|
NRT | Neurotoxic | COMMON |
|
|
|
EMB | Hypermetabolic | UNCOMMON |
|
N/A | N/A |
ADT | Addictive | RARE |
|
|
|
HST | Hemositic | DISABLED |
|
|
|
Special
Code | Name | Rarity | Effect | OD | Crit OD |
---|---|---|---|---|---|
BST | Boosting | LEGENDARY |
|
N/A | N/A |
REG | Regulating | LEGENDARY | N/A |
|
|
HGN | Hypergenetic | LEGENDARY |
|
|
|
DDI | DNA disintegrating | LEGENDARY |
|
N/A | N/A |
CIP | Ciphering | DISABLED |
|
N/A | N/A |
XMB | Crossmetabolizing | ADMIN |
|
N/A | N/A |
MYO | Embryonic | ADMIN |
|
N/A | N/A |
RAV | Ravening | ADMIN |
|
N/A | N/A |
CUR | Curing | ADMIN |
|
N/A | N/A |
OMN | Omnipotent | ADMIN |
|
N/A | N/A |
RAD | Radius | ADMIN |
|
N/A | N/A |
INT | Intensity | ADMIN |
|
N/A | N/A |
DUR | Duration | ADMIN |
|
N/A | N/A |
PTR | Fire penetrating | ADMIN |
|
N/A | N/A |